• Title/Summary/Keyword: 교수-학습콘텐츠

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Exploration into Better College Cultural Contents Education for Manifestation of Creativity (대학에서의 창의성 발현을 위한 문화콘텐츠 교육 개선방안 탐색)

  • Lee, Byung-Min
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.481-496
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    • 2013
  • The purpose of this study was to make a basic research on college cultural contents education in an effort to step up the manifestation of the creativity of cultural contents experts in line with the development of the fast-changing era of creative economy. It's basically meant to analyze the characteristics of cultural contents education in relation to creative idea to seek practical ways of improving that education. What problems there were with cultural contents education and how that education was actually provided were analyzed to suggest some of the right directions for client-centered cultural contents education. Earlier studies were analyzed, and the results of a survey that was conducted on students whose major was linked to cultural contents were analyzed as well. As a result, current cultural contents education was considered not to be satisfactory due to existing teaching methods, learning process and curriculums that were devoid of creativity. To rectify the situation, interdisciplinary attempts should be made such as multi-major, interdisciplinary programs or convergence education, and plenty of experiments, sufficient practice and an increase in the number of faculty members are all required. In terms of education, existing curriculums and courses should urgently be revamped to strengthen field placement and creative discussions. As for educational methods, the lecture method should be avoided, and specialized education should be offered instead, which should strike a balance between discussion, team play and project education. It is expected to produce good results if there are appropriate connection among different major fields of study and the harmonious implementation of diverse internship, convergence and field placement programs.

Case studies on the flipped classroom with a MOOC in college contexts (대학에서의 MOOC기반 플립러닝 사례분석)

  • Lim, Keol;Kim, Mi Hwa
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.173-184
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    • 2019
  • This study investigated the effects of applying the flipped classroom approach with MOOC to the college educational system. A total of six undergraduate students participated in the 10-week innovative learning setting. The participants performed online activities using the learning content from a MOOC website; this was followed by a participatory learning process in the offline classroom. The semi-structured face-to-face interviews for the six participants after the classes were completed and analyzed. The results showed that the instructional method enabled students to be highly motivated and to perform learning activities. However, there were some limitations: (1) learning was impeded due to English language issues and (2) the Korean education culture was still unfamiliar with this pedagogical method. Finally, suggestions for future research are discussed.

Intelligent Tutoring System based on Wired and Wireless Internet for the living English 300-certifications Program (생활영어 300 인증제를 대비한 유무선 기반 지능형 교육 시스템)

  • Lee, Young-Seok;Cho, Jung-Won;Kim, Byung-Gyu;Park, Jung-Hwan;Kim, Su-Min;Choi, Byung-Uk
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.533-548
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    • 2005
  • According to the increasing of the internet infrastructure and growth of contents technology, the users can access an education service at anytime and anywhere. In a field of English education, especially, internet technology has enabled learners to communicate with their teachers and multimedia contents technology has been able to provide learner not only lots of interests, but also good effect on English learning. In this paper, we propose a method diagnosing learner's level by using some question-items, which consist of item's type and item's function. Futhermore, the proposed system can support three devices which are PC, PDA, and Mobile Phone on wired and wireless internet communication environments. Also, the system provides multimedia contents including flash movies, image, and audio contents. We have applied the system into real classroom, and we verified that the question-items that system provides has no problem, and our method could improve each learner skill on English education. Therefore, we expect that learner who uses the proposed system will get level-based English learning service at anytime and anywhere.

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Analysis of Teacher's Needs on a Life-cycle System of the Educational Digital Contents through a Case Study of EDUNET (에듀넷 사례를 통한 교육용 디지털 콘텐츠 수명주기에 대한 교사 요구사항 분석)

  • Cha, Hyunjin;Hwang, Yunja
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.101-112
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    • 2019
  • This study aims to draw implications on a life-cycle system of digital contents through a case study about EDUNET in order to maintain the quality and efficiency of the service for educational digital contents in the primary and secondary education area. To achieve the objective, lead teachers in EDUNET service participated in requirements analysis about the life-cycle of the digital contents, for example, contents utilization periods, the periods for being updated, etc. From the results, it was found that a systematic life-cycle framework should be established to re-evaluate the contents in service and provide a quality of contents, responding to consistent changes for educational environments in teaching-learning and for educational topics/directions, or according to educational content's substance such as curriculum or extra-curriculum. This study contributes to suggesting needs to implement the systematic management of contents based on a life-cycle system by analyzing user's requirements in order to provide user-friendly service for the K-12 educational digital contents.

Methods and strategies for cultural heritage education using local archaeological heritage (지역 고고유산 체험 교육의 활성화 방안과 전략)

  • KIM, Eunkyung
    • Korean Journal of Heritage: History & Science
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    • v.54 no.3
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    • pp.106-125
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    • 2021
  • This paper presents several reasons for the necessity of archaeological hands-on training and strategies for its implementation. First, it is necessary to produce a specialized manual for local cultural heritage education that can enhance the specialization and educational effectiveness of archaeological experience education. In addition, in order to secure professionalism in hands-on education and conduct it systematically, the ability of instructors to conduct education is important, so instructor competence reinforcement education needs to be conducted regularly. In addition, hands-on education needs a strategy of planning and content development of archaeological education programs, with consideration given to the subjects of learning, and the establishment of a cooperative network. It is time to cooperate with various experts to establish an education system necessary for cultural heritage education in the region and develop customized content for local archaeological heritage supplementary textbooks. Finally, due to Covid-19, we agonized over effective education plans for online archaeological heritage education, which requires active interaction class design and a strategy to promote interaction between professors and learners. In addition, such archaeological heritage education should be compatible with the goal of providing customized lifelong education.

Establishing a Sustainable Future Smart Education System (지속가능한 미래형 스마트교육 시스템 구축 방안)

  • Park, Ji-Hyeon;Choi, Jae-Myeong;Park, Byoung-Lyoul;Kang, Heau-Jo
    • Journal of Advanced Navigation Technology
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    • v.16 no.3
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    • pp.495-503
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    • 2012
  • As modern society rapidly changes, the field of education has also developed speedily. Since Edunet system developed in 1996, many different systems are developing continuously such as Center for Teaching and Learning, cyber home learning systems, diagnosis prescribing systems, video systems, teaching and counseling, and study management systems. However, the aforementioned systems have had not great response from the educational consumers due to a lack of interconnection. There are several reasons for it. One of the reasons is that program administrators did not carefully consider the continuity of each programs but established a brand new system whenever they need rather than predict or consider the future needs. The suitable system for smart education should be one big integrated system based on many different data analysis and processing. The system should also supply educational consumers various and useful information by adopting the idea of bigdata rather than a single sign on system connecting each independent system. The cloud computing system should be established as a system that can be managed not as simple compiled files and application programs but as various contents and DATA.

An content analysis of facilitating and conflicting factors on the Korea's educational uses of emerging technologies and trends (신기술·트렌드의 국내 교육적 활용을 위한 촉진 및 방해 요인 분석)

  • Cha, Hyunjin;Park, Taejung;Kye, Bokyung
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.567-581
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    • 2017
  • The purpose of this study is to analyze the facilitating and conflicting factors on the emerging technologies and trends predicted to impact future education in Korea. To do this, open online questionnaires on 20 emerging technologies and trends derived from a comprehensive literature review were completed by 24 experts in research, policy, schools, and corporate fields, and a content analysis of the collected qualitative data was conducted. As a result of the study, the effectiveness of the content and the maturity of technology were found to be the most important facilitating factors and obstacles. In addition, the potential for innovative teaching and learning methods and motivation, and the maturity and popularity of technology were found to be the main facilitating factors. On the other hand, health problems and negative effects on students in ethical aspects, the lack of research and development, and poor networks and infrastructures in terms of education environment were found to be the main impeding factors of emerging technologies and trends.

A Study of the Direction for Developing KAIE Computing System Curriculum in Elementary Education (초등 KAIE 컴퓨팅 시스템 교육과정 개발을 위한 교육내용 탐색)

  • Sung, Younghoon;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.701-710
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    • 2017
  • We studied educational model and contents required for information equipment, operating system, and information communication for developing KAIE computing system curriculum in elementary education. Therefore, we extracted key concepts and associated concepts and restructured the curriculum contents through analysis of national and international information education curriculum. We designed educational model that can be applied to elementary school, third and fourth graders, and fifth and sixth graders. The contents of the designed model were validated through expert verification by Delphi survey. The result of this study is expected to be applied to the development of learning strategies of various learner and teacher's teaching and learning model by combining learning contents elements of sub-area of computing system curriculum.

The Effect of Action Learning Approaches on Problem-solving Skills and Self Directed Learning Skills of Nursing Undergraduate Students (액션러닝기반 간호과정 학습프로그램이 문제해결능력 및 자기주도적 학습능력에 미치는 효과)

  • Kim, Su-Mi
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.35-42
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    • 2016
  • The purpose of this study is to examine the effect of action learning approaches on problem-solving skills and learning agency of nursing undergraduate students. This experimental study is designed for a nonequivalent control group. The program was put into practice 2 times a week for 4 weeks. The number of subjects in this research consists of 105, where 53 of the experimental group participated in action learning program and 52 of the control group didn't do. The data was analyzed by ${\chi}^2$-test, Chi-Square test, t-test and paired t-test. The effects of action learning approaches on learning outcomes in nursing process courses are as follows: The problem solving ability of the experimental group has been more elevated than that of the control group. The experimental group has made increase in self directed learning skills. The action learning approaches on learning outcomes in nursing process courses are convenient in nursing process courses. This study has significance in that it identified the availability of the action learning program and that it would be useful teaching and learning method to achieve learning outcomes.

Using Film Music for Second Language, Target Culture, and Ethics Education: With Reference to the OST of The Lion King (제 2언어, 문화 및 윤리 교육 자료로서의 영화 음악 활용: 라이온 킹 OST를 중심으로)

  • Kim, Hye-Jeong
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.509-519
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    • 2017
  • This study addresses the effective utilization of film music as learning material for language, target culture, and ethics education. Music is intertwined with language and culture, and even with ethics. This study focuses on the potential power of film music in the processes of teaching and learning in a classroom. For this purpose, five songs are selected from the soundtrack of Disney's famous animation The Lion King: "Circle of life", "I just can't wait to be king", "Be prepared", "Hakuna Matata", and "Can you feel the love tonight?", and concrete learning activities are suggested based on these. Using these five songs, gap-filling and singing-recoding tasks are proposed as listening and speaking activities respectively. Film music is also very useful in learning vocabulary, sentence structure, and grammar. Learners participate in a writing activity involving creating their own lyrics for the tunes reflecting their experiences. Next, for culture education, a teacher asks their students to discuss about, and be aware of, food culture using a specific character's song. Finally, for ethics education, a philosophy of life, natural logic, leadership qualities, and the motto Hakuna Matata("no worries") are explored and discussed through an analysis of the lyrics. The open-ended questionnaire survey is conducted. The result shows that music has a positive effect on culture and ethics education. Film music can be effective in learning a second language, target culture, and ethics.