• Title/Summary/Keyword: video content

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A New Framework for Automatic Extraction of Key Frames Using DC Image Activity

  • Kim, Kang-Wook
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.12
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    • pp.4533-4551
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    • 2014
  • The effective extraction of key frames from a video stream is an essential task for summarizing and representing the content of a video. Accordingly, this paper proposes a new and fast method for extracting key frames from a compressed video. In the proposed approach, after the entire video sequence has been segmented into elementary content units, called shots, key frame extraction is performed by first assigning the number of key frames to each shot, and then distributing the key frames over the shot using a probabilistic approach to locate the optimal position of the key frames. Moreover, we implement our proposed framework in Android to confirm the validity, availability and usefulness. The main advantage of the proposed method is that no time-consuming computations are needed for distributing the key frames within the shots and the procedure for key frame extraction is completely automatic. Furthermore, the set of key frames is independent of any subjective thresholds or manually set parameters.

Implementation of Audio Equalization in Video-on-Demand Broadcast Content

  • Kwon, Myung-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.63-71
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    • 2017
  • In this paper, we develop the system for audio volume equalization of video on demand(VoD) content and propose the solution for it. In recent years, there has been a steady increase in the number of VoD users in addition to linear channels. However, viewers ought to sit in an uncomfortable way, adjusting the volume intermittently while they are broadcasted. Sudden changes of volume occur between the broadcasting channels, the programs from the co-channel, or the linear channels and the VoDs. Especially, upsurged dissatisfaction from the televiewers has been found due to the unequalized volume when shifting between the linear channel and the VoD. In order to solve this problem, multilateral efforts were put forth, such as a system for keeping the volume at a certain level in digital broadcasting program has been legislated domestically. It leads success in equalizing linear channel volume. On contrary, too little notice has been taken for distorted volume problem of video on demand(VoD) content. In this paper, we developed and applied the volume equalization system into VoD content to achieve uniformization, a similar condition with linear channel(-24LKFS). This suggestion helped uneven current of volume which was in the stage -16 ~ -20LKFS to stable condition by lowering into the stage of -24LKFS. It also brought 20% increase in perspective of volume quality satisfaction level.

Comparison of big data image analysis techniques for user curation (사용자 큐레이션을 위한 빅데이터 영상 분석 기법 비교)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.563-565
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    • 2021
  • The most important feature of the recently increasing content providing service is that the amount of content increase over time is very large. Accordingly, the importance of user curation is increasing, and various techniques are used to implement it. In this paper, among the techniques for video recommendation, the analysis technique using voice data and subtitles and the video comparison technique based on keyframe extraction are compared with the results of implementing and applying the video content of real big data. In addition, through the comparison result, a video content environment to which each analysis technique can be applied is proposed.

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Convergence Analysis Algorithm Study for Extracting Image Configuration Parameters (영상 구성 파라미터 추출을 위한 융합 분석 알고리듬 연구)

  • Maeng, Chae Jung;Har, Dong-Hwan
    • Korea Science and Art Forum
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    • v.37 no.3
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    • pp.125-134
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    • 2019
  • This study was conducted to organize a program to classify and analyze the characteristics of images for the automation of background music selection in the video content production process. The results and contents of the study are as follows: video characteristics are selected as subject category, emotion, pixel motion speed, color, and character material. Subject categories and feelings were extracted using Microsoft's Azure Video Indexer, Pixel Movement Speed was an Optional flow, Color was an Image Histogram for Image, and character materials was CNN(Convolutional Neural Network). The results of this study are significant in that video analysis was conducted to match background music in the recent content production process of 'Internet One-person Broadcasting Creators'.

Content-based Video Indexing and Retrieval System using MPEG-7 Standard (MPEG-7 표준에 따른 내용기반 비디오 검색 시스템)

  • 김형준;김회율
    • Journal of Broadcast Engineering
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    • v.9 no.2
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    • pp.151-163
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    • 2004
  • In this paper, we propose a content-based video indexing and retrieval system using MPEG-7 standard to retrieve and manage videos efficiently. The proposed system consists of video indexing module for a video DB and video retrieval module to allow various query methods on a web environment. Video indexing module stores metadata such as manually typed in keywords, automatically recognized character names, and MPEG-7 visual descriptors extracted by indexing module into a DB in a sever side. A user can access to retrieval module by a web and retrieve desired videos through various query methods like keywords, faces, example and sketch. For this retrieval system, we propose ATC(Adaptive Twin Comparison) as a cut detection method for efficient video indexing and QBME(Query By Modified Example) as an improved content-based query method for the convenience of users. Experimental results show that the proposed ATC method detects cuts well and the proposed QBME method provides the conveniences better than existing query methods such as QBE(Query By Example) and QBS(Query By Sketch).

Correlation between cognitive load, vividness and cyber sickness for 360-degree education video

  • Park, Jung Ha
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.89-94
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    • 2020
  • This study attempted to investigate cognitive load, vividness, and cybersickness in nursing students, in the last year of nursing college, who used a 360-degree video content for studying intravenous fluid infusion, one of the core fundamental nursing skills. The aim was to determine the correlation between the variables, and to decide whether the 360-degree video content can be used as an effective supplementary educational material in the regular curricula. This study, a descriptive research, was conducted from October 31, 2019 to November 14, 2019. The participants in this study were 64 students in the 4th year of nursing college at a university located in B City, South Korea. They were instructed to watch a 360-degree video content for intravenous infusion using a Samsung Head Mounted Display (HMD) while ensuring the safety of the students. The results showed that the scores, out of 7 points, for material design, self-evaluation, and physical effort for cognitive load in nursing students were 5.93±0.71, 5.92±0.71, and 5.64±0.74 points, respectively. In addition, the scores, out of 7 points, for mental effort and task difficulty were 2.55±1.08 and 1.94±0.75 points, respectively, and the scores for vividness and cybersickness in the participants were 5.82±0.84, and 2.57±0.98 points, respectively. Physical effort, self-evaluation, and material design for cognitive load in the participants were positively correlated with vividness (r=.379, r=.458, r=.507). In addition, mental effort for cognitive load was positively correlated with cybersickness (r=.684), whereas self-evaluation and material design were negatively correlated with cybersickness (r=-.388, r=-.343). Based on the results of this study, we believe that the 360-degree video content for intravenous fluid infusion can be used as an educational medium in regular and non-regular curricula. In addition, future studies are needed to specifically develop and verify teaching and learning methods on how to apply 360-degree video contents..

Evaluation of online video content related to reverse shoulder arthroplasty: a YouTube-based study

  • Mohamad Y. Fares;Jonathan Koa;Peter Boufadel;Jaspal Singh;Amar S. Vadhera;Joseph A. Abboud
    • Clinics in Shoulder and Elbow
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    • v.26 no.2
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    • pp.162-168
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    • 2023
  • Background: Reverse shoulder arthroplasty (RSA) has evolved continuously over recent years, with expanded indications and better outcomes. YouTube is one of the most popular sources globally for health-related information available to patients. Evaluating the reliability of YouTube videos concerning RSA is important to ensure proper patient education. Methods: YouTube was queried for the term "reverse shoulder replacement." The first 50 videos were evaluated using three different scores: Journal of the American Medical Association (JAMA) benchmark criteria, the global quality score (GQS), and the reverse shoulder arthroplasty-specific score (RSAS). Multivariate linear regression analyses were conducted to determine the presence of a relationship between video characteristics and quality scores. Results: The average number of views was 64,645.78±264,160.9 per video, and the average number of likes was 414 per video. Mean JAMA, GQS, and RSAS scores were 2.32±0.64, 2.31±0.82, and 5.53±2.43, respectively. Academic centers uploaded the highest number of videos, and surgical techniques/approach videos was the most common video content. Videos with lecture content predicted higher JAMA scores whereas videos uploaded by industry predicted lower RSAS scores. Conclusions: Despite its massive popularity, YouTube videos provide a low quality of information on RSA. Introducing a new editorial review process or developing a new platform for patients' medical education may be necessary. Level of evidence: Not applicable.

Analysis of the Effectiveness of Application of Content Quota System for On-Demand Video Streaming Platform: Focusing on the European Union Response to Netflix (온디맨드 비디오 스트리밍 플랫폼에 대한 콘텐츠 쿼터제 적용의 실효성 분석: 넷플릭스에 대한 EU의 대응을 중심으로)

  • Kim, Hyun-jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.9
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    • pp.1191-1198
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    • 2018
  • This paper illustrates not only the effectiveness of applying content quota system for on-demand video streaming platform, but also the effect of OTT regulation on copyright protection and cultural industry protection in a single market, focusing on the community's response to Netflix's entry into the EU market. Additionally, this paper examines on-demand video streaming services, growth of Netflix. The EU policy on the on-demand video streaming service market consists of 'portability' in the digital single market and content quota for copyright protection. In this paper, I analyze the market protection and the aspect of improving competitiveness of online streaming service industry. The EU is trying to protect the cultural industry and copyright protection in the region by applying and regulating the OTT business in content quota system, which has been applied only to European broadcasting companies.

Video Adaptation Model for User-Centric Contents Delivery in Mobile Computing (모바일 환경에서 맞춤형 콘텐츠 전달을 위한 비디오 적응성 모델)

  • Kim, Svetlana;Yoon, Yong-Ik
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.389-394
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    • 2009
  • Lately the usage of multimedia equipment with small LCD displays is rapidly increasing. Although many people use devices like this, videos intended for TV or HDTV are sent to these mobile devices. Therefore cases where it is hard for the user to view the desired scenes are growing more frequent. Currently, most services simply reduce the size of the content to fit the screen when they offer it for mobile devices. However, especially with sports broadcasts, there are many areas that cannot be seen very well because it was simply reduced in size. We therefore consider this weakness and are researching how to let the user choose an area of interest and then sending it to the user in a way that fits the device. In this paper, we address the problem of video delivery and personalization. For the delivered video content, we suggest the UP-SAM User Personalized Context-Aware Service Adaptation Middleware) model that uses the video content description and MPEG-21 multimedia framework.

Study of Korean-Content Development Strategy -Focusing on Netflix and Watcha Play- (K-콘텐츠 발전 전략 연구 -넷플릭스와 왓챠플레이를 중심으로-)

  • Moon, Da-Young;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.399-404
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    • 2019
  • This study proposes a strategy for developing Korean entertainment video service by studying the current status of user's experience of OTT(Over the Top, online video streaming service), mainly Netflix and Watcha Play. Firstly, as case study research, I investigated the features of domestic video streaming services and that of foreign services and K-content service needs. Secondly, I interviewed eight Netflix and Watcha Play users to understand the user experience and the demand for K-content video streaming service. As a result, I was able to derive two points about the strategy. First, isolated channel strategy. Second, content diversification and personalization strategy. This study is meaningful that it presented a strategy for the direction of the Korean entertainment industry. I hope that the follow-up study will help improve the Korean entertainment industry and help develop Korea's entertainment strategy.