1 |
E.J. Cho, "An Analysis of the Evolution of CDN Servics and Participating Operators for Multimedia Services," The Korean Institute of Communications and Information Sciences, Vol. 2, No. 1, pp. 498-501, 2002.
|
2 |
J.W. Suk, J.Y. Kim, and J.G. Kang, "Design and Implementation of Web Service System for Game Character Migration between Different-type On-line Game Servers," Korea Information Processing Society, Vol. 16, No. 3, pp. 219-228, 2010.
과학기술학회마을
DOI
|
3 |
H. Kim and Y. Im, "A Scheme for Efficient Synchronization on Real Time Strategy Games," Korea Game Society, Vol. 10, No. 3, pp. 83-92, 2010.
과학기술학회마을
|
4 |
H. Kim, D. Ham, and S. Kim "A Study of Object Pooling Scheme for Efficient Online Gaming Server," The Korean Institute of Communications and Information Sciences, Vol. 9, No. 6, pp. 165-168, 2009.
|
5 |
S. Mun and H. Cho, "A Study on Synchronization Distribution of Server Message in Online Games," Korea Game Society, Vol. 9, No. 2, pp. 105-108, 2009.
과학기술학회마을
|
6 |
D. Hwang, N. Lee, and H. Kwak, "Asymmetric Distributed Multi Server Architecture for Efficient Method of Client Connection Process at Online Game Servers," Korea Information Processing Society, Vol. 12-B, No. 4, pp. 460-461, 2005.
|
7 |
N.J. Lee, D.W. Seo, and H.S. Kwak, "Distributed Server Configuration Scheme for Internet Online Game," Korea Game Society, Vol. 1, No. 1, pp. 32-34, 2001.
|
8 |
M.S. Jung, and K.S. Park, "A P2P Real-Time Game System for Multiplayer on Overlay Network," Journal of Korea Multimedia Society Vol. 13, No. 1, pp. 38-46, 2010.
과학기술학회마을
|