• Title/Summary/Keyword: usability criterion

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The development of Usability Evaluation Criterion for sensor based smart clothing (센서 기반형 스마트 의류의 디자인을 위한 사용성 평가 척도 개발)

  • Cho, Ha-Kyung;Lee, Joo-Hyeon
    • Fashion & Textile Research Journal
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    • v.10 no.4
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    • pp.473-478
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    • 2008
  • Since the late 1990, "Smart clothing" has been developed in a various way to meet user centered design and human engineering that considered usability, wearability with clothing. Under this circumstance, research and development of smart clothing has been demanded usability and wearability test. But, Study of the usability evaluation for sensor based smart clothing is insufficient. In this study, we suggest criterion of usability evaluation for sensor based smart clothing that evaluate on the point of view such as wearability of clothing, interaction of clothing and devices, interaction of body and devices. we performed qualitative and quantitative test with developed smart clothing to present usability evaluation criterion for sensor based smart clothing. As a result, total 7 categories such as 'usefulness', 'wearability', 'appearance', 'riskness', 'facility of management', 'perceived change', were extracted as the usability and wearability criterion. Additionally, 28 factors of evaluation criterion for sensor based smart clothing were indicated on the result of this research. This study have meaning to indicate usability evaluation criterion for sensor based smart clothing.

Development of a Usability Evaluation Structural Model on Car Driver (승용차 운전자에 대한 사용성 평가 구조 모형 개발)

  • Park, Jun-Soo;Park, Sung-Joon;Lim, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.6
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    • pp.843-851
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    • 2010
  • This study aims to systematically develop a usability evaluation model using the Structural Equation Model (SEM) from experiment of usability on using vehicle. Vehicle developers have been adding many functions for enhance the user satisfaction. But it will be made the trade-off problem of usability and design elements of vehicle interior from attempt to make best usability satisfaction in a restricted space. To solve the trade-off problem, we set a new solution criterion from usability evaluation model. The usability experiment is based on major activity pool from derived user's acts pattern in vehicle for make more accurate usability evaluation model. And this model was built with twenty-nine measurement variables for the evaluation of usability of vehicle user. As a result, the proposed SEM model showed statistical significance as well as a high level of R Square (0.7144). This model shows the relationships of detailed usability and design elements. According to the result, this study introduces the criterion to secure the best satisfaction of usability and design elements.

Criteria-based quantitative analysis of product usability

  • Park, Kyung S;Lim, Chee Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.14 no.2
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    • pp.63-73
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    • 1995
  • An approach to quantitative evaluation of product usability during the design and implementation phases of the product life cycle is presented. The evaluation starts by defining a set of usability characteristics, viz. physical, cognitive and affective characteristic. Each of these characteristics is assessed by a set of usability criteria, such as functionality, visual clarity, learmability, etc. The usability criterion is then evaluated by a checklist consisting of a detailed questionnaire. The fuzzy weighted-checklist method with linguistic variables is used for quantitative analysis. Also, the method for quantifying usability improve- ments in iterative design processes is considered. This analysis procides a quantit- ative measure, which reflects the degree of excellence of product usability during the design and development phases.

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Developing of a Criterion for Selecting and Producing of Performance (과학 수행 평가 문항의 선정 및 제작을 위한 평가 준거의 개발)

  • Kim, Eun-Jin;Park, Hyun-Ju;Kang, Ho-Kam;Noh, Suk-Gu
    • Journal of The Korean Association For Science Education
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    • v.23 no.1
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    • pp.75-85
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    • 2003
  • We have developed of a criterion that would help to select and develop performance assessments in science education. There are six categories of a criterion: Fidelity, satisfaction, content validity, fairness & suitability, reliability & objectivity, and usability. There are the total of 25 sub-categories under the six categories. Five science educators evaluated the validity of the criterion. For reliability of the criterion, Kendall's tau-b was used. Eight science educators and elementary teachers evaluated three performance assessment tasks for the correspondence of the criterion. This study also discuss the implications of this criterion as well.

Application of Learning Curve to evaluate Product Learnability (제품의 학습성을 평가하기 위한 학습곡선 모델의 적용)

  • Jung, Kwang-Tae;Hong, Ja-In
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.2
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    • pp.59-65
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    • 2008
  • Product usability consists of many attributes such as learnability, efficiency, memorability, and so on. In particular, learnability is one of the most important attributes in product usability. Therefore, many people consider the primary criterion for a good user interface to be the degree to which it is easy to learn. Learnability represents the degree of how much can easily learn the usage of a product. It concerns the features of the interactive system that allow novice users to understand how to use it initially and then how to attain a maximal level of performance. In this study, we studied on the application of learning curve to evaluate product learnability. In order to validate the applicability, we carried out simple experiment using mobile phone. We got task completion times through the experiment and predicted the times using learning curve model. And then, we compared prediction times to task completion times. Finally, we identified that learning curve could apply to predict and compare product learnability.

Analysis of usability factors for Educational Mobile application (모바일 교육 콘텐츠의 사용성 평가요인 분석: 사이버대학을 중심으로)

  • Choi, Eun-Young
    • Cartoon and Animation Studies
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    • s.50
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    • pp.453-478
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    • 2018
  • Mobile learning, which provides educational services with a mobile platform, has been greatly expanding with the increasing spread of digital devices. The transition from PC-based online education to mobile-based education enables users to access online education anytime and anywhere. Despite this expansion of mobile learning, there is a lack of user-oriented content design. Therefore, this study intends to derive a measure to evaluate usefulness of the content design. We conducted a literature survey to reflect characteristics of existing measures, which evaluate usefulness and content of mobile learning. As educational mobile applications have both educational service and mobile device features, they can be representative of pedagogical usability criterion and can be divided into system and content areas to further develop effectiveness of learning. We conducted questionnaires on the use of these applications on 15 experts using the del phi technique. The analysis suggests the ease of use, learning efficiency, aesthetics, and ease of learning to be criteria of pedagogical usability. This study expects to serve as a basis to improve the usability of mobile learning users.

Evaluating Usability of E-government Web Sites Using the AHP (AHP를 이용한 전자청부 웹사이트의 사용성 평가 방법론)

  • Byun, Dae-Ho
    • Journal of Digital Convergence
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    • v.8 no.3
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    • pp.19-37
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    • 2010
  • One of the core issues in the realization of e-government is the effective implementation of a website. The current trend of e-government is developing individual web sites and portals, covering such fields as education, tax, economics, real estate, travel, and health. Evaluating e-government web sites is essential for improving web sites. These principles can be included in usability in a broader concept. Website usability has attracted considerable research on website evaluation and has been regarded as one of the most important criteria for measuring and evaluating websites. Usable e-government web sites make citizens willing to search for helpful information or solve their civil applications. The objective of this paper is to suggest an Analytic Hierarchy Process (AHP) method for evaluating e-government web sites. The proposed AHP method has two special characteristics compared to general AHP approaches. First, all citizens who are e-government users can evaluate both the usability criteria and the web sites, but the weighting mechanism differs between criteria and web sites. Secondly, a pairwise comparison is time-consuming and not cost effective with many criteria. Therefore for evaluating a website with respect to a sub-criterion, we develop checklist items as measure scales with a seven-point rating. This method is efficient as it enable us to avoid the pairwise comparison mechanism between sub-criteria. A new computation procedure for the AHP is developed that combines and synthesizes priorities of portals in the case that two decision maker groups are involved.

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Development of Evaluation Criteria and Analysis For Game-type Learning Program Based on HCI (HCI 이론에 기반한 게임형 학습 프로그램 평가 준거 개발 및 적용)

  • Lee, Jeong-Hee;Lee, Jae-Mu
    • Journal of The Korean Association of Information Education
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    • v.11 no.1
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    • pp.1-9
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    • 2007
  • The purpose of this study is to develope a criterion for evaluation on game-type learning programs by the application of HCI(Human Computer Interaction) theory. And to analyze game-type learning programs for elementary students on the criterion developed in this study. The HCI theory, which deals with principles or methods for developing systems people can use conveniently and pleasantly, has been applied to overall area of program development. And it also has been widely used to evaluate learning programs. However, there have been few studies on a game-type learning program evaluation on the basis of the HCI theory. This paper shows that evaluation criteria are developed on three viewpoint bases : usefulness, usability, and affect which are as elements in HCI. And analyzes the game-type learning programs from these three points of view. The evaluation criteria developed in this study can be applied to a basis for evaluation on game-type learning programs, and the analysis will be able to be a useful guide to game programers as well as its users.

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A Study on the Way for Quality Improvement of International Trade Information (무역정보의 품질제고방안에 관한 연구)

  • AHN, Byung-Soo
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.69
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    • pp.633-654
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    • 2016
  • Recently open data has been spread rapidly in the world include Korea. Accordingly in international trade field open data and using it became a key point to get competitiveness. In this study, the author make an attempt to suggest the way for quality improvement of international trade information by looking for some problems with crating and using the information. Thus, the problems of using information are can be point out as follows. Firstly the range of open data is narrow. Secondly the management of the open data is not conducted properly. Thirdly the suppliers of the open data didn't prepare some investigation system for their data's usability for user. Expansion of the organizations who open data is one way to solve quantitative problem. There are four suggestions to solve qualitative problems. Firstly the guidelines should be established and operated in each organizations respectively. Secondly the criterion of expenses for open data should be arranged among the concerned parties. Thirdly the ability of the manpower and organization who charged in the quality improvement of information should be reinforced both quantitatively and qualitatively. Lastly the system for data usability for user should be equipped in early stages. Finally the author emphasize the establishment of total management system for using open data in international trade is not needed only the efforts of the specific parties but also all parties led by Ministry of Industry, Trade and Energy in order to carry out above suggestions successfully.

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Evaluation Method of Architecture Asset (아키텍처 자산의 평가 방법)

  • Choi, Han-yong
    • Journal of Convergence for Information Technology
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    • v.8 no.5
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    • pp.101-106
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    • 2018
  • Software are being studied to register and manage assets. And Methods for evaluating software systems have been based on subjective evaluation criteria. We propose an evaluation model for evaluating complex assets obtained from the complexity measurement of the preceding asset management system. We used scales to measure and provide logical complexity to measure the complexity of our architectural assets. And we used a method to evaluate whether it expresses attribute value of architecture asset. We have also built an evaluation model criterion for evaluating the usability of the asset data based on the ISO/IEC 25010 quality model characteristics of the SQuaRE Series. When the designers design the asset as a composite asset, the optional evaluation of the negative property that weights are assigned according to the characteristics of each asset is applied to secure the flexibility of the evaluation model.