• 제목/요약/키워드: teens

검색결과 217건 처리시간 0.023초

청소년 안녕감이 진로결정 자기효능감에 미치는 영향 및 지역사회자본의 매개효과 -학교부적응 청소년 대상으로- (The Effects of Youth Well-being on Career Decision Self-efficacy with Mediation Effect of Community Social Capital -for School-maladjusted Youth-)

  • 송경미;조성제
    • 한국산학기술학회논문지
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    • 제22권1호
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    • pp.672-680
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    • 2021
  • 본 연구의 목적은 학교부적응 청소년을 대상으로 청소년 안녕감이 진로결정 자기효능감에 미치는 영향 및 지역사회자본의 매개효과에 대하여 파악하는데 있다. 연구대상은 울산광역시의 학교부적응 청소년 116명을 대상으로 실시하였다. 분석방법은 R 프로그램을 사용하여 요인분석과 신뢰도분석을 토대로 빈도분석, 기술통계 분석, 상관분석, 회귀분석을 통한 3단계 매개효과 분석과 Sobel 검정을 실시하였다. 연구결과 첫째, 청소년 안녕감은 진로결정 자기효능감에 유의미한 정(+)적 영향을 미치는 것으로 나타났다. 둘째, 청소년 안녕감이 진로결정 자기효능감에 미치는 영향에 대하여 지역사회자본의 부분매개효과가 확인되었다. 이는 학교부적응 청소년의 청소년 안녕감이 높아지고, 다양하며 유의미한 정(+)적 지역사회자본이 많을수록 진로결정 자기효능감이 높아진다는 것을 의미하는 것이다. 이러한 결과를 종합해 볼 때, 청소년 안녕감을 높일 수 있는 교육 프로그램의 개발과 활용 및 청소년의 심리적 특성을 반영한 진로탐색과 결정에 도움을 주는 전문화된 상담서비스의 체계적인 개입이 필요하다. 따라서 학교부적응 청소년의 진로결정 자기효능감 능력을 향상시키기 위해서는 청소년 안녕감의 강화가 필요하며 이를 위해 지역사회자본을 통한 다양한 전략이 마련되어야 하겠다.

서울시 쇼핑몰의 테마디자인 적용에 관한 분석연구 - 롯데월드, 코엑스몰, 센트럴시티의 사례분석을 중심으로 - (An Analysis on theme interior design in shopping malls in Seoul - Focused on the analysis of Lotte World, Coex Mall, Central City -)

  • 문은미
    • 한국실내디자인학회논문집
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    • 제31호
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    • pp.3-11
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    • 2002
  • Shopping malls in Seoul become important urban public space where teens and youths as well as the elderly come easily and enjoy thorned environment. This study examines design motifs, structures and effects of theme design of three shopping malls-Lotte World, Coex Mall, and Central City-in Seoul, Korea. The study quotes Lynch`s five image elements-paths, nodes, landmarks, districts, and edges in the shopping malls in order to analyze internal structure of the shopping malls and theme design elements. The theme design of the shopping malls was often used the images of "city parks", "future city", "foreign tourist places", "carnival and festival", and "old towns" to evoke nostalgia of the past and fantasy of the future. The study finds that theme design was emphasized at the area of corridors-path, plazas-nodes and special districts such as movie theater and food courts. The study concludes that theme design in the three shopping malls should consider local(Korean) motifs in design properly and consider educative effects of the design on teens and youths. Thus, theme design of the shopping malls should meet multi-functional roles of the spaces aesthetically and socially, The data and analysis of this study can contribute to improve theme design of shopping malls in Seoul, Korea.ve theme design of shopping malls in Seoul, Korea.

Paternal Behaviors and Adolescents' Academic Motivation at Low, Moderate, and High Levels of Students' Achievement in Mainland China

  • Cho, Won Jee;Bush, Kevin R.;Xia, Yan;Wilson, Stephan M.;Li, Wenzhen;Peterson, Gary W.
    • Child Studies in Asia-Pacific Contexts
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    • 제4권2호
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    • pp.95-108
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    • 2014
  • The purpose of this study was to examine group differences in paternal behaviors (i.e., paternal connection, paternal punitiveness, and paternal knowledge) within and across three academic achievement levels-low, moderate, and high, and to explore the effects of paternal behaviors on the academic motivation of Chinese adolescents within these three achievement groups. Analyses of variance (ANOVAs) indicated that adolescents with low achievement perceived their fathers as more punitive than teens with moderate and high academic achievement. Regression analyses also revealed that paternal punitiveness (negative) and paternal knowledge (positive) were significant predictors of academic motivation for teens with low levels of academic achievement; while paternal punitiveness was a significant negative predictor of academic motivation among adolescents with moderate achievement. In contrast, for adolescents with high achievement, paternal connection was a positive significant predictor of academic motivation. The present findings provide some evidence that the impact of parental behaviors on teen's motivation varies across adolescent academic achievement levels, which may prove useful for professionals working with fathers to help target the most effective parenting behaviors to foster academic motivation.

아동의 성, 연령, 자아 존중감과 연예인 우상화 현상 (Childern's Sex, Age, Self-Esteem and Entertainers Idolization)

  • 소유현;현온강
    • 한국지역사회생활과학회지
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    • 제12권2호
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    • pp.89-104
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    • 2001
  • The current study was designed to expand oar understanding of children's entertainer idolization phenomenon by investigating the relationship between Korean teens'entertainer idolization and their self-esteem. Four hundred and fifty five children (244 11 year-olds, 211 14 year-olds) were randomly selected from 4 elementary schools and middle schools located in Inchon and Seoul, Korea. A set of reliable and valid self-reporting questionnaire was used: Adolescent Idolization of Pop Singer (Raviv, 1996 translated into Korean), which include questions about how children express their entertainer idolization, the reason for the idolization and the influence of the idols on children's lives, was selected to measure children's entertainer idolization and Self-Esteem Questionnaire for Korean Children and Adolescence (Kyung-Yeun, 1999 Korean) was used to measure children's self-esteem in academic achievement, peer-related, physical-appearance, family-related. and personality dimensions. The major results of the study were: (1) The singers and male entertainers were the most popular among Korean teens. (2) The results of two sample comparisons showed that 14-year olds and girls expressed their entertainer idolization more actively than their counter paras (11-year olds and boys, respectively). (3) Entertainers'personal characteristics were found to be the most important factor that influence idolization. (4) The relationship between entertainer idolization and self-esteem was stronger in the case of 11-year olds than in the case of 14-year olds.

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연령별 차이를 중심으로 본 온라인게임 애호도 영향요인에 관한 연구 (Age Differences in Perceptions and Relationships Among Determinants of Loyalty in Online Games)

  • 엄명용;권문주;변완수;김태웅
    • 한국IT서비스학회지
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    • 제6권1호
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    • pp.83-99
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    • 2007
  • The purpose of this research is to identify the determinants of loyalty in online games. This study developed a research model to analyze the factors explaining the loyalty level from gamers, employing social identification, flow, and positive anticipated emotion as major research variables, and collected 1308 survey responses from gamers. Within the context of arguing that the exploration of age range issues with respect to online games is important, this research also examines the age differences in path coefficients. To this end, the structural model was tested with the data from entire data sample (i.e., the age of 10s, 20s, and 30s pooled together) and each of the subsamples (i.e., teens taken separately, twenties taken separately, and thirties taken separately). Properties of the causal paths, including standardized path coefficients, the significance of difference, in the hypothesized model, are also presented, so that we can investigate the relative influences of different dominants, demonstrating how teens, twenties, and thirties differ in their decision-making processes regarding the flow, social identification and loyalty from online games.

Developmental Trajectories of Attention in Normal Korean Population

  • Huh, Han Nah;Kang, Sung Hee;Hwang, Soon Young;Yoo, Hanik K.
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제30권2호
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    • pp.66-73
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    • 2019
  • Objectives: This study aimed to investigate the trajectory of change of diverse attention and working memory in Koreans from 4 to 40 years of age. Methods: The data of 912 subjects from 4 to 15 years of age obtained from a previous standardization study of the computerized comprehensive attention test were merged with the newly obtained data of 150 subjects aged 16 to 40 years from this study. We evaluated the various kinds of attention, in which each subtest had five indicators. Working memory, with parameters such as number of correct responses and span, was also measured. Results: Our findings indicated that attention developed as age increased, and it decreased or was maintained after a certain age. Selective and sustained attention developed rapidly in children and adolescents, until mid-teens or 20 s when it ceased development. Divided attention, however, developed up to approximately age 20. In addition, working memory developed until mid-teens or 20 s. Conclusion: We presented the standardized data on diverse kinds of attention and working memory in children, adolescents, and adults in Korea. We could recognize any patterns of change in attention and working memory with increasing age.

뷰티 애플리케이션 선호도 조사 (Makeup Application Preference Survey)

  • 남세미;김은실
    • 한국의류산업학회지
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    • 제25권6호
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    • pp.725-731
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    • 2023
  • With the development of technology, many changes have emerged in how consumers acquire information without restrictions on their location and time. As changes and interest in digital platforms increase, beauty industry applications are being developed in order to attract customers. Therefore, this study has provided the empirical data necessary for the development and advancement of beauty applications in the future by analyzing preferences for makeup applications according to age. The method of this study involved searching for makeup applications that had been downloaded more than 100 million times through the Google Play Store between October 11, 2020 to November 3, 2020. Four applications were identified: YouCma Makeup, YouCam Perfect, Beauty Plus, and Sweet Snap. The surveyed functions were tested on 100 people in their teens, 20s, 30s, and 40s, with a similar profile of 100 people in their teens, 20s, 30s, and 40s surveyed from January 3, 2022 to April 23, 2022. The functional preferences of the application were investigated, and the results were analyzed through frequency analysis. The results are as follows: the application that received the greatest preference for features by age was YCM, which was found to have subdivided functions that provide users a wider range of choices and more detailed work when compared to other applications which enable photo retouching.

K 패션 착용경험에 관한 연구 -20~30대 네팔, 베트남, 몽골 외국인을 중심으로- (A Study on Foreigners' Experience ofWearingK Fashion -Focusing on Nepalese, Vietnamese, and Mongolian Foreigners in 20s and 30s-)

  • 머허러전 시르저나;차수정
    • 패션비즈니스
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    • 제28권2호
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    • pp.15-32
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    • 2024
  • This study aimed to investigate the perceptions and preferences of foreigners residing in Korea towards K-fashion. It sought to provide suggestions for the future development of K-fashion targeting this growing demographic. The results revealed that the longer foreigners had lived in Korea, the more positively they rated Korean fashion, shopping, and culture. The majority of foreigners purchased K-fashion items online, with popular choices including T-shirts, jackets, shirts, and jeans. Both men and women identified shoulders as a common problematic area when wearing clothing, with some issues also reported in the lumbar region. In terms of preferences, younger males (teens and twenties) were more inclined towards fads and celebrity wear compared to older males (thirties and forties). Similarly, younger females (teens and twenties) showed a higher preference for functionality and celebrity wear compared to older females (thirties and forties). These findings suggest that men tend to prioritize aesthetic factors when choosing K-fashion, while women prioritize practical considerations. To better cater to foreign consumers, suggestions for the development of K-fashion include promoting it through K-pop stars, considering dimensions related to foreigners' shoulders when designing top items, diversifying colors, sizes, and patterns, and providing English versions of online shopping platforms.

청소년의 한국전통문화인식, 한국무용이미지, 문화유산보존 그리고 한국무용체험의도의 관계 (The relationships among the Korean traditional culture awareness, Korean dance image, cultural heritage preservation, and the experience intention of Korean traditional dance of Korean adolescents)

  • 서희정;박세혁;이윤정
    • 한국융합학회논문지
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    • 제11권10호
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    • pp.317-328
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    • 2020
  • 연구의 목적은 청소년의 한국전통문화인식, 한국무용이미지, 문화유산보존 그리고 한국무용체험의도의 관계를 규명하는 것이다. 연구대상은 편의표본추출법을 통해 서울과 경기도의 중·고등학생 482명에게 자기평가기입법으로 설문조사를 실시하였다. 이 중 459부의 설문지를 SPSS 25.0과 AMOS 25.0로 자료처리를 하여 다음과 같은 결과를 얻었다. 첫째, 한국전통문화인식 중 한국전통문화관심만 한국무용이미지에 유의한 영향을 미치는 것으로 나타났고, 한국전통문화교육과 한국전통문화활용능력은 한국무용이미지에 유의한 영향을 미치지 않는 것으로 나타났다. 둘째, 한국무용 이미지는 한국문화유산보존에 유의한 영향을 미치는 것으로 타나났다. 셋째, 한국무용이미지는 한국무용체험의도에 유의한 영향을 미치는 것으로 타나났다. 마지막으로, 문화유산보존은 한국무용체험의도에 유의한 영향을 미치지 않는 것으로 나타났다.

Age-related Visual Contrast Measuring System And Its Application to Web-Safe Colors

  • Isono, Haruo;Kato, Hikaru;Ohsawa, Yuki;Miura, Hiroaki;Yamada, Chihiko
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2004년도 Asia Display / IMID 04
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    • pp.247-250
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    • 2004
  • We have developed a system that measures the visual contrast of people of various ages (from teens to those in their 70s) when they look at different color patterns. We have applied this system to Web-safe colors (216 colors), and have developed an age-related visual contrast checker that can be used to quickly determine whether a color pattern consisting of any two colors is easy to see.

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