• Title/Summary/Keyword: spatial abilities

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Chemistry Problem Solving Related to the Characteristics of Problem and Problem Solver: An Analysis of Time and Transition in Solving Problem (문제와 문제해결자의 특성에 따른 화학 문제 해결:문제 해결 시간과 전이 분석)

  • Seoul National University, Tae-Hee Noh;Seoul National University, Kyung-Moon Jeon
    • Journal of The Korean Association For Science Education
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    • v.17 no.1
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    • pp.11-19
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    • 1997
  • Students' protocols obtained from think-aloud interviews were analyzed in the aspects of the success at first two problem-solving stages (understanding and planning), the time to complete a problem, the time at each problem-solving stage, the number of transition, and the transition rate. These were compared in the aspects of the context of problem, the success in solving problem, students' logical reasoning ability, spatial ability, and learning approach. The results were as follows:1. Students tended to spend more time in everyday contexts than in scientific contexts, especially at the stages of understanding and reviewing. The transition rate during solving a problem in everyday contexts was greater than that in scientific contexts. 2. Unsuccessful students spent more time at the stage of understanding, but successful students spent more time at the stage of planning. 3. Students' logical reasoning ability, as measured with the Group Assessment of Logical Thinking, was significantly correlated with the success in solving problem. Concrete-operational students spent more time in completing a problem, especially understanding the problem. 4. Students' spatial ability, as measured with the Purdue Visualization of Rotations Test and the Find A Shape Puzzle, was significantly correlated with their abilities to understand a problem and to plan for its solution. 5. Students' learning approach, as measured with the Questionnaire on Approaches to Learning and Studying, was not significantly correlated with the success in solving problem. However, the students in deep approach had more transitions and greater transition rates than the students in surface approach.

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Effect of Steamed Codonopsis lanceolata on Spatial Learning and Memory in Mice (증숙 더덕 추출물의 인지능력 개선 효과)

  • Weon, Jin Bae;Yun, Bo-Ra;Lee, Jiwoo;Eom, Min Rye;Ko, Hyun-Jeong;Lee, Hyeon Yong;Park, Dong-Sik;Chung, Hee-Chul;Chung, Jae Youn;Ma, Choong Je
    • Korean Journal of Pharmacognosy
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    • v.45 no.1
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    • pp.48-54
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    • 2014
  • Alzheimer's disease is progressive neurodegenerative disorder by the loss of memory and learning abilities. Codonopsis lanceolata (C. lanceolata) is traditional medicinal plant used for the treatment of inflammatory diseases. The aim of study was to evaluate the effect of steamed C. lanceolata on scopolamine-induced memory impairment in the Morris water maze test and passive avoidance test. In addition, this study investigated the neuroprotective effects of steamed C. lanceolata on glutamate-induced cell death in HT22 cells using MTT assay. The results showed that steamed C. lanceolata (500 mg/kg body weight, p.o.) reversed spatial memory impairment by scopolamine in Morris water maze test and passive avoidance test. Steamed C. lanceolata attenuated memory impairment by scopolamine compared with common C. lanceolata. In addition, administration of steamed C. lanceolata significantly also reduced cell death. We suggest that steaming process more improve cognitive enhancing and neuroprotective effect of C. lanceolata than common C. lanceolata.

Relations among the Non-Verbal Communication Abilities of Scuba Diving Instructors, Users' Coach Trust and Continuous Participating Intention (스쿠버다이빙 강사의 비언어적 커뮤니케이션 능력, 신뢰 및 지속적 참여의도와의 관계)

  • Kim, Seung-Yong;Song, Ki-Hyun
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.329-335
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    • 2020
  • The purpose of this study was to investigate relations among the non-verbal communication, coach trust, and continuous participating intention of scuba diving participants. For this purpose, the investigator applied convenience sampling to users at three scuba diving resorts in Gangwon Province and those at two scuba diving pools in Gyeonggi Province and selected total 267 valid questionnaires. Collected data was put to simple and multiple regression analysis with the SPSS 18.0 program. The findings were as follows: first, body language and paralanguage of non-verbal communication had significant effects on coach trust, but spatial acts and physical appearance had no such effects on it; secondly, coach trust had significant impacts on continuous participating intention; and finally, body language of non-verbal communication had significant influences on continuous participating intention, but spatial acts, paralanguage, and physical appearance had no significant influences on it.

A Study on Horizontal Displacement Following Ability of Welded and Non-welded Building Hardware (용접형과 무용접형 하지철물의 수평변위 추종능력에 관한 연구)

  • Lee, Don-Woo;Kwak, Eui-Shin;Shon, Su-Deok;Lee, Seung-Jae
    • Journal of Korean Association for Spatial Structures
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    • v.16 no.4
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    • pp.75-82
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    • 2016
  • Building hardware joints are welded in most cases, which have risks of fire and explosion. Besides, the secondary damage of the destruction of the welded parts can be caused by the horizontal displacement of the structure due to earthquake or wind load. This paper compared the horizontal displacement following abilities of welded building hardware and non-welded building hardware. To do this, We conducted actual formation shake table test, and checked on the horizontal displacement following ability of structure by comparing their responses to earthquake load. We made the 2m-high framework to examine the responses of the actually constructed building hardwares, and analyzed the displacement responses of the welded-typed, non-welded-typed, and cruciform bracket building hardwares. We conducted the test by increasing acceleration rate until displacement reached 40mm corresponding to allowable relative story displacement II. The result of the test showed that the building hardware using welding work made cracking and breakage on welded connections of welded building hardware, but non-welded building hardware with no use of welding work and cruciform bracket building hardware make no problem, and that non-welded building hardware is superior to that of the welded building hardware in the horizontal displacement following ability due to earthquake or wind load.

Educational Application of Turtle Representation System for Linking Cube Mathematics Class (연결큐브 수업을 위한 거북표현체계의 활용)

  • Jeong, Hye Rim;Lee, Seung Joo;Cho, Han Hyuk
    • School Mathematics
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    • v.18 no.2
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    • pp.323-348
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    • 2016
  • The 2009 revised national mathematics curriculum have inserted mathematical 'linking cube' activities in the 6th grade math classes to improve students' spatial problem solving abilities and communication skills. However, we found that it was hard for teachers to teach problem solving and communication skills due to the absence of mathematical way of representing linking cubes in the classroom. In this paper, we propose 3D 'turtle representation system' as teaching and learning tools for linking cube activities. After using turtle representation system for linking cube activities, teachers responded that turtle representation system is a valuable problem solving and communication tools for the linking cube mathematics classes. We conclude that turtle representation system is a well designed teaching and learning tools for linking cube activities, and there are lots of educational meanings in the 3D turtle representation system.

The Influence of Auditory-Feedback Device Using Wearable Air-Pressure Insole on Spatiotemporal Gait Symmetry in Chronic Hemplegia

  • Heo, Ji-Hun;Song, Changho;Jung, Sangwoo
    • Physical Therapy Rehabilitation Science
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    • v.10 no.3
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    • pp.311-319
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    • 2021
  • Objective: To investigate the effect of emphasized initial contact by using a wearable air-pressure insole to provide auditory-feedback with variations of maximum peak pressure (MPP) of the affected side on spatiotemporal gait parameters and gait symmetry of stroke patients Design: A cross-sectional study Methods: Eighteen stroke patients participated in this study. All subjects walked five trials using an air-pressure insole that provides auditory feedback with different thresholds set on the insole. First, subjects walked without any auditory feedback. Then, the MPP threshold on the affected side was set from 70% and increase threshold by 10% after each trial until 100%. They walked three times or more on the gait analyzer for each trial, and the average values were measured. Before starting the experiment, subjects measured body weight, initial gait abilities and affected side MPP without auditory feedback. Results: Temporal and spatial variables were significantly increased in trials with auditory feedback from air-pressure insole except for non-paralyzed single support time and spatial gait symmetry compared to trials without auditory feedback(p<0.05). Among the four different thresholds, the walking speed, unaffected side single support time, affected and unaffected side stride, and affected side step length were greatest at 80% threshold of maximum peak, while affected single support time, temporal gait symmetry, and unaffected step length were greatest at the maximum peak of 100% threshold. Conclusions: These results indicate that auditory feedback gait using air-pressure insoles can be an effective way to improve walking speed, single support time, step length, stride, and temporal gait symmetry in stroke patients.

Unity3D-Based Flood Simulation Visualization Web System for Efficient Disaster Management (효과적인 재난관리를 위한 Unity3D 기반 홍수 시뮬레이션 가시화 웹시스템)

  • GANG, Su-Myung;RYU, Dong-Ha;CHOI, Yeong-Cheol;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.1
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    • pp.98-112
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    • 2017
  • Recently, various research has been conducted on the use of a game engine instead of a commercial geographic information system (GIS) engine for the development of 3D GIS. The advantage of the 3D game engine is that it allows developers to develop various modules according to their abilities. In particular, in the area of disasters, a wide range of alternatives for prevention as well as prediction can be presented when new analyses are attempted by combining geographic information and disaster-related information. Furthermore, 3D analysis can be an important factor in analyzing the phenomena occurring in the real 3D world because of the nature of disasters. Therefore, in this study, we tried to develop a visualization module for flood disaster information through a 3D game engine by considering the solutions for cost and manpower problems and the degree of freedom of development. Raw flood data was mapped onto spatial information and interpolation was performed for the natural display of the mapped flood information. Furthermore, we developed a module that intuitively shows dangerous areas to users by generating cumulative information in order to display multidimensional information based on this information. The results of this study are expected to enable various flood information analyses as well as quick response and countermeasures to floods.

A COMPARISON OF OBJECTED-ORIENTED AND PIXELBASED CLASSIFICATION METHODS FOR FUEL TYPE MAP USING HYPERION IMAGERY

  • Yoon, Yeo-Sang;Kim, Yong-Seung
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.297-300
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    • 2006
  • The knowledge of fuel load and composition is important for planning and managing the fire hazard and risk. However, fuel mapping is extremely difficult because fuel properties vary at spatial scales, change depending on the seasonal situations and are affected by the surrounding environment. Remote sensing has potential of reduction the uncertainty in mapping fuels and offers the best approach for improving our abilities. This paper compared the results of object-oriented classification to a pixel-based classification for fuel type map derived from Hyperion hyperspectral data that could be enable to provide this information and allow a differentiation of material due to their typical spectra. Our methodological approach for fuel type map is characterized by the result of the spectral mixture analysis (SMA) that can used to model the spectral variability in multi- or hyperspectral images and to relate the results to the physical abundance of surface constitutes represented by the spectral endmembers. Object-oriented approach was based on segment based endmember selection, while pixel-based method used standard SMA. To validate and compare, we used true-color high resolution orthoimagery

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EFFICIENT MANAGEMENT OF VERY LARGE MOVING OBJECTS DATABASE

  • Lee, Seong-Ho;Lee, Jae-Ho;An, Kyoung-Hwan;Park, Jong-Hyun
    • Proceedings of the KSRS Conference
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    • v.2
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    • pp.725-727
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    • 2006
  • The development of GIS and Location-Based Services requires a high-level database that will be able to allow real-time access to moving objects for spatial and temporal operations. MODB.MM is able to meet these requirements quite adequately, providing operations with the abilities of acquiring, storing, and querying large-scale moving objects. It enables a dynamic and diverse query mechanism, including searches by region, trajectory, and temporal location of a large number of moving objects that may change their locations with time variation. Furthermore, MODB.MM is designed to allow for performance upon main memory and the system supports the migration on out-of-date data from main memory to disk. We define the particular query for truncation of moving objects data and design two migration methods so as to operate the main memory moving objects database system and file-based location storage system with.

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Development of Education Program for Line-Tracer Simulation using Scratch EPL (스크래치 EPL을 활용한 라인트레이서 시뮬레이션 교육 프로그램 개발)

  • Sin, Gap-Cheon;Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.533-542
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    • 2011
  • In this paper, we have selected traveling algorithms of Line-Tracer as the focused learning elements with the PBL-based programming instruction method. Line-Tracer traveling algorithm programming has been simulated using the Scratch EPL. Development of robot web courseware such as Line-Tracer can create an effective educational environment and also provide solutions for lack of environmental conditions, such as time or spatial factor restrictions and excessive expense issues; these are major obstacles to developing robot programming education. Finally, we analyzed the effects on growth of student's logical thinking and problem solving abilities by demonstrating the Scratch application courseware to the field of elementary education.

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