• Title/Summary/Keyword: 교육과정설계

Search Result 1,981, Processing Time 0.027 seconds

Exploring Types of Elementary School Students' Failures in an Engineering Design Process and How Students Cope with Them (공학적 설계 과정에서 초등학생들이 마주하는 실패 경험과 이에 대한 대처 행동의 특징 탐색)

  • Sim, Ju Yeon;Park, Jisun
    • Journal of Korean Elementary Science Education
    • /
    • v.42 no.4
    • /
    • pp.577-590
    • /
    • 2023
  • This study explored types of failure encountered by elementary school students during the engineering design process and how they coped with them. To achieve this goal, we developed and taught engineering design lessons on water shortages to four fourth-grade classes, observing and interviewing seven focus groups. Our analysis revealed that student failures can be categorized into two main types: those caused by cognitive factors and those influenced by environmental factors. While cognitive failures are typically within students' control, environmental factors are beyond their reach. Our findings also showed that students tended to avoid discussing the root causes of failure and instead relied on ad hoc solutions. Additionally, some students lowered their expectations for success to avoid failure. Based on our findings, we offer practical recommendations for educators to help students learn from their failures in a constructive manner.

A study on the effectiveness of STEAM education program applying 3D-modeling at astronomy Units

  • Kim, Sang-Geol;Kim, Hyoungbum;Kim, Yonggi;Choi, Hongsoon
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.46 no.2
    • /
    • pp.54.1-54.1
    • /
    • 2021
  • 천문학은 시간적·공간적 규모가 크기 때문에 학습자의 수준에 따라 공감과 이해의 정도에 차이가 크다. 2015 개정 과학과 교육과정에 따르면 초등학교 5학년부터 태양계에 대한 내용을 다루고 있다. 하지만 이를 설명하기 위한 교과서의 사진과 동영상 자료는 태양계를 명확하게 전달하기 어렵다. 이에 대한 대안으로 3D Modeling을 통한 체험 교육을 제안한다. 천문학 교과에서 3D Modeling의 적용은 학생들의 흥미, 태도의 향상 등 교육적 효과의 상승으로 이어진다. 이에 본 연구에서는 3D Modeling의 도구 중 3D 프린터와 레이저 절단기를 이용해 융합교육(STEAM) 프로그램을 개발하고 학생들에게 적용하여 창의적 문제해결능력에 미치는 영향을 알아보고자 한다. 초등학교 교육과정에 제시된 태양계 관련 학습자료를 분석하였고, 융합교육(STEAM)에서 제안하는 상황제시, 창의적 설계, 감성적 체험의 교육단계 중 '창의적 설계' 단계에 3D 프린터와 레이저 절단기를 통해 개발한 kit를 이용하여 융합교육(STEAM) 프로그램에 적용하였다. 개발된 프로그램을 형식 교육의 장에 적용하여 개발된 평가지표를 토대로 사전·사후 평가를 실시한다. 향후 3D Modeling을 초등학교 교육과정뿐만 아니라 중·고등학교 교육과정 또한 분석하여 적용한다면, 천문대중화를 위해 큰 도움이 될 수 있을 것으로 사료된다.

  • PDF

Design of Web-Based Expert System in Assessment, Programming, Evaluation for Infants and Young Children with Developmental Disability (발달장애 영유아의 진단, 중재, 평가를 위한 웹기반 전문가 시스템의 설계)

  • Jeon, Byung-Un;Kim, Young-Hee
    • The Journal of Korean Association of Computer Education
    • /
    • v.9 no.2
    • /
    • pp.57-67
    • /
    • 2006
  • The purpose of the research is to designing of web-based expert system in assessment, programming, evaluation for infants and young children with developmental disability. For this purpose, research articles such as curriculum-based assessment evaluation, web-based expert system, use of the computer technology in special education were analyzed. The design of web-based expert system for infants and young children with developmental disability connected with information analysis, optimum levels, data collection, data analysis, decision-making, and intervention.

  • PDF

An Educational Effect on the Process of Design for 3D Simulation of Disaster Response System (재난 대응 3D 시뮬레이션 설계과정을 통한 교육적 효과)

  • Song, Eun-Jee;Suh, Don-Hee
    • Journal of Practical Engineering Education
    • /
    • v.8 no.1
    • /
    • pp.23-29
    • /
    • 2016
  • Our society is endemic in safety insensitivity, yet we have been concerned for safety education and disaster drill since the Sewol Ferry accident. However, the practical training costs very high, and it has its limit to increase reality. Recently, industry fields put emphasis on virtual reality (VR) as alternatives, so various contents are invented by using advantages of VR. The paper explores crucial application in 3-dimensional simulation for fire drill, suggests novel design, and contemplates about educative result through designing process. In order to construct and materialize the suggested system, practical 3D spatial information model and various disaster-drill scenarios are necessary. Also, to apply game elements for augmentation in users' utility, educations based on computer science and visual art are inevitable, which requires skills in programing and modeling respectively. Thus, this study investigates educational effect of convergence field through the suggested system designing process.

Exploring the Applicability from Extracurricular Design to Basic Engineering Design in Online : Focusing on the Case of IoT Extra-Curricular in Online (온라인 비교과 설계 교육과정에서 기초 설계 교육과정으로의 적용 가능성 탐색 : 온라인 IoT 비교과 교육과정 사례를 중심으로)

  • Hwang, Yunja;Huh, Ji-suk
    • Journal of Engineering Education Research
    • /
    • v.24 no.4
    • /
    • pp.30-40
    • /
    • 2021
  • The purpose of this study is to verify the effectiveness the IoT program in online, and explore the applicability of the design course in consideration of design elements and realistic constraints for engineering education accreditation in online. For this study, IoT programs developed based on online classes were operated, and the effectiveness as a subject was verified through satisfaction surveys, competency test, and interview of participating students. In addition, by presenting design elements and realistic constraints in a online environment required to apply to engineering design courses, it is expected that they can be used as basic data in developing and operating actual design curriculum.

Analysis of Online Learning Satisfaction and its Effect on Learners' Core Competencies at the Digital Innovation Sharing University (디지털 혁신공유대학 학습자의 온라인 수업 만족도와 핵심역량에 대한 영향력 분석)

  • Lee, HyunKyung
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.381-384
    • /
    • 2022
  • 이 연구의 목적은 에너지신산업 분야 디지털 혁신공유대학 온라인 교육과정을 수강한 학생들을 대상으로 교육과정에 대한 만족도 및 인식을 조사하고, 학습자의 수업만족도와 핵심역량 간의 관계를 분석하는 것이다. 이러한 목적을 달성하기 위하여 에너지신산업 분야 디지털 혁신공유대학 교육과정을 수강한 학생들의 교육과정 만족도 조사 결과를 양적, 질적 방법으로 분석하고, 분석 결과를 토대로 혁신공유대학 교육과정 설계 및 개발 방향과 시사점을 제시하였다. 이 연구 결과는 향후 디지털 혁신공유대학 교육과정 질 관리 환류 체계를 마련하고, 지속적인 교육과정 질 관리 시스템 구축을 위한 토대가 될 것으로 기대한다.

  • PDF

Designing Content Elements of the Programming Curriculum as a Instrumental Subject for Gifted Science High School (과학영재 고등학교 도구교과로서의 프로그래밍 교육과정 내용요소 설계)

  • Kim, JongHye
    • The Journal of Korean Association of Computer Education
    • /
    • v.17 no.4
    • /
    • pp.1-11
    • /
    • 2014
  • In this study, contents of programming curriculum were designed as instrumental subjects for scientifically gifted students, not for IT gifted ones. Firstly, the programming curriculum consisted of 3 sections; Programming Understanding, Object-Oriented Programming, and Simulation Programming as a result of two semesters. Then, the lectures including project-based and problem-solving tasks were given to scientifically gifted students in a high school during one semester to verify whether they could apply the contents to studies and researches in math or science or not. As a result of this study, the students could improve numerical analysis and simulation program development capabilities in math or science as well as the problem-solving ability based on computational thinking. Moreover, it was proved that the students changed their perception about programing learning. They started to think that programing learning was necessary to studies and researches in math or science. The results of this study propose guideline to design programming curriculum as instrumental subjects for scientifically gifted students.

  • PDF

Design and Analysis of Information Technology Curriculum Model (정보기술(IT)교육과정 모형의 분석 및 설계)

  • 이명호;한군희
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.5 no.4
    • /
    • pp.315-320
    • /
    • 2004
  • Digital technologies have largely changed our way of life in a time-space traditional paradigm. Information Technology(IT) has become the most primary measurement in evaluation of social value. So the efficient education for IT has a big responsibility for the better living conditions. The importance of IT education continue to grow more and more. The intent of this work is to enforce the competitive power of IT education under open-education and to develop the special model of the practical IT curriculum for industry. The proposed curriculum is consisted of various modules which can be easily adapted to real world. So someone who finished IT curriculum can be re-educated the only necessary module with this developed model.

  • PDF

A Study of the Relation between Learning Outcomes and Learning Transfer in Engineering Design Programs (공학설계교육에서 학습과 학습전이간의 관계성 연구)

  • Yoon, Gwan-Sik;Lee, Byoung-Chul
    • Journal of Engineering Education Research
    • /
    • v.12 no.3
    • /
    • pp.3-12
    • /
    • 2009
  • The recent development of engineering design education has brought enormous influence in many engineering educations. But, most studies in this area have focused only on the system or curriculum development rather than on the effect of the program to the real situation, the transfer. The purpose of this study is to identify the effects of learning and learning transfer in engineering design program at the university level. Transfer is defined as the use of trained knowledge and skill back on the job. The results of the study are as follows. First, learner characteristics and curriculum design had a significant influence on learning effectiveness. Second, learner characteristics had a significant influence an learning transfer. Also, the learning had a significant influence an learning transfer.

Designing a New Teacher Education Course for Integrating Design Thinking with Computational Thinking (디자인 사고와 컴퓨팅 사고를 결합한 새로운 교사 교육 코스 설계)

  • Choi, Hyungshin;Kim, Mi Song
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.3
    • /
    • pp.343-350
    • /
    • 2017
  • This current study employs multi-year design-based research to design and implement a course in teacher education in Korea. Specifically this paper reports our first attempt to work with 3 primary in-service teachers majoring in computer education. We have incorporated design thinking (DT) into the course design and investigated how primary teachers appreciate the role of DT and recognize the connection between teaching computational thinking and DT. This qualitative study reports the course design, its progression, reflections, and learning outcomes.