• Title/Summary/Keyword: technology E-learning

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A Study on Analysis of the Effectiveness of e-Learning in an Industrial Technology Practical Retraining (산업기술 실무 재교육에서 이러닝 적용 효과 분석)

  • Choi, Mi-Na;Roh, Hye-Lan
    • Journal of Engineering Education Research
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    • v.14 no.1
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    • pp.3-10
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    • 2011
  • The purpose of this study is to analyze the effectiveness of applying e-learning in industrial technology practical retraining. We have conducted a questionnaire survey for 177 subjects in 23 courses of four types of industry. Also, we have performed focus group interviews to analyze the problem and the reason for taking e-learning classes. A satisfaction measurements of the contents area(average 3.78 out of 5.0) and system area(average 3.70) were relatively high. However, the satisfaction measurement of the management area(average 3.0) was relatively low. The satisfaction measurement of learning area(average 3.68) was relatively high, but that of the behavior area(average 3.51) was on a normal level. In conclusion, an application of e-learning showed the effect on extending educational chances and spreading the technology in highly technological fields. We suggest that e-learning should be consistently and specifically expanded.

A Study on Policy for Data Convergence infrastructure of e-Learning Industry (이러닝산업의 데이터융합 기반 구축 정책과제 제안)

  • Ju, Seong-Hwan;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.77-83
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    • 2015
  • This study, according as the limits on learning and unsatisfaction about e-learning are emerging and the structural contradictions of the e-learning industry are continuing, was carried out to present the policy alternatives for solving these. As a means for overcoming the limitations of e-learning and the healthy growth of e-learning industry, this study presents the application of Bigdata in e-learning and proposes several practical challenges of policy. Policy action plans are technology development support, professional manpower support, SME application support, legal improvement.

An Empirical Study on the Factors Affecting Personnel e-Learning Acceptance (개인의 e-Learning 수용에 미치는 요인에 관한 연구)

  • Lee Seok-Yong;Seo Chang-Gab;Kim Yoo-Il
    • The Journal of Information Systems
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    • v.15 no.2
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    • pp.49-75
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    • 2006
  • The main purpose of this study is to identify the factors affecting personnel e-Learning acceptance. We used self-efficacy and perceived playfulness as independent variables to extended Technology Acceptance Model in an e-Learning contort. Perceived playfulness is the one of the important personal intrinsic motivational factors which could enlarge the understanding process of technology acceptance in the personal perspective. Questionnaires were collected from 94 respondents who experienced e-Learning systems that L Corporation provided. This study developed and empirically tested a model representing the relationship by using Structural Equation Model among factors which are: perceived usefulness, perceived ease of use, perceived playfulness, self-efficacy and attitudes. Also we measured affective and cognitive attitude because, most psychometric literature explain attitude has two different dimensions which are affective and cognitive. The major findings of the study are summarized as follows. Firstly, the higher the perceived usefulness the more affected the behavioral intention was to use as well as attitude to be positive. Secondly, as much as perceived playfulness more affected the perceived ease of use as well as self-efficacy. Finally, the perceived ease of use and self-efficacy are not significantly affected attitude while they are affected perceived usefulness and perceived playfulness.

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Search for Designing Strategies of E-Learning for Engineering Through Analyzing the Best Practices of Overseas MOOCs (해외 MOOC 우수사례 분석을 통한 공학 분야 이러닝 콘텐츠 설계 전략 탐색)

  • Jung, Hyojung;An, Junghyun;Lee, Hyejeong
    • Journal of Practical Engineering Education
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    • v.8 no.1
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    • pp.31-37
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    • 2016
  • Five and above engineering courses were selected from each of exemplary international MOOC platforms, and common e-learning design strategies were drawn out through observing the courses and analyzing the course elements. By finding out both macro(platform) and micro(content) levels of designing strategies, this study suggests the direction for designing engineering courses incorporating e-learning nationally. The major trend of current e-learning design is to provide bite-sized contents rapidly created and to deploy instructional strategies for promoting student participation in learning and diverse and contextualized learning experiences.

A Methodology for Estimating Optimum Hardware Capacity E-learning System Development (E-러닝시스템 구축 프로젝트의 적정 하드웨어 산정방법론 연구)

  • Jung, Ji-Young;Baek, Dong-Hyun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.34 no.3
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    • pp.49-56
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    • 2011
  • Estimating optimum hardware capacity of an e-learning system is very important process to grasp reasonable size of designing technique architecture and budget during step of ISP(information strategic planning) and development. It hugely influences cost and quality of the whole project. While investment on information system hardware has been continuously increased, there was no certified hardware capacity estimating method in e-learning system development. A guideline for hardware sizing of information systems was established by Telecommunication Technology Association in 2008. However, the guideline is not appropriate for estimating optimum hardware capacity of an e-learning system because it was designed to provide general standards for estimating hardware capacity of various types of projects. The purpose of this paper is to provide a methodology for estimating optimum hardware capacity in e-learning system development. To develop the methodology, this study, first of all, analyzes two e-learning development projects, in which the guideline was applied to estimate optimum hardware capacity. Then, this study finds out several key factors influencing on hardware capacity. Finally, this study suggests a methodology for estimating optimum hardware capacity of an e-learning system, in which weights for the factors are determined through AHP analysis.

Development of e-learning site for training human resource of a mold e-manufacturing (금형 e 매뉴팩처링 인력양성을 위한 e 러닝 사이트 개발)

  • Kim, Woo-Jae;Kim, Sung-Keol;Seo, Myeng-Min;Choi, Min-Soo;Kim, Hyun-Kyung
    • 한국IT서비스학회:학술대회논문집
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    • 2007.11a
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    • pp.9-13
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    • 2007
  • 국내 금형 및 사출 제조업체들을 대상으로 경쟁력을 강화하기 위한 e-매뉴팩처링 인력양성이 필요한 실정이다. 본 연구에서는 금형 e-매뉴팩처링에 대한 교육을 위하여 e-러닝 사리트를 개발하고 이에 대한 교육 콘텐츠를 개발하였다. 금형 e-매뉴팩처링을 위한 e-러닝 싸이트는 교육 콘텐츠를 체계적으로 관리하고 수강할 수 있도록 LMS(Learning Management System)으로 개발하였다. 교육 콘텐츠로는 금형 e-매뉴팩처링 기본과점, UG-Mold Wirard 과정, UG-MX 중급과정, 금형 기술과정, 금형 협업허브시스템 사용자 교육과점 등을 개발하였다.

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The Analysis of Academic Achievement based on Spatio-Temporal Data Relate to e-Learning Patterns of University e-Learning Learners (대학 이러닝 학습자들의 학습 시·공간 패턴에 따른 학업성취도 차이 분석)

  • Lee, Hae-Deum;Nam, Min-Woo
    • Journal of Convergence for Information Technology
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    • v.8 no.4
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    • pp.247-253
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    • 2018
  • This study was designed to analyze the difference in attendance and academic achievement based on spatio-temporal data relate to e-Learning patterns of university e-Learning learners. This study collected e-Learning data from 68 e-Learning classes, 13,611 learners during 3 years. Collected data were analyzed by t-test and two-way ANOVA. Major study findings were as follows. Firstly, e-Learning learners in school received higher than those of learners outside school both in attendance and academic achievement, while that academic achievement showed statistical significance. Secondly, the attendance and academic achievement by the day was in the order of e-Learning learners mainly in the morning, those in the afternoon and those at night, in addition there was statistical significance. Lastly e-Learning learners in the weekdays appeared higher than those of learners in the weekends both in attendance and academic achievement, also both of them showed statistical significance.

Edutech in the Era of the 4th Industrial Revolution (4차 산업혁명 시대의 에듀테크)

  • Park, Ji Su;Gil, Joon-Min
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.329-331
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    • 2020
  • Edutech is a compound word of education and technology, and is an educational paradigm in the era of the 4th industrial revolution. This refers to next-generation education using information and communication technology (ICT) such as big data, artificial intelligence (AI), robots, and virtual reality (VR) of the 4th industrial revolution. e-Learning is being used as an online lecture for education in ICT, but edutech is attracting attention along with e-learning as the feeding of non-face-to-face education has rapidly increased due to COVID-19. Therefore, this paper summarizes the reviewed papers on the blockchain-based badge service platform, simulation-based collaborative e-Learning system, video English dictionary, and blockchain-based access control audit system.

Development of Quality Assurance Criteria for Mobile Device Based e-learning Contents (모바일 기기 기반의 이러닝 콘텐츠 품질관리 평가 기준 개발)

  • Kim, JaMee;Kim, Yong;Kim, Seongjin
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.475-482
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    • 2014
  • A wide variety of contents are now provided along with the development of information appliances. The purpose of this study was to examine what should be considered to boost the quality of mobile device based e-learning contents. For this study, 12 evaluation domains and 26 evaluation items were selected using the Delphi method. The factors to be considered for mobile device based e-learning contents quality are summarized 4 factor. In other words, for the purpose of managing the quality of mobile device based e-learning contents, there exist four areas to be considered, 'foundation', 'contents', 'teaching design' and 'technology.' The findings of this study are expected to contribute to the improvement of the quality of the educational contents.

Multi-dimensional Interactivity for Learners' Satisfaction with e-Learning

  • Lee, Ji-Eun;Shin, Min-Soo
    • Journal of Information Technology Applications and Management
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    • v.17 no.3
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    • pp.135-150
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    • 2010
  • Interactivity has been referred to as an important element promoting students' active participation in virtual classes. Assuming that interactivity cannot be defined by a single dimension, this study proposes multi-dimensional interactivity. Multi-dimensional interactivity includes all types of interactivity in e-learning. This study explored multi-dimensional interactivity which affects learners' satisfaction with e-learning. Data were collected from 132 students who had attended e-learning courses and the relationship between multi-dimensional interactivity and learners' satisfaction levels were tested through regression analysis. The result of this study showed that mechanical, reactive, and creative interactivity were positively related to learners' satisfaction. However, social interactivity seemed not to be related to learners' satisfaction. This study provides new insights on interactivity and verifies the importance of the multi-dimensional interactivity. The result of this study is expected to provide practical implications for interactivity strategies in e-learning.

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