• Title/Summary/Keyword: 동기유발요인

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Purchasing Behavior Analysis on Internet Shopping Mall of Iranian Young Adults (인터넷 쇼핑몰에서의 이란 젊은 성인층의 구매 행태 분석)

  • Sahraeidolatkhaneh, Atieh;Han, Kwan Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.73-81
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    • 2016
  • The electronic commerce environment allows customers to search for information and purchase products and services via direct contact with internet markets. Purchasing through the internet is not a real experience of purchasing, but is based on some pictures, information and advertisements of products. To improve E-commerce environment in Iran, purchasing behavior of Iranian young adults in the internet shopping mall is analyzed in this study. The factors which influence the motivation of internet shopping and the selection of internet shopping mall is investigated, and statistical tests were applied between these factors and other variables such as gender, job, age and education. The results of the tests showed that there is a gender difference on one of the shopping mall selection factor (i.e., abundant information about products); also there is a gender difference on the one of the shopping motivation factor (i.e., possibility of comparing products). Besides, there is a job difference (student or non-student) on the factor of 'Purchase frequency per month'. Other facts are also found that Iranian consumers are not sure about a product's quality, so they refuse to buy products such as foods, clothes and other products. Additionally, they are dissatisfied about the safety of internet shopping malls.

Change of Learning Motivation and Self-Efficacy according to Participation in a Motivational Program (동기유발프로그램 참여에 따른 학습동기와 자기효능감의 변화)

  • Kang, Kyung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.128-134
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    • 2013
  • The purpose of this study wat to investigate relationships of learning motivation and self-efficacy according to participation in a motivational program for university freshman studying physical education. A total of 66 university freshman participated in the current study and divided into experimental group and control group. Questionnaires were distributed before and after motivational program. Statistical methods used in this study were descriptive analysis, paired t-test, ANOVA, and ANCOVA. The results showed the following. First, There was a significant difference in the external motivation variable of learning motivation of the experimental group. Second, the experimental group showed a statistical difference between pretest and posttest in the confidence variable of self-efficacy. positive attitude influenced on leisure satisfaction.

A Study on the Service Quality Strategy of University Education (대학교육의 상생 서비스품질 전략에 관한 연구)

  • Won, Woo-Sol;Kim, Gye-Soo
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2010.04a
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    • pp.425-430
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    • 2010
  • 본 연구의 목적은 급변하고 있는 대학교육의 발전 방향을 제시하는 것이다. 교육을 서비스품질 관점에서 바라볼 때, 대학은 고객중심적인(학생중심적인) 서비스 품질 제공 노력이 무엇보다 중요하다. 본 연구에서는 대학교육서비스 품질개념의 틀을 기존의 이론을 통해서 도출하였다. 이를 통해서 대학발전방향의 요인들을 제시하고 고객(학생)이 자발적으로 행동하는 유발 서비스 차원을 제시하기로 한다. 이를 위해 동기부여의 이론에 대하여 고찰하기로 한다.

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A Comparison Study on Satisfaction with Motivation-Hygiene Factors between Technology and Other Teachers in Gwangju City and Chon-nam Province (광주.전남 지역의 중등학교 기술 담당 교사의 동기-위생요인 간 만족도 및 타 교과 교사와의 비교 연구)

  • Jang, Nae-Chan;Kim, Seong-Il
    • 대한공업교육학회지
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    • v.34 no.2
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    • pp.230-247
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    • 2009
  • This study was performed to investigate and analyze technology teachers' and other subject teachers' satisfactions with motivation-hygiene factors in order to provide informations for their job motivation at secondary schools. The data were collected from 216 technology teachers and other subject teachers in Gwangju City and Chon-nam Province and analyzed and tested at p<.05 or more by employing t-test through SPSS program. The average satisfaction levels of the teachers were M = 3.85 with compounded motivation factors and M = 3.38 with compounded hygiene factors. The former is higher the latter. In the satisfaction levels of individual factors responsibility was first, work itself second, achievement third, and human relation, job safety, growth opportunity, recognition, supervision skill subsequently went down. The satisfaction levels of these factors were higher than neutral(M = 3.00). On the other hand, the satisfaction levels of work environment and payment were a little lower than neutral. Technology teachers were more satisfied than other subject teachers with responsibility and human relation factors among 10 motivation and hygiene factors. They had more positive perception than the others with these two. Generally, these teachers groups presented almost the equal satisfaction level with motivation and hygiene factors. The data were collected from technology teachers and other subject teachers in Gwangju City and Chon-nam Province and thus these might not be applicable to teachers in other cities and provinces.

A Study on the Motivation of Public Welfare Game Users to Participate in Game Based on UTAUT Model (UTAUT모델을 기반한 공익성게임 유저의 게임 참여 동기 유발에 관한 연구)

  • Wanxin, Qian;Kyung, Byung-Pyo
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.67-78
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    • 2021
  • The subjects of this study are Chinese players who have participated in public welfare games. SPSS24.0 and AMOS24.0 were used to analyze the data, including reliability analysis, validity analysis, correlation analysis, structural equation model verification and so on. The hypothesis results show that Trust-Aware is the most important motivation dimension that affects players' participation in public welfare games. Under the dimension of Performance Expectancy, the main influencing factors are players' needs for self-realization and concern for vulnerable groups. Perceived Risk and Social Influence are the motivational factors that influence players' participation in public welfare games.

The Effect of Motivation on Cyber Plagiarism in Using Social Media: The Focus of Subjective Norm's moderating Effect (소셜 미디어 사용에서 동기부여가 사이버 표절에 미치는 영향: 주관적 규범의 조절효과를 중심으로)

  • Kang, Sora;Han, Su Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.6
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    • pp.300-307
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    • 2016
  • The development of computer-based information technology has led to the quantitative and qualitative growth of social media which have two sides; a positive one such as the generation and sharing of information and a negative one which includes cyber plagiarism and cyber bullying. This study seeks to understand which factors can lead to cyber plagiarism, which is the most prevalent form of unethical cyber behavior. We expected that the intrinsic and extrinsic motivations for using social media would have different effects on unethical cyber intention and that this relation between motivation and cyber unethical behavior would be moderated by the subjective norm. In order to obtain a better understanding of the relationships among the individual motivation, unethical cyber intention, and cyber plagiarism, information was obtained from 564 social media users. The respondents provided details of their experiences and attitudes regarding social media usage behavior and unethical cyber behavior. The results confirmed that extrinsic motivation significantly increases unethical intention and further leads to high levels of cyber plagiarism. The subjective norm plays a moderating role in the relationships between extrinsic motivation and unethical cyber intention. Based on the results, the theoretical and practical implications of the research findings are discussed, and recommendations for future research are provided.

A Study on Motivation Factor of Knowledge Sharing Behavior in Online Community (온라인 커뮤니티에서의 지식공유행동의 동기요인에 관한 연구)

  • Kim, Yu-Kyung
    • Management & Information Systems Review
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    • v.31 no.3
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    • pp.271-305
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    • 2012
  • Due to the growing activity of online communities recently, its influence is gradually growing. Furthermore, it also has a huge effect on corporations in establishing their marketing strategy. One important aspect that occurs is that there is a high possibility that the interest of online community members, which was first organized because of a common interest, will be similar. Thus, there is a growing desire to share information and knowledge that would be mutually useful among them. Therefore, this study aims at revealing the motivation factors on why such knowledge sharing behavior occurs among online community members that are voluntarily organized. The detailed objectives of this survey is to first conduct qualitative research on online community members, and then to examine what are the motivation factors that cause knowledge sharing behavior among online community members. Second, by developing questionnaires according to the analyzed contents of the qualitative research results, the reliability and feasibility of such questions are to be verified. As a result, new motivation factor of knowledge sharing which was not suggested in the existing studies because of characteristics of online community was revealed. If the results of existing related studies and those of this study are compared, the six factors such as desire of showing off, awareness, perceived benefits, pleasure, challenge and sense of belonging except for motivator such as sense of achievement and compensation, trust are newly discovered motivators of knowledge sharing behavior.

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A Exploratory Study on the Role of Fatigues of the Relationship between Interpersonal Communication Motives and Loneliness in Mobile Environment (모바일 환경에서 대인간 의사소통 동기와 외로움 간의 관계에서 피로감의 역할에 대한 연구)

  • Yim, Myung-Seong
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.189-201
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    • 2019
  • The aim of this study is to investigate the relationship between communication motive, fatigue and loneliness in mobile environment. According to previous research, the most important communication motive in mobile environment is pleasure. Therefore, pleasure was selected as a representative communication motive. To do this, we collected data for empirical analysis from mobile messenger users using questionnaire. We found that pleasure has a negative effect on loneliness. Second, pleasure has a negative effect on connection, function, and focus. On the other hand, pleasure has no effect on delivery and relationship fatigue. Finally, function and focus have a positive effect on loneliness. On the other hand, connection, delivery, and relationship fatigue have no effect on loneliness. As a result of the research, it is possible to reduce the function and focus fatigue due to the use of the mobile messenger by adding the functions that cause the enjoyment of using the messenger. In addition, the addition of fun-inducing features can also reduce loneliness caused by the use of mobile messenger. Future research will also need to identify factors that may reduce connection and relationship fatigue.

A Study on the Plans of Efficient Reading Guidance through a Studying Cartoon (학습만화를 활용한 효율적인 독서지도 방안)

  • Choi, Young-Im;Hahn, Bock-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.1
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    • pp.251-270
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    • 2009
  • The purpose of this study was to suggest effective reading guidance using studying cartoons for the reading motivation. We conducted a survey at 3 junior high schools in Chung-Nam province, consisting of 182 students in 6 classes in an attempt to analyze what motivates reading. We propose strategies that can encourage students to read using cartoons, books, and multimedia guides.