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http://dx.doi.org/10.9708/jksci.2020.25.11.059

Design of 3D Oculus VR Action Game using Silhouette Outline  

Kim, Ho-Ryel (Dept. of Game Engineering, PaiChai University)
Han, Chang-Min (Dept. of Game Engineering, PaiChai University)
An, Syoungog (Dept. of Game Engineering, PaiChai University)
Kim, Soo Kyun (Dept. of Computer Engineering, Jeju National University)
Abstract
Lately the VR (Virtual Reality) game genre is becoming increasingly more popular and it has been cementing its place in the market as its own independent game genre. The key advantage of VR is that it lowers the barrier between player and the virtual world, thus creating an immersive experience. The suggested method develops a game that allows the player to experience what it is like to be visually impaired using the unique characteristics of VR. A distinctive feature of this game is that the character is provided only a limited range of sight, which is created using silhouette outlines. This restrictive visual field is then grafted onto VR and the player can indirectly experience blindness in a highly immersive manner. The silhouette outline along with the particle system is created using Oculus Rift, a headset highly used in VR game development, and Unity 3D game engine. We will also explain in detail regarding the removal of borders between the objects.
Keywords
Finite-State Machine; Shader; Oculus Rift; VR Action Game; Virtual Reality;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
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