• Title/Summary/Keyword: 맞춤형피드백

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An Android App Development - 'Noonchi Coaching' Which has function of recommendation based on machine learning (기계 학습형 사용자 맞춤 추천 앱 '눈치 코칭_문화' 개발)

  • Jeon, Jae Hwan;Lee, dae young;Kang, Hyun-Kyu
    • Annual Conference on Human and Language Technology
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    • 2017.10a
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    • pp.242-247
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    • 2017
  • 논문은 공공 데이터 Open API와 사용자의 과거 행동과 주변 상황정보를 토대로 사용자가 선호하는 문화를 맞춤 추천하는 어플리케이션인 '눈치 코칭_문화'의 설계 및 구현에 대하여 서술한다. '눈치 코칭_문화'는 사용자가 쉽게 문화를 추천 받을 수 있도록 만들어진 어플리케이션으로 기존의 필터링 방식으로 사용자가 검색하는 방식의 어플리케이션들과 달리 사용자의 주변 상황과 사용자의 취향 분석을 통해 최적의 문화 Contents를 어플리케이션을 통해 제공한다. 사용자의 별도의 상세검색이나 검색, 좋아요 기능, 주변 위치와 같은 상황 정보를 어플리케이션 사용 로그를 저장 후 데이터 전처리를 하여 사용자에게 다시금 피드백 되는 어플리케이션이다. 지속적인 알림을 통해 사용자에게 문화를 추천하도록 만들었다. 또한, 사용자에게 문화의 날 정보와 사용자 주변 위치의 문화센터를 추천하여 사용자의 문화 활동을 지향한다.

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An Android App Development - 'Noonchi Coaching' Which has function of recommendation based on machine learning (기계 학습형 사용자 맞춤 추천 앱 '눈치 코칭_문화' 개발)

  • Jeon, Jae Hwan;Lee, dae young;Kang, Hyun-Kyu
    • 한국어정보학회:학술대회논문집
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    • 2017.10a
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    • pp.242-247
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    • 2017
  • 본 논문은 공공 데이터 Open API와 사용자의 과거 행동과 주변 상황정보를 토대로 사용자가 선호하는 문화를 맞춤 추천하는 어플리케이션인 '눈치 코칭_문화'의 설계 및 구현에 대하여 서술한다. '눈치 코칭_문화'는 사용자가 쉽게 문화를 추천 받을 수 있도록 만들어진 어플리케이션으로 기존의 필터링 방식으로 사용자가 검색하는 방식의 어플리케이션들과 달리 사용자의 주변 상황과 사용자의 취향 분석을 통해 최적의 문화 Contents를 어플리케이션을 통해 제공한다. 사용자의 별도의 상세검색이나 검색, 좋아요 기능, 주변 위치와 같은 상황 정보를 어플리케이션 사용 로그를 저장 후 데이터 전처리를 하여 사용자에게 다시금 피드백 되는 어플리케이션이다. 지속적인 알림을 통해 사용자에게 문화를 추천하도록 만들었다. 또한, 사용자에게 문화의 날 정보와 사용자 주변 위치의 문화센터를 추천하여 사용자의 문화 활동을 지향한다.

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A Personalized Dietary Coaching Method Using Food Clustering Analysis (음식 군집분석을 통한 개인맞춤형 식이 코칭 기법)

  • Oh, Yoori;Choi, Jieun;Kim, Yoonhee
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.6
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    • pp.289-294
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    • 2016
  • In recent times, as most people develop keen interest in health management, the importance of cultivating dietary habits to prevent various chronic diseases is emphasized. Subsequently, dietary management systems using a variety of mobile and web application interfaces have emerged. However, these systems are difficult to apply in real world and also do not provide personalized information reflective of the user's situation. Hence it is necessary to develop a personalized dietary management and recommendation method that considers user's body state information, food analysis and other essential statistics. In this paper, we analyze nutrition using self-organizing map (SOM) and prepare data about nutrition using clustering. We provide a substitute food recommendation method and also give feedback about the food that user wants to eat based on personalized criteria. The experiment results show that the distance between input food and recommended food of the proposed method is short compared to the recommended food results using general methods and proved that nutritional similar food is recommended.

Diet Information Sysytem using Open API (Open API를 이용한 다이어트 정보 시스템)

  • Kang, Tae-sung;Eom, Min-doo;Nam, Ki-sun;Park, So-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.297-298
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    • 2009
  • Since a 'Well-being' theme had become an issue in 90's, everyone now care about their health more than ever. Besides, IT has been developed so tremendously that we have various ways to collect up-to-dated information through the internet. In this thesis paper, I propose a web site called 'Calory&Diet' that provides customized information on diet. With its user friendly menu and feedback information, the proposed web site can be a good advisor for people who want to be healthy.

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Analysis of Characteristics of Clusters of Middle School Students Using K-Means Cluster Analysis (K-평균 군집분석을 활용한 중학생의 군집화 및 특성 분석)

  • Jaebong, Lee
    • Journal of The Korean Association For Science Education
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    • v.42 no.6
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    • pp.611-619
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    • 2022
  • The purpose of this study is to explore the possibility of applying big data analysis to provide appropriate feedback to students using evaluation data in science education at a time when interest in educational data mining has recently increased in education. In this study, we use the evaluation data of 2,576 students who took 24 questions of the national assessment of educational achievement. And we use K-means cluster analysis as a method of unsupervised machine learning for clustering. As a result of clustering, students were divided into six clusters. The middle-ranking students are divided into various clusters when compared to upper or lower ranks. According to the results of the cluster analysis, the most important factor influencing clusterization is academic achievement, and each cluster shows different characteristics in terms of content domains, subject competencies, and affective characteristics. Learning motivation is important among the affective domains in the lower-ranking achievement cluster, and scientific inquiry and problem-solving competency, as well as scientific communication competency have a major influence in terms of subject competencies. In the content domain, achievement of motion and energy and matter are important factors to distinguish the characteristics of the cluster. As a result, we can provide students with customized feedback for learning based on the characteristics of each cluster. We discuss implications of these results for science education, such as the possibility of using this study results, balanced learning by content domains, enhancement of subject competency, and improvement of scientific attitude.

A Study on Customized Software Education method using Flipped Learning in the Digital Age (디지털시대에 플립드 러닝을 활용한 학습자 맞춤형 소프트웨어 교육 방안 연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.55-64
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    • 2017
  • The purpose of this study is to identify the difficulties of learners who started programming after entering college and to search an effective software education method as university liber arts for non-science major students. In order to do this, we analyzed the difficulties of learners in Python programming classes composed of students from various majors at H University through questioning and taught them using flipped class model with pre-questions. The questions that students submit are collected online before class every time, the data on the degree of the difficulty of feeling and the understanding of feeling were obtained through the questionnaire. As a result, for learners who are new to programming, the learners should allocate the process of making the problem into a logical abstraction at the beginning of the curriculum before learning the basic concept of computer language, each lesson should be practiced through the bottom-up problems enough to provide a logical understanding before actual coding. In addition, detailed curriculum should be developed according to characteristics of learner's major, contents and conducting level.

Enterprise Customized National Infrastructure & Strategy Industry Job Training Participants Recognized Analysis of Demands for Project Classes and Improvement Plan (기업맞춤형 직업훈련 학습자의 프로젝트 수업에 대한 인식 및 요구 분석 연구)

  • Lee, Sookyung;Kim, Bom-I;Park, Yeonjeong
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.379-392
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    • 2021
  • In recent years, vocational training has shifted away from lectures and practice-oriented methods in light of rising demand for project-based classes in which trainees can produce results while simultaneously receiving feedbacks from field experts from the industry. Therefore, this study aims to suggest a salient role of the project-based classes of enterprise-customized training programs, which private vocational training institutions regard as vital, by identifying demands from trainees or the actual beneficiaries of these programs. To this end, a written survey of the trainees' perception of the enterprise-customized training programs was conducted along with a qualitative analysis of open-ended questions. Specifically, we analyzed the overall satisfaction level of these classes, their contribution to employment, degree of meeting the expectations, and areas for improvements to ultimately derive significant implications.

The Study of Development and Assessment of On-site Customized Education Program with Living Lab for Students in Early Childhood Education College (유아교육과 학생 대상의 리빙랩을 활용한 현장 맞춤형 교육 프로그램 개발과 평가 과정 연구)

  • Yeon, Hye-Min
    • Journal of Industrial Convergence
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    • v.18 no.5
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    • pp.102-107
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    • 2020
  • The purpose of this study is conduct development and assessment of the on-site customized education program in college curriculum with utilizing Living Lab. The development process is conducted in Living Lab's mechanism ; idea expression, setting agenda, actual activities, and feedback. The developed early education program is constructed four subjects, sixteen sub themes, and fifty three activities. For the assessment of the program, the satisfaction survey was conducted to sixty eight teachers who work for early education institutes in Busan, S. Korea. In the result, more than 80% of respondents answered that the program was satisfying. The study is meaningful as a basic data to utilize Living Lab in various subjects and majors in college.

Design of a Efficient Advertisement Operation System by using context information for Mobile Environments (모바일 환경의 상황 적응형 효율적인 광고운영 시스템 설계)

  • Lee, Yong-ki;Moon, NamMee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.244-247
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    • 2015
  • 본 논문에서는 모바일 환경의 상황 적응형 효율적인 광고운영 시스템 설계에 대하여 제안한다. 제안한 시스템은 광고공급자가 제작한 광고콘텐츠를 저장하고, 광고공급자와 광고소비자의 상황정보와 피드백 정보를 분석하여 맞춤형 광고 콘텐츠를 추천하여 제공한다. 본 논문에서 제안한 시스템은 광고콘텐츠와 광고 소비자의 선호도 및 성향에 따른 스마트한 광고 콘텐츠를 추천 및 제공하기 때문에, 스마트 미디어 시대를 맞이한 광고시장에 새로운 서비스 모델을 개발하는데 기여할 것으로 기대한다.

VA Design of Personalized e-Learning System for the Driver's License Test in Korea (개인 맞춤형 운전면허 학습시스템 설계)

  • Oh, Yong-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1055-1060
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    • 2009
  • In this paper, we design an e-Learning system for the Driver's License Teste studying through the Internet. The proposed system make users to be arrived at the goal for the license in a shorter time by offering learning contents and items according to the item-responses made by the users based on the Item Response Theory. Moreover we design the scheme to give the optimum items and the most necessary content to the user during the learning procedure in the form of concept-based objects. All the items in the problem bank DB maintain their difficulties, discriminations, and guessing parameters as is the case of 3-parameter logistic model. In addition user profile DB stores users' status informations, item responses, and ability parameters. Using these structures and combining agents, we can offer the optimum learning process or dynamic personalized studying structure to the user. We can construct interface agent and content selection and feedback agent with the DB's described above. User can study without any awareness of system operations or personal fitting scheme.

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