• Title/Summary/Keyword: 모바일AR

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3D Stereoscopic Augmented Reality with a Monocular Camera (단안카메라 기반 삼차원 입체영상 증강현실)

  • Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.11-20
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    • 2016
  • This paper introduces an effective method for generating 3D stereoscopic images that gives immersive 3D experiences to viewers using mobile-based binocular HMDs. Most of previous AR systems with monocular cameras have a common limitation that the same real-world images are provided to the viewer's eyes without parallax. In this paper, based on the assumption that viewers focus on the marker in the scenario of marker based AR, we recovery the binocular disparity about a camera image and a virtual object using the pose information of the marker. The basic idea is to generate the binocular disparity for real-world images and a virtual object, where the images are placed on the 2D plane in 3D defined by the pose information of the marker. For non-marker areas in the images, we apply blur effects to reduce the visual discomfort by decreasing their sharpness. Our user studies show that the proposed method for 3D stereoscopic image provides high depth feeling to viewers compared to the previous binocular AR systems. The results show that our system provides high depth feelings, high sense of reality, and visual comfort, compared to the previous binocular AR systems.

Augmented Reality (AR)-Based Sensor Location Recognition and Data Visualization Technique for Structural Health Monitoring (구조물 건전성 모니터링을 위한 증강현실 기반 센서 위치인식 및 데이터시각화 기술)

  • Park, Woong Ki;Lee, Chang Gil;Park, Seung Hee;You, Young Jun;Park, Ki Tae
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.17 no.2
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    • pp.1-9
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    • 2013
  • In recent years, numerous mega-size and complex civil infrastructures have been constructed worldwide. For the more precise construction and maintenance process management of these civil infrastructures, the application of a variety of smart sensor-based structural health monitoring (SHM) systems is required. The efficient management of both sensors and collected databases is also very important. Recently, several kinds of database access technologies using Quick Response (QR) code and Augmented Reality (AR) applications have been developed. These technologies provide software tools incorporated with mobile devices, such as smart phone, tablet PC and smart pad systems, so that databases can be accessed very quickly and easily. In this paper, an AR-based structural health monitoring technique is suggested for sensor management and the efficient access of databases collected from sensor networks that are distributed at target structures. The global positioning system (GPS) in mobile devices simultaneously recognizes the user location and sensor location, and calculates the distance between the two locations. In addition, the processed health monitoring results are sent from a main server to the user's mobile device, via the RSS (really simple syndication) feed format. It can be confirmed that the AR-based structural health monitoring technique is very useful for the real-time construction process management of numerous mega-size and complex civil infrastructures.

Study on Establishment of Deoksugung Palace, Tourist Information Services using Augmented Reality(AR) Technology (증강현실(AR) 기술을 이용한 덕수궁 관광안내서비스 구축방안 연구)

  • Oh, Sung-hwan;Kim, Ki-duk
    • Korean Journal of Heritage: History & Science
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    • v.46 no.2
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    • pp.26-45
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    • 2013
  • Sudden increase exceeding 30million in the number of smart phone users, and rising interest in the technology of augmented reality, is now trying to combine it with AR technology in other areas very much. The field of cultural heritage, which has been constructed by the Internet and 3D technology, is not unusual and this field is now rapidly changing thanks to the AR technology which can make users experience cultural heritage with high reality. The Palaces in Seoul, however, use fragmentary tools of information - lack of heritage commentators, leaflet, etc, even though the number of visitors is gradually increasing. Therefore, three-dimensional and comprehensive cultural heritage information service is needed with the guidance in the mobile era. This study utilizes the AR technology for building the Deoksugung Tourist Information Service Application(App.) applying the markerless-based recognition technology which is a more advanced tool than the location-based AR technology. This new AR technology can switch perceived real images such as the tablet of the King in the Palace of in the real world, patterns and pedestals into virtual world, which can reproduce the damaged cultural assets as 3D. This also composes photos of the past with the current buildings, which can increase people's interest and absorption of the contents, and helps them understand and be aware of Korean traditional culture and cultural heritage effectively. In addition, convergence between IT new technology, Augmented Reality(AR) and humanities through storytelling based implementation of cultural heritage in smart phone is attempted to demonstrate that there is strength in which augmented reality technique exerts infinite creativity based on actual reality world.

The Study on Marker-less Tracking Algorithm Performance based on Mobile Augmented Reality (모바일 증강현실 기반의 마커리스 추적 알고리즘 성능 연구)

  • Yoon, Ji-Yean;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.16 no.6
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    • pp.1032-1037
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    • 2012
  • Augmented reality (AR) is augmented virtual information on the real world with real-time. And user can interact with information. In this paper, Marker-less tracking algorithm has been studied, for implement the augmented reality system on a mobile environment. In marker-less augmented reality, users do not need to attach the markers, and constrained the location. So, it's convenient to use. For marker-less tracking, I use the SURF algorithm based on feature point extraction in this paper. The SURF algorithm can be used on mobile devices because of the computational complexity is low. However, the SURF algorithm optimization work is not suitable for mobile devices. Therefore, in this paper, in order to the suitable tracking in mobile devices, the SURF algorithm was tested in a variety of environments. And ways to optimize has been studied.

Depth Image based Egocentric 3D Hand Pose Recognition for VR Using Mobile Deep Residual Network (모바일 Deep Residual Network을 이용한 뎁스 영상 기반 1 인칭 시점 VR 손동작 인식)

  • Park, Hye Min;Park, Na Hyeon;Oh, Ji Heon;Lee, Cheol Woo;Choi, Hyoung Woo;Kim, Tae-Seong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.1137-1140
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    • 2019
  • 가상현실(Virtual Reality, VR), 증강현실(Augmented Reality, AR), 혼합현실(Mixed Reality, MR) 분야에 유용한 인간 컴퓨터 인터페이스 기술은 필수적이다. 특히 휴먼 손동작 인식 기술은 직관적인 상호작용을 가능하게 하여, 다양한 분야에서 편리한 컨트롤러로 사용할 수 있다. 본 연구에서는 뎁스 영상 기반의 1 인칭 시점 손동작 인식을 위하여 손동작 데이터베이스 생성 시스템을 구축하여, 손동작 인식기 학습에 필요한 1 인칭(Egocentric View Point) 데이터베이스를 촬영하여 제작한다. 그리고 모바일 Head Mounted Device(HMD) VR 을 위한 뎁스 영상 기반 1 인칭 시점 손동작 인식(Hand Pose Recognition, HPR) 딥러닝 Deep Residual Network 를 구현한다. 최종적으로, 안드로이드 모바일 디바이스에 학습된 Residual Network Regressor 를 이식하고 모바일 VR 에 실시간 손동작 인식 시스템을 구동하여, 모바일 VR 상 실시간 3D 손동작 인식을 가상 물체와의 상호작용을 통하여 확인 한다.

WIVA : WSN Monitoring Framework based on 3D Visualization and Augmented Reality in Mobile Devices (모바일 기기의 3차원 시각화와 증강현실에 기반한 센서네트워크 모니터링 프레임워크)

  • Koo, Bon-Hyun;Choi, Hyo-Hyun;Shon, Tae-Shik
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.106-113
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    • 2009
  • Recently, due to many industrial accidents at construction sites, a variety of researches for structural health monitoring (SHM) of buildings are progressing. For real site application of SHM, one of the advanced technologies has blown as wireless sensor networks (WSN). In this paper, we proposed WIVA(WSN Monitoring framework based on 3D Visualization and Augmented Reality in Mobile Devices) system that applies 3D visualization and AR technology to mobile devices with camera based on WSN in order to expand the extent of information can observe. Moreover, we performed experiments to validate effectiveness in 3D and AR mode that utilize WSN data based on IEEE 802.15.4. In real implementation scenario, we demonstrated a fire occurrence test in 3-story building miniature.

Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia (CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작)

  • Kang, Tae-Seok;Lee, Dong-Yeon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.21-29
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    • 2020
  • This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.

A Review of Recent Digital Technology-Based Language Rehabilitation For Aphasia: Focusing on VR, AR, and Mobile Application (실어증 환자 대상 디지털 기술 기반 언어재활에 관한 최근 문헌 고찰: VR, AR, 모바일 애플리케이션을 중심으로)

  • Chung, Chae Youn;Hong, You Jeong;Kong, Seong Hyeon;Choi, You Jin;Lee, Kyogu
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.46-63
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    • 2022
  • With the rapid development of digital technology and the growing trend to integrate it into the medical field, recent studies suggest language rehabilitation for people with aphasia using virtual reality (VR), augmented reality (AR) and mobile applications. This study conducted a scoping review to summarize the features of digital technology-based language rehabilitation for aphasia in the last four years (2018-2021) and draw implications for future research. A total of 20 papers met the selection criteria among the documents retrieved from the Web of Science, CINAHL, and RISS. This review demonstrates that digital technology could offer unique treatment content by gamification, individualization, and creating a realistic communication environment, and by utilizing them in various ways. Therefore, we expect digital technology-based language rehabilitation for aphasia could supplement the limitations of conventional language rehabilitation and provide a novel perspective on development of treatment content.

Ship Design Visualization System base on Augmented Reality (증강현실 기반의 선박설계 시각화 시스템)

  • Park, Mi-Jeong;Yoo, Seung-Hyeok;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.249-251
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    • 2012
  • Augmented Reality (AR) enables the enhanced realism and interaction by providing the overlaid digital information on the user's view of the physical world. In this paper, we propose an AR-based ship design visualization system for presenting ship 3D model in smart phones or table PCs. The proposed system compute corner points and feature points by contour finding method and harris corner detector, and build a ship-design drawing database. By using SURF algorithm, key feature points are extracted from ship-design drawing image which is obtained by mobile camera. Then ship-design drawing image is recognized by matching the feature points stored in DB and extracted key feature points. 3D ship structures are visualized by overlaying the ship-design drawing image on the smart phone or table PC's screen. Compared to conventional 2D ship-design, proposed system helps to easily understand the structures of the ship and reduce the business design period. Thus, Enhanced competitiveness of business is expected.

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A study on Consumer's Reaction to User Context Characteristics in AR Advertisement (모바일 증강현실 광고의 맥락특성에 따른 수용자 반응)

  • Cho, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.84-92
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    • 2015
  • Advertisement market using the augmented reality has been rapidly increasing recently due to integration with LBS(location based services). This study was conducted to examine the effect and acceptance intention of mobile augmented reality advertisement through TAM(Technology Acceptance Model). 'Contextual feature,' which is a characteristic of augmented reality advertisement, was selected as an outside effective variable, and perceived usefulness and perceived ease of use, which are the core variables of TAM, and attitude of advertisement and advertisement acceptance intention were selected as important evidences of Technology Acceptance Process. Also, the relationship between each evidences were investigated. As a result of the investigation of the outside influence on the acceptance model of augmented reality advertisement, it was shown that the contextual feature of augmented reality advertisement had meaningful influence on perceived usefulness and perceived ease of use, and it was also shown that it has positive influence on the attitude of advertisement and acceptance intention of advertisement.