• Title/Summary/Keyword: 매체

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Analysis on Stage of Concern of Practical Training Teachers About the Instructional media during the Child Care Practice (실습교사의 교수매체에 대한 관심도 분석)

  • Kang, Mun-Suk;Park, Choul-Soo
    • Korean Journal of Childcare and Education
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    • v.6 no.1
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    • pp.231-250
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    • 2010
  • The purpose of this study is to analyze the case in which we can identify how the SoC of Practical training teachers about the instructional media changes and why these change appears during the child care practice when we assumpt that for Practical training teachers to use the instructional media is that they participate in change during child care practice. In case A, the SoC moves from Stage 0 to Stage 1, Stage 6. In case B, the SoC moves from Stage 0 to Stage 2. In case C and D, the SoC of the Practical Training Teachers are not changed. Above this, we identify the SoC of Practical training teachers. Case A and B change the SoC, but Case C and D does not change the SoC after child care practice. We identify that the reason why there are differences is that according to (1) the training of the perception of practical training teachers, curriculum, knowledge related to instructional media before child care practice, and (2) time, the SoC of practical training teachers about instructional media is changed. In the end, we make a suggestion for the following research. First, a comparative study will be made of other students of the department for child care in the same college or other college. Second, we need to make a study for analyzing SoC profile after supporting instructional assistances.

A Study on the Multi-Dimensional Interactivity in IP-Based Interactive Media: e-Learning Service Case (IP기반 양방향 매체에서의 다차원적 상호작용에 관한 연구: e-러닝 서비스를 중심으로)

  • Lee, Ji-Eun;Shin, Min-Soo
    • Information Systems Review
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    • v.10 no.3
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    • pp.39-64
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    • 2008
  • As digital convergence evolves, it is expected that the market of IP-based services like VoIP and IPTV will be expanded. In particular, IPTV market is expected to attract consumers' attention through various interactive services offering a variety of experiences to consumers. Interactivity sets apart old media from new one in terms of how to mediate effects of user satisfaction. The object of this study is to investigate (1) multi-dimensional Interactivities in an interactive medium based on IP and relationship among them, and (2) significant factors affecting cognitive absorption of interactive media users. This study aims to provide implications on how to develop strategies for IP-based media including e-learning system.

Effects of a Prevention Program for Media Addiction on Television Addiction, Internet Addiction, Cellular Addiction, and Impulsiveness in Elementary School Students (매체 중독 예방 프로그램이 초등학생의 텔레비전 중독, 인터넷 중독, 휴대전화 중독 및 충동성에 미치는 효과)

  • Koo, Hyun-Young
    • Child Health Nursing Research
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    • v.19 no.4
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    • pp.270-281
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    • 2013
  • Purpose: This study was done to develop a prevention program for media addiction in elementary school students, and to examine its effects on television addiction, internet addiction, cellular phone addiction, and impulsiveness. Methods: The study was designed using a nonequivalent control group pretest-posttest design. The participants were 58 elementary school students (29 in the experimental group and 29 in the control group). Students in the experimental group were given the prevention program for media addiction. The data were analyzed using the SPSS/WIN 19.0 program. Results: Students in the experimental group reported a significant decrease in television addiction compared to students in the control group. Conclusion: The results of the study indicate that the prevention program for media addiction was effective in decreasing television addiction in elementary school students.

The Effects of Parenting and Peers on Pornography Media Engagement (부모양육태도 및 또래요인이 청소년의 음란물 매체 몰입에 미치는 영향)

  • Yang, Sook-Ja
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.729-742
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    • 2016
  • The purpose of this study is to investigate the influence of parenting and peers on youth engagement to pornography media, the fourth year data of the fourth-grade panel (first year at middle school) and the fourth-year data of the eighth-grade panel (first year at high school) were analyzed. The number of cases investigated for this panel study were 2,378 subjects among the fourth-year panel of the fourth grade and 2,361 subjects among the fourth-year panel of middle schoolers. But this study, the total of 720 subjects that the response were made in the pornography items are analyzed. The result of this study reveals that male students were more likely to be addicted to pornography than female students. Also, inconsistency and excessive intervention among the parenting attitudes and peer attachment and numbers of delinquent friens among the peer factors were shown to have influence on youth addiction to pornography. Based on such results, a proposal that a plan to increase the parental education and strengthen peer relationships is important ahead of the Controlled intervention in the meantime was made.

Media-Aesthetical approach to the Computer-based Layer (컴퓨터 기반의 레이어(layer)에 대한 매체미학적 분석)

  • 이병주
    • Archives of design research
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    • v.17 no.2
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    • pp.471-478
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    • 2004
  • The recent aesthetical argument has been focusing on the interrelation between art and media. Now media is a kind of creative activity and dynamic factor which comprises aesthetic perception in itself compared to that of the past linear thingking era that was just a means of proving presence. Norbert Bolz, a leading media-aesthetician, puts the emphasis on the transformation of image, not the its dupe. He urges that this artistic form does not deliver the image of object, but means the objectless image itself. Therefore creativity is caused by an effect of a optional technic in the stage of technological environment where is under the control of the non-linear thingking system. In this context, this essay investigates to confirm the above mentioned aestheical views by analyzing the computer based layer as an detailed example, and to illuminate the designers creative activity where is deemed to be under its radical influence. Therefore it can be dedicated to the extension of the theoretical background in design, bridging between two practices accor ding to the Bolz's notion that the new aesthetical concept should be accompanied by ' the Design Science ', that is centered on the new media.

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The Impact of User Interface Types Characteristics on the Information Media Usage Behavior (사용자 인터페이스 유형별 특성이 정보매체 이용의도에 미치는 영향에 관한 연구)

  • Yoon, Jung-Hyeon
    • Journal of the Korean Society for information Management
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    • v.27 no.3
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    • pp.53-66
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    • 2010
  • Whereas traditional user interface are well accepted modes of information exchange, the new digital conversion type's of information media is relatively complex and provides new means of transaction with user interface. User interface can be decomposed into two component: the physical structure through which information media is controlled, and the presentation of the content. This research explores the two user interface element have different effect on the adoption of information media and, as such, can influence perceived usefulness, perceived easy of use, and intention of use. The hypotheses have been tested with the survey of 148 end-users examines two interface characteristics factors such as efficiency, error, design, entertainment, accuracy, and vividness, and so on. The research summarized in this paper decomposes the influence of interface elements of physical structure interface and content presentation interface to gain a better understanding of how interface stimulates user's perceived usefulness to adopt the information media.

홈쇼핑 매체별 소비자 인식 비교

  • 천종숙;양유영
    • Proceedings of the Korean DIstribution Association Conference
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    • 1999.11a
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    • pp.327-338
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    • 1999
  • 본 연구는 카탈로그와 케이블 TV, 인터넷 홈쇼핑 정보전달 매체별로 의류제품에 대한 소비자의 인식 및 기대 수준을 비교 분석하여 홈쇼핑의 정보전달 매체 개발에 기초적인 자료를 구축하기 위하여 설문조사를 실시하였다. 설문조사 대상자는 20세 이상의 카탈로그 홈쇼핑사 회원 219명, 케이블 TV 홈쇼핑사 회원 213명, 네티즌 972명이었다. 매체별 이용자의 분포는 카탈로그와 케이블 TV 홈쇼핑의 경우 여성과 기혼자가 많았고 직업은 주부와 사무직이 많았다. 반면 인터넷 이용자는 남성과 미혼자가 많았고 직업은 사무직이 많았다. 학력은 세 매체 모두 응답자의 절반 이상이 대졸 이상으로 교육수준이 높았다. 설문조사 결과 의류 홈쇼핑에 대한 매체별 소비자의 인식은 다음과 같았다. 1. 케이블 TV 홈쇼핑 이용자들은 케이블 TV를 통해 판매되는 의류제품이 디자인, 색상이 다양하며, 제품의 소재나 품질, 치수에 대한 정보도 충분하다고 느끼며 의류의 품질 신뢰도와 구매의사도 높은 것으로 나타났다. 2. 통신판매를 이용해서 의류를 구매해 본 경험이 있는 집단은 구매를 경험하지 못한 집단보다 구매의사도 높으며 통신판매에 대한 신뢰성도 높은 것으로 나타났다. 특히 케이블 TV 홈쇼핑을 통해 의류제품을 구매해 본 경험이 있는 집단이 의류제품 정보의 다양성에 대한 만족감과 품질 신뢰성이 가장 높았다. 3. 매체와 성별의 차이를 살펴본 결과 케이블 TV를 이용하는 여성은 의류제품의 다양성, 충분한 제품정보, 품질의 신뢰성, 구매의사에 가장 긍정적인 인식을 가지고 있는 것으로 나타났다. 4. 케이블 TV를 이용하는 기혼자와 고소득자가 다른 집단보다 의류제품의 다양성, 제품정보와 품질 신뢰성, 구매의사에서 가장 긍정적인 인식을 가진 집단이었다. 본 연구의 결과는 케이블 TV 홈쇼핑은 카탈로그와 인터넷에 비해 소비자의 욕구를 충족시키는 제품과 소개방식으로 의류를 판매하고 있으며, 특히 의류제품 구매 경험이 있고 고소득층이며 기혼인 여성들을 만족시킬만한 다양한 상품을 구비하고 자세한 제품정보를 제공하며 품질에 대한 신뢰를 심어 주어 긍정적인 구매의사를 갖도록 유도하고 있는 것으로 해석된다.

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A Study on the Learning Efficiency based on Information Media Applications for Undergraduate Students (대학생들의 정보매체활용에 따른 학습효율성에 관한 연구)

  • Park, Jae-Yong
    • Journal of the Korean Society for information Management
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    • v.24 no.4
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    • pp.119-132
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    • 2007
  • This study analyzed the difference of learning efficiency by using information media applications for undergraduate students. The survey samples for research were 106 and the results showed significant by simple regulation analysis on computer applications and information media applications with t=2.990(p=0.003), sig=0.05 and on information media applications and learning efficiency with t=41.758(p=0.000), sig=0.05. Otherwise, the result showed no significant on computer applications and learning efficiency with t=-1.756(p=0.082), sig=0.05. As a result, this study provided basic materials on more effective teaching methods than a class using information applications. As providing facts to be consider a class using information media this study found to be new directions on effective information education and teaching methods.

Adaptive Realtime Traffic Allocation Algorithm for Streaming Data (스트리밍 데이터를 위한 적응적 실시간 트래픽 할당 기법)

  • Jin Hyun-Joon;Seo Sang-Jin;Park Nho-Kyung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.3 s.345
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    • pp.111-117
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    • 2006
  • Developing a home network and a ubiquitous infrastructure requires various communication techniques and devices with more advanced hardware. With this development, increasing realtime access to multimedia data results in rapid degradation of qualify for multimedia playback. This paper presents a traffic allocation technique based on MPP(Media Preference for Presentation) that can steadily maintain multimedia playback quality by adaptively allocating streaming traffic requested from clients with different playback performances. Media preference is defined in accordance with content popularity and playback performance of client devices. Through experiments when requested stream data exceeds processing ability of a midea server, the proposed allocation technique shows 10% quality improvement comparing to the system without applying the proposed allocation technique.

The beginning of abstract animation and semiotic meaning (추상애니메이션의 태동과 기호학적 의미 연구)

  • Lee, Young-Hun
    • Cartoon and Animation Studies
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    • s.48
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    • pp.23-44
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    • 2017
  • This study explored aspect and intermedial characteristics at the beginning of the abstract animation and the semiotic meaning of abstract animation. Abstract animation was formed by arbangaridist, and there was an abstract painting on its foundations. The abstract painting belong to 'symbol sign' and do not represent specific objects. The abstract animation loses its object and we knew that the abstract animation itself to be object. Abstract animation is a category of ' media combination ' that combines abstract painting and music with intermediality. Abstract animation began based on abstract paintings, but was combined with music and time, and evolved into new media. The abstract animation was started by avant-gardists such as Walter Ruttman, Viking Eggeling and Hans Richter. They set aside their own time of abstract animation based on music. Oskar Fischinger was influenced by Walter Ruttman who completed abstract animation and went to America to continue his work. After Oskar Fischinger, John Whitney continued his genealogy using computer graphics. The abstract animation was faithful to the underlying meaning of the medium in the absence of the object for representation.