• Title/Summary/Keyword: stereoscopic image

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Development and Application of a Miniature Stereo-PIV System (Miniature Stereo-PIV 시스템의 개발과 응용)

  • Kim, K.C.;Chetelat, Olivier;Kim, S.H.
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.27 no.11
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    • pp.1637-1644
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    • 2003
  • Stereoscopic particle image velocimetry is a measurement technique to acquire three dimensional velocity field by two cameras. With a laser sheet illumination, the third velocity component can be deduced from out-of$.$plane velocity components using a stereoscopic matching method. Most industrial fluid flows are three dimensional turbulent flows, so it is necessary to use the stereoscopic PIV measurement method. However the existing stereoscopic PIV system seems hard to use since it is very expensive and complex. In this study we have developed a Miniature Stereo-PIV(MSPIV) system based on the concept of the Miniature PIV system which we have already developed. In this paper, we address the design and some primitive experimental results of the Miniature Stereo-PIV system. The Miniature Stereo-PIV system features relatively modest performances, but is considerably smaller, cheaper and easy to handle. The proposed Miniature Stereo-PIV system uses two one-chip-only CMOS cameras with digital output. Only two other chips are needed, one for a buffer memory and one for an interfacing logic that controls the system. Images are transferred to a personal computer (PC) via its standard parallel port. No extra hardware is required (in particular, no frame grabber board is needed).

A study on 3D Animation Direction Method of Robert Zemeckis Focusing on and (로버트 지메키스의 3D 입체 애니메이션 연출 방법에 관한 연구 -<폴라 익스프레스>와 <크리스마스 캐롤>을 중심으로-)

  • Kim, Ho
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.93-100
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    • 2013
  • Works of director Robert Zemeckis have attracted much attention after the appearance of in which realistic digital characters appeared. Although he quitted animation production after , his 3D animation contributed to the 3D stereoscopic animation direction considerably. This study compared and analyzed representative 3D stereoscopic works of Robert Zemeckis with special reference to the theoretical background of 3D stereoscopic, cubic effect awareness factor using single eye sight and dual eye sight and matters of consideration in the direction of 3D stereoscopic image. This study also examined an expression method used in his works to improve cubic effects focusing on and .

Stereoscopic Video Services for Terrestrial DMB (지상파 DMB를 위한 스테레오스코픽 영상 서비스)

  • Kim, Yong-Han
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.85-88
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    • 2009
  • Recently "DMB Video-Associated Stereoscopic Data Services" standard has been published by TTA. The standard enables DMB broadcasters to provide 3D or stereoscopic interactive data services based on MPEG-4 BIFS (Binary Format for Scenes). The purpose is to entice viewers to utilize DMB interactive data services more often by providing realistic and protrusive image objects overlaid on top of the main video in the background. This paper provides the background, technical analysis, and in-depth considerations for the standard. Also the results of standard verification are provided including the results of interoperability test with the existing terrestrial DMB receivers.

Design and Implementation of Convergence Point Adjustment Method for Zoom-In (줌인을 위한 컨버전스포인트 조정 기법의 설계 및 구현)

  • Ha, Jong-soo;Kim, Dae-woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.456-459
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    • 2013
  • Even though a dual lens stereoscopic camera allows for convenient stereoscopic photography, the necessity for the research comes up, since the dual lens stereoscopic camera can cause visual discomfort during zoom-in due to the fixed convergence point. We propose a method based on which a convergence point can be adjusted to prevent visual discomfort during zoom-in for a dual lens stereoscopic camera. First, the relational model is classified into nine kinds and defined, depending on locations of focus, object, and convergence point. And then, the method to minimize visual discomfort is suggested by adjusting convergence point on the given model. We also implement the suggested methods with anaglyph computer graphic and demonstrate the superiority of them.

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3D Stereoscopic Image Production Techniques in accordance with moving Virtual Camera (가상카메라 이동에 따른 3차원 입체영상 제작에 관한 연구)

  • Lee, Jun-Sang;Lee, Im-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.2
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    • pp.337-343
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    • 2012
  • The techniques of implementing 3D movie have been developed by stereoscopic representation methods of the scene based on human visual experience. Recently, though various novel approaches for stereo movies are proposed to produce realistic 3D image, more study have to be done for compensating keystone distortion which is generated by moving virtual camera. In this paper we propose a novel production technique which minimizes keystone distortion based on analyzing pixel distance, and is easily implemented on popular graphics environment. First, in graphics environment we categorize each objects as individual layers, and extract image data to produce 3D image. The comparison between each animation sequences from proposed and conventional production methods shows that our production technique well compensate the distortion.

Comparison of Stereoscopic Fusional Area between People with Good and Poor Stereo Acuity (입체 시력이 양호한 사람과 불량인 사람간의 입체시 융합 가능 영역 비교)

  • Kang, Hyungoo;Hong, Hyungki
    • Journal of Korean Ophthalmic Optics Society
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    • v.21 no.1
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    • pp.61-68
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    • 2016
  • Purpose: This study investigated differences in stereoscopic fusional area between those with good and poor stereo acuity in viewing stereoscopic displays. Methods: Stereo acuity of 39 participants (18 males and 21 females, $23.6{\pm}3.15years$) was measured with the random dot stereo butterfly method. Participants with stereo-blindness were not included. Stereoscopic fusional area was measured using stereoscopic stimulus by varying the amount of horizontal disparity in a stereoscopic 3D TV. Participants were divided into two groups of good and poor stereo acuity. Criterion for good stereo acuity was determined as less than 60 arc seconds. Measurements arising from the participants were statistically analyzed. Results: 26 participants were measured to have good stereo acuity and 13 participants poor stereo acuity. In case of the stereoscopic stimulus farther than the fixation point, threshold of horizontal disparity for those with poor stereo acuity were measured to be smaller than the threshold for those with good stereo acuity, with a statistically significant difference. On the other hand, there was no statistically significant difference between the two groups, in case of the stereoscopic stimulus nearer to the fixation point. Conclusions: In viewing stereoscopic displays, the boundary of stereoscopic fusional area for the poor stereo acuity group was smaller than the boundary of good stereo acuity group only for the range behind the display. Hence, in viewing stereoscopic displays, participants with poor stereo acuity would have more difficulty perceiving the fused image at farther distances compared to participants with good stereo acuity.

Hybrid Cepstral Filter for Precise Vergence Control of Parallel Stereoscopic Camera (수평이동방식 입체카메라의 주시각 제어를 위한 Hybrid Cepstral Filter에 의한 시차정보 추출)

  • Kwon, Ki-Chul;Kim, Nam
    • Journal of Broadcast Engineering
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    • v.9 no.1
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    • pp.91-94
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    • 2004
  • The vergence controls of the parallel stereoscopic camera need only the disparity information of left and right images in horizontal direction. This paper proposed past and precise disparity value for stereoscopicimage pair in horizontal direction and the algorithm which can abstract disparity information through the HCF(Hybrid Cepstral Filter) for sign information. The proposed disparity information- extracting algorithm can obtain accurate disparity value of horizontal direction and signinformation by using both the one dimension cepstral filter which uses vertical projection data of left and right Image and the two dimension cepstral filter which uses down sampled image.

3-DTIP: 3-D Stereoscopic Tour-Into-Picture Based on Depth Map (3-DTIP: 깊이 데이터 기반 3차원 입체 TIP)

  • Jo, Cheol-Yong;Kim, Je-Dong;Jeong, Da-Un;Gil, Jong-In;Lee, Kwang-Hoon;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.28-30
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    • 2009
  • This paper describes a 3-DTIP(3-D Tour Into Picture) using depth map for a Korean classical painting being composed of persons and landscape. Unlike conventional TIP methods providing 2-D image or video, our proposed TIP can provide users with 3-D stereoscopic contents. Navigating inside a picture provides more realistic and immersive perception. The method firstly makes depth map. Input data consists of foreground object, background image, depth map, foreground mask. Firstly we separate foreground object and background, make each of their depth map. Background is decomposed into polygons and assigned depth value to each vertexes. Then a polygon is decomposed into many triangles. Gouraud shading is used to make a final depth map. Navigating into a picture uses OpenGL library. Our proposed method was tested on "Danopungjun" and "Muyigido" that are famous paintings made in Chosun Dynasty. The stereoscopic video was proved to deliver new 3-D perception better than 2-D video.

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2D-to-3D Conversion System using Depth Map Enhancement

  • Chen, Ju-Chin;Huang, Meng-yuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1159-1181
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    • 2016
  • This study introduces an image-based 2D-to-3D conversion system that provides significant stereoscopic visual effects for humans. The linear and atmospheric perspective cues that compensate each other are employed to estimate depth information. Rather than retrieving a precise depth value for pixels from the depth cues, a direction angle of the image is estimated and then the depth gradient, in accordance with the direction angle, is integrated with superpixels to obtain the depth map. However, stereoscopic effects of synthesized views obtained from this depth map are limited and dissatisfy viewers. To obtain impressive visual effects, the viewer's main focus is considered, and thus salient object detection is performed to explore the significance region for visual attention. Then, the depth map is refined by locally modifying the depth values within the significance region. The refinement process not only maintains global depth consistency by correcting non-uniform depth values but also enhances the visual stereoscopic effect. Experimental results show that in subjective evaluation, the subjectively evaluated degree of satisfaction with the proposed method is approximately 7% greater than both existing commercial conversion software and state-of-the-art approach.

Interference-filter-based stereoscopic 3D LCD

  • Simon, Arnold;Prager, M. G.;Schwarz, S.;Fritz, M.;Jorke, H.
    • Journal of Information Display
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    • v.11 no.1
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    • pp.24-27
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    • 2010
  • A novel stereo 3D LCD for passive interference filter glasses is presented. A demonstrator based on a standard 120Hz LCD was set up. Stereoscopic image separation was realized in a time-sequential mode using a LED-based scanning backlight with two complementary spectra. A stereo brightness of 3 cd/$m^2$ and a channel separation of 30:1 were achieved.