• Title/Summary/Keyword: 동영상학습

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A study on the Development Cyber Learning System for Traditional Cloths (한복과 전통예절의 사이버학습 시스템 개발)

  • 정항영;최성;김석현
    • Proceedings of the KAIS Fall Conference
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    • 2001.05a
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    • pp.165-168
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    • 2001
  • 본 논문은 인터넷의 발달로 가능해진 가상 현실 속의 학습자료들을 Web 상에서 음향, 동영상, 에니메이션 등을 함께 정리하여 인터넷을 통한 멀티미디어학습자료를 개발함으로써 학습자의 편의를 도모함과 동시에 사용자들이 자발적인 학습에 몰입할 수 있게 연구하였다. 컨텐츠는 우리의 전통의상인 한복으로 시작하였고 한복과 함께 기본적으로 갖추어야할 예절을 학습할 수 있도록 연구하였다. 이 사이버 한복 학습시스템은 한복에 대한 컨텐츠로서 현 초, 중 고등학교의 교육정보 시스템에 적용하여 사이버 학습을 가능하게 하고 다른 컨텐츠로 확장을 함으로써 사이버교육을 가능하게 하고 교육 현장에서 역동적인 교육을 지원하기 위한 시스템으로 사용할 수 있도록 연구하였다.

Effect of text and image presenting method on Chinese college students' learning flow, learning satisfaction and learning outcome in video learning environment (중국대학생 동영상 학습에서 텍스트 제시방식과 이미지 제시방식이 학습몰입, 학습만족, 학업성취에 미치는 효과)

  • Zhang, Jing;Zhu, Hui-Qin;Kim, Bo-Kyeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.633-640
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    • 2021
  • This study analyzes the effects of text and image presenting methods in video lectures on students' learning flow, learning satisfaction and learning outcomes. The text presenting methods include forming short sentences of 2 or 3 words or using key words, while image presenting methods include images featuring both detailed and related information as well as images containing only related information. 167 first year students from Xingtai University were selected as experimental participants. Groups of participants were randomly assigned to engage in four types of video. The research results are as follows. First, it was found that learning flow, learning satisfaction and learning outcomes of group presented with video forms of short sentences had higher statistical significance compared to the group experiencing the key word method. Second, learning flow, learning satisfaction and learning outcomes of group presented with video forms of only related information had higher statistical significance compared to the group experiencing the presenting method of both detailed and related information. That is, the mean values of dependent variables for groups of short form text and only related information were highest. In contrast, the mean values of dependent variables for groups of key words and both detailed and related information were the lowest.

Visual Verb and ActionNet Database for Semantic Visual Understanding (동영상 시맨틱 이해를 위한 시각 동사 도출 및 액션넷 데이터베이스 구축)

  • Bae, Changseok;Kim, Bo Kyeong
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.5
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    • pp.19-30
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    • 2018
  • Visual information understanding is known as one of the most difficult and challenging problems in the realization of machine intelligence. This paper proposes deriving visual verb and construction of ActionNet database as a video database for video semantic understanding. Even though development AI (artificial intelligence) algorithms have contributed to the large part of modern advances in AI technologies, huge amount of database for algorithm development and test plays a great role as well. As the performance of object recognition algorithms in still images are surpassing human's ability, research interests shifting to semantic understanding of video contents. This paper proposes candidates of visual verb requiring in the construction of ActionNet as a learning and test database for video understanding. In order to this, we first investigate verb taxonomy in linguistics, and then propose candidates of visual verb from video description database and frequency of verbs. Based on the derived visual verb candidates, we have defined and constructed ActionNet schema and database. According to expanding usability of ActionNet database on open environment, we expect to contribute in the development of video understanding technologies.

Suggestions for Using Flipped Learning Videos and a Study on the Educational Value (플립러닝의 동영상 활용시 제안과 교육적 가치 고찰)

  • Yi, Eun-Seon;Lim, Heui-Seok
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.87-95
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    • 2020
  • Previously, there were no studies that were not aware of the importance of video, were interested in the educational value of Flipped Learning, and there were many wrong experiments because they did not understand Flipped Learning. Therefore, an accurate understanding of Flipped Learning is needed. This study proposed the caution of video learning of Flipped Learning and presented the papers and grounds to support to examine the educational value of Flipped Learning. A video of the lecture should be produced with a core content of 10 to 15 minutes, and found that the educational value of Flipped Learning lies in self-directed learning, cooperative learning, habruta, overcoming the oblivion curve and metacognition. It is hoped that this study will provide good guidance and direction of education for teachers who have difficulty Flipped Learning.

Style Synthesis of Speech Videos Through Generative Adversarial Neural Networks (적대적 생성 신경망을 통한 얼굴 비디오 스타일 합성 연구)

  • Choi, Hee Jo;Park, Goo Man
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.11
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    • pp.465-472
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    • 2022
  • In this paper, the style synthesis network is trained to generate style-synthesized video through the style synthesis through training Stylegan and the video synthesis network for video synthesis. In order to improve the point that the gaze or expression does not transfer stably, 3D face restoration technology is applied to control important features such as the pose, gaze, and expression of the head using 3D face information. In addition, by training the discriminators for the dynamics, mouth shape, image, and gaze of the Head2head network, it is possible to create a stable style synthesis video that maintains more probabilities and consistency. Using the FaceForensic dataset and the MetFace dataset, it was confirmed that the performance was increased by converting one video into another video while maintaining the consistent movement of the target face, and generating natural data through video synthesis using 3D face information from the source video's face.

The Influence of the repeated learning of moving picture materials applying 'the development of mathematical power' program on The Self-Directed Learning (수학적 힘의 신장 프로그램을 적용한 교실 수업 동영상 자료 반복 학습이 자기 주도적 학습에 미치는 영향 - 수학 I 을 중심으로 -)

  • Byun Kyung-Hae
    • Communications of Mathematical Education
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    • v.20 no.2 s.26
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    • pp.295-326
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    • 2006
  • Despite the importance of mathematics education, many students in high school have lost their interests and felt difficulties and they don't have 'mathematical' experience with meanings attached because of the entrance examination. This paper attempted to resolve these problems and find the teaching-method with which students can study by themselves with more confidence. Nowadays students' use of Internet is very popular. After develop 'the development of mathematical power' program based on mathematics history, history, science, the application of problems in real world, and self-evaluation, I made students repeat them after making teaching lessons in classroom as moving pictures. Through this processes, I attempted to develop the Self-Directed Learning' ability by making public education substantial. First of all I analyzed the actual conditions on 'Self-Directed Learning' ability in mathematics subject, the conditions of seeing and hearing in Internet learning program, and students' and their parents' interests in Internet education. By analyzing the records, I observed the significance of the introducing mathematics history in mathematics subject in early stager, cooperative-learning, leveled-learning, self-directed learning, and Internet learning. Actually in aspect of applying 'the development of mathematical power' program, at first I made up the educational conditions to fix the program, collected the teaching materials, established the system of teaching-learning model, developed materials for the learning applying Internet mail and instruments of classroom, and carried out instruction to establish and practice mathematics learning plan. Then I applied the teaching-learning model of leveled cooperation and presentation loaming and at the same time constructed and used the leveled learning materials of complementary, average, and advanced process and instructed to watch teaching moving pictures through Internet mail and in the classroom. After that I observed how effective this program was through the interest arid attitude toward mathematics subject, learning accomplishment, and the change of self-directed learning. Finally, I wrote the conclusion and suggestion on the preparation of conditions fur the students' voluntary participation in mathematics learning and the project and application on 'the development of mathematical power' program and repeated learning with the materials of moving pictures in classroom.

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A Study on the effectiveness of computers and mobile devices on learning foreign languages

  • Chi-Woon Joo
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.5
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    • pp.189-196
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    • 2023
  • This study aims to show that "Computer-assisted language learning (CALL)" and "Mobile-based language learning (MALL)" actually influence education, deviating from the traditional "drill and practice" method in foreign language education and learning due to the development of information and communication technology (IT). Specifically, for first-year college students who have relatively poor English skills and do not feel enough motivation for English learning, I will produce educational video content using multimedia authoring tools and upload it to the e-learning system. Video content is configured to be accessed and utilized through various media such as computers, smartphones, tablets, laptops, etc. Ultimately, an exploration of educational value behind the utilization of IT devices in English language Teaching(ELT) and the Second Language Acquisition (SLA) theory behind effective instructional use of such technology are presented. That is to say, the effectiveness of language learning using information and communication technology (IT) is introduced. The article closes by suggesting how to use computers and mobile media for 'Flipped Learning'.

Effects of Utilizing Animation Prior to Fundamental Nursing Practice on Learning Motivation and Self-Directedness in Student Nurses (기본간호학 실습교육의 동영상 사전학습에 대한 간호학생의 학습동기 및 자기주도성의 효과)

  • Kim, Yeong-Hie
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.17 no.2
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    • pp.240-248
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    • 2010
  • Purpose: This study was done to examine learning motivation and self-directedness when animation prior learning of fundamental nursing practice education was used. Method: For the study 220 nursing students participated in a fundamental nursing practice session after prior study using animation every week for 15 weeks. They responded to questionnaires that included measures of learning motivation and self-directedness. Results: There was no statistically significant difference in total scores for learning motivation over the 15 weeks of the practice sessions, but there was a difference for self-directedness. There was a significant difference in learning motivation in the group that always watched the animation and for which animation helped with the practice sessions and where the application purpose was postive. There was a difference in self-directedness for the students whose future was described as health teachers and where the application purpose was positive. Learning motivation showed positive correlations with self-directedness. Conclusion: Learning motivation and self-directedness utilizing animation prior to fundamental nursing practice were high and correlated with each other indicating the usefulness of this teaching method.

The Design of Efficient Learning Management System using Streaming Service (스트리밍 서비스를 이용한 효율적인 학습 관리 시스템 설계)

  • Kim, Bong-Hyun;Kim, Seong-Youn;Han, Jin-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.265-268
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    • 2002
  • 최근 컴퓨터와 인터넷의 급속한 발전과 더불어 교육 문화는 사용자들로 하여금 새로운 세상을 열어주게 되었다. 21세기 교육이 평생교육사회라는 분야로 집중화되면서 끊임없는 자기 개발로 빠르게 변화하는 지식기반 사회에서 자신의 경쟁력을 키워가고 있다. 원격교육은 바로 이러한 평생교육을 달성 할 수 있는 매우 효과적인 방식으로 언제나 어디서나 누구나 양질의 교육을 받을 수 있는 열린 교육문화로서 본 연구에서는 학습자의 철저한 관리를 통한 학습능력의 향상을 중점으로 별도의 인터넷 접속과정 없이 편리하고 개인성이 보장된 원격 교육 시스템을 구현하는데 목적을 두었다. 본 논문은 MS의 미디어 스트리밍 서비스를 이용한 동영상 강의 시청 및 조절 과정, My_SQL을 이용한 동영상 강의에 대한 서브노트 문서 제공 및 질의 응답이 이루어지는 토론형 시스템 설계, 사용자의 강의 진도 체크와 출결사항 및 수강과목을 편리하게 관리할 수 있도록 설계되어 있다. 또한 시스템의 처리 과정에서 사용자 수강 관리에 연구의 초점을 두었으며 시스템 내에서 실시간으로 이루어지는 학습자 관리를 중점으로 구성되어 있다.

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Data Augmentation Scheme for Semi-Supervised Video Object Segmentation (준지도 비디오 객체 분할 기술을 위한 데이터 증강 기법)

  • Kim, Hojin;Kim, Dongheyon;Kim, Jeonghoon;Im, Sunghoon
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.13-19
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    • 2022
  • Video Object Segmentation (VOS) task requires an amount of labeled sequence data, which limits the performance of the current VOS methods trained with public datasets. In this paper, we propose two effective data augmentation schemes for VOS. The first augmentation method is to swap the background segment to the background from another image, and the other method is to play the sequence in reverse. The two augmentation schemes for VOS enable the current VOS methods to robustly predict the segmentation labels and improve the performance of VOS.