• Title/Summary/Keyword: 미술 교육

Search Result 258, Processing Time 0.031 seconds

A Study on Application of STEAM education with Robot in Elementary School (초등학교에서 로봇을 활용한 STEAM 교육의 적용 연구)

  • Park, Jung-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.4
    • /
    • pp.19-29
    • /
    • 2012
  • According to the result of PISA and TIMSS, it was reported that interest for Math and Science was far lower compared to high achievement of Them. The purpose of this study is to investigate effects of robot based STEAM education on elementary school students' Math learning behavior and Science motivation. Robot based STEAM education integrated science, mathematics and art with a theme of 'Energy' was practiced for test group and For control group, those three subjects were taught separately in order to achieve this purpose. Curriculum of fourth grade second semester's science, mathematics and art was analysed to teach a robot based STEAM class and STEAM class Model with the theme 'Energy was designed and applied to elementary students. In science class, heat transfer experiment was conducted with robots and the result was related to drawing polygonal lines in mathematics. In art class, robot components were used to describe the heat energy in shapes and colors. The research shows that students' Math learning behavior and Science motivation were improved more with robot based STEAM education than with traditional lessons(p<.05). It proves that robot based STEAM class can be effective for improving interest in elementary Math and Science.

A Study of Personal and Environmental Background of Gifted Students in Arts (예술영재의 개인 및 환경적 특성 탐색 : 음악, 미술, 무용영재를 중심으로)

  • Lee, Hyun-Joo;Lee, Mi-Na;Lee, Hwa-Sun
    • Journal of Gifted/Talented Education
    • /
    • v.20 no.2
    • /
    • pp.547-570
    • /
    • 2010
  • The purpose of this study was to find the personal and environmental background variables that influence to the gifted students in arts. 59 gifted students and their parents in Korean National Institute for the Gifted in Arts completed the questionnaire. The results were as follows: This study showed that the characteristic of gifted students, the developmental process of talent, and contributing factors to the growth of arts. Personal characteristics of gifted students in arts showed significantly difference in three fields of arts. As the environmental background, parents of gifted have offered them the extensive support financially and emotionally and also had high interest in Arts. The reliance on private education versus public education in arts was high. Expecially, gifted students of music and dancing fields was relying more on private education than artistically gifted students. This study was examined for the empirical study of the gifted in arts. The limitations of the study and the suggestion for further study for the gifted were discussed.

The effects of science·job competence through STEAM education based on a Fine Arts among Secondary School Students - Focused on the food design class using 3D printer - (미술교과 중심의 융합인재교육(STEAM)이 중학생의 과학·직업역량에 미치는 영향 - 3D프리터를 활용한 식품디자인수업을 중심으로 -)

  • Kim, Hyo-jung
    • Journal of Communication Design
    • /
    • v.55
    • /
    • pp.20-30
    • /
    • 2016
  • This study was to verify the effect of art-education-oriented integrated human resource education (STEAM) on scientific competence and job competence of middle school students. The theme of the program developed for this study is "food design" using a 3-D printer. The 5 mockup lectures were developed for 237 students in ninth and tenth grades of Y Middle School in Gyeonggi-do Province, and the pre-/post-results were analyzed. As a result of analyzing the competence of STEAM education before and after the program, the job competence of general, science, and food science of students was improved after the program in general. Especially among three sub-areas of scientific competence, the change in component of research shows the most significant change in test statistics. The result of test statistics of food science job competence showed the most significant change among three sub-areas: general, scientific, and food science. This program was developed for on-site to be used for a school lecture, and the program may be reformed or used for different themes.

Status and Subject of Art Therapy in the Local Social Community in the Seoul Area (서울 지역 사회복지관련 기관에서의 미술치료 현황과 과제)

  • Jang, Eun-Kyung
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.8
    • /
    • pp.350-359
    • /
    • 2009
  • This thesis in the social welfare-related institutions in the Seoul area, art therapy and the therapist based on the status of welfare-related agencies in the community of art therapy is to present possibilities and challenges. Research results presented by Health and Welfare, where seven of the 14 kinds of social welfare facilities, participate in the survey and the target organ, 45.1% of art therapy's role in social welfare-related institutions and gradually establish the location was the result. Art therapy is to conduct the current difficulties in institutions about the environmental factors related to a professional therapist and art therapist in the therapist's expansion as a major research and maintenance was network. Welfare-related agencies and community relationships we maintain mutual relationship, and are formed within the community have an effect on consciousness and collectivization. To provide the opportunity which realize the value in the art therapy by applying more to expand the variety of professional method. First, secure the facility of art therapy environment and the therapists. Second, if the art therapy association secures the integrated system, it makes a connection with professional therapists to improve recruitment environment in the art therapy community and therapists need to be addressed by all involved is a challenge. Third, a therapist for the duration of training in order to access a variety of academic and clinical research is the importance of the process of learning the training and supervision is to discuss the issue.

Utilizing Plan for Computer Graphics in Elementary Design Education - Focusing on Poster Expression Lessons - (초등학교 디자인 교육에서 컴퓨터그래픽 활용 방안에 관한 연구 -6학년 포스터 표현지도 내용을 중심으로-)

  • Jung, Woo-Suk;Moon, Hyun-Joo
    • Journal of Science of Art and Design
    • /
    • v.9
    • /
    • pp.117-136
    • /
    • 2006
  • The purpose of the present study is to explore the possibility of computer graphics as a new expression tool for high-grade elementary students' poster making by suggesting specific teaching-learning methods focused on expression using computer graphics to make posters in Unit 9 'Designing Notices' for 6th-grade elementary students. Through this study, we confirmed various possibilities of computer graphics as a new medium for art education and particularly its possibility for children's creative expression activities in expressing images hard to express with paper and brush and applying desired colors to the picture. The use of computer graphics as a new paradigm of art education in the 21st century is expected to contribute to the improvement of diversified visual literacy. Thus, art class in school education needs to take an active attitude in intrdoducing various multimedia.

  • PDF

Convergence Class for Basic Video Grammar and Communication Ability - Through Interview Video Production - (기초 영상 문법과 소통 능력 향상 융합 수업 -인터뷰 영상 제작을 통해-)

  • Kim, Leo;Huh, Yoon Jung
    • Journal of Digital Convergence
    • /
    • v.17 no.7
    • /
    • pp.341-349
    • /
    • 2019
  • Today, art education needs education of media image production or media in the extended field. The purpose of this study is to develop the basic visual grammar and communication ability. We developed and applied the teaching plan for the interview video production as the fusion lesson. 3 classes were conducted for 30 middle school students. The results obtained through the analysis of the pre & post questions and student works are as follows. First, the students used the shot size and stable composition through the interview video production. As a result, this class was effective for the acquisition of the basic video grammar. Second, students improved their ability to ask and listen, understand and organize through interview. As a result, students were able to apply the basic video grammar through the interview video production lesson, effectively producing the interview image.

Force Shading using Height Map for Virtual Tak-bon Simulation (가상 탁본 시뮬레이션의 Height Map을 이용한 힘 쉐이딩)

  • Park, Ye-Seul;Park, Jin-Ah
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.590-594
    • /
    • 2008
  • 근래에 인간과 컴퓨터의 상호작용을 통하여 사용자에게 직관적인 정보를 제공하는 기술들이 발전하고 있으며, 그래픽 기술의 비실사 렌더링을 이용한 미술 기법을 사실감 있게 가상 체험하기 위한 어플리케이션이 제안되고 있다. 본 논문은 미술 기법 중 방망이를 이용한 탁본 기법을 가상의 환경에서 모사하기 위해 탁본의 방망이를 통한 힘 쉐이딩을 새롭게 고안하여 제안한다. 햅틱 커서의 포인트와는 달리 탁본 방망이의 면적이 접촉하는 부분에서 생기는 문제점을 해결하기 위하여 Height map으로 사용된 Canny Edge Detection 이미지를 통해 Height map을 부분적으로 재 정의하고 힘의 계산에 적용하여 충돌된 방망이의 힘 쉐이딩을 가능하게 하는 것이 원리이다. 그래픽 렌더링 효과와 함께 실시간으로 사용자에게 햅틱 장치를 이용하여 촉감 정보를 전달함으로써 다양한 미술 교육적 효과를 체험할 수 있는 방안을 제공할 것으로 기대된다.

  • PDF

A Study about success possibility on Incorpoate Children's art into Webtoon. (아동미술과 웹툰의 접목의 성공가능성에 대한 연구)

  • Cho, Hyung-ik;Park, Kang-seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.05a
    • /
    • pp.197-200
    • /
    • 2016
  • 한국에서 웹툰의 인기는 과거에 비교해 볼 때 점차 확대 되고 있고, 한국 만화 시장에서 웹툰의 성장률은 이미 출판만화의 성장률을 뛰어 넘고 있다. 한국 웹툰을 주로 애용하는 이용층은 10대에서 20대가 주를 이루고 있었으나 점차 아동층의 이용증가세가 눈에 띄고 있다. 과거부터 한국에서 아동용 교육용으로서 애니메이션과 아동미술의 접목은 많이 시도되어 왔고 많은 성공을 거두고 있으며 마켓쉐어 또한 굉장히 높은 편이다. 이 두 가지를 이용, 웹툰과 아동미술의 접목 또한 아동들에게 영향력이 있을 것이라 예상 하고 이 두 분야의 접목에 대해 긍정적인 부분과 부정적인 부분을 비교분석하여 발전 방향을 제시하고자 한다.

  • PDF