• Title/Summary/Keyword: 기술 라이센싱

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New Trend of Scholarly Communication : Open Access (학술 커뮤니케이션의 새로운 동향 : 자유이용을 중심으로)

  • Lee, Too-Young;Hwang, Ok-Gyung
    • Journal of Information Management
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    • v.34 no.2
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    • pp.1-23
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    • 2003
  • The serials pricing and licensing crises have caused the problem of limited access to scholarly information and the problem of its preservation. To cope with these crises, various types of scholarly communication models are under study now. Open Access is one of the possible solutions among these new trials. This study has investigated the history of Open Access, articulated the first considerations for the spread of Open Access, and proposed the role of librarians during the progress.

Technology Capabilities, Collaboration Performance and Satisfaction: Moderating Effect of Trust (기업의 기술역량이 협력성과와 협력만족도에 미치는 영향 - 신뢰의 조절효과 -)

  • Lee, Sun-Kyu;Park, Jin-Han;Jun, Beyong-Ju;Chang, Won-Tae
    • Journal of Digital Convergence
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    • v.9 no.5
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    • pp.175-191
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    • 2011
  • To improve cooperative performance, organizations are increasingly developing its technology capabilities to maintain performance and satisfaction with its collative partners. The data for 143 collaboration experiences from domestic manufacturing firms were used to test hierarchical regression model with trust moderating between technology capabilities and collaborative performance and satisfaction. The result suggests that technological human resources, technological organization, technological leadership are the most important factors to affect positively collaborative performance and satisfaction, and there are interaction effects of trust on technological assets and technological organization with collaborative performance and satisfaction.

Case Study on Patent Trend and Service Strategy: Mobile device Wireless Charging Technology (특허 선행기술 동향 및 서비스전략: 스마트폰 무선충전기술 중심으로)

  • Lee, Cheol-Kee;Lee, Wookey
    • Journal of Information Technology and Architecture
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    • v.10 no.1
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    • pp.63-70
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    • 2013
  • This paper deals with the trend analysis and the patent prior-art for wireless rechargeable technology. By this technological analysis, the corresponding service applications and the strategy upon the mobile smart phone regarding the design UX/UI and several wireless rechargeable technology have been derived. The market outlook on the wireless rechargeable technology grows rapidly so that the market size is increased about six times bigger than that of the last year, and it will grow about 18 billion dollars in 2014. Because of that, as the interest on this area outfocused, many kinds of technology and new product are being exploited in this field. So the technological guidance and the patent map for the wireless rechargeable technology will highly expected. Especially due to our analysis, research and development about service application of this technology is one of the most promising areas, and several technological suggestions are represented which include the patentability and invalidation, right strategy and licensing policy, and battery sharing with extended durability, etc.

Development of Convergence Smart Home Platform based on Image Processing and Sensor Network in IoT Environment (IoT환경에서의 센서 네트워크와 영상처리 기반의 융합 스마트 홈 플랫폼 개발)

  • Ahn, Ye-Chan;Lee, Jeong-Pil;Lee, Jae-Wook;Song, Jun-Kwun;Lee, Keun-Ho
    • Journal of Internet of Things and Convergence
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    • v.2 no.3
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    • pp.37-41
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    • 2016
  • In this thesis, we sought to build a home and business environment based on the rapid prototyping technology and network technologies that enabled rapid access to high-speed technologies and technologies. Using the analytic algorithm for image processing techniques, using the analytic algorithm for analyzing and tracking objects in the OpenCV library, trace objects and track objects and control various sensors. It also wants to implement a platform enabling various sensors to collect and record various services by controlling and connecting various sensors through the master Single board and the slave single.

A Study on the Secure Communication at Android Things Environment using the SEED Library (SEED 암호 라이브러리를 활용한 안전한 Android Things 통신 환경연구)

  • Park, Hwa Hyeon;Yoon, Mi Kyung;Lee, Hyeon Ju;Lee, Hae Young;Kim, Hyung-Jong
    • Journal of the Korea Society for Simulation
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    • v.28 no.4
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    • pp.67-74
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    • 2019
  • As the market for Internet of Things (IoT) service grows, the security issue of the data from IoT devices becomes more important. In this paper, we implemented a cryptographic library for confidentiality of sensor data from Android Things based IoT services. The library made use of the SEED algorithm for encryption/decryption of data and we verified the library by implementing a service environment. With the library, the data is securely encrypted and stored in the database and the service environment is able to represent the current sensing status with the decrypted sensor data. The contribution of this work is in verifying the usability of SEED based encryption library by implementation in IoT sensor based service environment.

Design of A Generic and Scalable DRM Scheme using HC-256 Stream Cipher (HC-256 스트림 암호화를 이용한 범용성 및 확장성을 가진 DRM 기법 설계)

  • Park, Jun-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.9B
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    • pp.923-930
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    • 2009
  • Digital Rights Management(DRM) is a term that refers technologies for imposing limitations on the use of digital content for protecting media copyright holders. This paper proposes a generic scheme for digital media copy protection that can be applied to any digital media such as audio, video, etc. The scheme will make it very hard to play a copied content on a foreign platform and to guess secret content encryption keys. Unlike other DRM techniques, the scheme uses the stream cipher HC-256 only for encrypting media content and it allows a client to start content playback immediately following its streamed decryption. As to the encryption, it requires to generate several secret keys for each new client(player copy), rather than for each media content, which makes it scalable in terms of managed keys. Also, for simplicity, the scheme supports the popular unlimited-play-after-download policy only, which would eliminate the necessity for deploying separate server or process for licensing.

AHP 기법을 활용한 창업 성장단계별 특허분석 요인 중요도 연구

  • Kim, Jong-Sik;Nam, Jeong-Min
    • 한국벤처창업학회:학술대회논문집
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    • 2022.04a
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    • pp.89-97
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    • 2022
  • 본 연구에서는 창업 성장단계별 특허분석 요인들의 중요도와 우선순위를 제시하였고, 구체적으로 창업준비기, 창업기, 성장기, 성숙기 창업 성장단계 기준으로 구분하여 가장 먼저 선행되어야 할 특허분석 요인을 AHP기법을 활용하여 분석하였다. 분석결과, 상위요인의 중요도는 창업준비기(.633), 창업기(.231), 성장기/성숙기(0.136) 순으로 나타났다. 상위요인인 창업준비기의 하위요인 중요도는 환경분석(.593), 특허조사(.236), 특허분석(.171) 순으로 분석되었다. 창업기의 하위요인 중요도는 사업화전략(.415), R&D전략(.333), 보완출원전략(.138), 보유특허분석(.114) 순이고, 성장기/성숙기 하위요인 중요도는 후속IP창출(.337), 핵심특허 대응전략(.260), 후속R&D방향제시(.183), 특허인프라구축(.137), 라이센싱(매입)전략(.083) 순으로 나타났다. 전체 복합신뢰도 상위권 중요도 순위로는 1위 환경분석, 2위 특허조사, 3위 특허분석, 4위 사업화전략, 5위 R&D전략, 6위 후속 IP창출 순으로 나타났다. 이러한 연구 결과를 통해 창업을 준비하는 창업자에게 특허와 관련하여 단계별 집중해야 하는 요인의 중요도와 우선순위를 제시하고 더 생산적이고 효율적인 일들에 집중할 수 있는 가이드가 되기를 바란다.

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A Study on the interface of information processing system on Human enhancement fire fighting helmet (휴먼 증강 소방헬멧 정보처리 시스템 인터페이스 연구)

  • Park, Hyun-Ju;Lee, Kam-Yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.497-498
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    • 2018
  • In the fire scene, it is difficult to see 1m ahead because of power failure, smoke and toxic gas, even with thermal imaging camera and Xenon searchlight. Analysis of the smoke particles in the fire scene shows that even if the smoke is $5{\mu}m$ or less in wavelength, it is difficult to obtain a front view when using a conventional thermal imaging camera if the visual distance exceeds 1 meter. In the case of black smoke with a particle wavelength of $5{\mu}m$ or more, a space permeation sensor technology using various sensors other than a single sensor is required because chemical materials, gas, and water molecules are mixed. Firefighters need a smoke detection technology for smoke detection and spatial information visualization for forward safety view.In this paper, we design the interface of the information processing system with 32bit CPU core and peripheral circuit. We also implemented and simulated the interface with Lidar sensor. Through this, we provide interface that can implement information processing system of human enhancement fire helmet in the future.

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Models of Database Assets Valuation and their Life-cycle Determination (데이터베이스 자산 가치평가 모형과 수명주기 결정)

  • Sung, Tae-Eung;Byun, Jeongeun;Park, Hyun-Woo
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.676-693
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    • 2016
  • Although the methodology and models to assess the economic value of technology assets such as patents are being presented in various ways, there does not exist a structured assessment model which enables to objectively assess a database property's value, and thus there is a need to enhance the application feasibility of practical purposes such as licensing of DB assets, commercialization transfer, security, etc., through the establishment of the valuation model and the life-cycle decision logic. In this study, during the valuation process of DB assets, the size of customer demand group expected and the amount of demand, the size and importance of data sets, the approximate degree of database' contribution to the sales performance of a company, the life-cycle of database assets, etc. will be analyzed whether they are appropriate as input variables or not. As for most of DB assets, due to irregular updates there are hardly cases their life-cycle expires, and thus software package's persisting period, ie. 5 years, is often considered the standard. We herein propose the life-cycle estimation logic and valuation models of DB assets based on the concept of half life for DB usage frequency under the condition that DB assets' value decays and there occurs no data update over time.

Implementation of Real-time Interactive Ray Tracing on GPU (GPU 기반의 실시간 인터렉티브 광선추적법 구현)

  • Bae, Sung-Min;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.59-66
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    • 2007
  • Ray tracing is one of the classical global illumination methods to generate a photo-realistic rendering image with various lighting effects such as reflection and refraction. However, there are some restrictions on real-time applications because of its computation load. In order to overcome these limitations, many researches of the ray tracing based on GPU (Graphics Processing Unit) have been presented up to now. In this paper, we implement the ray tracing algorithm by J. Purcell and combine it with two methods in order to improve the rendering performance for interactive applications. First, intersection points of the primary ray are determined efficiently using rasterization on graphics hardware. We then construct the acceleration structure of 3D objects to improve the rendering performance. There are few researches on a detail analysis of improved performance by these considerations in ray tracing rendering. We compare the rendering system with environment mapping based on GPU and implement the wireless remote rendering system. This system is useful for interactive applications such as the realtime composition, augmented reality and virtual reality.

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