• Title/Summary/Keyword: 디지털TV

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Performance Evaluation of a Next Generation European Digital Terrestrial Television Broadcasting System(DVB-T2) (차세대 유럽형 디지털 지상파 방송 시스템 성능 분석)

  • Jeon, Eun-Sung;Seo, Jung-Wook;Kim, Dong-Ku
    • Journal of Advanced Navigation Technology
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    • v.15 no.1
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    • pp.61-68
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    • 2011
  • DVB-T2 system developed by DVB project is the next generation digital terrestrial television broadcasting standard designed for offering HDTV service in a post-Analog Switch Off (AOS) environment. In this paper, the performance of DVB-T2 is evaluated with the help of computer simulation. The bits error rate(BER) performance is studied in both AWGN, Rayleigh, Ricean and 0db-echo channel. Firstly, we will give a brief introduction to DVB-T2 system and then compare its BER performance to that of Implementation Guideline.

A Study on Internet of Things in IT Convergence Period (융복합 시대의 사물인터넷에 관한 연구)

  • Lee, Seong-Hoon;Lee, Dong-Woo
    • Journal of Digital Convergence
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    • v.12 no.7
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    • pp.267-272
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    • 2014
  • Many people have used a internet at various purposes. Internet have been used the optimal space to share informations by information producer or consumer. But, recently, through the development of networks and devices, The Internet is expanding beyond PCs and mobile devices into enterprise assets such as field equipment, and consumer items such as cars and televisions. The Internet of Things will enable forms of collaboration and communication between people and things, and between things themselves, hitherto unknown and unimagined. This paper presents various meanings of IoT, and describe the electronic and car domain of internet of things.

Efficient Filtering for Depth Sensors under Infrared Light Emitting Sources (적외선 방출 조명 조건 하에서 깊이 센서의 효율적인 필터링)

  • Park, Tae-Jung
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.271-278
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    • 2012
  • Recently, infrared (IR)-based depth sensors have proliferated as consumer electronics thanks to decreased price, which led to various applications including gesture recognition in television virtual studios. However, the depth sensors fail to capture depth information correctly under strong light conditions emitting infrared light which are very common in television studios. This paper analyzes the mechanism of such interference between the depth sensors relying on certain IR frequencies and infrared light emitting sources, and provides methods to get correct depth information by applying filters. Also, it describes experiment methods and presents the results of applying multiple combinations of filters with different cut-off frequencies. Finally, it proves that the interference due to IR can be filtered out using proposed filtering method practically by experiment.

A study on the environment-controlling system by members on the basis of HNS (HNS기반의 구성원별 자동 환경 제어 시스템에 관한 연구)

  • 황선주;조대제;임한규
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.720-723
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    • 2003
  • So far the study of digital home has mainly been made up of the network technology and the sorority system, but the application to consider the discriminatory characteristics of the individual family members has been interested in comparison with the necessity. The system proposed in this study is to get the information of the internal users through the access-controlling system. The controller offers the discriminatory environment by activating the database of the internal users and controls the sub-system of the home-network. The suggested system can automatically offer the discriminatory environment among the family members by limiting TV programs or channels according to the users' age, by offering other internet environment according to the users, by putting restrictions on telephone numbers, or by restricting the settling right of the home-shopping companies.

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Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment (멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.

Implementation of Personalized EPG Service based on Tru2Way (Tru2Way기반의 사용자 맞춤형 EPG 서비스 구현)

  • Park, Doo-Jin;Lee, Jae-Dong
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.1
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    • pp.51-59
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    • 2016
  • The progression of broadcasting technology changed the previous analogue broadcasting system into digital, which in result allowed several broadcasting programs to be transmitted as one stream by multiplexing. This multi channel environment interferes with audience to choose the program they want. EPG acts as supporter in this multi channel environment. The existing EPG system is limited in providing searching function with title, genre, date and Wish-list in multi-media environment. Thus, this thesis proposes new type EPG using PSIP information modification to respond with the change of broadcasting market. This type of EPG can be applied to several kinds of broadcasting systems.

A Study on Efficient Interpolation Method in Salt & Pepper Noise Environments (Salt & Pepper 잡음 환경에서 효율적인 보간법에 관한 연구)

  • Ko, You-Hak;Kwon, Se-Ik;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.681-683
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    • 2017
  • In the digital information age, image processing is essential for various digital devices such as smart phones, cameras, and TVs. However, degradation occurs in analyzing, recognizing, and processing image data, and salt & pepper noise occurs. Therefore, in this paper, we applied linear interpolation method, newton interpolation method, lagrange interpolation method, and spline interpolation method to the image damaged by salt & pepper noise in order to find more effective interpolation method in salt & pepper noise environment, The methods were compared using the PSNR (peak signal to noise ratio).

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A Study on trend Analysis and Future Prospects of Cloud Game Industry - Focus on Device, Platform, Contents - (클라우드 게임산업 동향분석 및 전망에 관한 연구 - 디바이스, 플랫폼, 콘텐츠를 중심으로 -)

  • Doo, Ill Chul;Baek, Jae Yong;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.181-195
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    • 2014
  • The game Industry has been a major leader in business world with its size and volume in terms of profit and culture contents, and ever increasing at the moment. Cloud Game has appeared as a new, combined game format, playable on smart TV and smart phone with its upgraded storage size and fast spreading N-screen. This research studies the present reality of the cloud industry by focusing on three categories which are device type, Platform, and game contents consequently in order to determine the future prospect of cloud games. First, the cloud game business will thrive as devices such as smart TV and smart phone are used widely. Second, the cloud game industry will have a new era when OS systems of Platform are united effectively. Third, the previous platform holders will have to face new challenges brought up by cloud games' service providers. Forth, the gamer, developer, and service provider need each other in order to widen the spectrum of business in cloud game industry.

A Study on the Application of Visual Special Effects to TV Dramas; Focus on , (시각특수효과의 드라마 적용사례에 관한 연구 -<태양의 후예>,<미스터션샤인>을 중심으로-)

  • Chung, Tae-Sub
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.400-406
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    • 2019
  • This study will explore the reenactment of visual special effects used in TV dramas. The subjects of the study are images that are reproduced in visual special effects through and . Accordingly, we looked at the changes in the way TV dramas were produced according to the times, and looked at the changes in the market. Also, we looked at cases of visual special effects of Korean dramas, and looked at expressions according to the degree of completion of visual special effects. For the purpose of the analysis of the research targets, the images of reproducibility and the flow through reality were analyzed. In the case of , the period setting is realistic, but visual special effects were used to maximize the actor's safety and expression, and in the case of , the visual effects were used to maximize the aesthetic of the period background. In addition, it can be seen that the visual special effects were used for the effect of PPL on the export of images. This shows that the emphasis of reality and image montage techniques are being used to pursue hyperrealism. It is now possible to actively express and use the beauty of TV dramas rather than technical limitations. In addition, the pursuit of realism can actively express the changing times of digital age. This is an active representation of the camera's angle, lighting, and perspective that coincides with the background. The environment of video production is crucial for realistic expressions. The study examined various visual directions and applications. In TV images, we looked at reproduction, which can make a natural period of time by combining. As a follow-up study, we are going to study the changes in the new quadratic image based on the present image representation.

A Study on the chronicle of TV format industry : Focusing on the sociohistorical background of content industry in the UK (방송포맷산업에 대한 연대기적 고찰 : 영국 방송포맷산업의 사회역사적 배경을 중심으로)

  • Joo, Jaewon
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.559-568
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    • 2014
  • In this age of multimedia, the content of media works as an important factor rather than the format of media. Popular television programs are being supplied cross-border and they go through the process of adaption to the local viewers which is called "formatting". This kind of "formatting" industry had begun in the States, then the Europeans have taken the inactive from 1990s. Since then, it has been settled firmly by the "super-formats". It now has the assumed value of 31 hundred million Euro per year. Especially after 2000s, England has been the center of world broadcasting format industry, and its case has lots of suggestions to Koreans trying to foster the cultural content industry. So this study aims to find the suggestions to Korean content industry by considering the history of broadcast format industry chronically and examining the industrial background of English as a powerful nation of content.