• Title/Summary/Keyword: 미디어 활용방안

Search Result 747, Processing Time 0.02 seconds

A Study on User Experience of Online Education Programs with Elementary Schools and Art Museums in Non-Face-to-Face Era (비대면 시대 미술관 학교 연계 온라인 교육프로그램 사용자 경험 연구)

  • Kim, Na Yeon;Kim, Seung-In
    • Journal of Digital Convergence
    • /
    • v.19 no.8
    • /
    • pp.311-317
    • /
    • 2021
  • This study aims to propose an effective user experience of online class in the non-face-to-face through case analysis, focusing on school-linked education programs with art museums for elementary classes. To analysis domestic and international cases of school-liked education programs with art museum and to measure user experience, we were conducted with task test, in-depth interviews and surveys with experts. As a result, there were the pros and cons about the programs. Based on this, we propose a better method to increase the satisfaction of user experience for children. This study is significant in activating digital technology-based online education. This study expected to used as data on the user experience of a non-face-to-face online art education program in elementary schools in the future.

Application Plan of Public Infrastructure for Broadcasting Advertising Industry in the New Circumstance (새로운 방송 환경에서 방송광고 공용인프라 활용)

  • Cha, You-Chul;Lee, Soo-Bum;Lee, Hee-Bok
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.3
    • /
    • pp.95-101
    • /
    • 2012
  • The advent of the multiple media representatives system make the competition in the advertising industry. In this sense, both advertising industry and academic field have interested in construction and application of public infrastructure for broadcasting advertising. More specifically, this work analyzes the value of Kodex in the smart media system. Also, this study explores a basic set of application plan of Kodex as the public infrastructure. As a result, it is necessary to build transaction system infrastructure, ads contents application infrastructure, ads promotion infrastructure, and new profit creation infrastructure in the KOBAnet and KODEX. This study, as a leading research for the application of broadcasting advertising infrastructure, aims to provide some practical implications and suggestions for further research.

Governance Thoery as Ways of Applying a Policy for incorporating Media into Education in Digital Environment (디지털 환경에서의 미디어교육에 대한 거버넌스 이론의 활용에 대한 연구)

  • Shim, Young-Sub;Kim, Dong-Gyu
    • Korean journal of communication and information
    • /
    • v.58
    • /
    • pp.242-261
    • /
    • 2012
  • This study was intended to analyze media in education policy from the governance perspective and suggested some orientations and innovative ideas to a new governance in media in Education. For these purposes, this study reviewed related literature about media in education and governance policy and drew a governance model of educational community as an analytic scheme to understand a governance approach to orientation-order-performance of Schmank. Thereafter, the study analyzed formulation and implementation processes of media in education policy, based on some criteria to operate the model, and also analyzed the policy governance in a comprehensive way. Based on the results, this study suggested recommendations to innovate current media in education governance as follows: (1) working towards an idea of operative cooperation through reforms (2) constructing a rational policy system to incorporate socio-political variables, and (3) activating cooperative governance to transform 'governing' into 'governance'.

  • PDF

A Study on Design Method of Smart Device for Industrial Disaster Detection and Index Derivation for Performance Evaluation (산업재해 감지 스마트 디바이스 설계 방안 및 성능평가를 위한 지표 도출에 관한 연구)

  • Ran Hee Lee;Ki Tae Bae;Joon Hoi Choi
    • Smart Media Journal
    • /
    • v.12 no.3
    • /
    • pp.120-128
    • /
    • 2023
  • There are various ICT technologies continuously being developed to reduce damage by industrial accidents. And research is being conducted to minimize damage in case of industrial accidents by utilizing sensors, IoT, big data, machine learning and artificial intelligence. In this paper, we propose a design method for a smart device capable of multilateral communication between devices and smart repeater in the communication shaded Areas such as closed areas of industrial sites, mountains, oceans, and coal mines. The proposed device collects worker's information such as worker location and movement speed, and environmental information such as terrain, wind direction, temperature, and humidity, and secures a safe distance between workers to warn in case of a dangerous situation and is designed to be attached to a helmet. For this, we proposed functional requirements for smart devices and design methods for implementing each requirement using sensors and modules in smart device. And we derived evaluation items for performance evaluation of the smart device and proposed an evaluation environment for performance evaluation in mountainous area.

An Exploratory Study on the Management Framework of Social Media as Knowledge Creation Platform (지식 창조 플랫폼으로서의 소셜미디어 관리모델 설계를 위한 탐색 연구)

  • Kim, Sang Wook
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.17 no.7
    • /
    • pp.149-158
    • /
    • 2012
  • Much attention is being paid to social media because of their potentials to draw collective intelligence. In this context does this study attempt to draw some implications of social media as knowledge creation platform and suggest a conceptual framework of social media management. Information sharing among the public through social media literally produces profound influence throughout the society and thus not only business firms but all levels of public institutions, including government are seeking to take its advantage for various purposes such as public relations, crowd sourcing, etc. Especially considering that social media open the possibility of social knowledge creation platform in the Big Data era, this study is perhaps able to contribute to further development of social media management model together with a series of measuring indexes.

Effective EPG service on the basis of using MPEG-4 LASeR scene description (MPEG-4 LASeR 장면기술을 활용한 효율적인 EPG 서비스 제공 방법)

  • Park, YongChul;Kim, ByungChul;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2011.11a
    • /
    • pp.188-191
    • /
    • 2011
  • 본 논문에서는 MPEG-4 LASeR (Lightweight Application Scene Representation) 장면기술을 활용하여 효과적인 EPG(Electronic Program Guide) 서비스를 제공하는 방안을 제안한다. EPG는 텔레비전 방송 프로그램의 편성표를 텔레비전 화면상에 표시하는 것으로, 텔레비전을 시청하는 사람은 이 편성표를 통해 원하는 프로그램을 선택하거나 시간, 제목, 채널, 장르 등을 기준으로 원하는 프로그램을 검색할 수 있는 서비스를 말한다. 국제 표준 규격인 MPEG-4에는 장면의 동적인 업데이트를 위해 다양한 명령을 포함한 장면 서술정보를 제공 할 수 있는 LASeR 기술을 제공하고 있다. 특히, LASeR 표준은 구조화된 정보의 표현 및 수정 방법을 제공하기 위한 방법으로 PMSI (Presentation Method & Structured Information)를 제정하였으며, 해당 기술은 장면 서술정보에서 구조화된 정보의 일부분을 참조하여 장면에 효과적으로 표현하는 것을 가능하게 해 준다. 본 논문에서는 MPEG-4 LASeR PMSI를 기존의 텍스트 중심의 단순 EPG에 적용하여 텍스트 뿐만이 아닌 이미지 비디오 등의 멀티미디어 데이터를 활용하여 보다 동적으로 EPG 서비스를 제공하는 방법에 대하여 제안한다.

  • PDF

Influence of creative activities using multimedia materials of children's songs to personality in elementary school (동요방송을 활용한 창의적 활동이 초등학생의 인성에 미치는 영향)

  • Huh, Jeung-Kyeung
    • Journal of Digital Convergence
    • /
    • v.17 no.3
    • /
    • pp.55-61
    • /
    • 2019
  • Multimedia materials were developed to creative children's songs to elementary schoolers so as to improve favorable personality. To this end, we selected elementary school students to select appropriate songs for the cultivation of humanity, and produced multimedia including various image materials such as animation, documentary, chorus, dance performances, and interviews. Above all, we have created a teaching - learning process and presented the program so that teachers can easily guide students to agitation. As a result, the change of personality of elementary school students was positively shown through sway broadcasting, and I tried to give practical examples of practical application for cultivation of creativity and personality that should be emphasized at elementary school.

A Study for Vitalization of Educational Serious Game Competition (교육 기능성게임대회 활성화방안 연구)

  • Choi, Hun;Baek, Yejin;Seo, Dongjo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2012.05a
    • /
    • pp.305-306
    • /
    • 2012
  • 미디어 플랫폼의 다양화로 인하여 다양한 교육방법이 시도되고 있으며, 특히 교육용기능성게임은 G-learning 베이스로 새로운 교육방법으로 제시되고 있다. 하지만 "게임"이라는 부정적 인식으로 인하여 저변확대가 이루어지고 있지 않다. 게임을 즐기고 자라난 게임세대들에 대한 인식전환과 교육용 기능성게임에 대한 교육적 효과검증을 통하여 교육용 기능성게임을 새로운 교육방법으로 활용하기 위하여는 사회적 인식전환과 저변확대가 우선순위이다. 이를 위하여는 일반인들에게 교육용기능성게임을 알릴 수 있는 대회를 활성화하여 인식의 전환과 효과를 직접 체험할 수 있도록 해야한다. 이를 위하여 국내외 교육용 기능성게임대를 분석하고 활성화 방안을 모색하여 새로운 교육패러다임전환에 기여할 수 있는 방안을 제시하고자 한다. 이는 향후 국내 교육용 기능성게임 유저를 확산시켜줄 뿐만 아니라, 새로운 교육적 방법으로 활용할 수 있는 계기를 제시할 것으로 보인다.

  • PDF

A Study on the Influence of Social Media Experience and Influencer on Consumer Satisfaction and Purchase Intention (소셜미디어의 경험과 인플루언서가 소비자의 소셜미디어 만족도와 구매의도에 미치는 영향력에 관한 연구)

  • Lee, Young Ae;Ha, Kyu Soo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.15 no.2
    • /
    • pp.171-181
    • /
    • 2020
  • As expanding marketing channels via social media, a small number of ordinary people have played a role in the information disseminator on social media. Therefore, this study aims to propose efficient social media marketing operation strategies by analyzing the influence relationship from various prospective on beauty channel social media marketing This study examined how beauty channel social media experience affects satisfaction and purchase intend. The components of social media experience were divided into entertainment, interaction, trendiness, usefulness for analysis. Social media experience was confirmed as a factor having significant effect on satisfaction and purchase intend. As a result, the social media experience had a significant effect on the satisfaction and purchase intend and the influence relationship of social media experience on each component was found to be entertainment, usefulness. Also, the expertise of beauty influencers had a significant influence on satisfaction and purchase intend. It is expected that the study results would be available as important data for beauty influencer-based marketing. This study attempted to search for a marketing stratege plan for efficient consumer management and derive and suggest practical implications.