• 제목/요약/키워드: software engineering education

검색결과 653건 처리시간 0.026초

기업의 진성리더십 및 공정성 요인이 신뢰와 자기효능감을 통해 직무태도에 미치는 영향 (Effects of Authentic Leadership and Fairness Factors on Job Behavior Through Confidence and Self-Efficacy)

  • 백승화;권두순;김세준
    • 디지털산업정보학회논문지
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    • 제15권3호
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    • pp.149-173
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    • 2019
  • Software education is inevitable for the success of the Fourth Industrial Revolution, and university education also requires innovation to cope with revolutionary change of the society. The number of students seeking employment in the IT field is steadily increasing regardless of the major of the student. However, the existing software-related courses offered by universities or private educational institutions are limited. This paper analyzes the existing software curriculum of several major universities for non-IT major students. In addition, in-depth surveys by students at Seoul Theological University is conducted to figure out the demand for the advanced level computer science subjects. Finally, new software education curriculum is proposed to fulfill the needs of non-IT major students and to improve the employment rate of non-IT major students seeking tech companies. The new curriculum will help to cultivate intermediate level IT experts that bridge the gap between advanced level IT experts and primitive level computer technicians.

Establishment of ICT Specialized Teaching-Learning System in the Era of Superintelligence, Super-Connectivity, and Super-Convergence

  • Seung-Woo LEE;Sangwon LEE
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.149-156
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    • 2023
  • Joint research on software, electronic engineering, computer engineering, and financial engineering and the use of ICT knowledge through network formation play an important role in strengthening science and technology-based innovation capabilities and facilitating the development and production process of products using new technologies. For the purpose of this study, I would like to strategically propose ICT specialized education in the 4th industrial revolution. To this end, the ICT specialization model, ICT specialization strategy analysis, and ICT specialization operation and effect were explored to establish ICT specialization strategies centered on software, electronic engineering, computer engineering, and financial engineering in the era of super-intelligence, hyper-connected, and hyper-convergence. Secondly, a roadmap for detailed promotion tasks related to efficient ICT characterization based on core strategies, detailed promotion tasks, and programs was proposed, focusing on talent related to ICT characterization. Thirdly, we would like to propose a reorganization of the academic structure and organization related to ICT characterization. Finally, we would like to propose the establishment of a future-oriented education system related to ICT specialization based on the advanced education and research environment.

소프트웨어교육 수업 공개 활성화를 위한 기술지원 보조교사 운영에 관한 연구 (A Study on the Operation of Assistive Teacher for Technical Support for Activation Software Education Class)

  • 송정범
    • 한국정보통신학회논문지
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    • 제23권2호
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    • pp.133-138
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    • 2019
  • 이 연구에서는 A교육대학교 교육실습 중 수행되고 있는 소프트웨어교육의 현황과 제한점을 분석하였으며, 이를 해결하기 위해 기술지원 보조교사 인력을 투입하여 운영하였다. 운영 과정 중에 해당 실습 학교 담당 교사와 기술지원 보조교사를 대상으로 한 인터뷰를 진행하였다. 실습학교 교사의 만족도는 높았으며, 지속적으로 지원이 되기를 원하였다. 또한 보조교사의 역량 강화와 인력풀의 구축을 요구했다. 한편 보조교사는 팀티칭의 역할 분담을 명확하게 하고, 활동의 가이드가 제시되었으면 좋겠다는 의견을 제시했다. 이 연구를 통해 논의된 기술지원 보조교사 투입제도는 각 대학의 실습 제도와 상이할 수 있어 일반화에는 제한이 따를 수 있다. 따라서 향후 효율적인 실행 방법이 공유되어 소프트웨어교육이 활성화 될 수 있기를 기대한다.

문제중심학습과 신업체 현장실습 연계를 통한 효과적인 PLM 교육에 관한 연구 (A Study on the Problem-Based Learning with Industry Co-operative Program for Effective PLM Education)

  • 채수진;노상도
    • 한국CDE학회논문집
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    • 제13권5호
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    • pp.362-371
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    • 2008
  • Generally, a PLM education program in university consists of lectures of theory, software lab and software development raining as an advanced subject. Most industries want more than these, such as practical problem solving capabilities, teamwork skills and engineering communications including human relationship, rhetoric, technical writing, presentation and etc. Problem-Based Learning is a problem-stimulated and student-centered teaming method, and an innovative education strategy for collaborative and self-directed learning by applying real world problems. Education paradigm changes from "teaching" to "learning" accomplished by team working, and students are encouraged to develop, present, explain and defense their ideas, suggestions or solutions of a problem, and the "cooperative teaming" proceeds spontaneously during team operations. Co-operative education program is an into-grated academic model and a structured educational program combining classroom learning with productive work experience in a field related to a student's academic or career goals. Based on the partnership between academic institutions and industries, students are engaged in real and productive "work" in the industry, in contrast with merely observing. In this paper, PBL with Co-op program is suggested as an effective approach for PLM education, and we made and operated a PBL-based education course with industry co-op program. The Co-op education in industry accompanied with the PBL course in university can improve practical problem solving capabilities of students, including modeling and management of P3R(Product, Process, resource and Plant) using commercial PLM software tools. By the result, we found this to be an effective strategy for helping students, professors and industries succeed in engineering education, especially PLM area.

Development of an Engineering Education Framework for Aerodynamic Shape Optimization

  • Kwon, Hyung-Il;Kim, Saji;Lee, Hakjin;Ryu, Minseok;Kim, Taehee;Choi, Seongim
    • International Journal of Aeronautical and Space Sciences
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    • 제14권4호
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    • pp.297-309
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    • 2013
  • Design optimization is a mathematical process to find an optimal solution through the use of formal optimization algorithms. Design plays a vital role in the engineering field; therefore, using design tools in education and research is becoming more and more important. Recently, numerical design optimization in fluid mechanics, which uses computational fluid dynamics (CFD), has numerous applications in the engineering field, because of the rapid development of high-performance computing resources. However, it is difficult to find design optimization software and contents for educational purposes in aerospace engineering. In the present study, we have developed an aerodynamic design framework specifically for an airfoil, based on the EDucation-research Integration through Simulation On the Net (EDISON) portal. The airfoil design framework is composed of three subparts: a geometry kernel, CFD flow analysis, and an optimization algorithm. Through a seamless interface among the subparts, an iterative design process is conducted. In addition, the CFD flow analysis and the design framework are provided through a web-based portal system, while the computation is taken care of by a supercomputing facility. In addition to the software development, educational contents are developed for lectures associated with design optimization in aerospace and mechanical engineering education programs. The software and content developed in this study is expected to be used as a tool for e-learning material, for education and research in universities.

컴퓨팅 사고 프레임워크 기반 방과후 스크래치 팀프로젝트 경험의 분석 (Computational Thinking Framework-based Analysis of Afterschool Scratch Team Project Experiences)

  • 최형신;정인기;소효정
    • 정보교육학회논문지
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    • 제18권4호
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    • pp.549-558
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    • 2014
  • 본 연구의 목적은 방과후 소프트웨어 교육으로 진행된 스크래치 수업에서 학생들의 팀 프로젝트 경험을 분석하고 향후 방과후 수업의 방향을 설정하는 것이다. 이를 위해 한 학기 동안 초등학교 방과후 수업으로 12주차 스크래치 수업을 설계하고 2인 1팀으로 팀을 구성하여 스크래치로 프로젝트를 기획 및 구현해서 발표하는 과정을 진행하였다. 본 연구에서는 3팀을 선정하여 산출물 기반 인터뷰(Artifact-based Interview)를 수행하고 방과 후 소프트웨어 수업에서 학생들의 경험을 컴퓨팅 사고(Computational Thinking) 개념, 수행, 관점에 초점을 둔 프레임워크에 기반하여 질적으로 분석하였다. 본 연구는 연구와 실천이라는 두 가지 측면에서 의의를 가진다. 연구 측면에서는 컴퓨팅 사고 프레임워크를 소프트웨어 교육 평가에 활용할 수 있는 방안을 제안하였다는 점이며, 실천적 측면에서는 도출된 학생들의 경험의 질적 분석 자료가 향후 초등 소프트웨어 교육의 내용 및 평가방법 설계에 시사점을 제공하고 있다는 점이다.

Ziegler-Nichols와 Cohen-Coon 제어 이론의 실습을 위한 자동 유량제어 시스템의 구축 (Development of automatic flow control system for the practice of Ziegler-Nichols and Cohen-Coon control theory)

  • 강태원;이호균
    • 공학교육연구
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    • 제20권4호
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    • pp.61-66
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    • 2017
  • Automatic flow control system composed by hardware and software was designed and fabricated to be used as teaching tool of feedback control theory in university experimental class. This system includes hardwares like data acquisition board, flow measuring device, transmitters, and the pneumatic valve, and software like LabView program for the monitoring and control of flow rates. The system was designed as the student can see the control effect of not only set point but also disturbance changes. Also the LabView program was composed for the calculation of controller parameters of both Ziegler-Nichols and Cohen-Coon tuning. The students can apply both tuning constants and compare the control performances. This system will provide the easy way for the students to understand the function and specification of control hardwares, and to raise the programing ability of control software.

사물인터넷 환경에서의 초·중·고 SW·AI기반 학습 플랫폼 설계 (Design of Elementary, Middle and High School SW·AI-based Learning Platform in IoT Environment)

  • 이근호
    • 사물인터넷융복합논문지
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    • 제9권1호
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    • pp.117-123
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    • 2023
  • 디지털 관련 신기술을 적용하면서 소프트웨어와 인공지능에 대한 관심이 상당히 높다. 특히 교육 관련 분야에서도 소프트웨어와 인공지능의 발전을 위하여 많은 변화가 이루어지고 있다. 2025년부터는 초·중·고에서 소프트웨어와 인공지능 관련 교육과정이 공교육에 적용이 될 예정이다. 교육부에서는 공교육에 적용이 되기 전에 소프트웨어와 인공지능을 초·중·고에서 다양한 방법으로 체험하는 캠프도 다양하게 진행하고 있다. 소프트웨어와 인공지능 관련 체험 캠프를 위한 여러 가지 플랫폼들도 이용이 되고 있다. 본 연구에서는 소프트웨어와 인공지능 체험학습 플랫폼을 위한 모델에 대한 설계를 통하여 향후 전개될 소프트웨어와 인공지능에 대한 학습의 방법에 대한 효율성을 높이고자 한다.

Proposition of Information Processing and Analysis Technology Education in the Era of Hyperconnection, Hyperintelligence, and Hyperconvergence

  • Seung-Woo, LEE;Sangwon, LEE
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.94-101
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    • 2022
  • For the purpose of this study, in order to adapt to the era of intelligent informatization in the 4th Industrial Revolution, we propose an information processing and analysis technology education plan that can solve problems through information search and collection. To this end, first, we explored the necessity and content of information processing and analysis technology in hyperconnection, hyperintelligence, and hyperconvergence under the theme of various majors in IT, focusing on understanding information technology in the software and hardware curriculum. Second, the curriculum improvement plan was proposed based on information literacy, computing thinking skills, and cooperative problem-solving skills for efficient software and hardware-linked curriculum operation based on information processing and analysis technology. Third, I would like to emphasize that it is essential to secure connectivity between other studies for future innovation in new technologies related to computer technology, machine technology, and infrastructure technology through hyperconnection, hyperintelligence, and hyperconvergence in the software and hardware curriculum. Through this, we intend to cultivate creative convergence talent required by the future society.

A Method of License Plate Location and Character Recognition based on CNN

  • Fang, Wei;Yi, Weinan;Pang, Lin;Hou, Shuonan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권8호
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    • pp.3488-3500
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    • 2020
  • At the present time, the economy continues to flourish, and private cars have become the means of choice for most people. Therefore, the license plate recognition technology has become an indispensable part of intelligent transportation, with research and application value. In recent years, the convolution neural network for image classification is an application of deep learning on image processing. This paper proposes a strategy to improve the YOLO model by studying the deep learning convolutional neural network (CNN) and related target detection methods, and combines the OpenCV and TensorFlow frameworks to achieve efficient recognition of license plate characters. The experimental results show that target detection method based on YOLO is beneficial to shorten the training process and achieve a good level of accuracy.