• 제목/요약/키워드: stop-and-wait

검색결과 27건 처리시간 0.025초

Simultaneous neural machine translation with a reinforced attention mechanism

  • Lee, YoHan;Shin, JongHun;Kim, YoungKil
    • ETRI Journal
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    • 제43권5호
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    • pp.775-786
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    • 2021
  • To translate in real time, a simultaneous translation system should determine when to stop reading source tokens and generate target tokens corresponding to a partial source sentence read up to that point. However, conventional attention-based neural machine translation (NMT) models cannot produce translations with adequate latency in online scenarios because they wait until a source sentence is completed to compute alignment between the source and target tokens. To address this issue, we propose a reinforced learning (RL)-based attention mechanism, the reinforced attention mechanism, which allows a neural translation model to jointly train the stopping criterion and a partial translation model. The proposed attention mechanism comprises two modules, one to ensure translation quality and the other to address latency. Different from previous RL-based simultaneous translation systems, which learn the stopping criterion from a fixed NMT model, the modules can be trained jointly with a novel reward function. In our experiments, the proposed model has better translation quality and comparable latency compared to previous models.

분산 무선 매체접근제어 프로토콜의 성능 분석 및 비교 (Performance analysis and comparison of distributed wireless media access control protocols)

  • 김재현;이종규
    • 전자공학회논문지S
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    • 제34S권9호
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    • pp.1-12
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    • 1997
  • The performance of Carrier Sense Multiple Access/Collision Avoidance (CSMA/CA) protocol adopted as a draft standard of IEEE 802.11 wireless LAN, is analyzed by using mathematical method based on renewal theory. We introdude three kinds of CSMA/CA protocols basic, stop-and-wait and 4-Way handshake CSMA/CA with their mathematical analysis. First, a network of finite population is considered and then expand to infinite population. We model the CSMA/CA protocol as a hybrid protocol of 1-persistent CSMA and p-persistent CSMA protocol, and verify analaytical results by computer simulation. We have found that 4-Way Handshake CAMA/CA shows better performance than those of other two types of CSMA/CA in case of high traffic load.

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무선 데이타 통신 시스템에서 적응패킷길이할당방식을 이용한 흐름제어 기능 개선 (Flow Control Throughput Performance Improvement of Adaptive Packet Length Allocation Scheme in Wireless Data Communication System)

  • 정기호;박종영;금홍식;이상곤;류흥균
    • 전자공학회논문지A
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    • 제32A권2호
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    • pp.11-18
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    • 1995
  • Error detection in ARQ(Automatic Repeat Request) protocols is very important in wireless data communication systems. The throughput efficiency of ARQ protocols can be improved by dynamically adapting the protocol packet length so that it approaches the optimum value for throuhput efficiency. In this paper, a simple and novel adaptive packet length allocation method is proposed which transmits the packets with variable length by dyanmically estimating the channel codition. The simulation results show that the average of throughput is improved by 315.4% in the stop-and-wait protocol, 41.4% in the go-back-N protocol and 155.9% in the selective repeat protocol respectively. And the throughput performances of adaptive packet length allocation method approximately approach the theoritically optimal throughput performances.

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순로구분기 기구부 제어를 위한 통신 시스템 설계에 관한 연구 (A Study on the Design of Communication System to control Mechanical Part of a Sequence Sorter)

  • 백문기;김병근;김두식;송재관;남윤석
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 학술회의 논문집 정보 및 제어부문 B
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    • pp.519-523
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    • 2003
  • This paper describes the communication system of sequencing sorter. Generally sequencing sorter is a machine that sorts mails by delivery order. And designed sequencing sorter is composed of 5 physical modules. So, it is necessary to communicate with each module and to control this communication. A computer called Machine Management Computer, controls this. This paper is about the communication system with MMC and module controllers. This is PC-based, asynchronous full-duplex 4-wire serial systems. 3 protocol layers are presented and stop-and-wait flow control is adopted. Because designed sequencing sorter has to be operated high speed about 27,000 letters per hour, we analyzed the network traffic in the worst case. So, we could find that the communication system has to use above 115,200bps speed.

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An Efficient ARQ for Multi-Hop Underwater Acoustic Channel with Long Propagation Delay and High Bit-Error Rate

  • Lee, Jae-Won;Jang, Youn-Seon;Cho, Ho-Shin
    • 한국음향학회지
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    • 제30권2호
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    • pp.86-91
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    • 2011
  • In the underwater communications, the acoustic channel is in poor communication conditions, such as long propagation delay, narrow bandwidth, and high bit-error rate. For these bad acoustic channels, we propose an efficient automatic repeat request (ARQ) for multi-hop underwater network by using the concepts of concurrent bi-directional transmission, multiple sub-packets, and overhearing data packet instead of the acknowledgement signal. Our results show that the proposed ARQ significantly reduces the transmission latency especially in high BER compared with the existing Stop and Wait ARQ.

무선 센서 네트워크를 위한 효율적인 ACK 기법 (An Efficient ACK Scheme for Wireless Sensor Networks)

  • 조치우;손재민;한기준
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2005년도 춘계학술발표대회
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    • pp.1605-1608
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    • 2005
  • 본 논문에서는 센서 네트워크(sensor networks)의 가장 대표적인 MAC 프로토콜인 S-MAC 의 에너지 효율을 높이기 위한 새로운 ACK(Acknowledgement) 기법을 제안한다. S-MAC 의 데이터 전송 절차는 Stop and Wait ARQ(Automatic Repeat Request) 방식을 사용하기 때문에 ACK 패킷으로 인한 불필요한 에너지 소비가 크다. 에너지 효율성은 센서 네트워크의 가장 중요한 고려사항이므로 불필요한 에너지 소비를 줄이는 새로운 ACK 기법을 제안한다. 우리는 시뮬레이션을 통해 S-MAC 과 제안된 ACK 기법의 에너지 효율을 비교했다. 시뮬레이션 결과에서 제안한 기법이 S-MAC 보다 에너지 효율성이 높았다.

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환승객을 고려한 버스 정류장 승객 대기 시뮬레이션: 청주 시외 버스 터미널 정류장 사례 연구 (Bus stop passenger waiting simulation considering transfer passengers: A case study at Cheongju Intercity Bus Terminal)

  • 이종성
    • 한국융합학회논문지
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    • 제12권4호
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    • pp.217-228
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    • 2021
  • 버스카드를 활용한 통합 요금제 시행 이 후 대중교통 통행량 및 환승 통행량은 증가하였다. 이에 따라 버스운영에 있어서 환승객을 고려하는 것은 보다 중요해졌다. 기존 연구들에서는 환승객을 고려할 때 결정적 수리모델을 제안하여 승객과 버스의 확률적인 움직임을 반영하지 못하는 한계가 있었으나 본 연구에서는 미시 시뮬레이션 모델을 바탕으로 하여 보다 실제적인 버스 정류장 모델을 제안하였다. 제안한 시뮬레이션 모델을 기반으로 버스 도착 간격과 승객 대기 시간의 관계를 회귀 모델로 표현하였으며 환승객을 고려할 때와 고려하지 않을 때의 차이를 실증적으로 검증하였다. 또한 승객 대기 시간을 비용으로 변환하는 방법을 제안하고 이를 바탕으로 하여 최적 버스 도착 간격을 제안하였다. 연구에서 제안한 방법을 활용하면 버스 운영에 있어서 보다 현실을 반영한 상향식 의사결정을 가능하게 해줄 것으로 기대된다.

원격계측을 위한 무선 통신 에러 검사 알고리즘 개발 (The Development of the Data Error Inspection Algorithm for the Remote Sensing by Wireless Communication)

  • 김희식;김영일;설대연;남철
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.993-997
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    • 2004
  • A data error inspection algorithm for wireless digital data communication was developed. Original data converted By wireless digital data error inspection algorithm. Wireless digital data is high possibility to get distortion and lose by noise and barrier on wireless. If the data check damaged and lost at receiver, can't make it clear and can't judge whether this data is right or not. Therefore, by wireless transmission data need the data error inspection algorithm in order to decrease the data distortion and lose and to monitoring the transmission data as real time. This study consists of RF station for wireless transmission, Water Level Meter station for water level measurement and Error inspection algorithm for error check of transmission data. This study is also that investigation and search for error inspection algorithm in order to wireless digital data transmission in condition of the least data's damage and lose. Designed transmitter and receiver with one - chip micro process to protect to swell the volume of circuit. Had designed RF transmitter - receiver station simply by means of ATMEL one - chip micro processing the systems. Used 10mW of the best RF power and 448MHz-449MHz on frequency band which is open to public touse free within the limited power.

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온라인게임을 위한 무 정지 업데이트 기법의 연구 (A Study of Non-Disruptive Update Scheme for Online Game)

  • 강상용;한정현
    • 한국멀티미디어학회논문지
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    • 제17권11호
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    • pp.1307-1312
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    • 2014
  • Online games are virtual space where it connects individual users through network connection to offer enjoyment of play games and game developer who service online games have to develop new contents and provide them to users to extend life of their service. Typically, in order to update new contents, all service companies have maintenance schedule to stop the game service for a while to update both server and client applications. Usually this process takes quite amount of time and users do not have any other choice but disconnected from server and wait until it is over. The purpose of this thesis is to describe the advantages of new design system which will allows users to continue to play the game even during the update. The main focus of this design is to make users feel more convenience in online gaming experience by move client from previous server to new server while users are still playing. If they can to connect current client with new server without any certificate validation process while users information from the client can automatically pass through to the new server, users may not need to experience maintenance for new contents update.

군용 무전기를 이용한 근거리 무선 데이터 전송에서의 분산 매체 접근 제어 방식의 성능 분석 (A Performance Analysis of DFWMAC Protocols in Short-Distance Wireless Data Transmission Using Military Radio)

  • 이성규;최영윤
    • 한국군사과학기술학회지
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    • 제2권2호
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    • pp.117-130
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    • 1999
  • In this paper, the performance of data communication function of military radio equipment P-999K is analyzed based on the standard CSMA/CA protocol which is DFWMAC standard protocol done by IEEE802.11 work group. Basic three standard protocols, i.e. Basic CSMA/CA, Stop & Wait ARQ and 4-Way Handshake CSMA/CA protocols are analyzed and compared with each other under the hidden terminal environment. The computer simulation is also done by using SIMSCRIPT II.5 which is popular software tool for an independent processing. The results show that p-persistent(with p=0.3) CSMA scheme is superior to non-persistent CSMA scheme with non-hidden terminal condition, but the performances of both schemes are almost same with hidden terminal situation. And the results of computer simulations are also showed that Basic CSMA/CA protocol is superior to the other protocols when the ratio of hidden terminals is below 10 % of total user population, however, with the above 20% hidden terminals environment and the higher offered traffic conditions the 4-Way Handshake CSMA/CA protocol shows the most superior performance.

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