• Title/Summary/Keyword: 로봇 기반 교육

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Design a Plan of Robot Programming Education Using Tools of Web 2.0 (웹 2.0 기반의 도구를 활용한 로봇 프로그래밍 교육 방안)

  • Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.499-508
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    • 2014
  • Developing Computational Thinking is getting attention as the importance of SW is emphasized. Also programming education is getting attention, especially, various researches that utilize robot in programming education are being carried out. This study focused on compensating the defects of the prior robot programming education and exploring the way of utilizing web based tool 2.0 while putting emphasis on communication and cooperation. This plan is based on $Gagn{\acute{e}}$ & Briggs nine events of instruction and can be used to implement cooperative learning with the Web 2.0 based tools at every instructional events. Tests for learner's cooperation were done before and after this new plan to evaluate its value. The result proves that this plan had a positive influence on improving learner's cooperative attitude.

Simulation and Implementation of Potential Field Based Self-Deployment Scheme in Mobile Sensor Robot Networks (이동 센서 로봇 네트워크에서 포텐셜 필드 기반 자율배치기법의 시뮬레이션 및 구현)

  • Kang, In-Seok;Kim, Young-Hwan;Kim, Chan-Myung;Han, Yun-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.635-638
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    • 2011
  • 기존 센서들은 고정형 무선 네트워크로 구성되어 재난지역, 군사지역 등의 지역에서는 데이터를 획득 할 수 있는 관찰영역이 제한적이다. 하지만 이동 능력을 가진 센서들이 스스로 주변 센서들의 위치와 장애물의 위치를 이용하여 자율 배치된다면 센서들의 관찰영역을 보다 많이 확보하면서 보다 더 정확한 데이터를 얻을 수 있다. 본 논문에서는 로봇 공학 분야에서 많이 사용하는 Player/Stage 시뮬레이터를 이용하여 다양한 실제 환경과 같은 가상의 환경에서 포텐셜 필드 방식을 적용한 센서 로봇 집단의 자율 배치 기법을 모의실험하고 검증한다. 또한 그 자율 배치 방법을 이용한 실제 이동 센서 로봇집단의 구현 내용 및 결과를 제시한다.

The Effects of the Lab Practices Using Robot on Science Process Skills in the Elementary (초등학교에서 로봇활용실험이 과학탐구능력에 미치는 효과)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.625-634
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    • 2011
  • This research examines educational effects on students' scientific process skills after applying a robot utilized MBL learning. Surveys and interviews concerning robot based science lessons were also conducted. The students were divided into experiment group who used the robots and controlled group who used traditional learning method with textbook and experiments. The result showed some significant differences in scientific measurement, prediction and inference(<.05). In contrast, no significant differences were found in observation and classification. The students answered the survey that the robots helped them understand science better and made science lessons more interesting.

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The Effects of STEAM-based Programming Education with Robot on Creativity and Character of Elementary School Students (로봇을 활용한 STEAM기반 프로그래밍교육이 초등학생의 창의성 및 인성에 미치는 효과)

  • Chai, Soophung;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.19 no.2
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    • pp.159-166
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    • 2015
  • STEAM is a multidisciplinary education program which intended to promote creative thinking by combining studies in the arts and STEM(Science, Technology, Engineer, Mathematics) fields. STEAM education can bring out creativities in students through educational activities of integrating and combining diverse studies. In this research, we integrated the educational elements of science, technology, engineering, mathematics, and arts using robots and then developed an educational program that raises the creative and character (focused on collaboration and communication) of students in a more fun and effective way. Using our developed educational program, we taught 6th grade students of an elementary school located in Seoul. As the result, most of students were found to be enhanced in their creativity and character after participating in the STEAM-based programming education course.

The Instructional Model for Robot Programming Using Web2.0 Tools (로봇 프로그래밍 교육에서 웹2.0 도구의 활용 모형)

  • Jeon, Jaecheon;Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.345-356
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    • 2014
  • Modern internet service is characterized as opening, sharing and participation based on Web2.0 so that users might actively participate in the internet environment. In this study, we suggested an instructional model based on precedent model of robot programming to promote positive interaction in Web2.0 environment. First, we figured out implications of precedent research through review the environmental features of Web2.0 and educational tools, robot programming learning model. Also, we suggest an instructional model using Web2.0 tools(cyworld, prezi, Mindmeister) for promoting interaction and applied it to learners. As a result, we have acquired positive results of robot programming education using Web2.0 tools. Most participants were evaluated that Web2.0 tool would be helpful to the overall robot programming course.

Development and application of Hangul Converter of Robot Programming Language Based on RCX (RCX 기반 로봇 프로그래밍 언어의 한글 컨버터 개발 및 적용)

  • Kim, Kyeong-Ho;Bae, Young-Kwon;Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
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    • v.11 no.4
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    • pp.461-470
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    • 2007
  • Programming education can improve problem-solving skills and logical thinking required in a knowledge-based society. However, most conventional programming education spent more time to acquisition of command language and coding process rather than improvement of problem-solving skills and logical thinking, for using programming languages based on foreign language and learners have appeared to lost interest easily. To solve these problems in this paper, interest in programming study was enhanced by making it possible to verify the outcome of highly abstract programming process through a robot as a concrete object. In addition, the Hangul converter of robot programming language based on RCX that elementary school students can use easily was designed and developed. Furthermore, the developed tool was used for six months by students in after-school computer class and therefore learners showed a positive response.

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Development and Case Review of IT Convergence GoGo Bumper Car Project (IT융합 기반의 고고범퍼카 콘텐츠 개발 및 프로젝트 적용 사례)

  • Park, Hong-Joon;Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
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    • v.18 no.2
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    • pp.21-33
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    • 2015
  • This paper aims at developing IT convergence robot education contents using open hardware-based GoGo Board and presenting three cases that were applied into educational settings with elementary and middle school students. Several types of data for their activities were collected: photos, work output, survey data, video data and interview with robot teacher and students. Each student experienced building up a GoGo Bumper Car with touch sensors attached at front and back sides and figuring out the principle of digital board control and operating of electronic devices by sensing. The participants, in the following phases, conducted domino chain-reaction with GoGo Bumper Cars and acquiring GoGo Driving Licence by driving test on three different road maps. Students in a gifted education program creatively implemented their own ideas as part of robotic art. The result of case analysis showed that the proposed project provides students not only intimacy for technology, fun, concentration but her own empowerment for developing ideas and creative implementation.

A Case Study on the Implementation of Tele-Operation Robot Hand by Learning Factory based Technology Convergence Education (러닝팩토리기반 기술융합교육을 통한 텔리 오퍼레이션 로봇핸드 구현 사례 연구)

  • Hong, Chang-Ho;Lee, Jung-Hoon;Kim, Hyung-O
    • Journal of Practical Engineering Education
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    • v.10 no.2
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    • pp.113-118
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    • 2018
  • The most important thing in vocational education and training is to enhance students' interest and understanding of the whole process of the production site. In this paper, we present a case on the implementation of tele-operation robot hand by learning factory based technology convergence education. It also suggests some points to be taken when applying the learning factory in the future curriculum. In order to implement the tele-operation robot hand, it is necessary to support the compulsory subjects of university level courses in domestic curriculum such as mechanic design, motor control, local communication implementation, sensing and feedback control. The educational research presented in this paper guides the students with the skills they need and understands the skills through self-study and practice, and implements the final products. This study will be useful as a base data when introducing the training process of training factory in the future.

A Study on the Development of Language Education Service Platform for Teaching Assistance Robots (교사도우미 로봇을 활용한 어학교육 서비스 플랫폼 구축방안 연구)

  • Yoo, Gab-Sang;Choi, Jong-Chon
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.223-232
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    • 2016
  • This study focuses on the new teaching assistance robot platform and the cloud-based education service model to support the server. In the client area we would like to use the teacher assistant robot in elementary school classrooms to utilize the language education service platform. Emerging IoT technology will be adopted to provide a comfortable classroom environment and various media interfaces. Extensive precedent review and case study have been conducted to identify basic requirements of proposed service platform. Embedded system and technology for image recognition, speech recognition, autonomous movement, display, touch screen, IR sensor, GPS, and temperature-humidity sensor were extensively investigated to complete the service. Key findings of this paper are optimized service platform with cloud server system and possibilities of potential smart classroom with intelligent robot by adopting IoT and BIM technology.

A Study on the VLSI Design Education Systems for Electronic Information Communication (마이크로 로봇을 응용한 정보통신용 반도체 설계 교육 시스템 연구)

  • Lee, Kang-Whan
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.37 no.4
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    • pp.20-26
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    • 2000
  • In the recently our 21C, it is a necessary to provide the VLSI design education methods based on the electronic information systems. In this paper, we will show a education model of the venture study programs concern with Micro-Robot making. The development education systems apply into the industrial fields from the specification major module instruction including improve the VLSI design capability using the Micro-Robot making for information communication techniques. Also, the development instruction model provides one in the field system to the industrial applications specification technical staffs and VLSI design for the venture education programs. We expect the proposed education systems extended into a new venture instruction program sets for technical major members.

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