• Title/Summary/Keyword: 문법 성취도

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The Effects of Focus-on-Form Instruction on L2 Learners' Grammatical Achievement: Focusing on the Deductive and Inductive FFI (형태 초점 교수법이 제2 언어학습자의 문법 성취도에 미치는 영향: 연역적 방법과 귀납적 방법을 중심으로)

  • Hwang, Hee-Jeong
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.307-316
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    • 2021
  • This study aims to explore the effects of deductive FFI and inductive FFI in L2 learners' grammatical achievement and their reaction to the grammar instruction. 84 students were placed into three groups: 29 given deductive FFI(DG), 28 receiving inductive FFI(IG), and 27 with traditional instruction(CG). All students completed pre/post tests and questionnaires, and took a delayed post test 9 weeks after the treatment. For statistical anlayses of all the quantitative data, a one-way ANOVA, paired samples T-test, and repeated measures ANOVA were performed. The results indicated that both deductive and inductive FFI affected learners' grammatical achievement and their achievement was sustained over time. Deductive FFI was more effective than inductive FFI, whereas the IG students more positively changed their attitudes and perceptions to the grammar instruction. These findings of the study imply that FFI should be valued in an Korean EFL classroom, which would contribute to further longitudinal research for its sustainability.

A Study on the Effect of Flipped Class by Analysis of Programming Achievement (프로그래밍 성취도 분석을 통한 플립드 수업 효과에 대한 고찰)

  • Kim, Kyungmi;Kim, Heon Joo
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.15-25
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    • 2017
  • The purpose of this study is to verify the effectiveness of the flipped class by comparing Python programming classes divided into flipped class and general class. The participants who participated in each class had 36 students, so that they could participate in the class without knowing the difference of the class method. The students's academic achievement was applied the two groups with similar test items, and then the overall achievement were compared. The analysis showed that the achievements in flipped class in the basic grammar and intermediate grammar were higher than those in the general class. As a result of gender achievement analysis, there was no effect on the type of instruction. However, male student were generally higher in academic achievement. In conclusion, flipped class in the programming is a good way to improve students' understanding.

The Analysis of Relationship between Academic Achievement Level of Concept Learning and Error Type in Online Programming Course (온라인 프로그래밍 개념학습 성취수준과 오류유형과의 관계 분석)

  • Kim, Jiseon;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.43-51
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    • 2014
  • This study has purpose on analyzing the error types which are identified after middle and high school students perform the online programming assignments and also has the purpose on the analysis of correlation between the frequency of error occurrence according to academic achievement level in programming concept learning and types of errors analyzed previously. For this study, the syntax, logical, and coding errors are analyzed from the performed results of programming research assignment for 88 students. Analyzed results show that the logical error has the highest occurrence rate of 69.3% among three types of errors, and it has been shown meaningful difference in the frequency of error occurrence between three achievement level groups of high, middle, and low. In the correlation analysis of achievement level and error types, it shows negative relationship between logical error and coding error, and therefore it can be concluded that as achievement level is higher, both logical and coding errors tend to occur less. In the correlation analysis in error types, it shows positive relationship between syntax error and coding error.

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Effect of a Flow Char Learning on Logical Thinking Ability and Performance Achievement in Middle School Computer Programming Class (중학교 프로그래밍 수업에서 순서도학습이 논리적 사고력과 성취도에 미치는 영향)

  • Jung, EunSook;Huh, Min;Jin, Younghak;Kim, YungSik
    • The Journal of Korean Association of Computer Education
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    • v.12 no.6
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    • pp.11-19
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    • 2009
  • In the knowledge-information-oriented society, it is difficult for students to solve lots of problems or adapt themselves to society just by using simple knowledge. Students have to develop individual problem solving ability and creative, logical thinking ability. They can develope these abilities by learning computer programming. This thesis studies the influences of a flow-chart learning on the logical thinking ability in Scratch using programming learning. The findings identify that the making algorithm by using flow-chart is more effective in developing logical thinking ability then the making algorithm by using pseudo-code.

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An Effect of Peer Tutoring on Academic Achievement and Peer Relationship in Programming Education using Pico Cricket (피코크리켓을 활용한 프로그래밍교육에서 동료지도학습이 학업성취와 교우관계에 미치는 영향)

  • Nam, Dong-Soo;Lee, Tae-Wook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.475-478
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    • 2010
  • 본 연구는 프로그래밍 학습에서 교육용 로봇인 피코크리켓을 활용하여 동료지도학습을 실시하고 학업성취와 교우관계에 미치는 영향에 대해서 효과를 검증하는 실험연구이다. 프로그래밍 학습은 다양한 학습효과에도 불구하고 문법의 어려움과 학습내용의 어려움 때문에 그 효과를 제대로 발휘하지 못하고 있다. 그러나 교육용 로봇에서 사용하는 프로그래밍 언어는 입문자를 배려한 프로그래밍 방법을 사용하여 학습자가 쉽게 다가갈 수 있는 요소가 있다. 한편 프로그래밍 교육은 타 학습내용에 비해 수준별 학습이 더욱 요구되는 학습내용으로서 일제식 수업방법으로는 지도의 어려움이 많다. 따라서 본 연구에서는 교육용 로봇을 활용하여 프로그래밍 교육을 동료지도학습법으로 실시하고 이의 학업성취와 교우관계에 미치는 영향을 탐색해 보는 연구를 설계하였다.

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Development of Robot Programming Education System for Children based on Storytelling (초등학생을 위한 스토리텔링 기반 로봇 프로그래밍 교육 시스템)

  • Lee, Jae-Inn;Sung, Young-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.295-305
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    • 2011
  • By using robot programming curriculums, we are able to help the learners to improve academic achievement. But these curriculums reduce the level of participation, because most of the robot programming curriculums consists mainly of understanding simple grammatical sentences. Storytelling provides a variety of educational methods to improve logical thinking of children on their experiences and offers positive learning motivations to the learners. In this paper, we proposed the robot programming curriculum using storytelling and implemented the system to support it. By using this curriculum and visualization tools in this system, children can make a robot story and model easily with others. In addition, this robot programming curriculum and system can provide learning motivation and academic achievement to the children continuously.

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Analysis on Relationships of Subcategories in English Reading Anxiety based on College Students' TOEIC Achievement (대학생 영어 읽기 성취도에 따른 읽기 불안 하위요소 간 관계 분석)

  • Ju, Dae-Hwan
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.492-500
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    • 2020
  • The purpose of this study was to investigate (1) the aspect of the correlation among subcategories in English reading anxiety, (2) the aspect of the cause and effect relation. The reading anxiety was measured by a questionnaire. Then, the results were analyzed by SPSS program. The findings of this study were as follows: First, most of the sub-elements in reading anxiety in both groups correlate with one another even though the overall coefficient of correlation in high achievement group is rather higher. Second, it is also found that the lack of confidence for reading has negative influence on entire reading anxiety in both groups, which is followed by lengthy reading, evaluation and general anxieties in consecutive order. The implication of this study is that the teachers and students should be aware that the constituents of reading anxiety not only correlate with one another, but have great deal of relative influence on reading process. Therefore, teachers should organize a learning environment where learners can minimize the feeling of anxiety.

Influential Error Factors of Robot Programming Learning on the Problem Solving Skill (로봇 프로그래밍 학습에서 문제해결력에 영향을 미치는 오류요소)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.195-202
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    • 2008
  • The programming learning by using a robot may be one of the most appropriate learning methods for enabling students to experience the creative learning of future society by avoiding the existing stereotyped style educational environment, and understand and improve algorithm which is the basic fundamental of mathematics and science. This study proposed four types of items of errors which may occur during robot programming by elementary school students, and made elementary school students in the fifth and sixth grades learn robot programming after developing the curriculum for the robot programming. Then, the study collected and classified errors that had occurred during the process of learning, and conducted a comparative analysis of computer-based programming language which had been previously studied. This study identified that robot programming in elementary school was shown superior to existing computer-based programming language as a creative learning method and tool through the field experience.

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Effect of Schema Activation on English Reading Comprehension -Focused on Middle School Students- (스키마 활성화가 영어 독해에 미치는 영향 -중학생을 중심으로-)

  • Kim, Kyung-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.404-411
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    • 2008
  • The purpose of this study is to suggest the effects of schema activation on reading comprehension. The subject of a sample survey was a 36 student experimental group and a 32 student control group, total 68 students at third grade class of C Middle School in Gwangju. Students ability to read English in the two groups were almost the same through, which was shown by pre-test administered before the beginning of the experiment. As a pre-reading activity, the experimental group was showed the pictures and vocabularies related to the text before reading. The other control group did Grammar Translation Method about text. The data needed for this study was obtained by the questionnaires with 25 questions about the English reading. The data analyzing method was t-test through the statistics program SPSS 12.0. The result of this study is as follows : First, the experimental group got a more meaningful score than the control group at the test. Second, pre-reading activities for providing prior knowledge of the text were affected by the student's English proficiency, peculiarly more effective on low level student than advanced level. Studying English reading through schema activation led the students to be present in classes with interests, so the experimental group showed more academic accomplishments than the control group.

Effect of Digital Storytelling based Programming Education on Motivation and Achievement of Students in Elementary school (디지털 스토리텔링 기반 프로그래밍 교육이 학습자의 동기 및 학업 성취도에 미치는 영향)

  • Kim, Kwang-Yeol;Song, Jeong-Beom;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.47-55
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    • 2009
  • The purpose of this study is to ermine the effect of digital storytelling as a strategy of programming education to improve students' learning motivation and achievement. To overcome the difficulty of programming education in elementary school and find teaching method which derives the students' motivation, we used a digital storytelling in programming class. Digital storytelling that is considered as an important factor of edutainment gives interest to learners with interaction and stories for programming materials. The result is that elementary school students are more interested in programming and attend actively and their motivation and achievement is improved. Therefore it can gives elementary school students a positive experience with programming that will hopefully contribute to a more positive attitude towards computer science.