• Title/Summary/Keyword: sound information

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Neuro-Fuzzy Classification System of The New and Used Bills

  • Kang, Dong-Shik;Miyagi, Hayao;Omatu, Sigeru
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.818-821
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    • 2002
  • In this paper, we propose Neuro-Fuzzy discrimination method of the new and old bill using bill money acoustic data. The concept of the histogram is introduced to improve the processing time into the proposal system. The adaptative filter is used in order to remove the motor sound from an observed bill money acoustic data. The output signal of this adaptive digital filter is converted into not only a spectrum but also a histogram. It became easy that features of the paper money sound were extracted from the bill money acoustic data. The spectral data and the histogram is obtained like this, and it become an input pattern of the neural network(NN). Then, the discrimination result of the NN is finally judged by the fuzzy inferece in the new bill or the exhaustion bill.

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Audio Fingerprinting Based Spatial Audio Reproduction System (오디오 핑거프린팅기반 입체음향 재현 시스템)

  • Ryu, Sang Hyeon;Kim, Hyoung-Gook
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.217-223
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    • 2013
  • This paper proposes a spatial audio reproduction system based on audio fingerprinting that combines the audio fingerprinting and the spatial audio processing. In the proposed system, a salient audio peak pair fingerprint based on modulation spectrum improves the accuracy of the audio fingerprinting system in real noisy environments and spatial audio information as metadata gives a listener a sensation of being listening to the sound in the space, where the sound is actually recorded.

A Hearing Compensation System Based on Hearing Test and Fitting Profiles (청력검사와 적합 프로파일 기반의 청력 보정 시스템)

  • Kim, HyoungWook;Lee, YeongRok;Park, DongGyu;Han, ChangYoung
    • Journal of Korea Multimedia Society
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    • v.21 no.9
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    • pp.1110-1118
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    • 2018
  • Personal sound amplifiers(PSAPs) provide accessible and affordable healthcare to individuals with hearing disability. Many studies are in progress for affordable PSAP development, but still people do not have a best fitting profile for the PSAP depending on their hearing test. As a result, they do not have a personalized and profiled music and sound, which are very helpful for those who has hearing problems. In this paper, we propose a device and mobile system to provide music with an equalizer value according to the hearing condition of an individual to prevent the hearing loss. In order to overcome the limit of frequency band of the equalizer in a smart phone, we developed bluetooth controlled equalizer based on the fitting profiles.

An Implementation of a 3D Audio Production System Using Stereo Loudspeakers for Virtual Reality (가상현실을 위한 스테레오 스피커 기반 3차원 입체음향 재생 시스템 구현)

  • Kim, Yong-Guk;Lee, Young-Han;Kim, Hong-Kook
    • Proceedings of the KSPS conference
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    • 2006.11a
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    • pp.113-116
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    • 2006
  • In this paper, we first implement an audio playback system for virtual reality by providing 3D audio effects to listeners. In general, such a 3D audio playback system utilizes a sound localization technique using head related transfer function (HRTF) to generate 3D audio effect. However, the 3D audio effect is degraded due to the crosstalk in the stereo loudspeaker environment. To enhance the 3D sound effect, we implement the crosstalk cancellation technique proposed by Atal and Schroeder and apply it to the 3D audio system.

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Colour Effect on the Loudness Perception of Road Traffic Noise (색채가 소음의 라우드니스 평가에 미치는 영향)

  • Shin, Yong-Gyu;Park, Hyeon-Ku;Kook, Chan;Jang, Gil-Soo;Kim, Sun-Woo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.05a
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    • pp.730-733
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    • 2006
  • This study aims to offer psychological stability and pleasure by reducing noise perception using appropriate visual information which fit to the situation and useful data for the soundscape design. The results can be summarized as follows; 1) In the Loudness evaluation of the visual information with green colored scenary showed lower evaluation rather than the other colors. 2) With the Green and Blue colored scenary with road traffic and shopping street alongside the road, lower perception of road traffic noise was showed. 3) With the White and Red scenary higher evaluation was showed than the original sound, but with the Green colored scenary lower evaluation was showed than the standard sound.

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2D SOUND TECHNOLOGY AND ITS TRENDS (입체음향 기반 기술 및 동향)

  • Kim, Hyun-Bin;Myung, Hyun;Kim, Ki-Hong
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.03a
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    • pp.177-181
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    • 1999
  • 최근 PC의 멀티미디어 성능이 향상되고 디지털 신호처리 기술이 발달함에 따라 복잡한 수식과 방대한 정보처리가 요구되는 입체음향(3D Sound) 처리를 PC상에서도 구현하는 것이 가능하게 되면서, 입체음향에 대한 사용자의 관심이 고조되고 있다. 입체음향을 이용한 청각효과는 3D 영상의 시각효과에 못지 않은 강한 인상을 줄 수 있는 수단으로써 인정받고 있어 게임, 가상현실, 멀티미디어 컨텐트 등에서 사용자의 몰입감과 체험 효과를 최대한을 증대시킬 수 있는 새로운 수단으로 활용되고 있고, 이와 관련하여 입체 음향에 대한 연구와 개발이 국내외에서 활발히 진행중에 있다. 본 논문에서는 2채널 방식의 입체음향 기반기술과 최근의 입체음향 기술개발 동향을 살펴본다.

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Implementation of an Intelligent Audio Graphic Equalizer System (지능형 오디오 그래픽 이퀄라이저 시스템 구현)

  • Lee Kang-Kyu;Cho Youn-Ho;Park Kyu-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.76-83
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    • 2006
  • A main objective of audio equalizer is for user to tailor acoustic frequency response to increase sound comfort and example applications of audio equalizer includes large-scale audio system to portable audio such as mobile MP3 player. Up to now, all the audio equalizer requires manual setting to equalize frequency bands to create suitable sound quality for each genre of music. In this paper, we propose an intelligent audio graphic equalizer system that automatically classifies the music genre using music content analysis and then the music sound is boosted with the given frequency gains according to the classified musical genre when playback. In order to reproduce comfort sound, the musical genre is determined based on two-step hierarchical algorithm - coarse-level and fine-level classification. It can prevent annoying sound reproduction due to the sudden change of the equalizer gains at the beginning of the music playback. Each stage of the music classification experiments shows at least 80% of success with complete genre classification and equalizer operation within 2 sec. Simple S/W graphical user interface of 3-band automatic equalizer is implemented using visual C on personal computer.

Convolutional Neural Network based Audio Event Classification

  • Lim, Minkyu;Lee, Donghyun;Park, Hosung;Kang, Yoseb;Oh, Junseok;Park, Jeong-Sik;Jang, Gil-Jin;Kim, Ji-Hwan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2748-2760
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    • 2018
  • This paper proposes an audio event classification method based on convolutional neural networks (CNNs). CNN has great advantages of distinguishing complex shapes of image. Proposed system uses the features of audio sound as an input image of CNN. Mel scale filter bank features are extracted from each frame, then the features are concatenated over 40 consecutive frames and as a result, the concatenated frames are regarded as an input image. The output layer of CNN generates probabilities of audio event (e.g. dogs bark, siren, forest). The event probabilities for all images in an audio segment are accumulated, then the audio event having the highest accumulated probability is determined to be the classification result. This proposed method classified thirty audio events with the accuracy of 81.5% for the UrbanSound8K, BBC Sound FX, DCASE2016, and FREESOUND dataset.

Test Equipment Development of Performance in the shielding rubber of Auto-Noise (자동차 고무 소음 차폐성능 검사 장비의 개발)

  • 김석현
    • Journal of Korea Society of Industrial Information Systems
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    • v.7 no.5
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    • pp.190-194
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    • 2002
  • The aim of development is system having convenient, cheap, reliable and better good measurements. The cozy environments in auto and architects is essentiable requirements. This study focuses on system developments of test equipment for better performance of noise protection in automobiles. Sound cards using makes easily to acquire the sound in each room, especially reduced the complexities of the circuits. The developed system have easily been measured and have characteristics of rapid mecanical response. The menu of rough scan method makes efficiently to test the shielding performance of auto rubber in whole frequency scales.

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Interaction between Object and Audio in Augmented Reality (증강현실에서 객체와 오디오의 상호작용)

  • Cho, Hyun-Wook;Lee, Jong-Keun;Lee, Jong-Hyeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2705-2711
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    • 2011
  • The recent development in multimedia technology such as audio technology needs high quality audio system. Especially, Real Audio Technology is to be developed to play realistic sound. To meet this demands, researches on 3-Dimensional Audio which provides realistic audio effect in virtual reality and augmented reality are conducted. In this paper, how to provide realistic audio effect by using better audio technologies in augmented reality was investigated. In the study, the movements of the 3-Dimensional model on the markers were used to provide the sense of reality in virtual and real world. Namely, the sound was modified according to the movement of the model. The change in distance and angle of the model affected the sound volume and the pitch.