• 제목/요약/키워드: value of science learning

검색결과 562건 처리시간 0.028초

공과대학 캡스톤 디자인의 학습성과에 대한 자기조절학습전략의 매개효과 검증 (An Examination of the Mediation Effect of Self-Regulated Learning Strategy on Learning Outcome in Engineering Capstone Design Course)

  • 김나영;이소영
    • 공학교육연구
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    • 제20권5호
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    • pp.34-42
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    • 2017
  • This study aimed to identify the causal relationships among self-regulated learning strategy, problem solving efficacy, task value and learning outcome, and mediation effect of self-regulated learning strategy in engineering capstone design course. The data were collected from 363 university students who enrolled in capstone design courses and analyzed using structural equation modeling method. The results were: first, problem-solving efficacy and task value exerted significant effects on self-regulated learning strategy. Second, self-regulated learning strategy exerted significant effects on learning outcome, but problem-solving efficacy and task value did not. Third, problem-solving efficacy and task value showed significant indirect effects on learning outcome, which confirmed that self-regulated learning strategy fully mediated between two exogenous variables and learning outcome.

Machine Learning based Prediction of The Value of Buildings

  • Lee, Woosik;Kim, Namgi;Choi, Yoon-Ho;Kim, Yong Soo;Lee, Byoung-Dai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권8호
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    • pp.3966-3991
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    • 2018
  • Due to the lack of visualization services and organic combinations between public and private buildings data, the usability of the basic map has remained low. To address this issue, this paper reports on a solution that organically combines public and private data while providing visualization services to general users. For this purpose, factors that can affect building prices first were examined in order to define the related data attributes. To extract the relevant data attributes, this paper presents a method of acquiring public information data and real estate-related information, as provided by private real estate portal sites. The paper also proposes a pretreatment process required for intelligent machine learning. This report goes on to suggest an intelligent machine learning algorithm that predicts buildings' value pricing and future value by using big data regarding buildings' spatial information, as acquired from a database containing building value attributes. The algorithm's availability was tested by establishing a prototype targeting pilot areas, including Suwon, Anyang, and Gunpo in South Korea. Finally, a prototype visualization solution was developed in order to allow general users to effectively use buildings' value ranking and value pricing, as predicted by intelligent machine learning.

자기 및 타의주도적 선행학습이 과학 학습 태도에 미치는 효과 (Effects of Self-Directed and Unself-Directed Prior Learning on Student Attitude Towards Science Class)

  • 최정선;박종근;구인선
    • 한국과학교육학회지
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    • 제27권9호
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    • pp.765-777
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    • 2007
  • 과학 선행학습의 실태 조사와 과학 선행학습이 학생 들의 과학 학습 태도에 미치는 효과에 대해 연구 분석 하였다. 선행학습의 실태 조사에서는 학생들의 선행학습 경험 유 무,선행학습의 형태 (자기 및 타의 주도적 선행학습),선행학습 시작 동기로서 본인 의사 여부, 선행학습에서 문제해결 방법 및 선행학습에서 중요한 요인 등을 조사하였다. 선행학습이 과학 학습 태도에 미치는 영향을 흥미도, 자신감,학습의욕 및 가치 등 4가지 측면에서 연구하였다. 이들 4가지 측면에서 나타나는 효과를 학업 성취 수준,선행학습 형태,선행학습 시작 동기 및 선행학습에서 이해 정도 등의 관점에서 조사 분석하였다. 분석 결과를 살펴보면,자신감,학습의욕 및 가치 측면에서는, '자기주도적 선행학습'에서 보다 높은 긍정적 값이 나왔으며,이것은 '자기주도적 선행학습'을 수행함으로서 스스로 할 수 있다는 가능성,성취감에 따른 내재적 동기 유발,학습에 필요한 내용들을 스스로 찾아가는 자발적 학습 등 긍정적 인식의 결과로 볼 수 있다. 반면,흥미도 측면에서는 수업을 이끌어주는 교사와 또래 친구들 사이에서 형성되는 교감 등으로 인해 '타의주도적 선행학습'이 더 긍정적으로 나타났다. 이상의 연구 결과를 바탕으로,학습자들에게 자신감. 학습의욕 및 가치 등이 필요할 시에는 자기주도적으로 선행학습을 권장하는 것이 바람 직하며,흥미도를 고취시키기 위해서는 타의주도적으로 선행 학습하는 것이 바람직하다.

생태체험마을 방문객의 방문 동기, 지각된 가치, 만족, 충성도의 구조관계 분석 (Structural Relationships between Ecotourism Village Visitors' Motivation, Value, Satisfaction, and Loyalty)

  • 김경희;이선민
    • 한국지역사회생활과학회지
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    • 제26권1호
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    • pp.87-102
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    • 2015
  • This study examines the structural relationships between ecotourism village visitors' motivation, value, satisfaction, and loyalty. A self-administered survey was conducted based on 254 visitors to six ecotourism villages. According to the confirmatory factor analysis, there were four underlying dimensions of motivation (relaxation, adventure, nature experience, and learning) and on underlying dimension of value (tourism). According to structural equation modeling, relaxation had a positive effect on economic value, and relaxation and learning had positive effects of functional value. Relaxation had a positive effect on social value. Economic, emotional, and social value had positive effects on ecotourism village visitors' satisfaction, and economic value had the greatest effect on satisfaction. Satisfaction had a positive effect on destination loyalty. The results imply that economic, emotional, and social value played important mediating roles in the relationship between motivation and satisfaction.

THE FIT BETWEEN NEW PRODUCT STRATEGY AND VALUE CHAIN STRATEGY : A SYSTEM DYNAMICS PERSPECTIVE

  • Heungshik Oh;Kim, Bowon
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.37-43
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    • 2001
  • New product development has been a key element fur organizational evolution. The bulk of research about new product strategy has focused solely on new product development function itself. This paper investigates cross-functional elements in new product development. More specifically, we suggest that there must exist a fit between new product strategy and value chain strategy. It means that, in order to support new product development activity, there must exist a relevant value chain strategy. We consider three types of integration - internal integration, customer integration, and supplier integration - as strategic elements of value chain strategy. For the case of new product strategy, we consider market newness and product technology unfamiliarity as strategic elements. We also consider two types of learning characteristic, i.e., \\\"fast-adaptive learning\\\" and \\\"slow-adaptive leaning\\\" as control factor. Learning characteristic represents firms organizational capability related with organizational learning. For example, fur fast-adaptive learning case, the effect of integration appears early in time. System dynamics simulation is employed to verify our research framework. The results exhibit that there must exist cross-functional relationships between value chain strategy and new product strategy in order to shorten total development time.al development time.

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간호대학생의 임상 시뮬레이션 학습동기가 학습성취도에 미치는 영향: 학습몰입의 매개효과 (The impact of clinical simulation learning motivation on nursing student learning achievement: The mediating effect of learning immersion)

  • 고은정;김은정
    • 한국간호교육학회지
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    • 제30권2호
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    • pp.113-123
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    • 2024
  • Purpose: This study aimed to examine the mediating effect of learning immersion in clinical simulations on the relationship between nursing student learning motivation and achievement in clinical simulation. Methods: This study was conducted using a cross-sectional survey with 184 nursing students from two universities who participated in clinical simulation between September and December 2022. The participants completed a self-administered questionnaire, and the collected data were analyzed using independent an independent t-test, Mann-Whitney U-test, one-way ANOVA, Pearson's correlation coefficient, and multiple regression analysis to identify the mediating effects of learning immersion on the relationship between nursing student learning motivation and achievement. Results: Among the subvariables of nursing student learning motivation, task value and self-efficacy for learning and performance had a significant effect on learning immersion (respectively, β=.36, p=.001; β=.31, p<.001) and learning achievement (respectively, β=.48, p<.001; β=.38, p<.001). With the input of learning motivation variables, the direct effect of learning immersion on learning achievement was significant (β=.20, p=.003), and the effects of learning motivation and task value and self-efficacy on learning achievement was reduced after controlling for learning immersion, which is a mediating variable (respectively, β=.41, p<.001; β=.32, p<.001). The bootstrapping test to confirm the mediating effect of learning immersion was also significant (task value 95% confidence interval [95% CI], 0.02~0.20; self-efficacy 95% CI, 0.01~0.12). Conclusion: The results of this study suggest that simulation educators should consider learners' motivation and immersion when organizing and operating clinical simulations.

플립러닝의 동영상 활용시 제안과 교육적 가치 고찰 (Suggestions for Using Flipped Learning Videos and a Study on the Educational Value)

  • 이은선;임희석
    • 융합정보논문지
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    • 제10권6호
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    • pp.87-95
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    • 2020
  • 기존에는 동영상의 중요성을 인지하지 못하고 플립러닝의 교육적 가치에 관심을 둔 연구가 거의 없었으며, 플립러닝을 이해하지 못하여 잘못된 실험들도 많이 있었다. 따라서 플립러닝에 대한 정확한 이해가 필요하다. 본 연구는 플립러닝의 대표적인 선행학습 도구인 동영상 학습의 주의할 점을 제안하고 플립러닝의 교육적 가치를 고찰하기위해 뒷받침할 논문과 근거들을 제시했다. 강의 동영상은 10~15분의 핵심적인 내용으로 제작해야하며, 플립러닝의 교육적 가치는 자기주도학습, 협력학습, 하브루타, 망각곡선 극복, 메타인지에 있다는 것을 밝혀냈다. 본 연구를 통해 플립러닝에 어려움을 겪는 교사들에게 좋은 지침과 교육 방향이 제공되길 기대한다.

학생들의 과학 학습 동기 및 전략 (Student's Motivation and Strategy in Learning Science)

  • 전경문;노태희
    • 한국과학교육학회지
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    • 제17권4호
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    • pp.415-423
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    • 1997
  • The purposes of this study were to investigate the intercorrelations among various motivational patterns and learning strategies and to examine the differences in motivation and strategy usage in terms of students' science achievement level, gender, and grade. A questionnaire on achievement goal, self-efficacy, self-concept of ability, expectancy, value, causal attributions, and learning strategies was administered to 360 junior high/high school students (178 males, 182 females). Students who adopted performance-oriented goal tended not to be task oriented. Task-oriented students had high levels of self-efficacy, high self-concept of ability, and expectancies for future performance in science. They also valued science and attributed thier failures to the lack of effort. However, performance-oriented students evaluated their ability negatively, did not value science, and attributed thier failures to uncontrollable causes. With respect to learning strategy, task-oriented students tended to use deep-level strategy, whereas performance-oriented students tended to use surface-level strategy and not to use deep-level strategy. High-achieving students, boys, and junior high school students were more task-oriented, evaluated their ability more positively, and valued science more than low-achieving students, girls, and high school students, respectively. High-achieving students and boys also used deep-level strategy more than each of their counterparts. However, no significant difference in learning strategy was found between junior high school students and high school students. Educational implications of these findings are discussed.

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Case-Related News Filtering via Topic-Enhanced Positive-Unlabeled Learning

  • Wang, Guanwen;Yu, Zhengtao;Xian, Yantuan;Zhang, Yu
    • Journal of Information Processing Systems
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    • 제17권6호
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    • pp.1057-1070
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    • 2021
  • Case-related news filtering is crucial in legal text mining and divides news into case-related and case-unrelated categories. Because case-related news originates from various fields and has different writing styles, it is difficult to establish complete filtering rules or keywords for data collection. In addition, the labeled corpus for case-related news is sparse; therefore, to train a high-performance classification model, it is necessary to annotate the corpus. To address this challenge, we propose topic-enhanced positive-unlabeled learning, which selects positive and negative samples guided by topics. Specifically, a topic model based on a variational autoencoder (VAE) is trained to extract topics from unlabeled samples. By using these topics in the iterative process of positive-unlabeled (PU) learning, the accuracy of identifying case-related news can be improved. From the experimental results, it can be observed that the F1 value of our method on the test set is 1.8% higher than that of the PU learning baseline model. In addition, our method is more robust with low initial samples and high iterations, and compared with advanced PU learning baselines such as nnPU and I-PU, we obtain a 1.1% higher F1 value, which indicates that our method can effectively identify case-related news.

Researching Science Learning Outside the Classroom

  • Dillon, Justin
    • 한국과학교육학회지
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    • 제27권6호
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    • pp.519-528
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    • 2007
  • Although science continues to be a key subject in the education of the majority of young people throughout the world, it is becoming increasingly clear that school science is failing to win the hearts and minds of many of today's younger generation. Researchers have begun to look at ways in which the learning that takes place in museums, science centres and other informal settings can add value to science learning in schools. Four case studies are used to illustrate the potential afforded by informal contexts to research aspects of science learning. The case studies involve: the European Union PENCIL (Permanent European Resource Centre for Informal Learning) project (a network of 14 museums and science centres working with schools to enhance learning in maths and science); a large natural history museum in England; the Tate Modernart gallery in London, and the Outdoor Classroom Action Research Project which involved researchers working in school grounds, field centres and farms. The range of research questions that were asked are examined as are the methodological approaches taken and the methods used to collect and analyse data. Lessons learned from the studies about research in the informal contexts are discussed critically.