• Title/Summary/Keyword: 사이버대학

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A Study on the Curriculum of Department of Information Security in Domestic Universities and Graduate Schools and Comparison with the Needs of Industry Knowledge (국내 대학 및 대학원 정보보호 교육과정 분석 및 산업체 필요 지식과의 관련성 비교)

  • Kim, Min-Jeong;Lee, Haeni;Song, Shin-Jeong;Yoo, Jinho
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.1
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    • pp.195-205
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    • 2014
  • These days cyber attacks are increasing all over the world, and the national critical infrastructure and information network protection has become important. For this reason, the concentrated investment in information security and development of professional human resource are essential, but there is a shortage of information security workforce in Korea. Currently, departments of information security in domestic universities make efforts to develop human resource of information security and have a increasing interest in the curriculum design. So this paper investigates the curriculums of information security in domestic universities and graduate schools. And then, it compares with the needs of industry knowledge and skills by using SPSS. Through this analysis, we will get implications about curriculum design of Information security.

The Study on Design and Implementation of Cloud-based Education System: Introducing Hang-Out Education System (클라우드 기반 학습 시스템의 설계 및 구현에 관한 연구: 행아웃 학습시스템 도입사례를 중심으로)

  • Lee, Seong-Chul;Park, Joo-Yeon
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.31-36
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    • 2015
  • The Many universities and educational institutions have focused on shifting education paradigm into smart learning using high-tech devices and internet as the level of technology has growing rapidly in every society. Especially, cyber universities and open universities in Korea are trying to develop educational network system and infrastructure corresponding to new convergence technology environment. Therefore, the purpose of this study is to introduce clouded based education system in order to suggest an effective way of using new educational learning system. This study shows the case of Hangout learning system used in K University in Korea to suggest a new educational learning model for real-time lecture and cloud based service platform for improving educational learning environment.

Implementation of Secured Smart-Learning System using Encryption Function (암호기능을 이용한 안전한 스마트-러닝 시스템 구현)

  • Yang, J.S.;Hong, Y.S.;Yoon, E.J.;Choi, Y.J.;Chun, S.K.
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.5
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    • pp.195-201
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    • 2013
  • The government has invested much budget for 5years to do the Smart-education and operate digital textbook services since 2011. The private enterprises also decided to focus on constructing Smart learning system by investing much budget. If these systems are constructed nationwide and therefore can access to cyber university by using smart devices, we can reduce the information gap and study online lectures to get a grade whenever, whoever and wherever we want to. However, these convenient systems can cause serious problems like falsifying grades by hacking if security systems are weak. In this paper, we formulated cyber university which is secured in terms of security. For this, we simulated the smart-learning system which strengthened the security, considering code algorithm and encryption technique.

A Study on the Efficiency of Online Classes -Focused on Various Teaching Methods in College- (언택트시대, 비대면 온라인 수업의 효율성 연구 -대학 수학 수업에서의 다양한 수업기법 활용을 중심으로-)

  • Hong, Ye-Yoon;Im, Yeon-Wook
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.63-73
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    • 2021
  • Sudden implementation of online classes in higher education due to Covid19 pandemic implies a lot of worries about academic performance declining. Thus, this paper analyzed a class(CalculusI) taught 100% online which was the same as the offline class before. This class tried to maintain the same quality as the offline one by utilizing various teaching strategies. The result shows the academic achievement level was similar or higher than that of offline class, and so was the students' perception and satisfaction degree. However, this was not just the outcome of online class, but it came from the professor's well-designed teaching plan and smooth operation of the class. It implicates successful teaching methodology is more important factor than such medium difference as online or offline. This study suggests the potential of online classes after the Covid19 pandemic, and expects further studies verify the result in a lot more curricula.

How to Protect Critical Nodes of Megacities in Preparation for the Digitization of Spatial Information (공간정보 디지털화에 대비한 메가시티 핵심노드 방호 대책)

  • Sim, Jun Hak;Cho, Sang Keun;Park, Sung Jun;Park, Sang-Hyuk
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.121-125
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    • 2022
  • As the technologies of the 4th industrial revolution develops, spatial information is becoming digitized. Now, even with a smartphone, we can easily identify the location of national & military critical facilities located in the mega cities. As a result, mega cities' national & military critical facilities were exposed to not only traditional threats, but also non-traditional threats such as terrorism, cyber hacking, and criminal activities. This study suggests a way to protect national & military critical facilities of mega cities from such threats. Considering limitation of time & resources, protecting perfectly all national & military critical facilities is impossible, so we should focus on their critical nodes. Specifically, We suggest ways to protect the critical nodes by converging some measures such as design & arrangement in harmony with the surrounding environment, underground construction & covering, and visual deception. Transparency of digital spatial information will further increase with the advent of urban air mobility and autonomous vehicles in the future. Therefore, in order to prepare for future threats, we should take measures to minimize the exposure of critical nodes.

The effects of e-learning characteristics on e-learner's scholastic performance (이러닝 특성이 학습자의 학업성과에 미치는 영향에 관한 연구)

  • Lee, Heon-Chul;Goo, Bon-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.201-209
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    • 2009
  • RThe main object of this study is to stipulate the relation between e-learning characteristics and e-learner's scholastic performance through the integrated study model of perspective of educational technology and information technology. Using e-learning system quality, e-learning contents characteristics and interaction as independent variable, e-learner's scholastic performance as dependent variable and learning motivation as mediator, this study has examined the relationship among these variables. Two hundreds and twelve undergraduates in cyber university participated in the survey and filled out questionnaires related to this study. The main results are as followed. First, content's quality, technical quality and the support of school affairs have a significant effect on the e-learner's scholastic performance. Second, Learning motivation plays a partial mediating role in the relationship between e-learning characteristics and e-learner's scholastic performance. The meaningful implication of this study is that to improve e-learner's scholastic performance, we have to offer e-learners more customized various learning plans, learning contents and interaction between e-learners and e-learning systems.

The Effect Of Social Network Game Users' Attachment Factors On Their Intention To Continue To Use Through Immersion And Addiction. (소셜 네트워크 게임(SNG) 이용자의 애착 요인이 몰입과 중독을 통해 지속이용의도에 미치는 영향)

  • Kim, TaeYoung;Jeon, JoongYang;Kwon, DoSoon;Park, DongCheul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.1
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    • pp.93-113
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    • 2022
  • Among Korea's content industries, the game industry is growing in size to the extent that it can be said to be a representative export-benefiting industry. Accordingly, many users are immersed in the game, and furthermore, they are addicted. This study aims to derive factors for social game users to continue to use by identifying the factors of domestic social network game users' attachment to social network games and empirically studying the causal relationship between these factors and the intention to continue to use them through immersion and addiction. To this end, a research model was presented that applies the main variables of the attachment theory of social network game users to games. The research model of this study surveyed general college students at S University in Seoul who tended to use social network games. As a result of the study, first, it was found that perceived stability had a significant effect on immersion and addiction. Second, it was found that perceived avoidance had a significant effect on immersion and did not have a significant effect on addiction. Third, perceived anxiety was found to have a significant effect on immersion, and it was found that it did not significantly affect addiction. Fourth, it was found that immersion did not significantly affect addiction, and it was found that it had a significant effect on continuous use intention. Fifth, addiction was found to have a significant effect on the intention to continue use. Through this, social network game users' attachment to games can provide useful implications for social network game companies to become attached to existing consumers, spreading social network game users, and improving the possibility of continuous use.

The Practicability of the Sample Course Evaluation System through Simulation (모의실험을 통한 표본 강의평가제의 실현 가능성 탐구)

  • Kim, Yong-Tae;Kim, Seong-Yoon;Lee, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.468-475
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    • 2018
  • The current system of making course evaluations mandatory in universities in Korea in order to supplement low participation levels is a major hindering factor for the validity of the evaluation results due to students' insincere responses. This study points out the problems in course evaluations that are in the form of surveys and instead proposes a sample course evaluation system that utilizes a sample mean to deduce a population mean, attempting to prove through simulation that this is statistically significant. Thus, small, medium, and large scale courses as well as cyber courses that were available in S University in the fall 2016 semester were set as the population, and each course's evaluation average grade was set as the population mean. Furthermore, we used the average grade and standard deviation of the same courses from the previous year in order to decide the sample number, the reliability level was set as 95%, and the margin of error was set as ${\pm}0.25$. As a result of carrying out a simulation using the data analysis tool R, all the courses (small scale, medium scale, large scale, and cyber) showed to have a reliability level close to 95% including the population mean, and consequently practicality of the representative sample course evaluation system was proven.

The Effects of Group Coaching Program on Improving Metacognition Learning Ability for Adult Learners (성인학습자 대상 메타인지 학습능력 증진 그룹코칭 프로그램의 효과성 검증)

  • Hyunjin Kim;Taehee Kim
    • The Korean Journal of Coaching Psychology
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    • v.7 no.2
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    • pp.47-74
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    • 2023
  • The purpose of this study was to test the effectiveness of a group coaching program to promote metacognitive learning ability in an academic context for adult learners enrolled at a distance university. The topics and objectives of the group coaching program focused on understanding and applying the elements of 'metacognitive knowledge', and each session was conducted online by integrating 'planing-monitoring-regulating', an element of 'metacognitive regulation', into the REGROW model of coaching. To verify the effectiveness of the program, research participants were recruited from adult university students enrolled in A Cyber University and assigned to the experimental and control groups. The experimental group was given the program, while the control group was given the program after the completion of the study. Metacognitive learning ability level and academic self-efficacy were tested before and after the program for both groups, and a satisfaction survey was conducted for the experimental group. Analyses of the data revealed that the experimental group showed higher scores on both the overall and sub-scales of perceived metacognitive learning ability and academic self-efficacy compared to the control group. Participants in the experimental group also reported high satisfaction with the program, increased knowledge of metacognition, awareness and application of metacognitive strategies, and found the group coaching approach beneficial. Based on these findings, implications, and suggestions for future research are presented.

Construction and Service of a Web-based Cyber-learning Platform for the Computational Science and Engineering Community in Korea (국내 계산과학공학 커뮤니티를 위한 웹 기반 사이버-러닝 플랫폼 구축 및 서비스)

  • Suh, Young-Kyoon;Cho, Kum Won
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.115-125
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    • 2016
  • Recently, many attentions have been paid to conducting convergence research across diverse disciplines. Along with this convergence era, an IT-based multi-disciplinary convergence project, called EDISON (EDucation-research Integrated Simulation On the Net), has been launched to support the studies of researchers engaged in several computational science and engineering (CSE) fields and to boost learning motivations of CSE students. Since 2011, we have been successfully carrying out the EDISON project. EDISON as a cyber-learning platform enables CSE researchers to share their own high-performance computing (HPC) simulation softwares developed to solve their research problems accompanying large-scale computation and I/O and users to run the softwares with little constraints on the web. Also, the EDISON platform has been utilized as lecture material by many universities in Korea. This article introduces the construction and service statistics of this EDISON platform. Specifically, we explicate several distinctions between EDISON and existing other HPC service platforms and discuss a three-layered technical architecture of the EDISON platform. We then present the up-to-date service statistics of EDISON over the past four years. Finally, we conclude this article and describe future plans.