• Title/Summary/Keyword: 발생학습전략

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Analysis of Vocational High School Learners' Misconceptions on the Time-Efficiency of Algorithms (전문계 고등학교 학습자의 알고리즘 시간효율성에 관한 오개념 분석)

  • Lee, Eun-Kyoung
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.1-8
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    • 2011
  • The purpose of this study is to explore vocational high school students' understanding levels and misconceptions regarding the time-efficiency of algorithms. In this study, a questionnaire with nine questions was developed. The questionnaire is base on three misconceptions about the time-efficiency of algorithms that are examined through prior studies. The questionnaire was applied to 51 students who completed a programming course. The result shows that the students didn't sufficiently understand the concept of time-efficiency of algorithms and several common misconceptions appeared repeatedly. Finally, teaching strategies using simulation and assesment framework for algorithm's time-efficiency were presented and some recommendations were suggested for refining the curriculum relating computer programming and algorithms.

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Strategies for Increasing the Value and Sustainability of Archaeological Education in the Post-COVID-19 Era (포스트 코로나 시대 고고유산 교육의 가치와 지속가능성을 위한 전략)

  • KIM, Eunkyung
    • Korean Journal of Heritage: History & Science
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    • v.55 no.2
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    • pp.82-100
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    • 2022
  • With the crisis of the COVID-19 pandemic and the era of the 4th industrial revolution, archaeological heritage education has entered a new phase. This article responds to the trends in the post-COVID-19 era, seeking ways to develop archaeological heritage education and sustainable strategies necessary in the era of the 4th industrial revolution. The program of archaeological heritage education required in the era of the 4th industrial revolution must cultivate creative talent, solve problems, and improve self-efficacy. It should also draw attention to archaeological heritage maker education. Such maker education should be delivered based on constructivism and be designed by setting specific learning goals in consideration of various age-specific characteristics. Moreover, various ICT-based contents applying VR, AR, cloud, and drone imaging technologies should be developed and expanded, and, above all, ontact digital education(real-time virtual learning) should seek ways to revitalize communities capable of interactive communication in non-face-to-face situations. The development of such ancient heritage content needs to add AI functions that consider learners' interests, learning abilities, and learning purposes while producing various convergent contents from the standpoint of "cultural collage." Online archaeological heritage content education should be delivered following prior learning or with supplementary learning in consideration of motivation or field learning to access the real thing in the future. Ultimately, archaeological ontact education will be delivered using cutting-edge technologies that reflect the current trends. In conjunction with this, continuous efforts are needed for constructive learning that enables discovery and question-exploration.

Study on the Achievement Goals and Teaching-Learning Methods of 'Problem Solving' Topic of Informatics Subject (정보 교과의 '문제 해결' 주제의 성취 목표 및 교수-학습 방법에 관한 연구)

  • Jeong, InKee
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.243-254
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    • 2014
  • We need problem solving abilities based on the information abilities in information-oriented society. New curriculum is demanded by new technology and circumstance to need the core competencies. Korea Association of Information Education has studied new curriculum and suggested new plans that contents of information education classified by 'Software', 'Computer System' and 'Convergence Activities.' Therefore, we studied on 'Problem Solving' topic of the 'Software' section of first grade to ninth grade. In this paper we firstly categorized 'Problem Solving' as 'Problem Comprehension and Analysis', 'Data Management', 'Strategy Establishment for Problem Solving', 'Problem Solving Method Seeking and Development' and 'Examination of Problem Solving Method.' We nextly suggested the achievement goals, teaching-learning methods and evaluation methods of 'Problem Solving' topic. We expect that the achievement goals and teaching-learning methods we suggested about 'Problem Solving' topic will contribute to training talented individuals.

The Study on Reading Education Method to Improve the Cognitive Ability for the Petty officer Majoring Students in Community College (전문대학 부사관과의 인지 능력 향상을 위한 읽기 교육방안 연구)

  • Yu, Yong-tae
    • Convergence Security Journal
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    • v.18 no.2
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    • pp.123-131
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    • 2018
  • The goal of this study is to look deeper into a reading education method for improving cognitive abilities of petty officer majoring students in community college level. Lack of the cognitive ability through the passing status of reading information processing highly can cause a problem for understanding information of context. Therefore, this study redefines the reading step to improve the cognitive ability. also, it sets up progress steps; material selection - learning - inspection - practice based on the cognitive abilities. To achieve those goals, there are two major ways. The first, setting up a proper reading assignment that is suitable for petty officer major students in community college level is a key step for this study. Second, the instructor leads the students to judge their own cognitive ability objectively by using a portfolio curriculum which contains a checking list of the portfolio, structuring a curriculum based on weekly achievements, self-checking, and setting up a direction of practice. The two presented ways are the most effective ways to develop students' cognitive ability based on continuous reading and checking. For the last, the study mentions a proposal for further tasks in this field of the study.

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Predicting of the Severity of Car Traffic Accidents on a Highway Using Light Gradient Boosting Model (LightGBM 알고리즘을 활용한 고속도로 교통사고심각도 예측모델 구축)

  • Lee, Hyun-Mi;Jeon, Gyo-Seok;Jang, Jeong-Ah
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1123-1130
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    • 2020
  • This study aims to classify the severity in car crashes using five classification learning models. The dataset used in this study contains 21,013 vehicle crashes, obtained from Korea Expressway Corporation, between the year of 2015-2017 and the LightGBM(Light Gradient Boosting Model) performed well with the highest accuracy. LightGBM, the number of involved vehicles, type of accident, incident location, incident lane type, types of accidents, types of vehicles involved in accidents were shown as priority factors. Based on the results of this model, the establishment of a management strategy for response of highway traffic accident should be presented through a consistent prediction process of accident severity level. This study identifies applicability of Machine Learning Models for Predicting of the Severity of Car Traffic Accidents on a Highway and suggests that various machine learning techniques based on big data that can be used in the future.

Forest Change Detection Service Based on Artificial Intelligence Learning Data (인공지능 학습용 데이터 기반의 산림변화탐지 서비스)

  • Chung, Hankun;Kim, Jong-in;Ko, Sun Young;Chai, Seunggi;Shin, Youngtae
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.8
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    • pp.347-354
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    • 2022
  • Since the era of the 4th industrial revolution has been ripe, the use of artificial intelligence(AI) based on massive data is beginning to be actively applied in various fields. However, as the process of analyzing forest species is carried out manually, many errors are occurring. Therefore, in this paper, about 60,000 pieces of AI learning data were automatically analyzed for pine, larch, conifer, and broadleaf trees of aerial photographs and pseudo images in the metropolitan area, and an AI model was developed to distinguish tree species. Through this, it is expected to increase in work efficiency by using the tree species division image as basic data when producing forest change detection and forest field topics.

Development of teaching-learning lesson plan untilizing TAI model based on module, used in survey subject of construction department - By applying standard-based assessment system for technical subject (건설계열 측량교과에서 활용할 모듈 기반의 TAI 모형 적용 교수-학습 과정안 개발 - 전문교과 성취평가제를 적용하여)

  • Lee, Ju-Min;Jang, Young-Il;Park, Wan-Shin
    • 대한공업교육학회지
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    • v.38 no.2
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    • pp.89-113
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    • 2013
  • The study started from the point that learners should be basically equipped to quickly respond to changes in demand for future human resources efficiently and effectively, and an attitude to take part in learning voluntarily should thus be cultivated. To this end, the author applied the TAI model based on a module as a class strategy to solve problems related to several classes occurred in specialized high schools. This application of the TAI model was also motivated by the necessity for designing an appropriate teaching-learning method that encourages improvement of self-learning capacity, consistent learning motivation, and willingness rather than external factors. Through this work, the author aims to heighten the interest of learners and improve endurance in learning. The study results are as follows. First, the learning unit was structuralized as a module and then learning stages were proceeded with so that capacity to adapt to learning would improve. The achievement standard (learning goal) was structuralized in a module type by analyzing and reorganizing the textbook considering the link between the actual practice field and a curriculum based on subject characteristics. Through the process of module type learning stages, the student's capacity to ascertain characteristics of units and to adapt to learning both improved. Second, through application of a TAI model based on a module, Self-Directed Learning capacity and capacity to adapt to a new field improved. By applying the module, Self-Directed Learning could be accomplished more effectively than in the existing passive learning environment. By grafting cooperative learning of the TAI model, students had greater interest and achievement in classes, self-confidence and community consciousness, and an opportunity to broaden their thinking. In particular, improvement of self-confidence is effective in cultivating the capacity required in industrial society to transcend the learning of simple functions and knowledge, as well as the capacity to adapt to new environments. Third, by solving tasks focused on fields related to industrial sites, not only actual survey capacity but also additional capacity to identify and solve tasks through various experiences improved. Furthermore, it was helpful for students to have interest and motivation about their own life and learning to cultivate the qualities and capacity to adapt to the working world where new knowledge and technology rapidly change. Fourth, by applying a standard-based assessment system for technical subjects introduced in 2012 to model design for learning plans, clearer and more objective assessment criteria were arranged, and individual learning through instruction at each achievement level could be accomplished. This improved achievement level of individual learners was helpful in reaching achievement goals at specific levels by overcoming the disadvantages of cooperative learning in each group.

A Study on the Design of Smart Tourism Concept Map based on the model of Advance Organizer that attracts Interest for Space Telling in Metaverse (메타버스 내 스페이스텔링을 위한 흥미유발 선행조직자 모델 기반 스마트관광 개념지도 설계)

  • So Jin Kim;Yong Min Ju
    • Smart Media Journal
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    • v.12 no.8
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    • pp.45-59
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    • 2023
  • Users who want to experience the metaverse for tourism are exposed to strategic planning in space for the purpose of cultural content. In addition, users learn integrated cultural content in the process of proceeding according to the virtual environment. and Along with the meaning of time and space, users will experience space-telling. It is important to induce interest from the beginning of the experience to continue the experience. However, obstacles arise in this process. This is because developers should promote connections with new information to users who do not have sufficient prior knowledge and only have keywords of interest. Therefore, efficient design methods to enhance interest should be studied in advance. But so far, there has been no research on how to systematically design prior organizers to induce interest in virtual space. This study is an interest-inducing design method that occurs in the process of developing the meaning of virtual space and storytelling of cultural content, and can be seen as a basic study using conceptual guidance-based prior organizer education and learning techniques. First, virtual space elements and human behavior theories were considered. Subsequently, five representative examples of previous organizers currently used were explored, and redesigned and proposed based on a conceptual map for information access and delivery purposes. Through this research process, it was possible to confirm that spatial attributes and cognitive interest elements were effectively transmitted to meaningful learning leading to storytelling learning and elements of service design design method through conceptual guidance.

원자로내 용융물 재배치시 용기 하부의 온도 거동

  • Kang, Kyung-Ho;Kim, Jong-Hwan;Kim, Sang-Baek;Kim, Hui-Dong;Kim, Hyun-Seop;Heo, Hun
    • Proceedings of the Korean Nuclear Society Conference
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    • 1997.05a
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    • pp.581-586
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    • 1997
  • 중대사고시 노심의 손상에 의한 노심용융물이 원자로 용기 하부 반구로 재배치될 때 고온의 노심용융물에 의한 열적 부하로 원자로 용기의 파손을 일으키게 된다. 원자로 용기하부 반구 내에서의 노심용융물의 열적 거동 및 하부 반구에 대한 열적 부하에 대한 분석은 용융물의 성분 및 재배치 과정의 복잡성 등으로 인한 실험적 모사의 한계성 및 현상 분석의 난이함에도 불구하고 기존 원자로의 중대사고에 대한 안전 여유도의 제고와 이에 따른 노내외 사고 관리 전략의 수립을 위하여 연구의 필요성이 제기된다. 본 연구에서는 노심용융물 냉각연구(SONATA-IV)의 예비 실험으로 노심용융물의 상사물로 $Al_2$O$_3$/Fe Thermite 용융물을 이용하여 실제 원자로 용기 하부 반구를 1/8 로 선형 축소한 반구형 실험 용기로 주입하는 실험을 수행하였다. 아울러 원자로 용기 하부 반구로 재배치된 노심용융물에 의한 열적, 기계적 부하에 대한 분석을 수행하기 개발된 유한 요소 프로그램인 CALF (Computer Analysis for Lower Head Failure ) 코드를 이용한 하부 반구의 열적 거동에 대한 해석 결과를 정리하였다. 용융물 주입 실험 결과 용융물 주입과 동시에 하부 반구에 직경 5cm 크기의 하부 반구 파손이 발생하였다. 이는 고온 용융물에 의한 제트류(Jet Impingement)의 효과로 생각된다 동일한 조건에서 CALF 코드로 하부 반구의 열적 거동을 분석하였는데, 실험과는 달리 하부 반구의 파손이 발생하지 않았다 이같은 해석 결과는 용융물의 제트류 효과가 존재하지 않는다면 고온의 용융물이 하부 반구 내로 재배치되더라도 하부 반구의 파손이 발생하지 않는다는 것을 보여준다.>$_3$ 흡착제 제조시 TiO$_2$ 함량에 따른 Co$^{2+}$ 흡착량과 25$0^{\circ}C$의 고온에서 ZrO$_2$$Al_2$O$_3$의 표면에 생성된 코발트 화합물을 XPS와 EPMA로 부터 확인하였다.인을 명시적으로 설명할 수 있다. 둘째, 오류의 시발점을 정확히 포착하여 동기가 분명한 수정대책을 강구할 수 있다. 셋째, 음운 과 정의 분석 모델은 새로운 언어 학습시에 관련된 언어 상호간의 구조적 마찰을 설명해 줄 수 있다. 넷째, 불규칙적이며 종잡기 힘들고 단편적인 것으로만 보이던 중간언어도 일정한 체계 속에서 변화한다는 사실을 알 수 있다. 다섯째, 종전의 오류 분석에서는 지나치게 모국어의 영향만 강조하고 다른 요인들에 대해서는 다분히 추상적인 언급으로 끝났지만 이 분석을 통 해서 배경어, 목표어, 특히 중간규칙의 역할이 괄목할 만한 것임을 가시적으로 관찰할 수 있 다. 이와 같은 오류분석 방법은 학습자의 모국어 및 관련 외국어의 음운규칙만 알면 어느 학습대상 외국어에라도 적용할 수 있는 보편성을 지니는 것으로 사료된다.없다. 그렇다면 겹의문사를 [-wh]의리를 지 닌 의문사의 병렬로 분석할 수 없다. 예를 들어 누구누구를 [주구-이-ν가] [누구누구-이- ν가]로부터 생성되었다고 볼 수 없다. 그러므로 [-wh] 겹의문사는 복수 의미를 지닐 수 없 다. 그러면 단수 의미는 어떻게 생성되는가\ulcorner 본 논문에서는 표면적 형태에도 불구하고 [-wh]의미의 겹의문사는 병렬적 관계의 합성어가 아니라 내부구조를 지니지 않은 단순한 단어(minim

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A study on technology diffusion trend considering technological performance enhancement and economics : case of technology evolution of 32nm, 22nm, 14nm logic semiconductors (기술적 성능향상 및 경제성을 고려한 기술 확산(Technology Diffusion) 추세에 대한 연구 : 32nm, 22nm, 14nm 로직 반도체의 기술진화 사례)

  • Park, Changhyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.177-184
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    • 2017
  • Understanding trends and drivers of technology diffusion is imperative to forecast new technology adoption and understand the process of technological innovation. Our research utilizes a quantitative trend analysis considering both technological and economic indicators for trends and drivers of technology diffusion for 32nm, 22nm, and 14nm logic semiconductor technology. In terms of technological performance, the technology diffusion curve showed an S-curve pattern during the stages of maturity and decline, and the diffusion curve showed evidence supporting the learning curve. The diffusion curve showed the life cycle duration of 2 years, and the rate of technological performance and obsolescence are observed quantitatively between generations. Architectural innovation is affected by technological drivers more significantly than economic drivers. This research has implications as empirical research on the trends and drivers of technology diffusion in the high-tech semiconductor industry, and is meaningful in forecasting new technology adoption or build technology strategy.