• Title/Summary/Keyword: 놀이 선호

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A Comparative Analysis on the Effectiveness of Reformatting in Children's Brick Stack through Play Theory (놀이론을 통한 어린이 브릭 쌓기의 매체전환 효과성 비교분석)

  • Lee, Tae-Eun;Lee, Chang-Wook
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.419-424
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    • 2020
  • The purpose of this study is to find out whether changed interactions due to reformatting has a significant effect on the play attribute of children's play from an instrumental point of view. Based on the study of Roser Caillois theory of play (Agon, Mimicry, Area, Ilinx) and previous studies, a questionnaire was written and experimental design was carried out through brick stack which are most preferred in the whole development of children. Brick stack were selected from physical and electronic spaces and the survey was conducted with children's experiences by dividing into experimental group and comparative group. Correlation and T-test results, the brick stack by reformating showed significant difference in the play attributes (Agon, Mimicry, Area, Ilinx) of Rose Caillois and we found that the effectiveness of play is doubled in the electronic space. Play properties evenly distributed in electronic space brick stacking suggest that pleasure and fun can double.

Strategy of Information Education Using IT Games (IT기반 게임을 활용한 정보교육 전략)

  • Baek, Sung-Hyun;Han, Sun-Kwan
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.117-122
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    • 2007
  • 게임은 누구나 선호함에 틀림없는 IT가 가져다 준 훌륭한 놀이이다. 그러나 이러한 훌륭한 놀이가 교육적인 측면으로 조직적이고 체계적으로 구현되지 못하고 있다. 본 연구에서는 여러 장르의 게임을 분석하여 교육에의 시사점을 찾고, 특히 게임을 만드는 것이 정보교육에 어떻게 효과적인지를 연구한다. 게임을 만드는 것은 그것을 직접하는 것보다 자기주도적 학습, 창의적 사고력과 과제 집착력을 향상시키는데 큰 도움을 줄 것이다. 게임을 만드는 활동을 기초로 정보교육 시스템을 설계하고자 한다.

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The effects of an increase in self - determination experience on the behavior of young children with autism spectrum disorder by telepresence robot. (텔레프레젠스 로봇을 이용한 자기결정 경험의 증대가 자폐범주성 장애유아의 행동에 미치는 효과 (자기결정 활동 멀티미디어 콘텐츠의 적용을 통하여))

  • Kim, Su-Jin
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.12 no.1
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    • pp.38-45
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    • 2018
  • The purpose of this study was to investigate the effects of an increase in self - determination experience on the behavior of young children with autism spectrum disorder by telepresence robot. As for research method, the study used AB design, two selected children engaged in activities with a telepresence robot in free play time in the morning. The activities were conducted in 19 sessions, twice a week, 15 to 40 minutes each. To investigate the effect of the activity on the child's behavior was observed using the behaviors of free play time and work time in the afternoon. All the process was recorded by a camera and then analyzed by frequency recording. The results of the study are as follows. First, the participation of young children with autism spectrum disorder in free play time increased. Second, choice-making or preference behavior of young children with autistic spectrum disorder were increased. This study suggests that increasing the self-determination experience of young children with autism spectrum disorders using telepresence robots increases their participation and increases their choice-making or preference behavior.

Clusters of Preschoolers' Play Behaviors (유아의 실내놀이행동 군집에 따른 예측변인 연구)

  • Shin, Nary;Lee, Hyungmin
    • Korean Journal of Child Studies
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    • v.37 no.2
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    • pp.79-94
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    • 2016
  • Objective: This study aimed to examine the predictors of indoor play behaviors using cluster analyses. Methods: Data from 963 children (age 4 years) who participated in the $5^{th}$ phase of the Panel Study of Korean Children, their parents, and their teachers were analyzed using K-means clustering analyses, F-tests and multinomial logistic regression analyses. Results: The clustering analyses revealed three distinctive profiles: positive-theme oriented, general-exploratory/manipulative, and negative-exploratory/manipulative groups. Child characteristics, including cognition, language, and social level, and teachers' age were significantly associated with the groups in a different way; the clusters were partially different in the gender and creativity of children, interaction level of teachers' interaction, classroom environment, and program types that children attended. Conclusion: Findings revealed three clusters of play behaviors and highlighted the importance of the ecological variables that determined the clusters.

A Study on the Mathematics Textbooks In First Curriculum in South of Korea (제1차 생활 단원 중심 초등학교 수학교과서 재조명 연구 - 1학년 교과서를 중심으로 -)

  • Cho, Young-Mi
    • Journal of Elementary Mathematics Education in Korea
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    • v.16 no.1
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    • pp.167-183
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    • 2012
  • In this paper I analyzed mathematics textbooks of elementary school in 1st curriculum. I found that they used the natural closed items and children's play. And they also delayed the introduction of the symbol and letters. Finally they had the system to practice what students learned repeatedly.

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A Study on Deriving Process of a Design Alternative to the Forest Experience Center for Children through Preschooler Participatory (유아참여를 통한 유아숲체험원 설계안 도출과정에 관한 연구)

  • Kang, Tae-Sun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.5
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    • pp.1-13
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    • 2019
  • This study is to derive a design alternative to the FECC (Forest Experience Center for Children) that meets the preschooler's preferences. For this purpose, preschooler participation is included in each phase of the FECC, the site perception phase, the deriving design elements phase, and the deriving design alternative phase. In this study, the process of the deriving design alternative phase was carried out with kindergarteners and preschoolers (6, 7 years olds; all 41 students) at Songsan-mulbit FECC in Gwangsan-gu, Gwangju. In order to derive the design alternatives, three detailed design processes (preschooler participation 2 times, researcher analysis 1 time), tool construction, and a preschooler participation workshop were conducted. The results of this study are as follows. First, as a result of the preschooler's design process, 41 designs were drawn, and an average of 7.66 spaces were drawn by each preschooler. The 6-year-old males designed the least (average 6.80 spaces) and the 7-year-old females designed the most (9.0 spaces). The physical and adventure play spaces were most common (38.9% to 48.7%) regardless of gender or age. To analyze the feasibility of the preschooler's design using a base map, the appearance of the physical environmental characteristics (7 items) in the site were analyzed in each of the 41 designs. As a result, the environmental characteristics were apparent a total 72 times overall. Similar environmental characteristics appearing more than once were apparent in 87.8% (26 designs) of designs. Second, three design alternatives were derived: APS- types (intensive planning of active play facility spaces) was presented in 15 designs, NS-types (planning focused on nature spaces) was presented in 14 designs, and SPS-types (planning focused on static play facility spaces) were presented 12 designs. Third, NS-type, which were finally selected through a preference assessment (5-point scale) and a comparative assessment of the three alternatives, has mainly natural spaces (forest space, forest path, shelter, natural exploration space, and ecological pond) and active play facility spaces, water play space and soil (sand) play spaces was appropriately designed. Therefore, the NS-type was analyzed as the design alternative that can fully accomplish all types of cognitive development through developed through play (functional play, constructive play, dramatic(symbolic) play).

A Study on the Preference of Young Children for the Outward Appearance of a Teacher-aided Humanoid Robot (교사보조 인간형 로봇의 외형에 대한 만4세 유아 선호도 연구)

  • Ha, Soo Yeun;Lee, Seong Ae
    • Korean Journal of Childcare and Education
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    • v.8 no.5
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    • pp.89-110
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    • 2012
  • The purpose of this study is analyzing the preference of young children for the outward appearance of a teacher-aided humanoid robot. The subjects of this study were 180 kindergarten children who were 4 years old. Ninety five children among the subjects were male, and 85 children were female. The instrument used for this study consisted of 15 questions that involved 3 domains; figure, face, and practical use of robot. The major findings of the study were as follows: First, young children preferred a smooth and intimate robot, and one that had a similar size to them. Second, young children preferred a more characteristic face with big eyes. Third, young children preferred a robot which had a contoured body Fourth, young children preferred a robot which had two legs or tank wheels. Fifth, young children preferred a robot that could play with them and be manipulated by them.

The Effects of Mothers' Play Beliefs, Children's Gender and Home Play Frequency on Their Play Preferences (어머니의 놀이신념, 유아의 성별과 가정놀이빈도가 유아의 종류별 놀이선호에 미치는 영향)

  • Han, Jun Hee;Choi, Na Ya
    • Korean Journal of Child Studies
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    • v.38 no.2
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    • pp.219-232
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    • 2017
  • Objective: The purpose of this study was to investigate the relationships among mothers' play beliefs, children's gender and home play frequency, and their preferences for three types of play. Methods: Totally 256 mothers of 5-year-olds participated in the survey in metropolitan area. Data were analyzed with t-test, Pearson's correlations, and stepwise multi-regression using SPSS 22.0. Results: First, boys and girls showed little difference in their home play experiences. Boys preferred active and rough play, while girls preferred quiet play. Second, mothers' play beliefs and children's home play frequency had partial correlations with children's play preferences. Third, predictors of children's play preferences were influenced by the types of play. Children's gender and mothers' play beliefs affected children's preference for active play. Only gender explained children's preference for rough play. Finally, children's gender, home play frequency, and mothers' play beliefs influence children's preference for quiet play. Conclusion: In conclusion, gender is an important factor of children's play preferences, and mothers' play beliefs and children's home play frequency affect their preferences for a specific type of play.

Kindergarten Girls' Perception of Block Play and Teacher Strategies to Increase Preference for Block Play (쌓기놀이에 대한 여아들의 인식과 여아들의 선호도 증가를 위한 교사의 전략)

  • Lee, Kyung Soon
    • Korean Journal of Child Studies
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    • v.28 no.1
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    • pp.95-113
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    • 2007
  • This study used qualitative methods to understand kindergarten girls' perception of block play and to devise teacher strategies for encouraging block play for girls who had not participated in block play. Results showed that girls preferred art and home-dramatic play over block play. Girls' preference not to play with blocks was based on harassment by boys and confusion about how to build with blocks and the fact that pride in block structures could not be communicated to their parents at home. Consequently, a girls-only block play area was designed with appropriate accessories along with presentation of some Polaroid pictures. Results were that girls enjoyed block play and made ingenious block structures.

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The Development and Validation of a Children's Play Disposition Scale (아동 놀이성향척도 개발 및 타당화 연구)

  • Sung, Jihyun;Byun, Hye-weon;Nam, Ji-hae
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.606-620
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    • 2017
  • The purpose of this study was to develop and validate a Children's Play Disposition Scale(CPDS) which could be used to evaluate children's play patterns and preferences. The participants of this study were parents of 437 5-7-year-old children (age range from 51months to 106months). Preliminary items were developed through a review of relevant research, multiple intelligence theory and scales, confirmation of item adequacy and content validity. After the content validity was confirmed by experts, these items were edited down to a final list of 27 items representing 6 factors identified by exploratory factor analysis. The 6 factors of the scale consists of initiative, linguistic activity, logical-mathematical activity, art and craft, physical activity, and sensitivity respectively. Concurrent validity was established by using correlations between each factor of the CPDS and sub-factors and the total scores of Multiple Intelligence Checklist for preschoolers (Multiple Intelligence Institute Co., Ltd, 2008) and Multiple Intelligence Checklist for elementary schoolers (Multiple Intelligence Institute Co., Ltd, 2007). In addition, the reliability of each factor, as measured by Cronbach's ${\alpha}$, ranged from .53 to .79. The CPDS provides the developmental and educational information for strengthening children's developmental forte and for supporting children's developmental weakness. This scale can be used on developing children's play contents and guiding play methods in the future.