• Title/Summary/Keyword: 디자인 요소

Search Result 2,801, Processing Time 0.035 seconds

A Study on the Elements of Interface Design of Audio-based Social Networking Service (오디오 기반 SNS의 인터페이스 디자인 요소 연구)

  • Kim, Yeon-Soo;Choe, Jong-Hoon
    • Journal of the Korea Convergence Society
    • /
    • v.13 no.2
    • /
    • pp.143-150
    • /
    • 2022
  • Audio-based SNS also needs a visual guide to reach the contents desired by the users. Therefore, this study investigates visual interface design elements that influence the experience of using audio contents in audio-based SNS. Prior researches have identified that the generally acknowledged interface design elements are important for the usability of audio contents. Through the analysis of the currently launched audio-based SNS, the influence of general interface elements were again confirmed, and via the analysis of other audio content services, a new interface evaluation element was explored. Accordingly, with five general interface evaluation elements-layout, color, icon, typography, graphic image, multimedia elements are newly defined and proposed as crucial factors in evaluating the UI of audio-based SNS.

The Development of Basic Elements for Visual Identity (Visual identity에 있어서 기본요소 디자인 개발에 관한 연구)

  • 김진용
    • Archives of design research
    • /
    • v.14
    • /
    • pp.63-74
    • /
    • 1996
  • By study the basic elements and the development process of the visual identity design, We have the aims in this study to help the design study groups in the country to develop a VI design system with a high degree of efficiency. We clarified the strategic position which the individual basic elements occupy in the visual communication process, by studying the individual function and the character of the basic elements which construct the keynote of VI design system, and the mutual relations among them. Also, we presented in this study the systematic and resonable approaching means in the design development process for the VI system with a high degree of efficiency.

  • PDF

Affective Scale for Textile Image (직물 디자인 강성 이미지 스케일(image scale))

  • 박수진;장준익;정찬섭
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 1998.11a
    • /
    • pp.218-224
    • /
    • 1998
  • 본 연구에서는 직물 디자인과 관련된 감성 어휘 모형과 디자인 요소 분석 체계를 통합하여 직물 디자인 감성 이미지 스케일을 제안하고자 한다. 이를 위해 3차원으로 구성되었던 감성 어휘 모형을 수정하여 2차원-범주 모형으로 만들고 디자인 요소 분석 체계를 이용하여 개별 직물 표본에 대한 디자인 평가가 선행되었다. 두 체계를 토대로 33개의 직물 표본에 대해 76개의 감성 어휘를 사용한 감성 조사가 실시되었다. 직물관련 감성 평가시 개별 감성 어휘를 모두 비교, 판단하는 경우 생길 수 있는 과제의 어려움을 줄이고자 범주 평가 후 범주 내 개별 어휘를 평가하는 방식을 취했다. 설문을 연령대가 다른 일반인과 전문가에게 실시되었으며 설문 결과를 토대로 직물 표본을 2차원-범주 모형에 분포시키고 필수적인 디자인 요소에 대해 확인하였다.

  • PDF

A Study on Mobile Application UI Design Components & Design Guidelines -Focused on the Google Material Design Guidelines- (모바일 애플리케이션 UI 디자인 구성 요소와 가이드라인 연구 -안드로이드 구글 머티리얼 디자인을 중심으로-)

  • Jung, Dayoung;Kim, Seung-In
    • Journal of Digital Convergence
    • /
    • v.18 no.5
    • /
    • pp.417-423
    • /
    • 2020
  • The purpose of this study is to study the elements that make up the interface design of the applicatio, focusing on Android's Google Material Design Guidelines. and propose a way to produce the UI design guide by categorizing it according to form and combination methods. The components provided by the Materials Design Guidelines were disassembled form and attributes, types, and the characteristics. The components of UI design include surfaces, letters, icons, and media, which enable the creation of UI style guides, and the components for the purpose of exploring and communicating information, with different components and rules of use used for the purpose. Based on these results, I would like to propose design criteria for the interface of mobile applications and how to utilize it effectively.

Analyzing evaluation factors of multimedia interface design - A study on the evaluation of multimedia interface design (2) (멀티미디어 인터페이스 디자인의 평가 요소 분석 - 멀티미디어 인터페이스 디자인의 평가에 관한 연구 (2))

  • 이지수;임창영;권은숙
    • Archives of design research
    • /
    • v.11 no.1
    • /
    • pp.153-160
    • /
    • 1998
  • User, contents exchanged between user and computer system, and media are axes among the vanous factors related to multimedia interface. The points of contact resulted by three mam factors bring many design problems. User factor is most important among and its cognitive constraints become mam design principle for multi-modality features of multimedia. Because media could be understood differently depending on the level of information delivery, it is necessary that various characteristics and representation mode of media are clarified. This thesis develops design evaluation process that tells multimedia interface as a entity integrated with contents, media, and representation elements and assesses its sub elements whether they are correspond with design principal.

  • PDF

A Study on the Japanese-style Character Design combined with Ghosts and Gods Culture and the Development of Contents according to Proposal - Focused on Chinese mobile game 'Onmyoji' (귀신문화에 기반한 일본풍의 캐릭터 디자인 분석 및 캐릭터 제작 연구 - 중국 모바일 게임 <음양사>사례를 중심으로)

  • Wang, Hui-Ling;Lee, Dong-Yeop
    • Journal of Korea Game Society
    • /
    • v.22 no.1
    • /
    • pp.119-128
    • /
    • 2022
  • According to Gestalt theories of perception, this paper studies Japanese-style character design combined with ghost culture. This article sorts out the character design elements of the Japanese mobile game "Onmyoji" in China, and then analyzes the design from the perspective of psychology through Gestalt theories. The form is felt through the systematization of the whole rather than the parts, confirming whether the small design elements of the character can be perceived as the whole story.

A Study on Improvement Direction of Onboarding Process Design for Elevating Early User Experience of Online Games (온라인 게임의 초반 사용자 경험 향상을 위한 진입 과정 디자인 개선 방향 연구)

  • Yang, Seung Hee;Yoo, Seung Hun
    • Design Convergence Study
    • /
    • v.18 no.4
    • /
    • pp.1-15
    • /
    • 2019
  • As the game industry is steadily becoming the spotlight industry, the importance of user experience design in game industry is increasing. This study tried to approach game from the viewpoint of user experience design and aimed to analyze the onboarding process focusing on user accessibility and retention in an online game. First, through literature review, onboarding process was devided into three stages. Then each stages were analyzed into experience design, game design elements to derive the key UX factors. Second, based on the UX elements, the game experience and cognitive element analysis frame was presented. With this frame, five domestic online games were qualitatively analyzed and cognitive elements of each game's onboarding process were derived. Key cognitive factors in each stages were, selective attention in the discovery stage, working memory and active learning in the learning stage, and participation and motivation in the immersion stage. Finally, improvement direction were presented, focusing on the key cognitive factors. These studies highlight the importance of the user entry process in online games and suggests improvements to lower entry barriers.

A design Elements and the Aesthetics element analysis of the design of the Creativity (창의적 디자인의 디자인 구성요소와 심미성요소 분석)

  • Hong, Jung-Pyo;Jeong, Su-Kyoung
    • Science of Emotion and Sensibility
    • /
    • v.11 no.3
    • /
    • pp.387-396
    • /
    • 2008
  • The paradigm of a product taking a sudden turn of technical development is due to a change of the needs of diversified user, and this shows that users emphasizes on the value of the sensitivity than the standardized form and usableness of the product, and the value of such a sensitivity can relate to the needs of the product, and it can be filled up eventually by the rapid completion of the product. The creativity will be the most important ability in the future society, it is an added value to all the profession workers which people can use that to increase their competitiveness ability. It is recognized the value of the sensitivity represents the feels psychological aspect of the user and it would be the future design trend, by doing this, products designed would be different from the existing products in the market. I am going to show you that this can be used in the design concept derivation process, there is several core design elements in the product development process, these elements can not only represent the basic user needs but also the user inner unconscious needs, at the same time it keeps the aesthetic concern.

  • PDF

A Study of Design Elements of Setting-up, a Traditional craft skills (전통공예기술 짜임의 디자인요소 연구)

  • NamGoong, Sun;Jeong, Su-Kyoung;Lee, Yu-Ri;Hong, Jung-Pyo;Kim, Tai-Ho
    • Science of Emotion and Sensibility
    • /
    • v.13 no.4
    • /
    • pp.677-686
    • /
    • 2010
  • This study intends to provide the data to extract the elements that influence users' preference from "setting-up," a Traditional craft skills, and apply it to design and use it, so as succeed to the traditional values by connecting the Traditional craft skills with design and to establish a design-supporting system that can meet contemporary users' desire. In this light, this study, as a basic research, selects a sense of beauty and functional quality as a standard for applying setting-up to design and conducts an experiment to extract the elements of design that are important in setting-up. An analysis of factors based on the experiment reveals that in terms of a sense of beauty and functional quality, typical quality, creativity, historicalness, productivity, safeness are derived as elements that influence setting-up. And an analysis of meaningfulness tells that each element of Panjac Setting-up and Yeongui Setting-up is the most meaningful. This result shows that it is important to know the relationship with elements extracted as emotional elements, which can be useful as an index for establishing a design-supporting system that can serve as a guideline in designing through applying to design.

  • PDF

The Influence of Aesthetic Elements on Consumer Responses(A Case-Study on the Application of Symbol Design) (소비자 반응에 대한 디자인의 심미적 영향요소(심볼디자인을 응용한 사례연구))

  • 김은주;양종열;홍찬석
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 1999.05a
    • /
    • pp.56-57
    • /
    • 1999
  • 경험적 심미성(experimental aesthetics), Gestalt심리학, 그래픽디자인 및 심볼관련문헌에서는 많은 디자인 심미적 특성들이 심볼에 대한 감정적 반응(affective reactions)에 영향을 미치고있음을 알 수 있다. 그러나 불행하게도 이러한 디자인 문헌속에서는 디자인의 심미적 영향요소들이 인자(recognition), 친밀감(familiarity), 의미(meaning)에 어떻게 영향을 주는지에 대해서는 체계적인 연구가 이루어지지 모하고 있고 실증적으로 시험되지도 않고 있어 심볼 디자인에 대한 지침을 제공하지 못하고 있는 실정이다.(중략)

  • PDF