• Title/Summary/Keyword: 면대면수업

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Development and Application of Blended Learning Strategy for Collaborative Learning (협력학습을 위한 혼합학습 전략 개발 및 적용)

  • Ku, Jin-Hui;Choi, Won-Sik
    • 대한공업교육학회지
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    • v.34 no.2
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    • pp.267-285
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    • 2009
  • The collaborative learning has been considered as an efficient teaching model and under the recent basic learning environment, even face-to-face classroom circumstance rapidly increases the courses of blended learning which utilize the merits of e-learning environment. Nonetheless, the study on the strategy for systematic blended learning is quite scarce. In this study, the survey was done for developing the blended learning strategy, based on the collaborative learning model at the face-to-face environment and judging the satisfaction on the courses which the model was applied to. The survey consists of demographic questions, satisfaction in the whole courses, satisfaction in the collaborative learning under the blended learning environment and satisfaction in the blended learning strategy and support tools applied to each step of the learning. The result of this study is as follows. First, in response to the question that the blended learning can complement the face-to-face classroom courses, the respondents represented average 4.09 at 5-point Likert scale. And to the question whether the collaborative learning is more efficient under the blended learning environment than the face-to-face classroom, the response corresponds to 4.06 scale on the average. Second, as for the satisfaction in the blended learning strategy and support tools applied to the each step of the blended learning, the satisfaction degree is analyzed as high as over 4.0 on the average toward all the questions. Third, regarding the support tools used for the blended learning strategy, the learners consider the tools as most helpful in order of chatting, team community, mail & note and archive. Lastly, I would like to suggest that the study result should be highly reflected in constructing the collaborative learning module of learning control system in the future.

Psychological Effects of Gamification on Young Learners: Focusing on a Serious Game for English Phoneme Discrimination (기능성게임을 활용한 게이미피케이션 영어 발음 학습이 초등학생의 정의적 영역에 미치는 영향)

  • Lee, Sun-Young;Park, Joo-Hyun;Choi, Jung-Hye Fran
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.111-122
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    • 2019
  • This study investigated the psychological effects of using a serious game with young learners in the English classroom compared with those of a dictionary application. A tablet PC-based serious game was created for the training of English phoneme discrimination for Korean 6th graders, and its psychological effects were measured using a paper-based survey and face-to-face interviews. The overall results revealed that the serious game had more positive psychological effects on young learners than the dictionary app. These findings provide supporting empirical evidence for using serious games in English classrooms.

Design and Implementation of Blended PBL Systems for Information Communication Ethics Education (정보통신윤리 교육을 위한 블랜디드 문제중심학습 시스템 설계 및 구현)

  • Lee, Jun-Hee;Yoo, Kwan-Hee
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.179-188
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    • 2011
  • The purpose of this thesis was to implement effective blended PBL(Problem-Based Learning) systems for information communication ethics education. The proposed systems, Online learning and face-to-face classes were systematically combined and Moodle is used for online learning platform. We proposed the use of wikis and blogs not just for creation of knowledge, but as active learning tool to support PBL. In the proposed system, learners used the web 2.0 as a open place to create new knowledge and experience various effects of PBL, such as (1) Improvement of problem solving ability, (2) Understanding of cooperative learning. The blended PBL systems with teaching and learning model were evaluated learners' level of satisfaction and educational achievement in the study of information communication ethics. The result shows that blended PBL learning method is more effective in cultivating consciousness of information communication ethics and showed more higher level of learners' satisfaction and educational achievement than the face-to-face PBL learning method.

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A Case Study on the Application of Flipped Learning in Untact Online Classes: Focusing on Social and Engineering Subjects (비대면 온라인 수업에서의 플립러닝 적용 사례연구: 사회계열 교과목과 공학계열 교과목을 중심으로)

  • Sung, Miyoung;Park, Yonghan;Jung, Se-Youn
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.310-323
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    • 2021
  • In this study, we analyzed the application of flipped learning in the untact online classes, focusing on thr social and engineering subjects of universities. Due to the unprecedented situation of COVID-19, the professors and learners were unable to conduct the face-to-faceclasses, and the existing flipped learning classes were analyzed separately from the social and engineering subjects. In particular, the results of this study will provide the basic data on the direction of post-corona-era university classes in that it can increase the effectiveness of flipped learning if it is linked to the flexibility of the university's academic system such as intensive course.

Introductory statistics class using e-textbook in face-to-face classroom environment (면대면 강의실 환경에서 전자교과서를 이용한 기초 통계학 수업)

  • Choi, Sookhee;Han, Kyungsoo
    • The Korean Journal of Applied Statistics
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    • v.32 no.5
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    • pp.683-692
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    • 2019
  • It is hard to imagine teaching statistics without the help of technology. Technology is changing the way in which the content of introductory statistics is taught and the forms of textbook used. Almost all students carry mobile devices all the time that allows them to learn anytime and anywhere if we provide them with statistical electronic textbook. The use of smartphones for asking questions and finding answers in class, it can encourage students to engage more in lectures. This paper analyzes the data obtained using e-textbook in traditional classroom and discusses the future research direction of e-textbooks.

Design and Implementation of Instruction Supporting Vehicle System Using.Net2.0 (.Net2.0을 이용한 수업 보조도구 설계 및 구현)

  • Joo, Byoung-Tae;Kang, Soo-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.1385-1388
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    • 2007
  • 현재 학교에서 이루어지고 있는 수업의 문제점 중의 하나는 교수자가 학습자의 이해 및 요구사항을 정확히 파악하지 못한 채 일반적인 강의형식으로 수업이 진행된다는 것이다. 학습자들은 면대면에서 오는 두려움으로 인하여 적극적으로 수업에 참여하지 못하고 이로 인하여 교수자는 학습자들의 이해와 생각을 파악하지 못한 채 단순 지식전달 형태의 수업이 진행되며, 이로 인하여 학습자는 학습목표 달성에 어려움을 겪는 악순환이 발생되고 있는 것이다. 이에 본 연구에서는 단순하면서도 효과적으로 학생들의 수업참여를 유도할 수 있도록 하고 교수자가 학습자의 생각과 의견을 한눈에 파악할 수 있는 기능을 기본으로 하는 수업 보조도구를 설계 및 구현하였다. 양질의 솔루션을 제공하고 추후 확장성 및 시스템의 활성화를 고려하여.Net Framework2.0 기반으로 개발 하였다.

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A Study of the Effect that Self-Initiated Learning Ability on Learning Satisfaction in Online Class (온라인 수업의 학습 만족도에 자기주도 학습능력이 미치는 영향에 대한 연구)

  • Hong, Mee keung;Ahn, Young Tae
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.29 no.4
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    • pp.21-27
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    • 2021
  • The paper, in an online learning environment which becomes prolonged for reason of COVID-19, on 80 students belonging to the aviation and aeronautics, proposed more concrete direction for raising effectiveness of online class by analyses of various standpoints regarding the relation between 8 detailed elements of self-initiated learning ability and learning satisfaction. As a result of analyses, first, it turned out that, among detailed elements of self -initiated learning ability, relatively high scores were showed in basic self management ability, grasp of resources for learning, attribution of efforts to results, and selection of learning strategies. Second, in correlation between self-initiated learning ability detailed elements and learning satisfaction and technical statistical analyses, the score of the two elements: learning goal setting and continuance of learning execution is low, so that it is necessary to note the two elements. Third, as to self-initiated learning ability, the average of female students is high and in learning satisfaction, the average of male students was high. Fourth, it was found that the first-class students showed significantly high learning satisfaction compared with the second-class students. Fourth it turned out that, regarding a difference, both of self-initiated learning ability and learning satisfaction were dismissed and thus there is no difference. Fifth, as to the effects of self-initiated learning ability on learning satisfaction, both of a corelation analysis and a regression analysis showed significant results. Accordingly, self-initiated learning ability in online class has a very significant effect on learning satisfaction.

A Survey Study on Face-to-face & Non-face-to-face Classes for Students Majoring in Radiology (방사선전공 학생들을 대상으로 면대면 & 비대면 수업에 관한 설문조사 연구)

  • Son, Jin-Hyun;Kim, Hyun-Soo
    • Journal of radiological science and technology
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    • v.43 no.6
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    • pp.511-518
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    • 2020
  • In the pandemic situation due to corona 19, we examined the satisfactory level of students' between non-face-to-face and online classes in the first year of radiology. In the case of online non-face classes related to radiation majors, it is considered better to conduct real-time lectures than recorded lectures, which allows students to understand difficult radiation majors throughout real-time questions and answers, and at the same time allows them to sympathize with difficult subjects such as intimacy and bonds between students. As a result of the analysis of the answers to questionnaires, the coefficient of answer correlation between first and second grade students is P>0.05, and there is no answer correlation between grades, and it can be seen that the higher the grade, the higher the demand for face-to-face classes was.

The effects of online learning situation and learners' learning style on satisfaction in Blended Learning (온라인 학습상황과 학습자의 학습스타일이 블랜디드 러닝 만족도에 미치는 영향)

  • Lee, Sung-Ju;Kwon, Jae-Hwan
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.95-103
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    • 2011
  • This study was executed to give a help in planning and implementing Blended learning through investigating the learners' satisfaction difference according to Blended learning situation and learners' trait. For this purpose this study divided online learning situation into three types to examine the influence on satisfaction. And participants was divided based on the learning style to examine the influence of the trait on satisfaction. The Blended learning satisfaction classified into four; web environment, content, face to face sessions, general view on Blended learning's implementation.