• Title/Summary/Keyword: the Freedom of Work

Search Result 320, Processing Time 0.027 seconds

Development of a Portable Welding Robot for Welding Jobs in Ship Blocks (조선소의 대형블록 용접을 위한 인력 운반형 용접로봇 개발)

  • Park, Juyi;Kim, Jin-Wook;Kim, Jung-Min;Kim, Ji-Yoon;Kim, Woongji;Kim, Soo-Ho
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.20 no.7
    • /
    • pp.760-766
    • /
    • 2014
  • This paper represents a portable robot for use in the welding process of the double hulls in shipbuilding yards. It has 5 degrees of freedom and 3kg of payload. Its body weight is 17.3 [kg] so that human workers can carry it by hand to the work place. Its body is mainly made of magnesium and aluminum alloys. Since the robot is placed about 25m apart from its controller, EtherCAT is adopted for reliable connection between the robot and controller through a single light cable. RTX real-time kernel and KPA EtherCAT master are used to control the robot on a Windows XP environment. The performance of the developed robot is satisfactory to the requirement in welding tasks of U-type cells in shipbuilding yards.

A Case Review On Visualization of Abstract Concept for Idea Making (아이디어 발상을 위한 추상적 개념의 시각화 사례 연구)

  • 김진희
    • Archives of design research
    • /
    • v.12 no.3
    • /
    • pp.143-152
    • /
    • 1999
  • Although in art an idea which visualizes a certain concept is generally such an essential part as it would be decisive to the success or failure of an art work in reality various difficulties are involved in idea making. Thus, directions for the idea making for visualization works are suggested in this paper. This paper classifies several cases of expression skills among non-abstracts showing the contents which visualize abstract concepts in western art after Renaissance when freedom of individual artistic expression and personal characteristics initiated. Also, this paper selects and introduces art works in which expression skills can be obviously explained. The expression skills are divided into symbolizing, allegory, specific pattern, non-abstract skills of surrealism, metaphysical distortion of logic and situation fixing, and specific examples on how the abstract concepts are formed and delivered are described. This is a case study done for the purpose of supplying help for the idea making in the applied art field which is lack of this kind of study.

  • PDF

Management Method of an Application License in the Android Platform Based on USIM (USIM 기반 안드로이드 플랫폼에서의 어플리케이션 라이센스 관리 기법)

  • Lee, Yun-Seok;Kim, Eun;Jung, Min-Soo
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.2
    • /
    • pp.238-248
    • /
    • 2011
  • Various services through mobile have been expanding since the development of the Smartphones. People freely communicate, remake and redistribute the information through Wi-Fi. People's freedom can cause lots of problems. There are application licenses of various types in the Android platform. However, problems about redistribution are indiscriminately distributed what can't be disentangled commercial and noncommercial use. To solve these problems, an application program has to go through procedures of license check in the Android platform. This method has two problems. One, an exact license authentication is impossible in the place where Wi-Fi does not work. The other thing, this license information is stored directly into the Smartphone. Therefore, attacks are possible about the stored license information, To solve these problems, we designed and implemented the file structure for storing the license information into USIM. We can store and authenticate them. Thus, we propose above the authentication method that can be authenticated the license authentication safely in on or off-line.

A Study for the Conceptual Design of a Small Leisure Boat Handling Simulator (레저보트 조종시뮬레이터 개념설계에 관한 연구)

  • Kang, Nam Seon;Yoon, Hyeon Kyu
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.99-107
    • /
    • 2013
  • In this study, a conceptual study was performed for the leisure boat simulator used for navigation training. The aim of this work was to secure the basic operational capability of a leisure boat as a simulated driving device for a general novice operator. A leisure boat simulator was designed to support a user more efficiently regarding navigation proficiency and safety training, as well as to minimize the limitation of place and time and it conveniently and cheaply. A cockpit for navigation status display and operational input, 3D visualization graphic device, and parallel display device were designed to give the trainee a maximum sense of reality by applying a motion platform with six degree of freedom, in which disturbance movement such waves, winds, and tide were simulated for the operator. Leisure boat simulator training scenario was developed by analysis of water-related leisure activities act and sea traffic safety act.

Study of Korean College Students' Perspectives on Virtual Reality Game Experience (가상현실 게임 경험에 대한 한국 대학생들의 관점연구)

  • Um, Namhyun
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.1
    • /
    • pp.152-162
    • /
    • 2019
  • In Korea there has been scant research on VR games. This work focuses then on college students' perceptions of VR games, factors motivating them to experience VR games, the important features of VR games. This study presents the results of in-depth interview with 10 college students who had recently experienced VR games. VR games, it is found, provide a high level of virtual reality, immersiveness, and controllability. Such attributes may be considered distinctive to mobile, PC, and video games. Gamers' intention to re-experience VR games is influenced by the following important factors: 4D effects in VR games, various VR game contents, freedom in games, unique experience chances, sense of reality, sense of thrill, action-based experiences, and playing in group (multiple player). Study findings also suggest that three important features in VR games known as immersion, engagement, and virtual presence play a pivotal role in influencing positive attitudes toward VR games. Practical implications are also discussed.the help of information technology.

Compatibilist Replies to Manipulation Arguments (자유의지에 대한 조작논증과 근원-양립가능주의의 대응)

  • Kim, Sungsu
    • Korean Journal of Logic
    • /
    • v.21 no.3
    • /
    • pp.373-393
    • /
    • 2018
  • Manipulation arguments purport to show that source freedom is incompatible with determinism. According to manipulation arguments, (1) intuitively, an agent manipulated in a certain manner to do A is not free, and (2) there is no significant difference between manipulation and determination. It follows that an agent determined to do A is not free. A compatibilist hard-line reply ('HR') denies (1), whereas a soft-line reply ('SR') denies (2). HR, which is arguably compatibilists' favorite, is assessed from the 'neutral stance.' HR turns out to fall short of adequately rejecting manipulation arguments. Recently Sartorio defends HR by claiming that (1) commits some sort of psychological fallacy. I argue that it does not work. I claim that SR is more promising. I examine the difference between intentional manipulation by design and ordinary determination. I argue that this difference suggests some determination scenario without intentional manipulation to which SR and manipulation arguments make different predictions, and that SR is better supported. Finally, incompatibilist objections are considered and replied.

"Poor Theatre, Poor Art" - Jerzy Grotowsky's Play and Arte Povera ('가난한 연극, 가난한 미술' - 그로토프스키 연극이론과 아르테 포베라)

  • Kang, Young-Joo
    • The Journal of Art Theory & Practice
    • /
    • no.5
    • /
    • pp.109-133
    • /
    • 2007
  • What a concept of theatricality in modern art became more controversial is through a review "art and object-hood" on Michael Fried's minimal art, as having been already known broadly. As he had been concerned, the art following the minimalism is accepting as the very important elements such as the introduction of temporality, the stage in the exhibition space, and the audience's positive participation, enough to be no exaggeration to say that it was involved in almost all the theatricality. Particularly even in the installation art and the environment art, which have substantially positioned since the 1970s, the space is staged, and the audience's participation is greatly highlighted due to the temporal character and the site-specific in works. In such way, the theatricality in art work is today regarded as one of the most important elements. In this context, it is thought to have significance to examine theatricality, which is shown in the works of Arte Povera artists, who had been active energetically between 1967-1971. That is because the name of this group itself is what was borrowed from "Poor Theatre" in Jerzy Grotowski, who is a play director and theorist coming from Poland, and because of having many common points in the aspect of content and form. It reveals that the art called Arte Povera is sharing many critical minds in the face of commanding the field called a play and other media. Grotowski's theatre theory is very close to the theory and substance in Arte Povera in a sense that liberates a play, which was locked in literature, above all, renews the relationship between stage and seat and between actor and audience, and pursues a human being's change in consciousness through this. That is because Arte Povera also emphasizes the communication with the audience through appealing to a human being's perception and through the direct and living method, not the objective art concept of centering on the work. In addition, the poor play or poor art all has tendency that denies a system, which relies upon economic and cultural system, and seeks for what is anti-cultural, elemental, and fundamental. It is very similar even in a sense that focuses on the exploration process itself rather than the result, excludes the transcendental concept, and attaches importance to empiricism. However, Arte Povera accepts contradictoriness and complexity, and suggests eclecticism and tolerance, thereby being basically the nomadic art and the art difficult to be captured constitutively. On the other hand, there is difference in a sense that the poor play is characterized by purity, asceticism, seriousness, and solemnity. If so, which significance does this theatricality, which was introduced to art, ultimately have? As all the arts desire to be revealed with invisible things beyond the visual thing, theatricality comes to play a very important role at this time. If all the artists and audiences today came to acquire actual or virtual freedom much more, that can be said to be a point attributable to that art relied upon diverse conditions in a play.

  • PDF

Implementation of 3D maintenance manual for Military aircrafts using 3D modeling software (3D모델링 SW를 활용한 군용 항공기 3D 정비매뉴얼 개발)

  • Song, Jae-Yong;Kim, Jong-Seong
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.26 no.4
    • /
    • pp.19-32
    • /
    • 2021
  • It is well known that any maintenance works for aircrafts must be carried out strictly in accordance with the specified maintenance manuals, especially for military airplanes. According to our previous studies, the largest portion of the maintenance jobs for military aircrafts is found to be related to the assembly/disassembly of various parts, which requires precise understanding of the work procedures as well as correlation between interconnected parts let alone grasping of the exact shapes of parts involved. However, the conventional manuals for aircraft maintenance have failed to provide enough information required for the efficient maintenance except for simple texts and vague pictures, which are far from being sufficient sets of information. On the contrary, unlike incomplete conventional manuals with poor contents, 3D modeling SW could provide us with not only powerful visualization tool even to see through inside any assembly but also freedom to watch parts under test from any angle we want. In addition, the maintenance personnels could learn the precise maintenance procedures through repeatedly watching 3D animated version of the maintenance work as if they were on the field. In this study, we have suggested the efficient procedures to develop 3D manual for aircraft maintenance using 3D modeling SW, Solidworks and implemented a 3D maintenance manual for Integrated Drive Generator(IDG) in Boeing 747. Characteristics of the developed 3D manual has been analyzed in comparison with the conventional ones as well. It is shown that the suggested method could be easily applied to develop a 3D maintenance manual for commercial airplanes since the maintenance works involving assembly/disassembly of major parts are very similar regardless of aircraft types.

A Feature Re-weighting Approach for the Non-Metric Feature Space (가변적인 길이의 특성 정보를 지원하는 특성 가중치 조정 기법)

  • Lee Robert-Samuel;Kim Sang-Hee;Park Ho-Hyun;Lee Seok-Lyong;Chung Chin-Wan
    • Journal of KIISE:Databases
    • /
    • v.33 no.4
    • /
    • pp.372-383
    • /
    • 2006
  • Among the approaches to image database management, content-based image retrieval (CBIR) is viewed as having the best support for effective searching and browsing of large digital image libraries. Typical CBIR systems allow a user to provide a query image, from which low-level features are extracted and used to find 'similar' images in a database. However, there exists the semantic gap between human visual perception and low-level representations. An effective methodology for overcoming this semantic gap involves relevance feedback to perform feature re-weighting. Current approaches to feature re-weighting require the number of components for a feature representation to be the same for every image in consideration. Following this assumption, they map each component to an axis in the n-dimensional space, which we call the metric space; likewise the feature representation is stored in a fixed-length vector. However, with the emergence of features that do not have a fixed number of components in their representation, existing feature re-weighting approaches are invalidated. In this paper we propose a feature re-weighting technique that supports features regardless of whether or not they can be mapped into a metric space. Our approach analyses the feature distances calculated between the query image and the images in the database. Two-sided confidence intervals are used with the distances to obtain the information for feature re-weighting. There is no restriction on how the distances are calculated for each feature. This provides freedom for how feature representations are structured, i.e. there is no requirement for features to be represented in fixed-length vectors or metric space. Our experimental results show the effectiveness of our approach and in a comparison with other work, we can see how it outperforms previous work.

Mencius Thoughts on Social Welfare (맹자사상의 사회복지적 함의)

  • Kim, Young-Min
    • The Journal of Korean Philosophical History
    • /
    • no.57
    • /
    • pp.91-125
    • /
    • 2018
  • This study aims at attempting to make a new interpretation of Mencius from the point of social welfare. The thoughts of social welfare, found from Mencius, are temporal and humanistic and near to those in nowadays. Social welfare began under the name of philanthropic work, relief work, charitable work or social work from the Industrial Revolution in the 18th century on. Welfare means the whole social activities such as satisfying the fundamental desires of the social members, ensuring the conditions of their lives, and ultimately achieving social integration and stability. It means the conditions of their lives and wellbeing. Wellbeing means the minimal physical desires and psychological stability. The realization of the economic system through concept of steady livelihood and steady mind, tax system and well-field system, proposed by Mencius, can be ensured by the whole social activities such as ensuring the stable lives of the social members, enriching and satisfying their happiness and ultimately achieving social integration and stability. The thoughts of Mencius include people-as-root idea, which regards people as most important and tries to solve the instability and inequality that are the structural vulnerabilities in modern capitalist society. His concept of Way of the king means promoting people's sense of happiness through education of morality, based upon the people-as-root idea and filial and fraternal responsibilities. The main ideas of social welfare include living like a human being, ensuring minimal physical and psychological stabilities through social welfare system and welfare policy, enriching human dignity and freedom and enhancing the quality of lives. The thoughts of Mencius include all the above ideas. In particular, he desired to establish ethically and morally stable society by economically implementing the well-field system in Zhou dynasty, based upon politically benevolent governance of the politicians. That society was the people-as-root society, the realization of which was the ideal society Mencius desired to establish, and the goal of his thoughts on social welfare. This study, among the thoughts of Mencius, investigated his ideas on social welfare and the practical ethics for applying them to real society. In addition, to understand his ideas on social welfare, not only the social and economic backgrounds and conditions but also the political ideas at that time were also investigated. This will provide the opportunity to make more in-depth research of the elements of social welfare intrinsically contained in his thoughts.