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A Scalable OWL Horst Lite Ontology Reasoning Approach based on Distributed Cluster Memories (분산 클러스터 메모리 기반 대용량 OWL Horst Lite 온톨로지 추론 기법)

  • Kim, Je-Min;Park, Young-Tack
    • Journal of KIISE
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    • v.42 no.3
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    • pp.307-319
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    • 2015
  • Current ontology studies use the Hadoop distributed storage framework to perform map-reduce algorithm-based reasoning for scalable ontologies. In this paper, however, we propose a novel approach for scalable Web Ontology Language (OWL) Horst Lite ontology reasoning, based on distributed cluster memories. Rule-based reasoning, which is frequently used for scalable ontologies, iteratively executes triple-format ontology rules, until the inferred data no longer exists. Therefore, when the scalable ontology reasoning is performed on computer hard drives, the ontology reasoner suffers from performance limitations. In order to overcome this drawback, we propose an approach that loads the ontologies into distributed cluster memories, using Spark (a memory-based distributed computing framework), which executes the ontology reasoning. In order to implement an appropriate OWL Horst Lite ontology reasoning system on Spark, our method divides the scalable ontologies into blocks, loads each block into the cluster nodes, and subsequently handles the data in the distributed memories. We used the Lehigh University Benchmark, which is used to evaluate ontology inference and search speed, to experimentally evaluate the methods suggested in this paper, which we applied to LUBM8000 (1.1 billion triples, 155 gigabytes). When compared with WebPIE, a representative mapreduce algorithm-based scalable ontology reasoner, the proposed approach showed a throughput improvement of 320% (62k/s) over WebPIE (19k/s).

Representation of ambiguous word in Latent Semantic Analysis (LSA모형에서 다의어 의미의 표상)

  • 이태헌;김청택
    • Korean Journal of Cognitive Science
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    • v.15 no.2
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    • pp.23-31
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    • 2004
  • Latent Semantic Analysis (LSA Landauer & Dumais, 1997) is a technique to represent the meanings of words using co-occurrence information of words appearing in he same context, which is usually a sentence or a document. In LSA, a word is represented as a point in multidimensional space where each axis represents a context, and a word's meaning is determined by its frequency in each context. The space is reduced by singular value decomposition (SVD). The present study elaborates upon LSA for use of representation of ambiguous words. The proposed LSA applies rotation of axes in the document space which makes possible to interpret the meaning of un. A simulation study was conducted to illustrate the performance of LSA in representation of ambiguous words. In the simulation, first, the texts which contain an ambiguous word were extracted and LSA with rotation was performed. By comparing loading matrix, we categorized the texts according to meanings. The first meaning of an ambiguous wold was represented by LSA with the matrix excluding the vectors for the other meaning. The other meanings were also represented in the same way. The simulation showed that this way of representation of an ambiguous word can identify the meanings of the word. This result suggest that LSA with axis rotation can be applied to representation of ambiguous words. We discussed that the use of rotation makes it possible to represent multiple meanings of ambiguous words, and this technique can be applied in the area of web searching.

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Analyzing Undergraduate Nursing Students' Electronic Document Use and Document Reading Behavior (간호학과 학생들의 전자형태 문서이용 및 문서읽기행태에 대한 분석)

  • Na, Kyoungsik;Lee, Jisu
    • Journal of the Korean Society for information Management
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    • v.31 no.3
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    • pp.271-291
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    • 2014
  • The purpose of this study is to analyze undergraduate nursing students' electronic document use and reading behavior. To do this, a survey questionnaire was collected from 509 respondents who experienced reading behavior for the last semester. The results of this study show that nursing students' preference of electronic documents is higher than that of printed documents in general. They also prefer electronic documents to printed documents when they want to keep documents. Of respondents, about 94% or higher spent 30mins or more to find information and the main source to find information is 'Naver' search engine as the highest information source, and the place to access information is 'Home' as their highest information access location. In particular, the preference of the document 'on the move' is electronic documents and the main reason includes convenience and easiness to access and move the documents. The findings of this study expect to facilitate the understanding of undergraduate nursing students electronic document use and reading behavior so that it can be used to design and develop medical digital library services and tools more effectively and efficiently in medical area in the future. Furthermore, it expects to provide useful data in promoting user services in digital library in a whole.

A knowledge-based system to support process modeling in a system environment with high user interaction (User Interaction이 많은 시스템 환경에서의 프로세스 모델리을 지원하기 위한 지식베이스 시스템)

  • 김수연;서의호;황현석
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2000.04a
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    • pp.417-426
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    • 2000
  • 정보 시스템 개발은 크게 계획, 분석, 설계, 구축의 네 단계로 이루어진다. 이중 사용자 요구사항을 파악하는 분석 단계는 시스템개발 수명주기에 있어 가장 큰 비중을 갖는다. 또한 수명주기의 초기 단계에서 발견되지 못한 결점은 개발이 진행될수록 수정하는데 많은 비용과 노력을 필요로 하게 되어 분석 결과물의 품질은 전체 시스템 품질에 큰 영향을 미치게 된다. 분석 단계의 주요 작업은 데이터 모델링과 프로세스 모델링이다. 이중 데이터 모델리을 위한 지식베이스 시스템 개발에 대한 노력은 기존 연구에서 수행되어 왔으나 프로세스 모델링을 위한 지식베이스 시스템에 대한 연구는 부족하다. 특히 최근 User Interaction이 많은 시스템이 점점 증가하고 있는 추세에 적합한 프로세스 모델링 방법과 지식베이스에 대한 연구가 필요하다.이 연구에서는 사용자 상호작용이 많은 시스템 환경에서의 프로세스 모델링을 위한 절차를 제안하고, 제안된 절차를 효과적으로 지원하고 결과물의 품질을 보증하기 위한 지식베이스 시스템을 구축한다. 모델은 다음의 주요 작업들로 구성된다: 이벤트 분석, 프로세스 분석, 이벤트/프로세스 상호작용 분석. 이벤트 분석은 영향을 주는 이벤트와 그로 인해 수행되어야 하는 업무 절차(Response)를 파악한다. 프로세스 분석은 이벤트 분석과는 독립적으로 수행되며 상위 수준의 업무부터 최하위 수준의 프로세스까지 도출한다. 이벤트/프로세스 상호작용 분석은 이벤트와 프로세스의 분석 결과를 상호 검증하기 위하여 실시된다. 제안된 프로세스 모델링 방법을 지원하기 위한 지식베이스 시스템을 웹 환경에서 구현하였다. 구현된 지능형 robot과 spider 등으로 구성된, 신뢰성 있고 지능적인 MP3 검색 엔진 지원 시스템의 설계와 구현 결과 그리고 성능 등을 종합적으로 요약한다.실어증 환자들은 화시적 대명사를 조응적 대명사보다 더 잘 처리하는 동일한 결과를 보였다. 이러한 실험 결과들은 실어증 환자들이 뇌손상으로 인해 문법적 언어처리에는 어려움을 보이지만 비언어적인, 세상 지식과 관련된 화시적 대명사의 처리는 가능할 것이라는 가설을 뒷받침 해준다. 또한 이러한 실험 결과를 통해 대명사의 기능적인 측면에서 화시와 조응의 처리가 구분되어 있음을 보여준다.l mechanism is concentrate on only the reaction zone. As strain rate and CO2 quantity increase, NO production is remarkably augmented.our 10%를 대용한 것이 무첨가한 것보다 많이 단단해졌음을 알 수 있었다. 혼합중의 반죽의 조사형 전자현미경 관찰로 amarans flour로 대체한 gluten이 단단해졌음을 알수 있었다. 유화제 stearly 칼슘, 혹은 hemicellulase를 amarans 10% 대체한 밀가루에 첨가하면 확연히 비용적을 증대시킬 수 있다는 사실을 알 수 있었다. quinoa는 명아주과 Chenopodium에 속하고 페루, 볼리비아 등의 고산지에서 재배 되어지는 것을 시료로 사용하였다. quinoa 분말은 중량의 5-20%을 quinoa를 대체하고 더욱이 분말중량에 대하여 0-200ppm의 lipase를 lipid(밀가루의 2-3배)에 대

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Web Cogmulator : The Web Design Simulator Using Fuzzy Cognitive Map (Web Cogmulator : 퍼지 인식도를 이용한 웹 디자인 시뮬레이터에 관한 연구)

  • 이건창;정남호;조형래
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2000.04a
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    • pp.357-364
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    • 2000
  • 기존의 웹 디자인은 웹이라는 매체의 특성 상 디자인적인 요소가 매우 중요함에도 불구하고 디자인은 위한 구체적인 방법론이 미약하다. 특히, 많은 소비자들을 유인하고 구매를 촉발시켜야 하는 인터넷 쇼핑몰의 경우에는 더욱 더 그럼하에도 불구하고 이를 위한 전략적인 방법론이 부족하다. 즉, 기존 연구들은 제품의 다양성, 서비스, 촉진, 항해량, 편리성, 사용자 인터페이스 등이 중요하다고 하였지만 실제 인터넷 쇼핑몰을 디자인하는 입장에서는 활용하기가 상당히 애매하다. 그 이유는 이들 요인들은 서로 영향관계를 가지고 있어서 사용자 인터페이스가 복잡하면 항해량이 늘어나 편리성이 감소하고, 제품이 늘어나더라도 검색엔진을 사용하면 상대적으로 항해량이 감소하게 되어 편리성이 증가한다. 따라서, 이들 요인을 활용하여 인터넷 쇼핑몰을 구축하려면 요인간의 영향관계를 면밀히 파악하고 이 영향요인이 소비자의 구매행동에 어떠한 영향을 주는지가 충분히 검토되어야 한다.이에 본 연구에서는 퍼지인식도를 이용하여 인터넷 쇼핑몰 상에서 소비자의 구매행동에 영향을 주는 요인을 추출하고 이들 요인간의 인과관계를 도출하여 보다 구체적이고 전략적으로 인터넷 쇼핑몰을 디자인할 수 있는 방법으로 web-Cogmulator를 제시한다. Web-Cogmulator는 소비자의 쇼핑몰에 대한 암묵지식 형태의 구매행동을 형태지식화하여 지식베이스 형태로 가지고 있기 때문에 인터넷 쇼핑몰의 다양한 요인의 변화에 따른 소비자의 구매행동을 추론 시뮬레이션하는 것이 가능하다. 이에 본 연구에서는 기본적인 인터넷 쇼핑몰 시나리오를 바탕으로 추론 시뮬레이션을 실시하여 Web-Cogmulator의 유용성을 검증하였다.를, 지지도(support), 신뢰도(confidence), 리프트(lift), 컨빅션(conviction)등의 관계를 통해 다양한 방법으로 모색해본다. 이 연구에서 제안하는 이러한 개념계층상의 흥미로운 부분의 탐색은, 전자 상거래에서의 CRM(Customer Relationship Management)나 틈새시장(niche market) 마케팅 등에 적용가능하리라 여겨진다.선의 효과가 나타났다. 표본기업들을 훈련과 시험용으로 구분하여 분석한 결과는 전체적으로 재무/비재무적 지표를 고려한 인공신경망기법의 예측적중률이 높은 것으로 나타났다. 즉, 로지스틱회귀 분석의 재무적 지표모형은 훈련, 시험용이 84.45%, 85.10%인 반면, 재무/비재무적 지표모형은 84.45%, 85.08%로서 거의 동일한 예측적중률을 가졌으나 인공신경망기법 분석에서는 재무적 지표모형이 92.23%, 85.10%인 반면, 재무/비재무적 지표모형에서는 91.12%, 88.06%로서 향상된 예측적중률을 나타내었다.ting LMS according to increasing the step-size parameter $\mu$ in the experimentally computed. learning curve. Also we find that convergence speed of proposed algorithm is increased by (B+1) time proportional to B which B is the number of recycled data buffer without complexity of computati

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Evaluation Criteria for Appropriateness of Bicycle Riding Path Considering Cyclist's Trip Purposes (자전거 이용자의 통행목적을 고려한 주행경로 적정성 평가지표 개발)

  • Kim, Eui-Jin;Kim, Dong-Kyu
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.15 no.4
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    • pp.12-25
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    • 2016
  • The purpose of this study is providing an evaluation criteria for appropriateness of bicycle riding path considering trip purpose based on cyclist's response of importance and satisfaction. The survey presents a quantified criteria of evaluating appropriateness of the bicycle path by investigating difference of impotance and satisfaction between two purposes among 5 selected influence factors about bicycle lane and bicycle parking facility, and in case of commuting purpose, information of destination is additionally considered. All the influence factors are analyzed by Analytical Hierarchy Process (AHP) which yields importance. For the factors which have a huge difference between two purposes, evaluation criteria using a GIS Data of respondent's path and satisfaction of each factors is developed, and other factors are made it by reviewing literature. The importance analyzed by AHP and evaluation criteria can provide a path based LOS for cyclist, and this information can be improved through user's response from app or search engine in the future. and by considering individual's evaluation, it can provide individually specified information.

A Study on the Change of Design Terms in Multimedia Age (다 매체 시대에 있어서 디자인 용어 변천에 관한 연구)

  • Kim, Hyo-Jin;Nah, Ken
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.361-366
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    • 2018
  • The purpose of this study is to examine the four aspects of design terminology : dictionary, legal, academic, and popular according to the changes of various media and the stream of times and to establish a basic framework for design terms that can be refined in time. Based on an understanding of the essential meaning of design terms, it provides the basis for establishing the basic direction of the use of design terms that can be used between the design industry and other industries. The research methods are as follows: First, the preliminary meaning of design terms was examined through previous studies. Second, the present state of use of design terms was analyzed using the Internet and various network media. Third, through interviews with experts in each design field, the criteria of contemporary design terms was explored. Ultimately, the direction to establish design terms was derived through these research processes. The result of this study is meaningful to provide the new index of the time and conceptual change of design terms. In the future, it will be necessary to expand the research on design common terms continuously in design-related academia and related industries, and try to establish professional and popular design terms through diverse opinions.

A design and implementation of Face Detection hardware (얼굴 검출을 위한 SoC 하드웨어 구현 및 검증)

  • Lee, Su-Hyun;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.4
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    • pp.43-54
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    • 2007
  • This paper presents design and verification of a face detection hardware for real time application. Face detection algorithm detects rough face position based on already acquired feature parameter data. The hardware is composed of five main modules: Integral Image Calculator, Feature Coordinate Calculator, Feature Difference Calculator, Cascade Calculator, and Window Detection. It also includes on-chip Integral Image memory and Feature Parameter memory. The face detection hardware was verified by using S3C2440A CPU of Samsung Electronics, Virtex4LX100 FPGA of Xilinx, and a CCD Camera module. Our design uses 3,251 LUTs of Xilinx FPGA and takes about 1.96${\sim}$0.13 sec for face detection depending on sliding-window step size, when synthesized for Virtex4LX100 FPGA. When synthesized on Magnachip 0.25um ASIC library, it uses about 410,000 gates (Combinational area about 345,000 gates, Noncombinational area about 65,000 gates) and takes less than 0.5 sec for face realtime detection. This size and performance shows that it is adequate to use for embedded system applications. It has been fabricated as a real chip as a part of XF1201 chip and proven to work.

Analysis of Status about Theses and Articles Related to Domestic STEAM Education (국내 STEAM 교육 연구 논문의 현황 분석)

  • Kim, Young-Heung;Kim, Jin-Soo
    • 대한공업교육학회지
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    • v.42 no.1
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    • pp.140-159
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    • 2017
  • The purpose of this research was to collect and select the theses and articles of the STEAM education in domestic and to analyze a research status by the review, then to suggest a direction of the further research in technology education. The objects of this research were the theses and articles of the STEAM education in domestic published from January 2007 to June 2016. I collected the theses and articles by using the search engine of the Korean Academic Information Service, the Korea Education and Research Information Service, the National Assembly Digital Library, and finally selected 821 theses and articles for the objects. I analyzed the theses and articles by verifying their subjects, abstracts and contents, and applied the analysis framework developed in advance. I used the frequency analysis, the cross analysis to analyze the datas statistically. Also, I used SPSS 18.0 program. Drawing on the finding of this research, major conclusions of this research were as follows. First, the researches of the STEAM education in domestic had been studied numerously from 2012 to 2015, but it has been decreased since 2016. Second, the researches of the STEAM education in domestic have been studied numerously for the development of the educational program and the instructional source. Third, the research objects of the STEAM education in domestic have been studied numerously for elementary school, middle school and high school in a row. Forth, the researches of the STEAM education in domestic have been focused numerously on a science. Fifth, the researches of the STEAM education in domestic have been concerned mainly about the creativity effect among other educational effects.

Implementation and Performance Analysis of the Group Communication Using CORBA-ORB, JAVA-RMI and Socket (CORBA-ORB, JAVA-RMI, 소켓을 이용한 그룹 통신의 구현 및 성능 분석)

  • 한윤기;구용완
    • Journal of Internet Computing and Services
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    • v.3 no.1
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    • pp.81-90
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    • 2002
  • Large-scale distributed applications based on Internet and client/server applications have to deal with series of problems. Load balancing, unpredictable communication delays, and networking failures can be the example of the series of problems. Therefore. sophisticated applications such as teleconferencing, video-on-demand, and concurrent software engineering require an abstracted group communication, CORBA does not address these paradigms adequately. It mainly deals with point-to-point communication and does not support the development of reliable applications that include predictable behavior in distributed systems. In this paper, we present our design, implementation and performance analysis of the group communication using the CORBA-ORB. JAVA-RML and Socket based on distributed computing Performance analysis will be estimated latency-lime according to object increment, in case of group communication using ORB of CORBA the average is 14.5172msec, in case of group communication using RMI of Java the average is 21.4085msec, in case of group communication using socket the average is becoming 18.0714msec. Each group communication using multicast and UDP can be estimated 0.2735msec and 0.2157msec. The performance of the CORBA-ORB group communication is increased because of the increased object by the result of this research. This study can be applied to the fault-tolerant client/server system, group-ware. text retrieval system, and financial information systems.

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