• Title/Summary/Keyword: usability of product

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The Study on Design of Business Paper Editing Product in Ubiquitous Environment (유비쿼터스 환경에서의 비즈니스 문서 편집 기기 디자인에 관한 연구)

  • Ryu, Su-Min;Park, Ji-Hye;Song, Ji-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.424-429
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    • 2008
  • The purpose of this research is to suggest a competitive design by producing functions and elements needed to users based on a research about device use and needs according to user behavior. We proceeded to the research aiming a design smart document-editing device design which can be used for business regardless of place (at office or home), targeting reasonable and individualistic users from twenties to thirties. By some ways for that, first, we selected target users and based on user interviews to get enough understanding for them. Second, we produced user needs by some troubles after establishing persona and deciding target users on the basis of the research. Third, we designed form-factor visualizing work, organized design spec by the produced concept, and we developed interaction design on the basis of this scenario. Fourth, we made paper prototype and conducted user test. As a result, our final design emphasizes mobile ability and simplicity to be suitable for reasonable individualism and is able to efficiently work input, editing, and output without complicated procedure. We could also prove the validity of the design through usability test.

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A Comparative Evaluation of User Experience Design on Virtual Reality Indoor Bikes (가상현실 실내자전거에 관한 사용자경험설계의 비교 평가)

  • Kim, Sun-Uk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.1
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    • pp.48-55
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    • 2018
  • A framework has recently been developed to evaluate the user experience (UX) design for a virtual reality (VR) indoor bike. However, no comparative evaluation has been performed for an actual product using this framework. This paper investigates the effectiveness of the framework and identifies some problems when applying it. To validate the framework, we applied the proposed framework to a Korean VR indoor bike (KoVIB) prototype and VirZOOM, a commercial VR bike. The evaluation criteria consist of usability, emotional aspects, user values, and sense of reality. These four criteria were interpreted to evaluate prototypes and include 13, 6, 8, and 16 sub-elements, respectively. The results revealed the strengths and weakness between the Korean prototype and the commercial product, which are valuable for promotion and improvement. The framework helps to identify some problems when applied to real domains. As a result, we recommend a revised framework to compare prototypes with existing VR bikes.

A Human Sensibility Ergonomic Design for Developing Aesthetically and Emotionally Affecting Glass Panels of Changing Colors

  • Kim, Sang Ho;Kim, Sun Ah;Shin, Jong Kyu;Ahn, Jeong Yoon
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.6
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    • pp.535-550
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    • 2016
  • Objective: To enhance user experience of the product by using "wow" materials and parts, a framework for participatory emotional design and evaluation was proposed and validated through a case study in this paper. Background: Customers in recent days value a product which provides new feeling and images they want to get while interacting with it beyond its function, quality, and usability. Since the product consists of various parts and materials, "wow" materials and parts which can affect the customer's feeling and emotions are the essential components for changing the user experience. Method: A framework for participatory and human sensibility ergonomic design was considered and applied on developing the aesthetically and emotionally affecting glass panels of changing colors. Design experts defined a target market for this multicolor glass panels and modified the existing designing goal. Constraints for this design modification were identified by market trend research and consulting with the company which owns the technology for checking out its feasibility. The company developed and provided prototype samples as well as their competing materials. Quantitative and qualitative evaluation of the emotional quality was conducted to validate whether the design goal was achieved successfully. Results: The target market for the developing materials was defined as finishing for the buildings. The designing goal was set as to feed new visual sensation of clean and colorful images. The emotional quality of two different types of multicolor glass panels and an ordinary unicolor panel were evaluated quantitatively with semantic differential method. Results showed that the emotion of the subjects for the multicolor glass panels can be abstracted into two dimensions; named 'colorfulness' and 'harmony'. It was found that the developed samples got higher scores in emotional quality for both dimensions compared to the ordinary one. Age was found to be a significant factor for evaluating the emotional quality of colorfulness. Conclusion and Applications: The proposed framework is a valid approach for enhancing the user experience of the product by participatory design of emotional materials and parts. This framework can be applied easily on the emotional design and evaluation of different materials and components.

Design Proposal for Usability Enlargement of a household Fire Extinguisher (주거용 소화기의 사용성 증대를 위한 디자인 제안)

  • Kang, Byeong-Hwane;Kim, Duek-Nam
    • Journal of the Korean Society of Safety
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    • v.29 no.1
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    • pp.70-79
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    • 2014
  • This paper is on a new design of a household fire extinguisher with an increased initial responsiveness in case of fire. A public survey was taken prior to the new design and 133 faithfully answered surveys among the respondents were used as the research material. The survey was divided into the contents on the recognition of the fire extinguisher, the general requirements and improvement, and it was carried out to be classified on the basis of the results. Design summaries based on the results of surveys conducted are: First, the distance of fire distinguishing material to reach was made to be controlled for more responsiveness in terms of functionality. Second, the head of the fire extinguisher is in red and the spray button is in luminous paint to glow in the dark in terms of visibility. Third, it is made smaller and added a separate handle for bigger sized fire extinguishers in terms of mobility. Fourth, it is made in an aerosol type and has a friendly character on it in terms of approachability. Finally, colors of vivid tones, harmonious pastel tones or light greyish tones were used in terms of aesthetics. With the above study results applied to existing fire extinguisher design, it may contribute to reducing any fire damage.

A Selection and Screening Procedure to Determine the Critical Design Variables from Consumer Preference Survey (전자제품의 소비자 감성 평가 결과를 이용한 설계 변수의 파악 절차)

  • Han, Soo-Mee;Yoo, Keum-Sun;Yun, Myung-Hwan;Han, Sung-H.;Hong, Sang-W.
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.2
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    • pp.203-213
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    • 2001
  • The image and impression characteristics of the consumer electronic products have become an important factor in purchasing decisions. This study aims to analyze and interpret the image and impression characteristics based on the consumer preference survey. The survey consisted of two parts. First part was to measure the predetermined 52 design variables that can represent the design variables of the products. In the second part, 60 subjects were requested to evaluate 36 audio/video electronic products on 25 different image attributes such as luxuriousness, attractiveness, and granularity. In this study, empirical data from the survey were analyzed through various multivariate analysis and ANOVA analysis. Additionally, this study suggested a statistical procedure that can be applied to select and/or screen critical design variables. It is expected that the results of this study can provide practical information to the designers of consumer electronic products.

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Selection of the human factors design variables of in-vehicle navigation system (자동차 항법장치의 HMI 설계변수 선정에 관한 연구)

  • Cha, Doo-Won;Park, Peom;Lee, Seung-Whan;Kim, Byung-Woo
    • Proceedings of the ESK Conference
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    • 1996.10a
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    • pp.185-190
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    • 1996
  • Navigation system is regarded as the interface border line between the Intelligent Transportation Systems (ITS) and the driver as the prospective information provider of the ATIS (Advanced Traveler Information System). Following theory, if the navigation system appropriately designed and utilized, that can maximize the transport efficiency, contribute to improvements of the environments and road safety. To accomplish these dinds of objectives of the navigation system use, human factors plays an important roles specially focused on the driver's safety, performance and system usability. Because the effectiveness of the system depends on the acceptance of the system, and the extent to which the system conforms to driver physical and cognitive limitations and capabilities. Therefore, the ergonomic design vaniables must be seriously selected and reflected in early design step for more effective and appreciate product design. As the first step of this aim, this study selected and categorized the human factors design variables of the navigation system.

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Study on Automation for Verification of Naval Ship's Operational Scenarios using Simulation: Focusing on Crew Messroom Case (시뮬레이션을 이용한 함정 운용 시나리오 검증 자동화 연구: 승조원을 고려한 Crew Messroom 운용성 검증을 중심으로)

  • Oh, Dae-Kyun;Lee, Dong-Kun
    • Journal of Ocean Engineering and Technology
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    • v.27 no.1
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    • pp.24-30
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    • 2013
  • The Korea Navy has been making constant efforts to apply M&S (modeling and simulation) to naval ship development, and the generalization of M&S for ship development is a trend. M&S for ship design is used for the V&V (verification and validation) of its design and operation, including design verification and ergonomic design that considers the crew using the Naval Ship Product Model. In addition, many parts of this M&S are repeatedly accomplished regardless of the kinds of ships. This study aims to standardize M&S, which repeatedly applies similar verifications for operation scenarios. A congestion assessment simulation for the major spaces of ships was the subject of the standardization based on the leading research results of various researchers, and a simulation automation solution was suggested. An information model using XML was proposed through the simulation automation concept, and a prototype system based on it was implemented. The usability was shown through a case study that verified the operability performance of the crew messroom.

Feature Selection Methodology in Quality Data Mining

  • Soo, Nam-Ho;Halim, Yulius
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.698-701
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    • 2004
  • In many literatures, data mining has been used as a utilization of data warehouse and data collection. The biggest utilizations of data mining are for marketing and researches. This is solely because of the data available for this field is usually in large amount. The usability of the data mining is expandable also to the production process. While the object of research of the data mining in marketing is the customers and products, data mining in the production field is object to the so called 4MlE, man, machine, materials, method (recipe) and environment. All of the elements are important to the production process which determines the quality of the product. Because the final aim of the data mining in production field is the quality of the production, this data mining is commonly recognized as quality data mining. As the variables researched in quality data mining can be hundreds or more, it could take a long time to reveal the information from the data warehouse. Feature selection methodology is proposed to help the research take the best performance in a relatively short time. The usage of available simple statistical tools in this method can help the speed of the mining.

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The usability evaluation of domestic urban sewage sludge as feedstock for biodiesel production( I ) - Comparison of the yields and composition of fatty acid methyl esters - (바이오디젤 생산을 위한 원료로서 국내 도시 하수슬러지의 활용성 평가( I ) - 지방산메틸에스테르(FAMEs)의 수율 및 조성 비교 -)

  • Kim, Nack-Joo;Jung, You-Won;Lee, Ik-Soo
    • Journal of Korean Society of Water and Wastewater
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    • v.26 no.1
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    • pp.115-121
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    • 2012
  • This study was performed to assess the possibility of application of sewage sludge which is the side-product from domestic sewage treatment plant to the materials for biodiesels by investigating the yields and composition of the lipids and fatty acid methyl esters(FAMEs) from soxhlet extraction and in-situ transesterification. As the results, yields of in-situ transesterification were higher than soxhlet extraction. In comparison by sewage sludge type, yields of sewage sludge mixed nightsoil or livestock were higher than a single sewage sludge. And maximum yield showed up to 14 wt%. Fatty acid composition of extracted lipids and synthesized FAMEs consists of palmitic acid(C16:0), palmitoleic acid(C16:1), stearic acid(C18:0), oleic acid(C18:1), and linoleic acid(C18:2).

The Validation of Spreading Activation Model as Evaluation Methodology of Menu Structure: Eye Tracking Approach (메뉴 구조의 평가 방법론으로서 활성화 확산 모델의 타당성 검증: Eye-Tracking 접근 방법)

  • Park, Jong-Soon;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.103-112
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    • 2007
  • This study was designed to validate Spreading Activation Theory (SAT) for an evaluation methodology for menu structure through Eye-Tracking approach. When a visual search is on the way, more eye fixations and time are necessary to visually process complex and vague area. From the aspect of recognition, well-designed menu structures were hypothesized to have fewer numbers of fixations and shorter duration because well-designed menu structures reflecting the users' mental model would be well matched with the product's menu structure, resulting in reducing the number of fixations and duration time. The results show that the shorter reaction times for SAT had significantly fewer numbers of fixation and shorter duration time as the hypothesis for this study stated. In conclusion, SAT was proved to be an effective evaluation methodology for menu structure with the eye tracking equipment. In addition, using SAT instead of the real performance experiment would be useful for designing user-centered systems and convenient information structures because SAT was proven to be the theoretical background for design and evaluation of menu structures.