• Title/Summary/Keyword: 강의역량

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Effects of Practical Reasoning Instruction on Problem Solving Ability (실천적 추론 가정과 수업이 문제해결력에 미치는 효과)

  • Yoo, Tae-Myung;Lee, Hyo-Soon
    • Journal of Korean Home Economics Education Association
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    • v.21 no.2
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    • pp.203-215
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    • 2009
  • A research problem for this study is formulated: "Is practical reasoning instruction effective on raising problem solving ability?" This study is a quasi-experimental study with independent variable of practical reasoning instruction and dependent variable of problem solving ability. Six class hours of experimental input for the 'Housing space' is implemented for an experimental group. T-test results show that practical reasoning instruction is effective on total problem solving ability whereas is not effective on 'implementing alternative action' sub-area of problem solving. This study suggests for the future studies to systematically design practical reasoning classes in consider of appropriate class times and sub-areas of problem solving. Input of an experienced teacher of practical reasoning is also recommended to generalize the results of the experimental study.

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A Study on the Use of Web-based, Problem-Based Learning and e-Portfolio for Educating Pre-service Teachers (예비교사 교육을 위한 웹기반 문제중심학습과 e-포트폴리오의 적용에 관한 연구)

  • Kim, Hong-Rae;Kim, Hye-Jeong
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.223-234
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    • 2008
  • Educating qualified elementary school teachers depends on excellent pre-service education. The high quality of education is accomplished by various interactions between teachers and learners, as well as active participation by students. In the present study, online problem-based learning and an e-portfolio were used to examine the effect on the computer-curriculum education to reflect social and individual needs, and to enhance the quality of instruction at universities. Students (n=105) participated in six different problem-based learning sessions. At the same time, they developed Blog e-portfolios as individual and group products, and wrote reflective journals that focused on their learning processes and results. A qualitative analysis method was employed to analyze the reflective journals. The results of the analyses showed the following: 1) Increasing the understanding of the computer-curriculum education, 2) enhancing students' competence in using ICT potentially, 3) cultivating student-centered teaching and learning strategies on ICT, and 4) enhancing competence of future teaching activities through experiencing e-portfolio as a performance-assessment tool.

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A Case Study on Necessity of Computer Programming for Interdisciplinary Education (융합인재 양성을 위한 컴퓨터 프로그래밍 교육의 필요성에 대한 사례연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.339-348
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    • 2014
  • As future society will be strengthened by interdisciplinary study and education, we have to prepare general education curriculum which provide critical thinking, problem-solving, creativity, communication abilities. Those curriculum will help to nurture students who lead our future society. Now we prepare new curriculum to train students to understand the computer science and software needed to create their own, and we could cultivate students having ability to create interdisciplinary study by using programming skill. So we ran a computer programming class during a semester for the freshmen's capacity building on computing-thinking ability using the Python language. We analyzed the effectiveness and showed that student's curiosity and motivation to want to learn computer programming occurred, their various skills for interdisciplinary ability were improved.

The Effects of Debate Classes based on an Ethical Decision-Making Model on Ethical Knowledge, Class Satisfaction, and Ethical Values (윤리적 의사결정모형 기반 토론식 수업이 윤리 지식, 수업만족도 및 윤리적 가치관에 미치는 효과)

  • Kim, Chang-Hee;Jeong, Sun-Young
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.405-414
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    • 2014
  • This research aims to strengthen the ethical decision-making capability of nursing students, and involves 82 fourth-year undergraduate nursing students in a nonequivalent control group pre-post quasi experimental research design from March 4 to June 3, 2013. Experimental group took a discussion-based class and control group took a traditional lecture-based class and we identified the differences in ethical knowledge, class satisfaction and ethical values between the two groups. Experimental group had higher scores for ethical knowledge after the class. There was no significant change in ethical values after the class in the two groups. The experimental group achieved significantly higher scores for the comprehension of class contents and practical application within the class satisfaction criteria. So we propose to use this model as an effect teaching method to apply ethical principles in nursing practice.

Efficient Design of Longitudinally Profiled Plate Girder (LP강판 거더의 효율적 설계)

  • Hahm, Hyung-Gil;Han, Sung-Nam;Kim, Kyoung-Nam;Lee, Seong-Haeng
    • Journal of Korean Association for Spatial Structures
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    • v.7 no.5
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    • pp.39-48
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    • 2007
  • Recently, the trend of construction has been concentrated on the development of structural systems improved economically. As a result, the usage of High Performance Steel which simplifies the girder structures and shortens the construction time is increasing. Also the interest in Longitudinally Profiled(LP) plate as a structural element for girders has been increased. The LP can distribute efficiently the sectional force applied to the structure, and also reduce the self-weight and the number of welding points. The LP plate was developed in Europe originally and its application has been increased rapidly on steel structures in Korea. Though it is used widely and internationally, the study for the LP plate application is rarely performed. In this paper, sectional stress and deflections were analyzed in the different section types by solid element in the finite element method; finally the workability, as well as economical efficiency of the LP plate produced in Korea was evaluated.

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Effects of a Mobile Web-based Cardiopulmonary Resuscitation Convergence Education for Nurses (간호사를 위한 모바일 웹기반 심폐소생술 융합교육의 효과)

  • Bang, Jung-Yoon;Kim, Ju-Sung
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.307-317
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    • 2018
  • The purpose of this study was to evaluate effects of mobile web-based cardiopulmonary resuscitation(CPR) convergence education for nurses. This study used a nonequivalent control group pretest-posttest design. A sample of 46 nurses was included. The experimental group was given mobile web-based online CPR education with self-directed offline CPR practice. The control group was given traditional CPR lecture education with CPR practice. The data were collected using a structured questionnaire and performance skill test and were analyzed using SPSS 21.0 program. The experimental group had higher scores on CPR knowledge and CPR self-efficacy than those of the control group. there were no significant differences between groups (p=.741; p=.162). CPR skill ability was significantly higher in the experimental group compared to the control group(p=.001). This findings indicate that mobile web-based CPR convergence education can be an effective to strengthen CPR capabilities for nurses. These contribute to expanding convergence of education program development.

The effects of Inter-professional Patient Safety Education in clinical practice for healthcare college students (보건의료계열 대학생 대상 전문직 간 환자안전 교육프로그램이 임상실습에 미치는 효과)

  • Shin, Eunhee
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.409-417
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    • 2019
  • This study was done to identify the effects of the inter-professional education program on the knowledge, attitude, and self-confidence of patient safety in the clinical practice of nursing, physical therapy and biomedical laboratory students. Each week for 6 weeks, a lecture and group discussion were given to twenty-nine students. Data were collected by self-administered questionnaire and interview. The knowledge and self-confidence were increased but the attitude was not changed. Students showed the increased their awareness of patient safety and the importance of collaboration with other occupational groups. It is necessary to establish a inter-professional education program between departments to enhance the ability to work collaboratively based on good communication along with knowledge, attitude in clinical settings.

Analysis of Learner Satisfaction by Contents in Basic Software Education of College of Humanities

  • Shin, Seung-Hun;Seo, Joo-Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.251-261
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    • 2020
  • Based on the recent consensus on the need for software education, software education has become mandatory in universities in Korea. However, the suitability of class contents and the relationship between class contents and learner satisfaction has not been fully discussed. Therefore, in this paper, we analyzed the suitability of the contents used in the basic software education for the humanities students from the learner's perspective. For this purpose, three types of curriculum, which are 'computer science', 'usage of tools, and humanities in the digital world' and 'computational thinking', were compared using the lecture assessment questionnaire. As a result, we found that the learners evaluated positively over the curriculum that focused on the use of tools, the humanities approach, or the thinking ability rather than the theoretical contents of computer science. We also found that the subjects related to computer science could not give high satisfaction due to their unfamiliarity, relatively low academic value was given to the tool-centered curriculum, and fatigue was expressed in discussion-based thinking ability education.

A Case Study of Flipped Learning Application of Public Vocational Education and Training on the 4th Industry Occupation (4차산업직종 공공직업교육훈련에서의 플립러닝 적용사례 연구)

  • Wee, Young-eun;Jung, Hyojung;Lee, Hyun
    • Journal of Practical Engineering Education
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    • v.10 no.2
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    • pp.103-111
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    • 2018
  • The purpose of this study is to suggest change probability of vocational education and training and support of teaching-learning methods. For this study, we applied a flipped learning strategy of two learning modules in Convergence Technology Campus of public vocational education and training institute and had an operation class. As a result, student satisfaction of flipped learning is 4.0 on average. 56.1% of education-trainees were higher an engagement of flipped learning class than teacher-centered class and 56.1% of education-trainees were used more learning energy. Based on results, we suggested the necessity of pre-learning system for application of education and training teaching methods on the 4th industry occupation and strategies to enhance teaching and learning competency.

Implementation of Metaverse Based Realistic Education Platform

  • Sukyong, Jung;HyungSoo, Park;HwanSoo, Kang;Jinhyung, Cho;Larry S, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.77-87
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    • 2023
  • Currently, due to Covid-19, non-face-to-face activities are underway in various fields, and non-face-to-face education is also necessary in the education field. In this paper, we develop and utilize a metaverse-based realistic education platform that combines the latest realistic 3D technology and XR interactive technology to enhance students' understanding of the latest technology and strengthen their educational capabilities. To this end, we understand the main technologies of metaverse in terms of education, investigate contents and application cases of education using metaverse, and compare them with the proposed realistic educational platform. In the future, non-face-to-face education is expected to account for an important portion, and more effective learning is expected through the metaverse-based realistic educational platform developed in this paper when instructor lectures the MZ generation in a virtual world called metaverse.