Browse > Article
http://dx.doi.org/10.11108/kagis.2017.20.1.098

Unity3D-Based Flood Simulation Visualization Web System for Efficient Disaster Management  

GANG, Su-Myung (Dept. of Computer Engineering, Graduate School, Keimyung University)
RYU, Dong-Ha (Research Institute for Spatial Information Technology, GEO C&I Co., Ltd.)
CHOI, Yeong-Cheol (Research Institute for Spatial Information Technology, GEO C&I Co., Ltd.)
CHOUNG, Yun-Jae (Research Institute for Spatial Information Technology, GEO C&I Co., Ltd.)
Publication Information
Journal of the Korean Association of Geographic Information Studies / v.20, no.1, 2017 , pp. 98-112 More about this Journal
Abstract
Recently, various research has been conducted on the use of a game engine instead of a commercial geographic information system (GIS) engine for the development of 3D GIS. The advantage of the 3D game engine is that it allows developers to develop various modules according to their abilities. In particular, in the area of disasters, a wide range of alternatives for prevention as well as prediction can be presented when new analyses are attempted by combining geographic information and disaster-related information. Furthermore, 3D analysis can be an important factor in analyzing the phenomena occurring in the real 3D world because of the nature of disasters. Therefore, in this study, we tried to develop a visualization module for flood disaster information through a 3D game engine by considering the solutions for cost and manpower problems and the degree of freedom of development. Raw flood data was mapped onto spatial information and interpolation was performed for the natural display of the mapped flood information. Furthermore, we developed a module that intuitively shows dangerous areas to users by generating cumulative information in order to display multidimensional information based on this information. The results of this study are expected to enable various flood information analyses as well as quick response and countermeasures to floods.
Keywords
Disaster Response; Disaster Management; Flood; 3D GIS; Game Engine;
Citations & Related Records
Times Cited By KSCI : 7  (Citation Analysis)
연도 인용수 순위
1 Choi, H.W., S.M. Kang, K.J. Kim, D.Y. Kim, and Y,J, Choung. 2015. Development of the visualization prototype of radar rainfall data using the unity 3D engine. Journal of the Korean Association of Geographic Information Studies 18(4): 131-144. (최형욱, 강수명, 김경준, 김동영, 정윤재. 2015. Unity 3D 엔진을 활용한 강우레이더 자료 시각화 프로토타입 개발. 한국지리정보학회지 18(4):131-144).   DOI
2 Gang, S.M., D.R. Kim, Y.J. Choung, J.S. Park, J.M. Kim, and M.H. Jo. 2016a. A plan for a prompt disaster response system using a 3D disaster management system based on high-capacity geographic and disaster information. Journal of the Korean Association of Geographic Information Studies 19(1):180-196 (강수명, 김도령, 정윤재, 박주성, 김진만, 조명희, 2016a. 고용량 지리정보 및 재난 정보 기반 3차원 재난 관리 시스템을 활용한 신속한 재난 대응체계 방안 제시. 한국지리정보학회지 19(1): 180-196).   DOI
3 Gang, S.M., H.W. Choi, D.R. Kim, and Y.J. Choung. 2016b. A study on the construction of the unity 3D engine based on the webGIS system for the hydrological and water hazard information display. 12th International Conference on Hydroinformatics, Procedia Engineering 154: 138-145.
4 Gang, S.M., S.J. Kwon, D.H. Shin, K.S. Suh, Y.J. Choung, and H.C. Park. 2016c. Construction of 3D GIS for the efficient expression of facility risk and flood data in flood disaster. 2016 Asia Conference on Remote Sensing(ACRS).
5 Kim, D.R., S.M. Gang, D.H. Ryu, J.S. Park, and M.H. Jo. 2016a. A plan to provide effective risk map information by linking a 3D disaster information display system with an on-site assistance application. Journal of the Korean Association of Geographic Information Studies 19(1): 141-153 (김도령, 강수명, 류동하, 박주성, 조명희. 2016a. 3D 재해 정보 표출시스템과 현장 지원APP간의 연계를 통한 효과적인 Risk Map 정보제공 방안. 한국지리정보학회지 19(1):141-153).   DOI
6 Kim, J.H., S.M. Gang, J.M. Kim, and S.H. Jang. 2015. A study on measures for constructing game engine-based 3D web GIS display system. 2015 Asia Conference on Remote Sensing(ACRS).
7 Kim, D.R., S.M. Gang, Y.J. Choung, J.M. Kim, and H.C. Park. 2016b. Development of an automatic generation system for digital elevation models using a twodimesional digital map. Proceeding of the Fall conference of the Korean Association of Geographic Information Studies. pp. 54-55. (김도령, 강수명, 정윤재, 김진만, 박현철. 2016b. 3차원 GIS 툴킷을 활용한 효과적 재난대응 3D WebGIS 구축 및 API 연계방안 제시. 한국지리정보학회 추계 학술발표대회 논문집. pp.54-55).
8 Kim, H.K., J.H. Kim, Y.A. Gang, S.C. Shin, I.K. Kim, and S.H. Han. 2013a. Collaborative visualization of warfare simulation using a commercial game engine. Journal of the Korea Society for Simulation 22 (4):57-66 (김형기, 김정훈, 강윤아, 신수철, 김임규, 한순흥. 2013. 상업용 게임 엔진을 활용한 전투 시뮬레이션 결과의 협업 가시화. 한국시뮬레이션학회논문지 22(4):57-66).   DOI
9 Kim H.K., S.C. Shin, and S.H. Han. 2013b. An unity3D visualization of warfare simulation on a multi-channer display facility. The Proceeding of the Conference of the Korea Society for Simulation pp.192-194 (김형기, 신수철, 한순흥. 2013b. 멀티채널환경에서 Unity3D를 활용한 전투 시뮬레이션 가시화 프로그램. 한국시뮬레이션학회 학술대회 논문집 pp.192-194).
10 Lee, G.S. and I.Y. Jeong. 2008. Development of 3D GIS system for the visualization of flood inundation area. Journal of the Korean Society of Civil Engineers 28 (5D):749-757 (이근상, 정일영. 2008. 홍수범람지역 가시화를 위한 3차원 GIS 시스템 개발. 한국토목학회 논문집 28(5D):749-757).
11 Lee, S.H., D.S. Kim, J.M Kim, and B.S. Kim. 2016. Development of distributed inundation routing method using SIMOD method. Journal of Korea Water Resource Association 49(7):579-588 (이석호, 이동섭, 김진만, 김병식. 2016. SIMOD 기법을 이용한 분포형 침수 추적 기법 개발. 한국수자원학회지 49(7):579-588).   DOI
12 Song, Y.S., P.S. Lee, Y. Yeu, and G.H. Kim. 2012. Flood risk mapping using 3D virtual reality based on geo-spatial information. Journal of the Korean Society for Geo -spatial Information Science 20(4):97-104 (송영선, 이필석, 유연, 김기홍. 2012. 공간정보기반 3차원 가상현실을 이용한 홍수위험지도 제작. 한국지형공간정보학회지 20(4):97-104.)   DOI
13 Yoon, S.H. 2014. A study on analysis and availability of unity 3D engine. Proceedings of the Korean Society of Computer Information Conference 22(1):323-326 (윤석현. 2014. Unity 엔진의 분석 및 유용성에 대한 검토. 한국컴퓨터정보학회 학술발표논문집 22(1):323-326).