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SOC Project Plans and Cultural Resource Management in the North Korean Region : Suggestions for Systematic Investigation and Management of North Korean Cultural Heritage (북한지역 SOC사업 구상과 문화유산 - 북한 문화유산의 효율적인 조사·관리를 위한 제언 -)

  • Kim, Beom-Cheol
    • Korean Journal of Heritage: History & Science
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    • v.52 no.2
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    • pp.4-19
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    • 2019
  • Despite continuous volatility in ideological leanings, South Korean governments, conservative or progressive, have published a series of plans for aiding the economic development of North Korea. The Moon administration's plan is the paragon of such efforts. In addition, recent detente between the North Korean regime and the US government evokes much hope in its success. There is, hidden behind the veil of hope, apprehension about the crisis of management of cultural heritage in the North Korean region. It is believed that development policies may overwhelm efforts at conservation of cultural heritage, in particular that the hurrying of development projects would provoke insufficient and inappropriate investigation of archaeological sites., If these problems arise, responsibility for their resolution would be carried by South Korean archaeologists and governmental institutes. This paper reviews what the South Korean government has suggested for North Korea's economic recovery and examines what capability the South Korean archaeology sector has for investigating North Korean cultural heritage. It then discusses the scale of investigation needed, and what should beused as precedent in planning substantial excavations when development projects are performed in the North Korean region. Constructing a digital map system for cultural heritage of North Korea is suggested as one of the most urgent tasks precedent to substantial excavations. It is of great importance because we do not currently have any substantial information about the locations and current condition of cultural heritage sites and artifacts in the North Korean region. The mapping of Bronze Age sites in North Korea, conducted as a sort of pilot test, revealed that archaeological sites are densely distributed in several regions, especially Hwanghae-do and Pyoyang Directly-Administrated City, and that there is high potential of discovering new sites.

Analysis on the International Comparison of Computer Education in Schools (국외 컴퓨터 교육과정의 변화 분석)

  • Sung, Jung Sook;Kim, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.18 no.1
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    • pp.45-54
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    • 2015
  • A whole society has become software-driven and each independent fields has become convergence based on computing as the new digital economy era has come. This change affect computational literacy using computational thinking is emphasized the importance as the core competence for the future living. It means that supply of manpower with understanding software principle will decide the fate of the country. For this reason, each country are reinforcing computer science education or computing education. In this paper, we researched and analysed on new global trends of computer education in school especially focused on national curriculum and policy.

A Study on the Roles of Library in the Era of K-MOOC (K-MOOC 시대 도서관의 역할에 관한 연구)

  • Moon, Bang-Hee
    • Journal of Korean Library and Information Science Society
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    • v.49 no.1
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    • pp.193-214
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    • 2018
  • This study aimed to exploratorily investigate the new roles of libraries in the era of K-MOOC. For this, potential roles were derived and categorized from former researches and practices. And to evaluate the appropriacy of those roles, two expert surveys were conducted. Panel A was comprised of 30 professors who had been running K-MOOC classes and Panel B was comprised of 30 librarians of Universities that had adopted K-MOOC. The result shows that they both agree about distinct roles of library as information provider such as licensing and providing digital contents requested from information users, while technological part, for example, recording video and audio, managing website, and providing open access, was considered inappropriate because those roles were already taken by CTLs. Also, professors agree that information literacy education is required for teachers not just for students as the speed of technological development is too swift and librarians agree that they have to equipped with core competence in preparation for upcoming change by creating added value, establishing closer relationship with various educational and technological institutes, and securing organizational flexibility.

Conceptualization of IT Humanities through Keyword Topic Modeling (주제어 토픽모델링을 통한 IT 인문학 개념의 정립)

  • Youngmi Choi;Namje Park
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.467-480
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    • 2022
  • This paper aimed to explore research trends for the conceptualization of IT humanities. Reflecting domestic and international references which focused on the possibility of the integration of digital technology and humanities, the authors examined the beginning, background, and relevant concepts of IT humanities to figure out the meaning and the research trends. In addition, using the search word "IT humanities," the authors analyzed network topics of the keywords retrieved from 1,566 KCI and 64 SCI journal articles published since 2001. The concept of IT humanities in the previous studies has tended to associate with competencies that allow considering various fields of IT based on the lens of humanities perspectives. The result of the topic modeling revealed four groups as fields to be integrated with IT humanities, methods of implementation, connections of literature or culture, and creations of IT humanities. Instead of instrumentalization or merger by one stance of IT or humanities, it is imperative to collaboratively work for the generation of a new viewpoint through mutual respect of disciplines.

A Study on Game Development for Strategic Human Resource Management (전략적 인적자원관리 게임 개발에 관한 연구)

  • Jeon, JoongYang;Bae, Soon-Han
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.129-137
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    • 2012
  • Entering $21^{st}$ Century, the most critical keyword for companies is change and innovation. To achieve it, Obtaining right person becomes more and more important to those companies. It is not only supported by managers in business world but also by academia. However it is not easy to obtain right persons who have right experiences and knowledges. Therefore, the purpose of this study is to build strategic system which support help to hire and manage human resource. In this study, the suggested system is a type of strategic simulation game and job seeker can get several opportunities to be hired by joining the game. this system would help for companies to manage and hire right persons and there will be extra business opportunities. In conclusion, this system based on strategic simulation game would help human resource management and also promote job market and exchanging and trading companies' information and knowledge as well.

The Effect of Management Forecast Precision on CEO Compensation-Accounting Performance (경영자 이익예측 정확성이 성과-보상에 미치는 영향)

  • Lee, Eun-Ju;Sim, Won-Mi;Kim, Jeong-Kyo
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.125-132
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    • 2018
  • The purpose of this study is to analyze the effect of managerial predictive accuracy on managerial performance-compensation. In this study, we compared managerial performance with managerial performance, And to analyze the relationship between manager compensation and manager compensation using managerial profit prediction accuracy. As a result of this study, there is a significant positive relationship between profit prediction accuracy and manager compensation, which can be interpreted as a result of manager's ability to compensate manager's ability to predict the future well. In this paper, we propose a new methodology that can be used to analyze the effects of managerial compensation on managerial compensation. This is because there is a difference in that it is proved to be a factor. Therefore, it is important to note that the prediction of the future of the company also identifies the additional determinants that affect manager compensation contracts with the key managerial capabilities.

An Study on the Effects of ISMS Certification and the Performance of Small and Medium Enterprises (중소기업에 대한 ISMS 인증효과와 영향요인에 관한 연구)

  • Kim, In Kwan;Park, Jaemin;Jeon, Joong Yang
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.47-60
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    • 2013
  • This paper focuses on the role of international standards related to industrial technology and to analyze determinants to affect ISMS and its performance. Particularly its financial and operational performance were measured by survey aiming at an influence of certification and its performances. The variables explaining the performance were drawn out from factor analysis and then critical variables to affect performance were discovered by ANOVA and regression analysis. As a result of the analysis considering heteroscedastic and factor analysis, type of business and firm size were not significantly related to the performance but the existence of information security unit, investment in information security and the status of security consciousness in executives and employees were positively related. As a result, this study shows that security certification should be implemented with suitable capabilities and the investments to protect from leaking industrial technology and proved the importance of the security certification as an infrastructures and system.

The Ethical Regime and Technological Citizenship in Software Oriented Society (SW(소프트웨어)중심사회의 윤리적 체제와 기술 시티즌십)

  • Kim, Seungeun;Kim, Hyomin
    • Journal of Science and Technology Studies
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    • v.15 no.2
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    • pp.263-301
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    • 2015
  • Digital inclusion is the ability or opportunities of individuals and groups to access and use information technology (IT). Digital inclusion strategies aims to ensure that all citizens regardless of their gender, race and class benefit from IT. Discourse of digital inclusion is notable in that it proposes a desirable relationship between the state, individuals, and the market within the shifting topology of technoscience. Throughout broad discourse analysis of media coverages, in-depth interviews and reports on Korean IT industry, this research argues that dialogues on digital inclusion have substantially influenced the formation of a specific ethical regime. In this regime, individuals should become subjects embodying IT expertise and acceptable codes of conducts. We further discuss that such government-driven ethical regime conflicts with technological citizenship practiced by IT experts and semi-experts. We make theoretical contribution to STS by expanding the concept of technological citizenship to include the rights and obligations of heterogeneous expert and semi-expert groups to form, propose and socially demand alternative developmental pathways of technoscience. We also note that, amid the conflict between ethical regime and technological citizenship, alternative interpretations of gender gap can be forged, providing competing perspectives on women's under-representation and labor conditions in the IT industry. Further research is required to capture the emergence of multiple identities--differentiated by gender, race, class, and more--within the clashing interface between the ethical regime and technological citizenship.

Path Analysis of Bodily-Kinesthetic Intelligence, Linguistic Intelligence, Flow and Learning Outcomes in Motion-Capture Game-Based Learning (동작인식게임 활용학습에서의 신체운동지능, 언어지능, 몰입, 학습성과 간 경로분석)

  • Ryoo, EunJin;Kang, Myunghee
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.607-618
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    • 2017
  • Recently, there is a growing interest in learning to use games as a teaching method for digital native learners. In this study, we conducted a path analysis between bodily-kinesthetic intelligence, linguistic intelligence, flow, learning outcomes(academic achievement, persistence intention) in motion-capture game-based learning(the used game developed for elementary school history class). As a result, bodily-kinesthetic intelligence directly influenced flow and indirectly influenced learning outcomes. Linguistic intelligence did not have direct influence on flow and indirect effects on learning outcomes. Through this result, we expected that the motion-capture game-based learning facilitate learning motivation and performance of learners for higher bodily-kinesthetic intelligence.

Typology Study on Brand and National Image: Focus on Q-methodology Application (국가 이미지와 브랜드에 관한 유형화 연구: Q방법론 적용을 중심으로)

  • Lee, Jei-Young;Choi, Young-Keun
    • Korean journal of communication and information
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    • v.38
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    • pp.7-39
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    • 2007
  • The purpose of this study is to find trend & paradigm of national image ; to review process to be global corporate ; to evaluate brand value of SAMSUNG. Researcher made a study with SWOT analysis and depth survey interview about Interaction and influence between national image and global corporate. The result reveal five type that divided '1 ; Nation-Leading Type(n=10)', '2 ; International Superiority Type(n=6)', '3 ; Typical Influence Type(n=4)'. It found that is very different type. In conclusion, it was ascertained a proposition about 'growth of global corporate is in accord with development of brand value in Korea' through this study. Above all, in this article, the result of this works was provide a momentum ; it is the diverse effects to the global corporate inside and outside of the country.

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