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http://dx.doi.org/10.14352/jkaie.2014.18.4.549

Computational Thinking Framework-based Analysis of Afterschool Scratch Team Project Experiences  

Choi, Hyungshin (Dept. of Computer Education, ChunCheon National University of Education)
Jeong, Inkee (Dept. of Computer Education, ChunCheon National University of Education)
So, Hyojeong (Dept. of Creative IT Engineering, Pohang University of Science & Technology)
Publication Information
Journal of The Korean Association of Information Education / v.18, no.4, 2014 , pp. 549-558 More about this Journal
Abstract
This study aims to provide suggestions for software education in an afterschool program, deriving from the analysis of student experiences of working on Scratch team projects. This study reports on the implementation of the 12 week afterschool software education program in an elementary school, where students worked in pairs to learn Scratch programming from ideation to design and presentation. For an in-depth study of student-generated artifacts, we selected three groups' Scratch projects and conducted artifact-based interviews to unpack student experiences working on Scratch projects as a group. Adopting the computational thinking framework as an overarching analytical lens, we focused on examining student experiences from three dimensions of computational thinking (CT), namely, CT concepts, CT practices, and CT perspectives. The present study provides both theoretical and practical implications. Firstly, we demonstrate the feasibility of applying the CT framework for assessing student-generated artifacts in design-oriented software education. We also believe that this study provides important suggestions to future software education programs adopting CT as an overarching design and assessment framework.
Keywords
Afterschool Program; Software Education; Computational Thinking; Artifact-based Interview; Scratch;
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