• Title/Summary/Keyword: 강체 시뮬레이션

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Force/position control of robot manipulator via motion dynamics (모션 다이나믹스를 이용한 로봇 매니퓰레이터의 힘/위치 제어)

  • Im, Gyu-Man;Ham, Un-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.2 no.4
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    • pp.264-269
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    • 1996
  • 본 논문에서는 디스트리뷰션 인테그랄 서브매니폴드에 의하여 표현되는 마찰이 없는 면을 따라 강체 로봇 매니퓰레이터의 모션 제어에 대한 새로운 힘.위치 제어법칙은 힘/위치가 제어되는 방향으로 투영된 앤드 이팩트의 비선형 항을 정확하게 상쇄하도록 설계하였으며, 미분기하학을 이용하여 스무스 디스트리뷰션의 인테그랄 서브매니폴드 상에서의 새로운 모션 방정식을 제안하고 제안된 힘/위치 제어법칙에 대한 타당성을 컴퓨터 시뮬레이션을 통하여 검증한다.

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A Suppression of Residual Vibration on the Flexible Structures by Input Shaping (입력설계기법에 의한 유연구조물의 잔류진동제어)

  • Park, Myoungho;Han, Myoungseok;Park, Sungjong
    • 대한공업교육학회지
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    • v.31 no.2
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    • pp.364-380
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    • 2006
  • This paper presents a procedure for designing command to maneuver flexible structure with very little residual vibration, even in the presence of modeling errors. For the open loop maneuver, the various shaped profiles using multiple step inputs delayed in time are considered for robustness and compared with the responses of rigid body and flexible body in virtue of simulations and experiments. Input shaping generates vibration-reducing shaped commands through convolution of an impulse sequence with the desired command. A flexible model with a cylindrical hub and four symmetric appendages is considered to examine the responses to real plant, and to illustrate the effectiveness of the proposed shapers. The appendages are long and flexible, leading to low frequency vibration under any control action. It is shown by a series of simulation that a properly designed feedback controller with input shaper performs well, as compared with open loop controller with input shaper. The control objective is to achieve a fast settling time of residual vibration to flexible structure and robustness (insensitivity)to plant uncertainty, to eliminate residual vibration.

Driving Dynamic Characteristics of Tractor-Trailer Type Transporter for Large Scale Precision Equipment (대형 정밀장비 탑재용 트랙터-트레일러형 차량의 주행 동특성)

  • Ha, Taewan;Oh, Sanghoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.5
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    • pp.687-696
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    • 2019
  • To identify the driving dynamic characteristics of the Tractor-Trailer Type Transporter for mounting a large scale precision equipment, real vehicle driving tests on the 3 inch-bump-space-road were performed. And using general Dynamics Analysis Program - RecurDyn(V8R5), Dynamics M&S were carried out assuming the similar condition with real tests. Then the acceleration data obtained from real tests and M&S were analyzed and compared with each other in the part of root-mean-square-acceleration($g_{rms}$), peak-acceleration($g_{peak}$) and frequencies. In simple view of the $g_{rms}$ & $g_{peak}$, although the results of MRBD are more similar to ones of the real vehicle driving tests, but the results of RFlex have more information to get various useful dynamic characteristics.

Analysis for the Driving Dynamic Characteristics of Large Scale Semi-Trailer Equipped with Swivel Axle and Hydropneumatic Suspension Unit (회전 차축 및 유기압 현가장치를 장착한 대용량 세미 트레일러의 주행 동특성 해석)

  • Ha, Taewan;Park, Jungsoo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.2
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    • pp.196-209
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    • 2022
  • Driving dynamic characteristics of semi-trailer loaded with precise equipments are very important to protect them from vibration, impact or other disturbances. In this paper, in order to identify the driving dynamic characteristics of the large scale semi-trailer equipped with swivel axle and hydropneumatic suspension unit, Dynamics Modeling & Simulation(M&S) were performed using general Dynamics Analysis Program(RecurDyn V9R2). The semi-trailer was modeled as two types - one is Multi Rigid Body Dynamics(MRBD) model, and the other Rigid-Flexible Body Dynamics(RFlex) one. The natural vibration mode and frequencies of semi-trailer body, acceleration of dummy-weight, pitch, roll and yaw of dummy-weight, swivel axle and hydropneumatic suspension cylinder support structure, and acting force of hydropneumatic suspensions etc. were obtained from the M&S. Additionally frequency analysis were performed using the data of behavior obtained from above M&S. Generally the quantitative results of RFlex are larger than them of MRBD in view of magnitude of the comparable parametric values.

A study on game physics engine focused on real time physics (물리 엔진에 관한 고찰 : 실시간 물리 기술을 중심으로)

  • Ha, You-Jong;Park, Kyoung-Ju
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.43-52
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    • 2009
  • This paper analyzes the four game physics engines in terms of real time techniques. Real time physics is the technology that simplifies the physics-based simulation to apply for the real time applications such as game. Our study includes two commercial physics engines, Havok's Physics SDK and NVIDIA's PhysX SDK, and two open source projects, Open Dynamics Engine and Bullet physics engine. As a result, most of them covers rigid body dynamics and some include either deformable body simulation or fluids simulation, or both. For real time simulation, they adopt the simplified numerical methods, the effective in collision detection/response, and also use the parallel processing hardwares, i.e., multi core CPU, Physics processing unit(PPU), or graphics processing unit(GPU).

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Flight Dynamic Simulation Program for Analyzing Static and Dynamic Behaviors of Aircraft with Flexible Characteristics (유연 특성 항공기의 동적·정적 거동 분석을 위한 비행 동역학 시뮬레이션 프로그램)

  • Jin, Jaehyun;Paek, Seung-Kil
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.1
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    • pp.31-40
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    • 2021
  • Modern aircraft are high-performance and lightweight. Thus, the characteristics of the flexible structure appear and affect flight performance or limit it. These flexible characteristics need to be analyzed from the early stages of aircraft design. To this end, a program to analyze the dynamic and static behavior of flexible aircraft has been developed and the results are presented. Based on the multi-body dynamics simulation technique, rigid flight mechanics, structural vibrating behavior, and unsteady aerodynamics have been developed and integrated. Lastly, the level flight and the turn flight of the flexible characteristic aircraft have been analyzed using this integrated simulation program.

Vehicle Crash Simulation using Trajectory Optimization (경로 최적화 알고리즘을 이용한 3차원 차량 충돌 시뮬레이션)

  • Seong, Jin-Wook;Ko, Seung-Wook;Kwon, Tae-Soo
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.11-19
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    • 2015
  • Our research introduces a novel system for creating 3D vehicle animation. Our system is for intuitively authoring vehicle accident scenes according to videos or based on user-drawn trajectories. Our system has been implemented by combining three existing ideas. The first part is for obtaining 3D trajectory of a vehicle from black-box videos. The second part is a tracking algorithm that controls a vehicle to follow a given trajectory with small errors. The last part optimizes the vehicle control parameters so that the error between the input trajectory and simulated vehicle trajectory is minimized. We also simulate the deformation of the car due to an impact to achieve believable results in real-time.

Capture Simulation for Space Objects Using Biomimetic Space Nets (생체 모방 우주 그물을 이용한 우주 물체 포획 시뮬레이션)

  • Mi, Jang;Hyun-Cheol, Shin;Chang-Hoon, Sim;Jae-Sang, Park;Hae-Seong, Cho
    • Journal of Aerospace System Engineering
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    • v.16 no.6
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    • pp.24-34
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    • 2022
  • This paper investigates the capture of a 12U-sized CubeSat space object using a spider-web structure-based space net. The structural dynamics analysis program ABAQUS is used to simulate the shock-absorbing capability of the space net with a diagonal length of 2.828 m. The space object is modelled as a rigid body, and the space net is modelled using non-linear elastic beam elements. The simulations reveal that the spider-web structure-based space net outperforms the squared space net of the same structural weight in capturing the space object. The numerical simulations are conducted to examine the successful or unsuccessful captures of the space object in various cooperative and non-cooperative motions.

Multibody Dynamics Simulation and Experimental Study on the Tagline Control of a Cargo Suspended by a Floating Crane (해상크레인으로 인양하는 중량물의 Tagline 제어를 위한 다물체계 동역학 시뮬레이션 및 실험)

  • Ku, Nam-Kug;Lee, Kyu-Yuel;Kwon, Jung-Han;Cha, Ju-Hwan;Ham, Seung-Ho;Ha, Sol;Park, Kwang-Phil
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.13-22
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    • 2010
  • This paper describes tagline PD control for reduction of motion for the heavy cargo(load) suspended by a floating crane. The equations of motion are set up considering the 6-degree-of-freedom floating crane and the 6-degree-of-freedom load based on multi-body system dynamics. The tagline mechanism is applied to floating crane to control motion of the heavy cargo(load). The winch, mounted on the deck of floating crane, is used to control the tension of tagline. To generate control force, PD control algorithm is applied. Numerical simulation and experiment is executed to verify the tagline control mechanism. The numerical simulation and experiment shows that the tagline control mechanism reduces the motion of the load suspended by a floating crane.

A Practical Method to Compute the Closest Approach Distance of Two Ellipsoids (두 타원체 사이의 최단 근접 거리를 구하는 실용적인 방법)

  • Choi, Min Gyu
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.5-14
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    • 2019
  • This paper presents a practical method to compute the closest approach distance of two ellipsoids in their inter-center direction. This is the key technique for collision handling in the dynamic simulation of rigid and deformable bodies approximated with ellipsoids. We formulate a set of equations with the inter-center distance and the contact point and normal for the two ellipsoids contacting each other externally. The equations are solved using fixed-point iteration and Aitken's delta-squared process. In addition, we introduce a novel stopping criterion expressed in terms of the error in distance. We demonstrate the efficiency and practicality of our method in various experiments.