• Title/Summary/Keyword: the visually impaired

Search Result 297, Processing Time 0.023 seconds

Detection of Pavement Region with Structural Patterns through Adaptive Multi-Seed Region Growing (적응적 다중 시드 영역 확장법을 이용한 구조적 패턴의 보도 영역 검출)

  • Weon, Sun-Hee;Joo, Sung-Il;Na, Hyeon-Suk;Choi, Hyung-Il
    • The KIPS Transactions:PartB
    • /
    • v.19B no.4
    • /
    • pp.209-220
    • /
    • 2012
  • In this paper, we propose an adaptive pavement region detection method that is robust to changes of structural patterns in a natural scene. In order to segment out a pavement reliably, we propose two step approaches. We first detect the borderline of a pavement and separate out the candidate region of a pavement using VRays. The VRays are straight lines starting from a vanishing point. They split out the candidate region that includes the pavement in a radial shape. Once the candidate region is found, we next employ the adaptive multi-seed region growing(A-MSRG) method within the candidate region. The A-MSRG method segments out the pavement region very accurately by growing seed regions. The number of seed regions are to be determined adaptively depending on the encountered situation. We prove the effectiveness of our approach by comparing its performance against the performances of seed region growing(SRG) approach and multi-seed region growing(MSRG) approach in terms of the false detection rate.

Smart Safety Stick for Transportation Vulnerable using IoT Technology (IoT 기술을 적용한 교통약자용 스마트 안전스틱 설계)

  • Hee-Joo, Park;Myung-Jae, Lim;Won-Mo, Gal
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.23 no.1
    • /
    • pp.177-182
    • /
    • 2023
  • The Act on the Promotion of Mobility for the Transportation Vulnerable stipulates that the transportation vulnerable should be able to enjoy convenience when using public transportation. However, this law is not being implemented properly enough to bring up a petition saying, "Please allow the visually impaired to take a bus." Even if you try to use a call taxi for the disabled instead of public transportation, you have to apply and wait two to three hours. Therefore, this paper aims to design and implement systems for the vulnerable and their guardians, such as increasing the opening time of the ticket gate more than usual if the cane rings a notification on the bus and subway station designated using Bluetooth. Accordingly, it is expected to bring about effects such as the availability of public transportation, economic savings, safety guarantees, and prevention of missing children for the vulnerable.

Improvement of An Electronic Aid for the Blind using Ultrasonic and Acceleration Sensors (초음파 및 가속도 센서를 이용한 시각장애인용 보행보조 장치의 성능 개선)

  • Kim, Lae-Hyun;Park, Se-Hyung;Lee, Soo-Yong;Cho, Hyun-Chul;Ha, Sung-Do
    • Journal of KIISE:Software and Applications
    • /
    • v.36 no.4
    • /
    • pp.291-297
    • /
    • 2009
  • This paper introduces an electronic travel aid, named SmartWand, which detects obstacles using a ultrasonic sensor. In addition to obstacle detection, the SmartWand senses color information of objects and the environmental brightness. It is designed to be attached to a ordinary white cane in order to detect the obstacles at head-hight which cannot be covered by the cane. We have improved the first version of the SmartWand based on a user evaluation. The second version is much lighter and smaller than the previous one. It has been enhanced by two new functions. The SmartWand eliminates impact errors due to tapping the ground using a moving average filtering algorithm and restricts the detection range to the path in the moving direction using an acceleration sensor. We have tested these functions in various environments to determine the parameters for these functions.

Design of 3D Oculus VR Action Game using Silhouette Outline

  • Kim, Ho-Ryel;Han, Chang-Min;An, Syoungog;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.11
    • /
    • pp.59-65
    • /
    • 2020
  • Lately the VR (Virtual Reality) game genre is becoming increasingly more popular and it has been cementing its place in the market as its own independent game genre. The key advantage of VR is that it lowers the barrier between player and the virtual world, thus creating an immersive experience. The suggested method develops a game that allows the player to experience what it is like to be visually impaired using the unique characteristics of VR. A distinctive feature of this game is that the character is provided only a limited range of sight, which is created using silhouette outlines. This restrictive visual field is then grafted onto VR and the player can indirectly experience blindness in a highly immersive manner. The silhouette outline along with the particle system is created using Oculus Rift, a headset highly used in VR game development, and Unity 3D game engine. We will also explain in detail regarding the removal of borders between the objects.

Modeling the Visual Target Search in Natural Scenes

  • Park, Daecheol;Myung, Rohae;Kim, Sang-Hyeob;Jang, Eun-Hye;Park, Byoung-Jun
    • Journal of the Ergonomics Society of Korea
    • /
    • v.31 no.6
    • /
    • pp.705-713
    • /
    • 2012
  • Objective: The aim of this study is to predict human visual target search using ACT-R cognitive architecture in real scene images. Background: Human uses both the method of bottom-up and top-down process at the same time using characteristics of image itself and knowledge about images. Modeling of human visual search also needs to include both processes. Method: In this study, visual target object search performance in real scene images was analyzed comparing experimental data and result of ACT-R model. 10 students participated in this experiment and the model was simulated ten times. This experiment was conducted in two conditions, indoor images and outdoor images. The ACT-R model considering the first saccade region through calculating the saliency map and spatial layout was established. Proposed model in this study used the guide of visual search and adopted visual search strategies according to the guide. Results: In the analysis results, no significant difference on performance time between model prediction and empirical data was found. Conclusion: The proposed ACT-R model is able to predict the human visual search process in real scene images using salience map and spatial layout. Application: This study is useful in conducting model-based evaluation in visual search, particularly in real images. Also, this study is able to adopt in diverse image processing program such as helper of the visually impaired.

Convergence evaluation method using multisensory and matching painting and music using deep learning based on imaginary soundscape (Imaginary Soundscape 기반의 딥러닝을 활용한 회화와 음악의 매칭 및 다중 감각을 이용한 융합적 평가 방법)

  • Jeong, Hayoung;Kim, Youngjun;Cho, Jundong
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.11
    • /
    • pp.175-182
    • /
    • 2020
  • In this study, we introduced the technique of matching classical music using deep learning to design soundscape that can help the viewer appreciate painting and proposed an evaluation index to evaluate how well matching painting and music. The evaluation index was conducted with suitability evaluation through the Likeard 5-point scale and evaluation in a multimodal aspect. The suitability evaluation score of the 13 test participants for the deep learning based best match between painting and music was 3.74/5.0 and band the average cosine similarity of the multimodal evaluation of 13 participants was 0.79. We expect multimodal evaluation to be an evaluation index that can measure a new user experience. In addition, this study aims to improve the experience of multisensory artworks by proposing the interaction between visual and auditory. The proposed matching of painting and music method can be used in multisensory artwork exhibition and furthermore it will increase the accessibility of visually impaired people to appreciate artworks.

An User-Friendly Kiosk System Based on Deep Learning (딥러닝 기반 사용자 친화형 키오스크 시스템)

  • Su Yeon Kang;Yu Jin Lee;Hyun Ah Jung;Seung A Cho;Hyung Gyu Lee
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.29 no.1
    • /
    • pp.1-13
    • /
    • 2024
  • This study aims to provide a customized dynamic kiosk screen that considers user characteristics to cope with changes caused by increased use of kiosks. In order to optimize the screen composition according to the characteristics of the digital vulnerable group such as the visually impaired, the elderly, children, and wheelchair users, etc., users are classified into nine categories based on real-time analysis of user characteristics (wheelchair use, visual impairment, age, etc.). The kiosk screen is dynamically adjusted according to the characteristics of the user to provide efficient services. This study shows that the system communication and operation were performed in the embedded environment, and the used object detection, gait recognition, and speech recognition technologies showed accuracy of 74%, 98.9%, and 96%, respectively. The proposed technology was verified for its effectiveness by implementing a prototype, and through this, this study showed the possibility of reducing the digital gap and providing user-friendly "barrier-free kiosk" services.

An Interactive Monitoring Application for Secure Experiments of Guidance System for Person with Visual Impairment (시각장애인 보행지원 시스템의 안전한 실험을 위한 대화식 모니터링 어플리케이션)

  • Lee, Jin-Hee;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of the HCI Society of Korea
    • /
    • v.8 no.2
    • /
    • pp.1-8
    • /
    • 2013
  • In previous study, we developed a guidance system outdoors for person with visual impairment to be able to walk safely to the destination. The volunteers are exposed to dangerous situations since they are performed to the experiments in the outdoors. In order to solve the problem, we propose an interactive application that monitors the volunteer wearing guidance system and warns remotely the volunteer about dangerous situations. The application is used to remote wireless communication with guidance system through Bluetooth module that is built in a laptop computer, without additional device. Therefore, we can monitor in real time user's location and guided contents to user, and it is possible to check a path to the destination and POI (Point of Interest) coordinate values. As using a proposed monitoring application, it is possible to perform safe experiment with the rapid situation awareness and fast detection of dangerous.

  • PDF

A Study on the Evaluation and Improvement of Student Convenient Facilities at University Campuses, based on Universal Design Concept - Focused on the university campuses in Texas, U.S.A. - (유니버설디자인 개념에 의거한 대학내 학생편의시설 평가 및 개선방향에 대한 연구 - 미국 텍사스주를 중심으로 -)

  • Kim, Won-Pil
    • Journal of the Korean Institute of Educational Facilities
    • /
    • v.21 no.3
    • /
    • pp.19-28
    • /
    • 2014
  • Student halls and their convenient facilities have been a focal point for various student activities at university campus. It has been for most of the student a place of unique memories and of attachment often associated with those good and bad school days. However, it is questionable whether these facilities are supportive and accessible for all of the students and other users including the handicapped. Therefore, based on the concept of UD(universal design) which was widely applied to U.S. institutions, this study intended to evaluate student hall facilities in U.S. and to provide an improvement direction for Korean UD application. For that purpose, four universities were selected for an in-depth analysis and 76 survey indices were utilized based on previous research. It was found that (1) design consideration without braille sign for VIP(visually impaired person) in student buildings can be differently approached with electronic devices; (2) the best demonstration of UD in student buildings can be seen in spacious flat pathway, easy access through ramp and wide entry area, necessary for people in wheel-chairs, but used by all, implying an increase of the ratio of public space; (3) one of the good UD features is an attractive physical environment rather than institutional appearance, in which they ultimately will support and completely adaptable at optimal levels by everyone; (4) consistent maintenance and management maximize the potential of UD principles and minimize physical limitations.

Study on a Smart Cane for the Visually Impaired utilizing ESP32-CAM for Enhanced Safety (안전성 강화를 위한 ESP32-CAM을 활용한 시각장애인용 스마트지팡이에 대한 연구)

  • Doo-Hyeon-Hong;Jong-Hwan-Lim;Jun-Sun-Yu;Seung-Hyeop-Beak;Jae-Wook Kim
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.18 no.6
    • /
    • pp.1379-1386
    • /
    • 2023
  • In this paper, research was conducted to prevent various safety accidents that may occur from infant carriages carrying children and to make the use of infant carriages easier. In order to prevent the baby car from running without protection, a brake function is installed on the baby car wheels using a pressure sensor and a servo motor. Then, a pressure sensor and LCD are used to determine whether the seat belt is fastened to prevent the child from falling out of the baby car. In addition, it was designed to use LCD and LED to turn on a warning light when the temperature and humidity exceed a certain level, so that infants can be in a comfortable environment when using the baby car.