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http://dx.doi.org/10.14352/jkaie.2017.21.6.607

Path Analysis of Bodily-Kinesthetic Intelligence, Linguistic Intelligence, Flow and Learning Outcomes in Motion-Capture Game-Based Learning  

Ryoo, EunJin (Hansung University)
Kang, Myunghee (Ewha Womans University)
Publication Information
Journal of The Korean Association of Information Education / v.21, no.6, 2017 , pp. 607-618 More about this Journal
Abstract
Recently, there is a growing interest in learning to use games as a teaching method for digital native learners. In this study, we conducted a path analysis between bodily-kinesthetic intelligence, linguistic intelligence, flow, learning outcomes(academic achievement, persistence intention) in motion-capture game-based learning(the used game developed for elementary school history class). As a result, bodily-kinesthetic intelligence directly influenced flow and indirectly influenced learning outcomes. Linguistic intelligence did not have direct influence on flow and indirect effects on learning outcomes. Through this result, we expected that the motion-capture game-based learning facilitate learning motivation and performance of learners for higher bodily-kinesthetic intelligence.
Keywords
educational game; motion-capture game; game-based learning; multiple intelligence; integrated eduation; interdisciplinary fusion;
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Times Cited By KSCI : 3  (Citation Analysis)
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