• Title/Summary/Keyword: 디자인 방향

Search Result 1,220, Processing Time 0.025 seconds

Actual G-Math Game Design for Directly Constructivism (직접적 구성주의에 의한 실체적 G-Math 게임 디자인)

  • Lee, Ji-Won;Chang, Hee-Dong;Park, Sung-Jun
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2012.05a
    • /
    • pp.39-40
    • /
    • 2012
  • G-러닝 게임은 게임의 집중력과 재미 요소를 기반으로 학습의 목적을 가진 콘텐츠로, 최근 아동 교육용 G-러닝 게임의 시장 규모가 증가하고 있다. 그러나 기존에 연구된 G-러닝 게임은 교육성과 게임성의 디자인 방향이 일치하지 않아 균형 있는 효과를 기대하기 어렵다. 본 논문에서는 초등학교 4학년을 대상의 분수 학습을 위한 G-러닝 게임의 게임디자인 방법을 논한다. 분수 개념은 4학년 교과 과정 중 학습 난이도가 높고 이해가 어려워 단순 교수법보다 구성주의 학습법이 적합하다. 게임과 교육의 융합을 위한 디자인의 일환으로 G-Math 게임을 개발하였다. G-Math 게임은 구성주의 학습방법을 기초하여 ETC(탐구, 협동, 대화, 이해)이론으로 디자인 하였다. 본 연구는 G러닝 게임의 교육성과 게임성을 융합함과 동시에 효과적인 학습 방법을 디자인함으로서 G-Math에 특화된 콘텐츠를 제공한다.

  • PDF

Popular Culture and Design 1 -The influence of Popular Culture on Design Planning- (대중문화와 디자인 1 -디자인 기획에 미치는 대중문화의 영향-)

  • 전선자
    • Archives of design research
    • /
    • v.13 no.4
    • /
    • pp.203-212
    • /
    • 2000
  • If researching popular culture is understanding a mechanism to make us the general public, then researching, design is discovering and developing a mechanism to qualitatively improve the life of the general public's life. Since this means that the relation of popular culture and design is correlated among social, cultural and historical ties, but this study isolated popular culture and design as a separate variable, and examined and analyzed cultural factors such as the constantly changing objective, role, contents and formativeness(Gestaltung) of design through already researched various(6) criteria of the concept of popular culture. Thus, this study strives to present the orientation of design with culture by including cultural thinking starting from the stage of design, design planning.

  • PDF

A Study on Sustainable Packaging for Flower Basket Design (지속 가능한 꽃바구니 디자인 패키징에 관한 연구)

  • Ahn, Hye Kyung;Kim, Heung Ryeol
    • Journal of the Korean Society of Floral Art and Design
    • /
    • no.43
    • /
    • pp.81-100
    • /
    • 2020
  • Since sustainable packaging of flower basket designs that are sold from florist shops is needed for both the seller and the buyer, studying of second packaging of flower basket design has begun. In this study, based on the survey that has been done in 2019, and the analysis of the interview that has been done in 2020, the suggestion of sustainable packaging development is the purpose. The definition of flower basket design was done and surveys of the status of domestic flower basket designs' second packaging were done in accordance with the type of basket which is an object, transportation, and characteristic of a florist shop. For sustainable packaging, based on physical theory, second packaging which depends on the packaging that includes design factor, transportation final destination has to be different. The factors to be considered as sustainable packaging are the quality of opaque paper, the necessity of first packaging, packaging structure that can fix an object, the form of second packaging influenced by types of transportation. Suggestions for packaging development included new materials for first packaging, eco-friendly objects that can be recycled and reused, structural packaging design, standardization and variability of packaging, protection of floristry which is the fundamental purpose of packaging, and brand advertisement effect. Based on the result of this study further designs of packaging will be commercialized. This study is significant for serving the opportunity of new packaging design for futuristic floristry that fit for unmanned system and studying of categories of products.

Scandinavian Designs Based on the Anthropocene Discources (인류세 담론으로 본 스칸디나비아 디자인)

  • Park, Ji-Min;Moon, Jung-Yun;Lee, Joo-Eun
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.4
    • /
    • pp.138-150
    • /
    • 2020
  • This study links the concept and implications of the anthropocene to the humanistic functionalism of Scandinavian design. Since the Industrial Revolution, the direction of modern design has been centered on the standardization of mechanical products and functionalism aimed at standardization. This is based on the human-centered dual idea of human and nature. But Scandinavian countries have developed humanistic functionalist designs, with exceptions emphasizing human organic relationships to nature instead of dual thinking. This is believed to be in line with the anthropocene discourse, which envisions the emergence of a new level of humanity and the regeneration of the natural environment under the banner of equality for all species on Earth. In this paper, the discussion was embodied in a way that combines the wide range of anthropocene discourses with the major issues of posthuman and postnature, which are the latest human and natural views. And we have selected and analyzed examples of modern Scandinavian designs focused on the circulatory potential of materials, and have sought the direction of trends suitable for the anthropocene era.

A Study on the Green Design for a Drink Vending Machine (음료자동판매기의 그린디자인에 관한 연구)

  • 문금희
    • Archives of design research
    • /
    • no.18
    • /
    • pp.177-186
    • /
    • 1996
  • With the change of patterns and the environment of the national standard of living the prohlem of environmental pollution became increasingly serious. Because of the enormous increase of various kinds of used and (after utilization) useless articles, efforts to save resources as well as the environment and the promotion of reprated utilization and recycling are inavoidable. The recognition of an environmental an health problem, and the desire for nonpollution created a desire for environment-friendly products in order to avoid an environmental consumptionism. Drink vending machines making use of vessels only once are closely related to the environmental problem. It is therefore necessary to develop an ecologically designed vending machine. In this study the backgrounds and concepts of green design, classification, construction and the environment of a drink vending machine arc analyzed. From this st1.rting-point a concept for the design of a drink vending machine is developed by two concepts : Type A (seperated-gathering type) and Type B (recycling type). Then three defferent types of vending-machines arc introduced a wall -adherable type, a center est1.blishable type and a desk top type. The conclusion of the text is threefold. There are needs for an ecological design of vending machines, ergonomIc considerations and a harmonization of the styldapperarance) of the machine and its circumferences.

  • PDF

Design Change Factors and Forecasting in the Perspective of Socio-Cultural Framework (사회학적 견지에서 본 디자인의 변화요인과 그 미래 방향에 관한 연구)

  • Min, Kyung-Woo
    • Archives of design research
    • /
    • v.20 no.1 s.69
    • /
    • pp.189-202
    • /
    • 2007
  • This study was carried out to forecast the future paradigm of design from the perspective of change in social environment within which design evolves through the process of birth, growth, development, and decline rather than changes within design itself. In general, before man takes an action, he sets the aim with mental and conceptual value decided internally and he considers various tools and means in his circumstance externally. Then he decides his action based on the most resonable and economic way. This is the mechanism by which all the living subjects including the human being survive and evolve within the given environment. In this respect, the future of design can be also explored and speculated in terms of change of man's mental value and the technology in future (this view is the same with what socio-culturalists see both cultural and technological determinism as a major factor for social change). Based on the view above, the present study extracted major keywords for a possible change of future design based on keywords on the present mental value and norm, and the materialistic technology and economy.

  • PDF

Research development direction of Korea Wedding Jewelry market (Wedding Jewelry trends around the United States compared) (한국 웨딩주얼리 시장의 발전 방향 연구 (미국 웨딩주얼리 트렌드 비교 중심))

  • Ko, Seung Geun
    • Journal of Digital Convergence
    • /
    • v.12 no.10
    • /
    • pp.493-499
    • /
    • 2014
  • Jewelry in the US economy, which has the largest influence over the world, is more than 10 times in size in comparison to the Korean market. For that reason, the author examined the US jewelry market and compared Tiffany & Co, the world-renowned luxury jewelry brand with wedding jewelry of the Korean brand Golden Dew, in order to propose a direction for developing customer trend in the Korean market. And, to develop as a wedding jewelry brand and grow the Korean jewelry market, design development must be the primary focus, while also expanding consumers' choices through quality management and diverse designs. Golden Dew must build its own design through patents to satisfy consumers' desire and grow as a powerful brand in the global wedding jewelry trend.

A study on competencies of designer in forth industrial revolution (4차 산업혁명 시대 디자이너의 역량에 관한 고찰)

  • Jo, Gyu-Eun;Kim, Seung-In
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.2
    • /
    • pp.167-173
    • /
    • 2019
  • The purpose of this study is to propose the direction of competence of future designers required in the fourth industrial revolution. Designers have played an intermediary role in connecting technology and human beings. Therefore, in the fourth industrial revolution the capacity required to perform the intermediate role as a designer has also changed. The paradigm of design which changed step by step through the literature survey was studied. In addition, priorities were confirmed by comparing past and future designer competencies through prior research on designer competencies. As a result, we confirmed that the planning competence to solve complex problems and the competence of design management to realize them. Based on this research, we hope to be able to recognize the direction of competence as a designer in the fourth industrial revolution and to be a reference material for the follow - up study.

Proposal for an improvement direction of curriculum of online design class in accordance with the stream of digital times (디지털 시대적 흐름에 따른 온라인 디자인 수업의 교육과정 개선방향 제안)

  • Lee, In-Sook
    • Journal of Digital Contents Society
    • /
    • v.16 no.1
    • /
    • pp.13-24
    • /
    • 2015
  • Online design education, started with the establishment of cyber universities in Korea in 2001, has been operated with the development of online classes for various subjects until present and is predicted to be expanded both quantitatively and qualitatively as the concept of remote education is gradually generalized along with the growth of cyber universities and the development of digital technologies. However, regardless of such quantitative growth and possibility of development, the current online design classes are operating curriculum that is not much different from that of design department at the existing offline universities, while the concepts and roles of design and designer are changing according to the stream of digital times. Moreover, although complex elements are required to be considered since online design education is influenced by digital technological trend as being a form in which digital technology, contents, and design are all combined and advantages and features of online are required to be reflected to the maximum, the reality is different from what has been expected due to many circumstances. Online design education needs to be changed in accordance with the stream of digital times and new online design curriculum suitable for the current of future digital times and online environment are required to be developed and prepared at this moment. Accordingly, this research aims to look into the concepts and roles of design and designer changing in accordance with the stream of digital times by researching the existing literatures as well as the advantages and features of online class and to analyze the current state of curriculum of digital design and related departments at cyber universities in Korea to suggest an improvement direction of curriculum of online design class suitable for the future digital times.

Mobile Web Magazine Design based on Kansei Engineering and Universal Design (간사이 공학을 적용한 유니버설 모바일웹 매거진 디자인)

  • Lee, Hyun-Ki;Yang, Janghoon
    • Journal of Digital Contents Society
    • /
    • v.18 no.7
    • /
    • pp.1227-1237
    • /
    • 2017
  • In this research, a design of mobile web magazine based on Kansei engineering is studied. Following the procedure of Kansei engineering, we executed user survey to discover latent emotion elements in mobile web magazine, which were 'attractive', 'open', and 'unique'. Corresponding design elements were found to be slide design, text layout, and proportion of image. The methodology of universal design was adopted to improves on those design elements so that the proposed design can be applicable to wide range of users. We could verify the potential of the proposed design method through expert interviews on the developed prototype mobile web magazine.