• Title/Summary/Keyword: streaming

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Implementation of MPEG-DASH based Low-Latency Live 360 VR Tiled Video Streaming Server (MPEG-DASH 기반 저지연 라이브 360 VR 분할영상 스트리밍 서버 구현)

  • Kim, Hyun Wook;Choi, U Sung;Yang, Sung Hyun
    • Journal of Broadcast Engineering
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    • v.23 no.4
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    • pp.549-558
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    • 2018
  • We designed and implemented streaming server based on MEPG DASH, which is able to provide high quality video with low-latency live streaming service like 360 VR video on the existing cable network via low-spec media service devices such as IPTV and OTT(Over the Top) SettopBox. We also designed and applied management process which is cable of supporting services by cashing streaming video file(MPD, Segment Files) to reduce the server response delay time. Further more, we confimred that it is also able to provide high quality of tiled video streaming with over 50,000kbps bitrate and 8K@60P through the experiment.

Adaptive Streaming System for Improving Energy Efficiency over IEEE 802.11e U-APSD (IEEE 802.11e U-APSD 환경에서 에너지 효율 향상을 위한 적응적인 스트리밍 시스템)

  • Lee, Sung-Hee;Chung, Kwang-Sue
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1066-1070
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    • 2010
  • In wireless network, energy efficiency is an important design consideration for continuous multimedia streaming service. This paper proposes a new streaming system, called BACASS (Buffer-Aware and Content-Aware Streaming System) that working on the 802.11e U-APSD (Unscheduled Automatic Power Save). The BACASS leads the DP (Doze Period) of U-APSD for improving energy efficiency by utilizing the PSNR based on content-aware and client buffer occupancy that is hinged on a network-aware streaming system using SVC. The simulation results demonstrate the effectiveness of the proposed streaming system.

A RTSP-based MPEG-4 Streaming System (RTSP에 기반한 MPEG-4 스트리밍 시스템)

  • 이상현;이종민;차호정;박병준
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.619-629
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    • 2002
  • This paper describes the implementation of a RTSP-based MPEG-4 streaming system. The implemented system consists of content authoring tool, streaming server and streaming client. The existing MPEG-4 multiplexer has been modified with improvement to generate a file format with which the server load and streaming delay are reduced. The streaming system uses RTSP, instead of DMIF, as its communication protocol. With RTSP, the server provides extensive control functionalities as in DMIF and its implementation effort is greatly simplified. The implemented system supports the user interactivity for both streaming and local file playback. The effectiveness of the proposed multiplexing scheme has been validated with the various experiments on the fully functional server.

The Implementation and Performance Evaluation of a Multi-OS Platform Software Streaming Services (다중 운영체제 플랫폼 소프트웨어 스트리밍 서비스의 구현과 성능평가)

  • O, Chang-Hun;Song, Dong-Ho;Jeon, Yong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1B
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    • pp.25-37
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    • 2008
  • Network streaming technology is a service method which can support several application software via streaming in networks. Although multimedia streaming technology has been developed and widely used, research on the software streaming technology is not yet being progressed actively. In this paper, we design and implement a software streaming technology based on Java language with enhanced performance, compare the existing related systems with it and analyze several characteristics, and perform the performance evaluation. The implemented system has a platform to be used in multiple operating systems in addition to Windows system. It can also be used without installing a software at the client's computer, and has a novel feature that the user's convenience is maximized.

How Companies Persuade Active Participation of Consumers on Live Streaming Commerce? S-O-R Perspective

  • Zhang, Xiu Ping;Choi, Jae Won
    • The Journal of Information Systems
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    • v.30 no.3
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    • pp.1-20
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    • 2021
  • Purpose Live streaming commerce refers to the fact that people receive live audio and live video directly over the net. While some e-retailers use Live Streaming as a marketing strategy, the impact of live streaming commerce on customers' reuse intentions is unknown. The purpose of this study is to discuss the impact of live streaming commerce by external environmental factors based on S-O-R theory. Design/methodology/approach In this study, we developed a research model based on the S-O-R theory. Using the questionnaire survey method, consumers who used live streaming commerce on Taobao.com were taken as research subjects. Our research model aims to find out how content attributes, real-time interactions, media characteristics, and situational characteristics as stimulus factors influence consumers' perceptions and thus reuse intentions. Findings The results of the analysis show that external environmental factors have a significant impact on consumer perceptions and that perceived risks and flows can influence consumers' reuse intentions. In addition, we also examined the impact of reuse intentions on consumers' active participation. These results show that live streaming commerce can influence consumer perceptions and behavior in several ways.

A Study on Service Migration in HTML5 based HTTP Streaming Environments (HTML5 기반 HTTP 스트리밍 환경에서의 서비스 이동성 연구)

  • Choi, Hun-Hoi;Kim, Geun-Hyung
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.905-916
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    • 2011
  • Recently, the W3C has developed the HTML 5 standard to provide various multimedia services as well as a web based streaming. HTML5 based web browsers with the built-in video codecs can be used directly for streaming services, though previous web browsers should contain playback plug-in for streaming services. In addition, an adaptive streaming technology using HTTP/TCP has been standardized, since an Internet firewall does not support RTP/UDP streaming protocol but HTTP/TCP streaming protocol. In this paper, we propose the service migration mechanism among various devices in the HTML5-based adaptive HTTP streaming environments. The proposed algorithm and architecture were modeled for migrating media flows, media flow control, and session control and implemented using JavaScript. Finally, we showed that the proposed mechanism was effective to migrate HTTP streaming service among various devices by performing several experiments.

Study on Smart Cooling Technology by Acoustic Streaming Generated by Ultrasonic Vibration Using 3D PIV (3차원 PIV를 활용한 초음파 진동에 의해 발생된 음향 유동을 이용한 스마트 냉각법 연구)

  • Lee, Dong-Ryul;Loh, Byoung-Gook;Kwon, Ki-Jung
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.20 no.11
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    • pp.1078-1088
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    • 2010
  • In order to analyze the quantitative characteristics of acoustic streaming, experimental setup of 3-D stereoscopic PIV(particle imaging velocimetry) was designed and quantitative ultrasonic flow fields in the gap between the ultrasonic vibrator and heat source were measured. Utilizing acoustic streaming induced by ultrasonic vibration, surface temperature drop of cooling object was also measured. The study on smart cooling method by acoustic streaming induced by ultrasonic vibration was performed due to the empirical relations of flow pattern, average flow velocity, different gaps, and enhancement on cooling rates in the gap. Average velocity fields and maximum acoustic streaming velocity in the open gap between the stationary cylindrical heat source and ultrasonic vibrator were experimentally measured at no vibration, resonance, and non-resonance. It was clearly observed that the enhancement of cooling rates existed owing to the acoustic air flow in the gap at resonance and non-resonance induced by ultrasonic vibration. The ultrasonic wave propagating into air in the gap creates steady-state secondary eddy called acoustic streaming which enhances heat transfer from the heat source to encompassing air. The intensity of the acoustic streaming induced by ultrasonic vibration experimentally depended upon the gap between the heat source and ultrasonic vibrator. The ultrasonic vibration at resonance caused the increase of the acoustic streaming velocity and convective heat transfer augmentation when the flow fields by 3D stereoscopic PIV and temperature drop of the heat source were measured experimentally. The acoustic streaming velocity of air enhancement on cooling rates in the gap is maximal when the gap agrees with the multiples of half wavelength of the ultrasonic wave, which is specifically 12 mm.

Design and Implementation of an MPEG-2 AAC Format-based Audio Streaming System (MPEG-2 AAC 포맷 기반의 오디오 스트리밍 시스템 설계 및 구현)

  • 이승재;이승룡
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.12C
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    • pp.1251-1264
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    • 2002
  • Currently, audio streaming services such as on-demand service and live service support only a limited number of clients. They also suffer from a lack of stability and degradation of service quality due to their inefficient use of network resources. Futhermore, since the streaming services usually do not consider dynamic services, they are very inconvenience to use. In order to resolve these drawbacks, we propose a novel audio streaming system based on MPEG-2 AAC file format which are facilitated with the network bandwidths efficiently. The proposed system supports QoS for audio streaming as well as guarantees a stability while streaming service is undergoing. Moreover, the system provides a dynamic interface which enables us to use the streaming service more easily and to manage streaming servers with convenient manner. On the contrary, most of the current available static interface streaming services are mainly depending only on a single fixed web page between client and server, which in consequence lead us to use unflexible static service environment. Our implementation results show the proposed system improves the performance compared to those of the currently existing systems that use MP3 file format. It also provides some benefits such as a stability of service and a easy to management of streaming servers.

The Rational Regulation of Illegal & Harmful Information in Cyberspace (모바일 라이브 스트리밍 서비스의 불법·유해방송 근절에 관한 연구)

  • Song, You-Jin;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.9
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    • pp.231-236
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    • 2017
  • This study analyzes the characteristics of mobile live streaming service, the illegal and harmful information characteristics of mobile live streaming service for the purpose of eradicating illegal and harmful broadcasting, and shows illegal and harmful broadcast on the mobile live streaming service and eradication plan. First, we reviewed the mobile live streaming service, illegal and harmful broadcasts through literature review, and secondly surveyed illegal and harmful broadcasts of mobile live streaming services and their awareness and countermeasures. As a result, it is confirmed that the mobile live streaming service is illegal, harmful broadcasting exposure frequency is high, illegal, and harmful broadcasting exposure is caused by characteristics of real time broadcasting rather than user's. In order to eradicate the illegal and mobile information about the mobile live streaming service, it is necessary to fix the illegal service and harmful broadcasting reporting system, but the government has confirmed the requirements for regulatory measures. From a microscopic point of view, it will be necessary to investigate the illegal use of mobile live streaming services and the eradication of harmful information.

NS2 based Simulator for Performance Evaluation of P2P Streaming Systems (P2P 스트리밍 시스템의 성능 평가를 위한 NS2 기반 시뮬레이터 개발)

  • Kim, Hye-Sun;Hwang, Ki-Tae
    • The KIPS Transactions:PartD
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    • v.14D no.5
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    • pp.555-564
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    • 2007
  • Internet streaming systems consist of a media server, a streaming sewer, and terminals. The media server delivers multimedia contents such as video and/or audio to the streaming server, which distributes the contents to terminals as well. Existing Internet streaming systems have a bottleneck problem in the streaming server because of the limit of the processing capacity of the streaming server and therefore a streaming server can not accomodate more terminals than the limit. As a solution to this problem, P2P streaming systems have been lately proposed and investigated, using P2P distributed architectures. Actually, however, there exist many difficulties in the design and implementation of P2P streaming systems, because it needs many real computers and various network constructions. In this paper, we have proposed and defined a P2P streaming system model such as the architectural model, the timing model, the behavior model, and the performance metrics. And also we have implemented an NS2 based P2P streaming system simulator called P2PStreamSim. Finally, we have verified it through test simulations and analyzed the results.