• Title/Summary/Keyword: visual programming

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Development of a 3D graphic simulation tool for SCARA robot (스카라 로봇의 3차원 그래픽 시뮬레이션 툴 개발)

  • 이대영;최재원;이민철
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.724-727
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    • 1997
  • In this paper, we developed a Windows 95 version Off-Line Programming System which can simulate a Robot model in 3D Graphic space. 4 axes SCARA Robot (especially FARA SM5)was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Automatic drawing die design using visual Lisp & DCL (Visual Lisp & DCL을 이용한 인발 금형 자동 설계)

  • 권혁홍;이원복;이용훈;유동진
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2003.10a
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    • pp.296-300
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    • 2003
  • Design of drawing dies used in real industrial environments. It was designed by CAD software in many small & medium companies, but many products require various types, and sizes. Therefore, many companies are required to reduce process time and design mistakes. In this paper, for the automatic design of drawing dies, Design process considered that easy to team and use. which are used with Visual LISP/DCL language in a commercial CAD package, AutoCAD. It has adopted GUI in design system, and has applied DCL language. The system is based on the knowledge base system which is involved a lot of expert's know-how We have built database of design type and detail sizes. The automatic design system requires basic product type and sizes. Then the system accesses to the database and find out sizes by comparing with input parameters and generate drawing dies file.

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A Comparative Study of Educational Programming Languages for Non-majors Students: from the Viewpoint of Programming Language Design Principles (비전공자를 위한 교육용 프로그래밍 언어의 비교 연구: 프로그래밍 언어 설계 원칙의 관점으로)

  • Kim, Youngmin;Lee, Minjeong
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.47-61
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    • 2019
  • As the SW-centered society has emerged, SW-based problem-solving capabilities is emphasized in all areas of society. It is a trend that universities are obliged to do SW basic education for non-majors students and they are carrying out programming education. This study derives grammatical elements based on conciseness, generality, and efficiency among the design principles of programming language and based on it, compares and analyzes visual programming language and diagramming language. As a result, the efficiency of Raptor is more powerful than Scratch in the simplicity and generality, and the same tendency can be confirmed in the result of the learner's obtained in programming lesson. We hope that this study will contribute to the design and implementation of programming education based on features of programming language.

VIOLA : An Iconic Data-flow Visual Language for Web Applications (VIOLA : 웹 응용 프로그램 개발을 위한 자료흐름 방식의 시각 프로그래밍 도구)

  • Jo, Chang-Sik;Sin, Gyu-Sang;Ma, Pyeong-Su
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.1022-1031
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    • 1999
  • In this paper, we propose the framework of a visual language named VIOLA(VIsual Object-oriented Language for Multimedia Applications), which is developed for web authoring. VIOLA supports the user to construct HTML documents and CGI programs even if he/she doesn't know exact HTML tags and CGI programming. VIOLA, a user interface building part and a programming logic building part are combined by the data-flow model. the user interface building part provides direct manipulation and a WSIKWYG interface, and the program logic building part provides more intuitive interface by using predefined classes and the data-flow model. thus, even a novice user can construct sophisticated applications by simply moving or clicking the mouse. several classes which generate CGI codes are predefined, and they are represented with highly abstracted visual components, By reusing predefined classes, CGI codes are automatically generated. In VIOLA, all major steps in builidng generated wit HTML documents and Java CGI programs.

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Implementation of an Intelligent Visual Surveillance System Based on Embedded System (임베디드 시스템 기반 지능형 영상 감시 시스템 구현)

  • Song, Jae-Min;Kim, Dong-Jin;Jung, Yong-Bae;Park, Young-Seak;Kim, Tae-Hyo
    • Journal of the Institute of Convergence Signal Processing
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    • v.13 no.2
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    • pp.83-90
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    • 2012
  • In this paper, an intelligent visual surveillance system based on a NIOS II embedded platform is implemented. By this time, embedded based visual surveillance systems were restricted for a special purpose because of high dependence upon hardware. In order to improve the restriction, we implement a flexible embedded platform, which is available for various purpose of applications. For high speed processing of software based programming, we improved performance of the system which is integrated the SOPC type of NIOS II embedded processor and image processing algorithms by using software programming and C2H(The Altera NIOS II C-To-Hardware(C2H) Acceleration Compiler) compiler in the core of the hardware platform. Then, we constructed a server system which globally manage some devices by the NIOS II embedded processor platform, and included the control function on networks to increase efficiency for user. We tested and evaluated our system at the designated region for visual surveillance.

Product Image Concentration System as a Design Strategy to Build Corporate Brand Image (기업 브랜드 이미지 구축을 위한 디자인 전략으로서의 제품 이미지 집중 체계)

  • Kim, Hyun
    • Archives of design research
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    • v.16 no.2
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    • pp.375-384
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    • 2003
  • This study is on the strategy for establishing successful corporate brand image, by understanding the need for increasing brand value based on the level of brand recognition. In order to carry this out, the PICS (Product Image Concentration System) is suggested, which includes Brand Image Analysis on a high-level, Product Image Programming based on the result of the image analysis, and Product Image Coherency Assessment and Management, resulting in setting up a guideline for gaining competitive advantage and brand management. Brand Image Analysis is a method that utilizes image association to understand brand disposition by analyzing the association pattern among available visual materials to measure the corporate and brand image inclinations. As the next step, Product Image Programming establishes design philosophy and principles based on the analysis of brand image, and the Visual Programming is a process for visualizing the intended product image direction. Lastly, Product Image Coherency Assessment examines whether to incorporate design philosophy and principles or not to arrive at an agreed evaluation criteria for developing designs coherent with the brand image. The PICS (Product Image Concentration System) is a practical method for increasing a company' competitive advantage and managing brand. The expectation on this system is to provide a guideline for applying brand image in design process more objectively. For further study, diversification of image spectrum based on expressive keywords and comparative analysis on images as well as a product image interpretation program to understand the order of visual materials will be necessary.

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Development of an Intelligent Software Programmable Logic Controller for IEC1131-3 International Standard Languages (IEC1131-3 표준언어 처리를 위한 지능적 소프트웨어 PLC 개발)

  • Cho, Young-Im
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.2
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    • pp.207-215
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    • 2004
  • The PLC programming by IEC1131-3 is hard to handle to ordinary users as well as professionals. Also it has not a generality, so that it couldn't be debugging some logic errors easily. In order to be adapted for such environment, In this paper, I have developed the ISPLC(Intelligent Agent System based Software Programmable Logic Controller). In ISPLC system, LD programmed by a user is converted to the C code which can be used in a commercial editor such as Visual C++. The detection of logical errors in C code is more effective than PLC programming itself. ISPLC provides the GUI-based interface in web environment and an easy programming platform to such beginners as well as professionals. The study of code conversion of LD to IL as well as IL to C is firstly tried in the world as well as KOREA. To show the effectiveness of the developed system, I applied it to a practical case, a real time traffic control system. ISPLC is minimized the error debugging and programming time owing to be supported by windows application programs.

Design and implementation of an object-oriented graphic system configuration editor for access control systems (출입자 통제 시스템을 위한 객체지향 그래픽 시스템 구성편집기의 설계 및 구현)

  • 이정호;정선태;설철규
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1336-1339
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    • 1996
  • In this paper, we design implement an Object-Oriented Graphic System Configuration Editor for Access Control Systems. 'Visual Builder', with such functions as graphic drawing, system configuration, graphic management, processing of user input through graphics. Visual Builder is designed to be well separated from and independent of S/W parts closely coupled with the underlying H/W and thus to improve its reusability and maintainability.

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Development of a 3D Graphic Simulator for Assembling Robot (조립용 로봇이 3차원 그래픽 시뮬레이터 개발)

  • 장영희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.03a
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    • pp.227-232
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    • 1998
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Dongeui Visual-PERT/CPM for R&D Project Management (연구개발 프로젝트관리를 위한 시각화모델)

  • 황흥석
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.10a
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    • pp.268-271
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    • 2000
  • In these days, the technical advances and complexities have generated much of the difficulties in managing the project resources, both time and costing to accomplish the project in the most efficient manner. The project manager is frequently required to render judgements concerning the schedule and resource adjustments. This research develops an analytical model for a schedule-cost and risk analysis based on visual PERT/CPM. We used a two-step approaches :in the step 1, a deterministic PERT/CPM model for the critical path and estimating the project time schedule and related resource planning, In the second step, we developed a heuristic model for crash and stretch out analysis based upon a time-cost trade-off associated with the crash and stretch out of the project. Computer implementation of this model is provided based on GUI-Type objective-oriented programming for the users and provided displays of all the inputs and outputs in the form of visual graphical. Also developed GUI-type program, Dongeui Visual-PERT/CPM. The results of this research will provide the project managers with an efficient management tool.

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