• Title/Summary/Keyword: teaching and learning media

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Improvement Plans in School Library Use Education for Self-Directed Learning (자기주도 학습을 위한 학교도서관 이용교육의 개선 방안)

  • 송기호
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.14 no.2
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    • pp.27-40
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    • 2003
  • In the society of lifelong learning, a school library has to play an important educational role in improving self-directed learning ability that school education is seeking. First of all, This study makes it clear that the goal of school library use education is to develop self-directed learning ability. It carries out a research into the present condition of school library use education which is an important educational role of a school library. Finally this study proposes some improvement plans in school library use education, as mentioned below : 1. Building an administration system of school library media center. 2. Re-establishing information literacy as culture education 3. Team teaching by a curriculum based approach

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An Analysis of Factors in Class Room Design Based on Human Engineering (교육시설(敎育施設)의 인간공학적(人間工學的) 분석준거(分析準據))

  • Han, Eun-Sook
    • Journal of the Korean Institute of Educational Facilities
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    • v.2 no.2
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    • pp.41-50
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    • 1995
  • The large increase in the number of students and the current rapid social change requires the expansion of educational facilities for the improvement of the educational content and its method, the usefulness of educational media, and the improvement of teaching and learning activities. The educational facilities have largely served is done efficiently and it results in a functional harmony of these two aspects. In order to maximize this harmony, and thus maximize the efficiency of school education, we must analyze the human engineering factors of educational facilities through human being that is the main subject of education, humans. Therefore to maximize the efficiency of school education, we must analyze the human engineering factors of educational facilities through human being that is the main subject in learning and living. In Conclusion we suggest the following six analying standards on human engineering of educational facilities; 1. adequacy 2. suitability 3. healthfulness 4. safety 5. beauty 6. modernity.

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A Multimedia Case-based Environment: Teaching Technology Integration to Pre-service Teachers

  • HAN, Insook;SHIN, Won sug
    • Educational Technology International
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    • v.12 no.1
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    • pp.1-20
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    • 2011
  • The study described in this paper examined the effectiveness of a multimedia case-based learning environment to teach technology integration to Korean pre-service teachers. The structure and philosophy behind the use of embedded video in an online, multimedia system and the data collected from 103 pre-service teachers are presented and discussed. The overall finding shows that there was no significant difference from pre- to posttest among the lecture, the case-based, and the mixed environment groups. However, low prior knowledge students improved more when they learned about technology integration with the mixed method than with the case-based method alone. Discussion about this result and its educational implications conclude the paper.

A Study on the Improvement of Concentration through Serious Games (기능성 게임을 통한 집중력 향상에 관한 연구)

  • Cho, Seung-Ju;Yoon, Hyung-Sup
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.27-35
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    • 2011
  • Concentration is one of the most important factor in learning ability. It is important to improve concentration for learning ability. Most digital kids have been accustomed to addictive media like games since childhood, so traditional methods of teaching and learning has been difficult to give interests for them. Therefore introducing a new teaching methods was inevitable for students with low concentration. This is an experiment to prove the hypothesis that the concentration training by certain serious game would be helpful for improving students' concentration. Not only some serious games but also meditation by music was effective to improve concentration in the experiment. Average people is hard to immerge in meditation. but some serious games involve fun factors like curiosity, challenges, competitions and rewards. Games are not more negative to young people, will be helpful to society in various forms.

The Impact of Public Lectures on the Development of Engineering Education in the New Media Environment (새로운 미디어 환경의 대중강연이 공학교육 발전에 미치는 영향)

  • Han, Kyong Hee
    • Journal of Engineering Education Research
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    • v.20 no.6
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    • pp.52-60
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    • 2017
  • This study analyzes the public lecture conducted by a university in Seoul and examined how a public lecture on the emergence of a new media environment could influence the actual field of engineering education. The current public lecture is changing away from past patterns which have been conducted on a daily, irregular and offline basis. Online lectures such as Mooc programs, as well as broadcast programs in the Internet media environment, are becoming increasingly popular with mainstream education. This study focuses on exploring how public lecture experiences of engineering professors have affected the improvement of learner centered education and their communication skills. It also examines how public lecture in the field can affect to enhance public understanding of engineering. The advent of a new media environment is likely to inject new vitality into a college lecture that seems to fall behind in the past. It is highly likely that the reliance on the teaching capabilities of professors become higher according to the emphasis on active learning environment. The genre of public lecture is expected to greatly helpful to expand future engineering education methodologies.

Exploring Social Media Technologies Awareness and Use among Postgraduate Students of Library and Information Science in Nigeria: An Investigative Study

  • Stella Chinnaya Nduka;Sunday Olanrewaju Popoola
    • International Journal of Knowledge Content Development & Technology
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    • v.14 no.3
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    • pp.59-76
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    • 2024
  • The prominent role accorded to social media in the academic community for research, teaching and learning revolves around its significance among users. Social media offers a platform for individuals to engage with and share perceptions relating to different disciplines. This current research was conducted to investigate the level of awareness and frequency of social media technology use among postgraduate students of Library and Information Science in Nigerian universities. The descriptive survey design was used for the study. Structured questionnaires were used to collect data from 919 library and information science (LIS) postgraduate students in the universities. In all, 742 copies out of the 919 distributed were returned and found usable, thereby making the return rate to be 81%. Data collected were analysed using mean and standard deviation. The study revealed that the LIS postgraduate students frequently use social media such as Wikipedia (x=3.94>3.50), Instagram (x=3.86>3.50), Facebook (x=3.85>3.50), Zoom ($\overline{x}$=3.78>3.50), LinkedIn (x=3.69>3.50), YouTube ($\overline{x}$=3.54>3.50), Twitter (x=3.52>3.50). The study established that students use social media tools for their personal, professional and research activities. The study also found that the level of awareness and use of social media by the students was high. The study recommended that the use of social media should be incorporated into the LIS curriculum including training sessions for the students on how to use the media effectively.

An Analysis of Media in the Elementary Moral Textbooks by the Information Processing Model (정보처리모형을 이용한 초등학교 도덕 교과서의 수록 매체 분석)

  • Song, GI-Ho
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.1
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    • pp.5-23
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    • 2017
  • The purpose of this study is to analyze media in the elementary moral textbooks with the information processing model and suggest some ways to boost media literacy within the school library. In this study, the three national moral curriculum for the 4th, 5th and 6th elementary students are assayed. As the results of analysis, the inputs of the elementary moral textbooks are bias toward pictures (visual media) and stories (printed media), its' processing focus on investigation and workbooks using the table and its' outputs are based on the writing, speaking and making (creating). But there are so lack of specific activities to achieve relevant information form the media and the reading strategies of visual media as the elements of inputs. The school library should serve various reading materials considering the develop of reading interest, make workbooks for learning strategies according to the text types and try to secure collaborative teaching time to resolve the bias toward media of inputs, increase information processing activities and improve students' media literacy.

The Exploratory Study of Children's Use of Smart Devices in Information Society (정보사회에서 어린이들의 스마트기기 이용생활에 대한 탐색적 연구 -초등학교 고학년을 중심으로-)

  • Han, Byoungrae;Gu, Jungmo
    • Journal of The Korean Association of Information Education
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    • v.18 no.3
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    • pp.423-432
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    • 2014
  • With wide spread of smart devices, the use of children's smart devices were increased. We have performed an exploratory study about children's use of smart devices in the viewpoint of lives of children. The children was encouraged on the school centered learning by their parents. In this study, we wanted to explore the state of life of children's using of smart devices in the view of the children's life at the age of information society. The results show that there was a difference in children's using of smart devices between big and small city. This research shows that the students have the lack of the experiences of learning of desired usages and learning with devices. In the play with the non-electronic media, outside play was more than indoor play. Half of the answers at the amount of time to play the game and to watch the TV were "within an 1 hour". We know that the proportion of children's indoor play portion is more than outdoor play of it.

Awareness of Elementary School Teacher about Educational Technology through metaphor (교육공학에 대한 초등교사의 인식 : 메타포 분석을 활용하여)

  • HONG, Kwang-Pyo;AHN, Young-Sik
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.1
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    • pp.91-105
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    • 2016
  • The purpose of this study was to examine the awareness of elementary teachers about educational technology. Educational technology that is embodied at school was the form of "systemic structure" whose components are complex and exert close mutual influence on one another, rather than of "systemic assembly" that relationship of components were well controlled. A qualitative epistemological method was used to look into educational technology instead of existing empirical ones. Metaphor analysis was utilized among various qualitative research methods to find out what elementary teachers thought of educational technology. Six elementary teachers were asked to draw a picture to describe what came into their mind when they heard term of "educational technology," and they were interviewed in depth to check what their pictures meant. As a result, elementary teachers expressed their point of views about educational technology as "a scientific, technical and systemized instrument to stir up the learning interest and joy of students," "an action to mechanically fit together every part of education(curriculum)," "educational technology as a teaching and learning method," and "an integrated and overall system." This finding seemed to have something to do with media theory, teaching and learning theory and system theory that have been used in educational technology. This study was expected to be significance in that it investigated the way of looking at educational technology in the field, and confirmed the close relationship between theory and practice, and finally provided an opportunity to reflect on the ontological nature and epistemological method of educational technology.

An investment on development direction of the mathematics subject classroom (수학 교과교실의 발전 방향 제안)

  • Lee, Chong-Hee;Park, Ji-Hyun
    • School Mathematics
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    • v.14 no.1
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    • pp.65-83
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    • 2012
  • The purpose of this study is to investigate development direction of a mathematics subject classroom. This study started with an analysis of previously conducted studies to investigate. After that, I selected and visited eight schools thatapplied the Mathematics subject classroom for interviews. Observations and interviews with math teachers were executed to figure out circumstances and operational status of the mathematics subject classroom. As the result of this research, the Mathematics subject classroom required various improvements in the facilities and the curriculum systems. Throughout this study, Isuggestedfive principles for teaching and learning. These principles are Creativity, Communication, Cooperation, Mathematical thinking and Problem solving. Furthermore, two subject classroom models for teaching and learning of mathematics - the cooperative learning room and the media room - were designed. These room required different resources and served distinct function.

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