• 제목/요약/키워드: video-feedback

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Robotic String Musical Instrument as an Interactive Game Prototype (체감형 게임 원형으로서의 로봇 현악기 설치미술)

  • Kim, Tae-Hee
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.57-65
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    • 2012
  • Interactive games allow users to obtain embodied experience using the bodies as controllers. The same is true in interactive media arts where users engage in active participation. In contrast to video games, physical body feedback is desired and such practice can be found in robotic arts. I suggest that interactive media arts and interactive games should share common foundations. In this context, I introduce and explain an interactive robotic art work implemented. This work is a musical instrument that employs a robot which travels sitting on two strings in response to audience positions. In results, the robot modulates the vibrations of the strings by causing the effective lengths of the strings changed. The robot uses an economic multi-cell proximity sensor in order to track the audience. In the interaction, phenomenological tension could take place in the performative narrative space. In this paper, I discuss this interactive robotic work in the context of interactive games with a few examples.

The Characteristics of Formative Assessments Practiced in Middle School Science Teaching from a Constructivist Perspective (중학교 과학수업에서 형성평가의 실제 - 구성주의적 관점에서의 형성평가를 중심으로 -)

  • Seung, Eul-Sun;Nam, Jeong-Hee;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.20 no.3
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    • pp.455-467
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    • 2000
  • The purpose of this study was to investigate the characteristics of formative assessments practiced in middle school science teaching from a constructivist perspective. In order to examine the practices of formative assessments in science teaching, 7 science classes were observed and video-taped for each of 2 instructions. We also interviewed the teachers and 3 students per each class with semi-structured questions. The findings indicated that 3 types of formative assessments were generally used in science teaching; planned, interactive, and transitional from planned to interactive. Teachers tended to assess students' personal, social, and scientific developments through formative assessments. The assessment of scientific development was the most frequent pattern and was classified into the assessments of content, process, and context. However, formative assessments concerning content covered in class were dominant. The processes of formative assessments consisted of three interdependent stages; getting informations from students, judging their responses, and giving feedbacks to them. The types of questions and feedbacks used were also influenced by the extent of interactions between the teachers and the students.

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The Development and Application of Teaching Strategies using EBS Clipbank in Elementary Science Class (초등학교 과학수업에서 EBS 교육방송 클립뱅크를 활용하는 전략의 개발과 적용)

  • Park, Dongseob;Kwon, Nanjoo
    • Journal of Korean Elementary Science Education
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    • v.34 no.1
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    • pp.32-45
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    • 2015
  • The purpose of this study is to further develop the strategies using EBS clipbank service and investigate the their effects of the science academic emotion on the student's attitude toward science. Clipbank is service for educational purpose. EBS provides clipbank that holds about 210,000 video clips made from EBS programs. Two class of 6th grade were selected and instructed. Implementing and using the teaching strategies, a test was administered to examine the science academic emotion of the students effects using clipbank teaching. It had two rounds for inspection about operation of the strategies with curriculum. In the second research, by re-supplying a more sophisticated program strategy from first in putting feedback. The result of analyzing the test was as follows. First, elementary teachers can be used in class to take advantage of a variety of educational materials clipbank contents. Result of teachers survey, clipbank teaching was effective and teachers who using clipbank service will be the continue utilize clipbank. Second, the strategy for using clipbank teaching was effective on student's science academic emotion. And strategy was effective significantly different depending on gender. In conclusion, the strategy for using clipbank teaching, made students feel that learning science was interesting. A lot of reseaches give that science can provide the ideas as a metheod to educational web-sites, educational web-sites can provide creative ideas to science learning strategy, but it is still lacking that research can be applied to education specifically on how to. This study will help elementary teachers adjust teaching to help students learn science with positive emotions.

Analysis on Gifted Class in Mathematics using Flanders Category System (Flanders 언어상호작용 분석법을 활용한 수학영재 수업 분석)

  • Lee, Yoon-Gyeong;Lee, Joong-Kweon
    • The Journal of the Korea Contents Association
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    • v.14 no.5
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    • pp.512-523
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    • 2014
  • The purpose of this study is to provide useful information for improving interaction between teacher and student by analysing gifted class in mathematics with the Flanders Category System. Research questions are as follow. In gifted class in mathematics, How is the result of analysis regarding interactions between the teacher and students, according to 1) Flanders' Coding system? 2) Flanders' language pattern? 3) Flanders' Index system? For this, 3 gifted classes in mathematics were recorded by video camera and analyzed by Advanced Flanders(AF) analysis program version 3.54. Results are as follow. 1) Code Category Analysis mostly consists of lecture, voluntary speaking and chaos, silence work. 2) Most class patterns are not in accordance with effective class pattern models. So teacher needs to accept student's opinion actively and give appropriate feedback. 3) In Indices Results, revised I/d ratio, teacher's question ratio, student's speaking ratio, Student question and wide answer ratio are higher than analysis standard, indirect ratio is lower than analysis standard.

A Case Study on Application of Linear Function using Excel (엑셀을 통한 일차함수의 활용에 대한 사례연구)

  • Lee, Kwang-Sang
    • School Mathematics
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    • v.10 no.1
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    • pp.1-22
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    • 2008
  • The purpose of this study is to search the effective teaching-learning program by considering how affect on formation of linear function using Excel. This study was based on qualitative case study. The teaching experiment using Excel executed with five 8th graders' students for second research content. Teaching experiment was performed for two classes. Collecting the data was conducted via observations and interviews with students. The data include audio and video recording of the students' work, students' worksheets and detailed field notes. The conclusions drawn from teaching experiment are as follows: First, when students explored relevancy content of function in Excel environment, formation of concept of function was facilitated by experiencing operation of algebraic formulas, tables and graphs. We could infer that formation of concept was effected by conjecture activity and iterative process of feedback through Excel environment. Second, the students explored the changes very interestingly making algebraic formulas and presenting tables and graphs. The students were familiarized with observation on algebraic formulas, graphs and tables concurrently. Also, they tried to look for general rules through inductive observation. According to this study, we noticed that exploration teaming environment using Excel could supplement paper-and-pencil environment.

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Development of mathematical program based on user experience for self-directed learning (사용자 경험에 기반한 자기주도학습 수학 프로그램 개발)

  • Lee, GaRam;Kim, JeongEun;Gu, SeongWoo;An, WonJu;Cho, KyooLak
    • The Journal of Korean Association of Computer Education
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    • v.19 no.3
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    • pp.21-34
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    • 2016
  • This study aims to develop user experience based mathematical program for self-directed learning. To meet its aim this program is designed and developed according to the process and method of 'ADDIE', general design model of education program. The features of this program are as follows. First, teacher can set questions conveniently through intuitive system of web and learner can solve questions at anytime and anywhere through instant access to application. Second, learner can solve different types of questions based on powerful question database and teacher can provide instantaneous feedback on them. Third, learner's circulation learning can be possible by utilizing paper-video explanation and wrong answer note and teacher supports learner's active learning management though group achievement management.

Bio-mimetic Recognition of Action Sequence using Unsupervised Learning (비지도 학습을 이용한 생체 모방 동작 인지 기반의 동작 순서 인식)

  • Kim, Jin Ok
    • Journal of Internet Computing and Services
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    • v.15 no.4
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    • pp.9-20
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    • 2014
  • Making good predictions about the outcome of one's actions would seem to be essential in the context of social interaction and decision-making. This paper proposes a computational model for learning articulated motion patterns for action recognition, which mimics biological-inspired visual perception processing of human brain. Developed model of cortical architecture for the unsupervised learning of motion sequence, builds upon neurophysiological knowledge about the cortical sites such as IT, MT, STS and specific neuronal representation which contribute to articulated motion perception. Experiments show how the model automatically selects significant motion patterns as well as meaningful static snapshot categories from continuous video input. Such key poses correspond to articulated postures which are utilized in probing the trained network to impose implied motion perception from static views. We also present how sequence selective representations are learned in STS by fusing snapshot and motion input and how learned feedback connections enable making predictions about future input sequence. Network simulations demonstrate the computational capacity of the proposed model for motion recognition.

Performance Lmprovements of Self-Similar Traffic Congestion Control of Multiple Time Scale Under in TCP-MT network (TCP-MT 네트워크에서 다중 시간 간격을 이용한 자기유사성 트래픽 혼잡제어 성능개선)

  • Na Ha-Sun;Kim Moon-Hwan;Ra Sang-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12C
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    • pp.1239-1247
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    • 2005
  • It is important to improve TCP performance in Self-similar TCP network where signalling between the same end nodes through bidirectional traffic routes. In wireless link, the traffic limitation pattern occurred in two or more TCP connections is applied into MPEC video control as multi time-interval congestion control. For TCP update variable, we extend TCP and perform as function call, and we study a method of relating TCP with LTS module controlling with the information type that is overcoming the limit of feedback loop determined by RTT. For comparison, we measure the TCP throughput without LTS and verify the fairness by means of meta control. The improved TCP performance is shown by that the number of connections of traffic congestion control increases when RTT increases.

Using Multimedia to Improve Listening Comprehension in the EFL Classroom

  • Park, Seung-Won
    • English Language & Literature Teaching
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    • v.8 no.2
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    • pp.105-115
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    • 2003
  • The four skills of a language are basically required for a communication. They are very important for a learner to develop the balanced language acquisition. Today both listening and speaking skills are emphasized in the global era rather than reading and writing proficiencies. The reason is really why the learners' communicative competence is more needed than the accurate knowledge of a structure in the language. For this reason, the listening comprehension should be taught effectively using the following strategies. First, the sound difference of a language must be taught. Language is a complicated process to convey the comprehensive meaning combined with the internal and external factors of a language. In other words, the meaning for the sound of language should be transmitted by the unit of vocabulary and syntax. Second, a good listening comprehension requires the familiarity and much experience with a lot of English words to understand English sentences unconsciously. Third, as understanding the structure of language is effective for the listening comprehension, the better listening comprehension can be possible through the meaningful exercise. Fourth, the compound process of listening comprehension requires the comprehensive understanding of language, but not the separate understanding of language. Fifth, the appropriate application of the multimedia courseware helps improve the listening comprehension better than that of the existing audio, video, tape recorder and so on. Using multimedia courseware is useful as follows: A learner is able to take as much lesson as he/she wants. It does take little time to repeat about what he/she takes a lesson. It gives the lively picture with the native speakers' voices. It gives him/her(a learner) a feedback effect continuously through the interaction of computer. It controls his/her lesson in accordance with the level of a learner.

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Pair Correlation Analysis of Reaction-Diffusion Halftoning (반응-확산 하프토닝의 공간영역신호 분석)

  • Jho, Chueng-woon
    • Journal of Advanced Navigation Technology
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    • v.22 no.6
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    • pp.648-653
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    • 2018
  • Analysis of a specific wavelength band of a video signal is an old research field. However, studies on the analysis of signals having the characteristics of a specific wavelength band or the generation of samples have been conducted actively in recent years. In this paper, we analyze the signal of digital halftoned image. The interpretation of halftoning in terms of signals was first made by Ulichney. We have come to the view that the signal characteristics between pixels used for half toning are good for blue noise. Lau has developed a halftoning method that uses green-noise characteristics by using output-dependent feedback as an error diffusion method. Jho has developed a method for producing halftoned images using a reaction diffusion model. In this paper, we analyze reaction diffusion halftoning in terms of signal to show green noise and compare it with existing green noise half tone.