• Title/Summary/Keyword: 공유된 창의성

Search Result 105, Processing Time 0.027 seconds

The Effects of Team Learning Behavior, Individual Creativity, Team Shared Mental Model, Mutual Performance Monitoring on Team Creativity in the College Classroom (팀 학습행동, 개인 창의성, 팀 공유정신모형, 상호 수행 모니터링이 대학 수업에서 팀 창의성에 미치는 영향)

  • Jun, Myongnam
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.5 no.6
    • /
    • pp.317-325
    • /
    • 2015
  • The aim of this research was to investigate the relationship among team learning behavior, individual creativity, team shared mental model(TSMM), mutual performance monitoring on team creativity and then providing the fundamental data on the education. Also it intended to acknowledge relative predictive power on team creativity of independent variables. The total of 257 college students participated the team learning for 6 weeks in a semester. Pearson's product moment correlation and regression analysis were used for data analysis and testing of significance of verification, The main research results are summarized as follows; team learning behavior, TSMM, mutual performance monitoring had no significant effects on three subfactors of team creativity such as novelty, resolution, elaboration & synthesis. Therefore followed researches are needed about inter and intra processing of team creativity.

A Study on the Effects of Researcher's Autonomy, Knowledge Sharing, and Self-Efficacy on Job Satisfaction and Creativity (연구자의 자율성, 지식공유, 자기효능감이 직무만족과 창의성에 미치는 영향에 관한 연구)

  • Yu, Hyeon-Heui;Hyun, Byung-Hwan
    • Journal of Digital Convergence
    • /
    • v.17 no.10
    • /
    • pp.115-126
    • /
    • 2019
  • This study established research hypotheses and conducted empirical analysis to investigate the relationship between research autonomy, self-efficacy, knowledge sharing and job satisfaction and creativity. The 200 questionnaires were analyzed using the SPSS 22.0 statistical program. As a result, research autonomy and self-efficacy not only directly influenced positively on creativity, but also positively influenced on creativity through job satisfaction. In particular, self-efficacy was found to have the greatest influence on job satisfaction and creativity. However, knowledge sharing had a positive(+) effect on job satisfaction, but no effect on creativity. These findings suggest that in order to enhance creativity, it is necessary to prepare a plan to enhance research autonomy, self-efficacy, job satisfaction, and raise awareness about the possibility of creative performance creation through knowledge sharing.

The Impact of Leader-Member Exchange(LMX) on Employees' Creativity, and Task Performance Focusing on the Mediating Effects of Information Sharing and Job Involvement (리더-구성원간 교환관계(LMX)의 질 향상을 통한 조직구성원들의 창의성 및 업무성과 제고 과정 탐색에 관한 연구)

  • Kim, Jeong-Sik;Yong, Seok-Hyun;Ryou, Ki-Dong;Sung, Young-Mok
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.1
    • /
    • pp.363-377
    • /
    • 2017
  • The purpose of this study is to investigate the impact of leader-member exchange(LMX) on employees' creativity, and task performance focusing on the mediating effect of information sharing and job involvement. Based on the review of related references, we suggested our research model and hypothesis and then tested empirically. From these analyses, we can find some significant findings. First, LMX has a positive impact on information sharing. Second, information sharing has a positive impact on job involvement, creativity, and task performance. Third, information sharing has significant mediating effects on the relationship between LMX and job involvement, creativity, and task performance. Fourth, job involvement also has significant mediating effects on the relationship between information sharing and creativity and task performance. These results showed that information sharing and job involvement played their role as a meaningful mediator.

An Empirical Study on Motivation Factors and Reward Structure for User Created Contents (사용자 제작 콘텐츠의 제작 및 공유에 영향을 미치는 동기 및 보상 체계에 대한 연구)

  • Yang, Seung-Hwa;Lim, Seong-Tack;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.565-570
    • /
    • 2008
  • 사용자들이 직접 콘텐츠의 제작 및 공유에 참여하는 패러다임의 변화로써 사용자 제작 콘텐츠(UCC)가 중요한 이슈가 되고 있다. 본 연구에서는 이러한 UCC의 제작과 공유 과정에 영향을 미치는 동기와 보상 요인을 살펴보고, 이를 바탕으로 보다 창의적인 콘텐츠를 제작, 공유하기 위한 UCC 서비스의 보상 체계를 구축하려고 시도하였다. 이를 위해, 보상과 동기에 관련한 광범위한 문헌 조사를 실시하였으며, 이를 기반으로 UCC 에서의 보상 체계에 대한 연구 모형을 수립하고 설문조사 방법론을 통해 이를 검증하였다. 총 133 명의 블로그 사용자들이 연구에 참여하였으며, 수집된 데이터는 구조방정식을 이용하여 분석되었다. 연구 결과 개별 보상 요인들은 사용자들의 UCC 제작과 관련한 내, 외재적 동기에 영향을 미치는 것으로 나타났으며 그러한 동기 요인들에 따라서 UCC의 창의성 수준이 달라질 수 있음을 확인할 수 있었다. 본 연구는 기존에 경영학 분야에서 주로 연구되어 온 보상의 개념을 보다 확장하여 UCC 라는 새로운 서비스에 적용하였다는 데에 그 이론적인 의의를 찾을 수 있으며, 또한 연구 결과를 바탕으로 UCC 서비스에서의 새로운 보상 체계에 대한 가이드라인을 제시하였다는 점에서 연구의 실용적 의의를 찾을 수 있다고 판단된다.

  • PDF

A Study on the Manifestation Process Model Development of Group Creativity among Mathematically Gifted Students (수학영재의 집단창의성 발현 모델 개발)

  • Sung, Jihyun;Lee, Chonghee
    • Journal of Educational Research in Mathematics
    • /
    • v.27 no.3
    • /
    • pp.557-580
    • /
    • 2017
  • The purpose of this study is developing the manifestation process model of group creativity among mathematically gifted students. Therefore, I designed the manifestation process model of group creativity by researching the existing literatures on group creativity and mathematical creativity. The manifestation process model of group creativity was applied to mathematically gifted students' class. By analyzing students' response, the manifestation process model of group creativity was improved and concretized. In conclusion, the process of a combination of contributions was concretized and the major variables on group creativity such as a diversity, conflict, emotionally supportive environment and social comparison were verified. In addition, some reflective processes was discovered from a case study.

The Effect of Team Efficacy on Individual Creativity and Product Development Performance through Communication Competence in Technology Development Projects (기술개발 프로젝트에서 팀효능감이 커뮤니케이션 역량을 통해 개인창의성과 제품개발성과에 미치는 영향)

  • Lee, Myoung-Gi;Seo, Young-Wook
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.11
    • /
    • pp.375-386
    • /
    • 2019
  • Improving performance needs Creativity and Improving Creativity needs clear communication of work orders in technology development projects. This study empirically analyzed the effects of team efficacy and knowledge sharing on communication competence and the effects of communication competence on individual creativity and product development performance. The purpose of this study is to verify the importance of communication and personal creativity in technology development projects and to suggest ways to improve communication capabilities. A survey was conducted of participants in technology development and the relationship between variables was confirmed by the structural equation model. The results show that team efficacy and knowledge sharing had a positive effect on communication competence, and that the clear delivery and understanding of team orders were the main factors in improving individual creativity. The results of this study will contribute to improving the communication competence of participants who are required for improving individual creativity in technology development projects in which high technology is converged. In the future, we will study the effects of Communication Competence on Organizational Creativity.

Development of PBL-Based Computer Application Instruction Model (문제중심학습 기반 컴퓨터활용 수업 모형 개발)

  • Lee, Kyung Mi
    • The Journal of Korean Association of Computer Education
    • /
    • v.16 no.2
    • /
    • pp.29-37
    • /
    • 2013
  • In the environment of emphasizing creativity, computer application instruction model is in demand which is developed for the group discussion, enlarging the range of thinking, and creativity. The purpose of this study is to develop a PBL-based computer application instruction model concerning creativity after researching problems during the use of computer education by group. The theoretical background of class model is PBL, and the efficiency and creativity of class is considered while using web-mind map as the tool for the discussion and data sharing. As a result of applying the suggested model to the students enrolled in the production of presentation instruction, it made probabilistic meaningful outcome where complaint with communication, data sharing, role sharing, difference of contribution, excessive run-time and etc. were reduced.

  • PDF

A Multi-Agent Simulation Approach to Investigating the Influence of Members' Heterogeneity on Team-Level Digital Creativity and Corporate Performance (구성원 다양성에 따른 팀단위 디지털 창의성 변화와 경영성과에 미치는 영향에 관한 연구 : 다중 에이전트 시뮬레이션 접근방법을 중심으로)

  • Lee, Kun-Chang;Seo, Young-Wook
    • Knowledge Management Research
    • /
    • v.9 no.3
    • /
    • pp.159-172
    • /
    • 2008
  • 기업의 지적자산을 효과적으로 관리하는 지식경영 차원에서 기업들은 디지털 시대에 부합되도록 다양한 종류의 지식을 창조해내는 디지털 창의성을 기반으로 한 지식 경쟁력 향상 방안을 요구하고 있다. 이에 본 연구에서는 디지털창의성의 개념을 정의하고 이들에게 영향을 미치는 구성요인으로 디지털환경, 전문성영역, 디지털리스트성향을 제시하고 구성원의 다양성에 따른 디지털 창의성 변화와 경영성과에 미치는 영향을 다중 에이전트 시뮬레이션 접근방법을 사용하여 분석 하였다. 분석결과 구성원의 다양성이 높은 집단일 경우 시간의 흐름에 따라 구성원의 다양성이 낮은 집단, 즉 동질성이 높은 집단 보다 지식관리시스템 (KMS)을 이용한 지식의 생성 및 공유와 디지털창의성에 영향을 주는 강도가 높은 것으로 나타났다. 또한, 전문성영역, 디지털리스트성향이 디지털 창의성에 유의한 영향을 미치며, 디지털 창의성도 경영성과에 유의한 영향을 미치는 것으로 나타났다. 이러한 결과를 바탕으로 디지털 창의성과 경영성과 향상에 대한 시사점 및 향후 연구방향을 제시하였다.

  • PDF

The Relationship between Participative Leadership and Subordinates' Innovative Behavior: The Serial Multiple Mediating Effects of Knowledge Sharing and Creativity (참여적 리더십이 구성원의 혁신행위에 미치는 영향: 지식공유와 창의성의 직렬다중 매개효과)

  • Le Wang;Xiu, Jin
    • Journal of Industrial Convergence
    • /
    • v.21 no.4
    • /
    • pp.41-63
    • /
    • 2023
  • Organizational members' innovative behavior is a key element that promotes organizational growth and sustainability. With today's unstable environment of economic and market , the importance of employees' innovative behavior is being emphasized. The reason is that employees' innovative behaviors play an important role in securing a organizational competitiveness. Based on this, this study focused on ways to improve employees' innovation behavior. Specifically, the causal relationship between participatory leadership and employees' innovative behavior was identified and the influence of innovative behavior was also verified. Furthermore, in the process of participatory leadership influencing employees' innovative behavior, the serial multiple mediating effect of knowledge sharing and creativity was verified. In order to demonstrate the hyphotheses, this study focused on 237 employees who work in Chinese SMEs. The results of the empirical analysis showed that participatory leadership had a positive effect on knowledge sharing, creativity, and innovative behavior. In addition, the serial multiple mediating effects of knowledge sharing and creativity on the relationship between participatory leadership and innovative behavior was significant. Overall, this study verified the positive role of participatory leadership that enhances employees' innovative behavior in Chinese SMEs and contributed to expanding the research field related to employees' innovative behavior through serial multiple mediating model.

BUSINESS GUIDE_특별기획 - 소통(疏通)에 능한 기업만이 살아남는다!(3)

  • LGERI, LGERI
    • Product Safety
    • /
    • s.199
    • /
    • pp.72-77
    • /
    • 2010
  • 탁월한 성과를 내던 기업이 갑작스럽게 좌초되곤 한다. 이때 그 주된 문제점을 들여다보면 빠지지 않는 문제가 하나 있다. 바로, 소통(疏通)의 문제다. 고객과의 소통에 실패해 고객의 마음을 잘못 읽었거나, 조직 내부 소통의 장벽을 쌓고 있는 경우이다. 창의성의 시대에는 이 같은 소통의 문제가 더 중요한 이슈로 떠오를 전망이다. 아무리 좋은 품질과 비용 우위를 갖춘 제품일지라도 고객의 마음 속에 울림을 주지 못한다면 시장으로부터 외면 받을 가능성이 크다. 개개인의 창의성이 집단의 창의성으로 승화되는 것은 서로의 다양한 지식과 경험을 자유롭게 소통할 수 있을 때 가능하다. 이와 같이 소통은 고객 가치 창출의 근간, 집단 창의성 발현의 토대 등의 중요한 밑거름이 되고 있다. 집단의 창의성을 극대화하기 위해서는 다양한 경험과 지식을 가진 인재들이 서로 통섭 할 수 있게 해야하며, 이들의 창의적 아이디어가 잘 공유될 수 있는 시스템과 제도가 뒷받침되어야 한다. 또한, 건전한 피드백이 숨쉬는 상호 신뢰와 협력적 조직 문화가 구축되어야 한다. 무엇보다 CEO가 그 선봉장 역할을 할 필요가 있다. 또한 조직 내부의 집단 지성이 고객과의 소통으로 이어질 수 있도록 할 수 있을 때 진정한 고객 가치 창출이 가능하며, 지속적인 성과 창출을 하는 기업으로 거듭날 수 있을 것이다.

  • PDF