• Title/Summary/Keyword: software engineering education

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Development of Chemistry Experimental Teaching Aid for Software Education Convergence Type Elementary And Middle School (소프트웨어 교육 융합형 초·중등용 화학실험교구 개발)

  • Kim, Jin-Ha;Son, Min-Woo;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.769-774
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    • 2019
  • The development of information technology in a software-centered society as of today is a very important, and the training of software utilizing robots has become popular in recent years. This study proposes efficient SW convergence education by providing curriculum and contents for science + SW convergence education in conjunction with instruction block coding program. It also complements the limitations of existing unstructured chemistry experiment teaching aid, We have developed a 'chemical experiment paradigm' that integrates software education that can be linked with other classes.

Effects of Authentic Leadership and Fairness Factors on Job Behavior Through Confidence and Self-Efficacy (기업의 진성리더십 및 공정성 요인이 신뢰와 자기효능감을 통해 직무태도에 미치는 영향)

  • Baek, Seung hwa;Kwon, Do Soon;Kim, Say June
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.149-173
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    • 2019
  • Software education is inevitable for the success of the Fourth Industrial Revolution, and university education also requires innovation to cope with revolutionary change of the society. The number of students seeking employment in the IT field is steadily increasing regardless of the major of the student. However, the existing software-related courses offered by universities or private educational institutions are limited. This paper analyzes the existing software curriculum of several major universities for non-IT major students. In addition, in-depth surveys by students at Seoul Theological University is conducted to figure out the demand for the advanced level computer science subjects. Finally, new software education curriculum is proposed to fulfill the needs of non-IT major students and to improve the employment rate of non-IT major students seeking tech companies. The new curriculum will help to cultivate intermediate level IT experts that bridge the gap between advanced level IT experts and primitive level computer technicians.

Establishment of ICT Specialized Teaching-Learning System in the Era of Superintelligence, Super-Connectivity, and Super-Convergence

  • Seung-Woo LEE;Sangwon LEE
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.149-156
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    • 2023
  • Joint research on software, electronic engineering, computer engineering, and financial engineering and the use of ICT knowledge through network formation play an important role in strengthening science and technology-based innovation capabilities and facilitating the development and production process of products using new technologies. For the purpose of this study, I would like to strategically propose ICT specialized education in the 4th industrial revolution. To this end, the ICT specialization model, ICT specialization strategy analysis, and ICT specialization operation and effect were explored to establish ICT specialization strategies centered on software, electronic engineering, computer engineering, and financial engineering in the era of super-intelligence, hyper-connected, and hyper-convergence. Secondly, a roadmap for detailed promotion tasks related to efficient ICT characterization based on core strategies, detailed promotion tasks, and programs was proposed, focusing on talent related to ICT characterization. Thirdly, we would like to propose a reorganization of the academic structure and organization related to ICT characterization. Finally, we would like to propose the establishment of a future-oriented education system related to ICT specialization based on the advanced education and research environment.

A Study on the Operation of Assistive Teacher for Technical Support for Activation Software Education Class (소프트웨어교육 수업 공개 활성화를 위한 기술지원 보조교사 운영에 관한 연구)

  • Song, JeongBeom
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.2
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    • pp.133-138
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    • 2019
  • In this study, we analyzed the current status and limitations of software education in A education universities. In order to solve these problems, technical support assistant teachers were employed and operated. During the course of the course, we conducted interviews with the instructor and the technical support teacher. The satisfaction of the teacher in the training school was high and I wanted to be supported continuously. It also called for the capacity building of assistant teachers and the establishment of a pool of staff. On the other hand, the assistant teachers suggested that the role assignment of team teaching should be clarified and a guide of activities should be presented. The technical assistance assistant teacher input system discussed in this study may be different from the practice system of each university, and generalization may be limited. Therefore, it is expected that the effective implementation method will be shared and the software education will be activated.

Software Education Class Model using Generative AI - Focusing on ChatGPT (생성형 AI를 활용한 소프트웨어교육 수업모델 연구 - ChatGPT를 중심으로)

  • Myung-suk Lee
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.275-282
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    • 2024
  • This study studied a teaching model for software education using generative AI. The purpose of the study is to use ChatGPT as an instructor's assistant in programming classes for non-major students by using ChatGPT in software education. In addition, we designed ChatGPT to enable individual learning for learners and provide immediate feedback when students need it. The research method was conducted using ChatGPT as an assistant for non-computer majors taking a liberal arts Python class. In addition, we confirmed whether ChatGPT has the potential as an assistant in programming education for non-major students. Students actively used ChatGPT for writing assignments, correcting errors, writing coding, and acquiring knowledge, and confirmed various advantages, such as being able to focus on understanding the program rather than spending a lot of time resolving errors. We were able to see the potential for ChatGPT to increase students' learning efficiency, and we were able to see that more research is needed on its use in education. In the future, research will be conducted on the development, supplementation, and evaluation methods of educational models using ChatGPT.

A Study on the Problem-Based Learning with Industry Co-operative Program for Effective PLM Education (문제중심학습과 신업체 현장실습 연계를 통한 효과적인 PLM 교육에 관한 연구)

  • Chae, Su-Jin;Noh, Sang-Do
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.5
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    • pp.362-371
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    • 2008
  • Generally, a PLM education program in university consists of lectures of theory, software lab and software development raining as an advanced subject. Most industries want more than these, such as practical problem solving capabilities, teamwork skills and engineering communications including human relationship, rhetoric, technical writing, presentation and etc. Problem-Based Learning is a problem-stimulated and student-centered teaming method, and an innovative education strategy for collaborative and self-directed learning by applying real world problems. Education paradigm changes from "teaching" to "learning" accomplished by team working, and students are encouraged to develop, present, explain and defense their ideas, suggestions or solutions of a problem, and the "cooperative teaming" proceeds spontaneously during team operations. Co-operative education program is an into-grated academic model and a structured educational program combining classroom learning with productive work experience in a field related to a student's academic or career goals. Based on the partnership between academic institutions and industries, students are engaged in real and productive "work" in the industry, in contrast with merely observing. In this paper, PBL with Co-op program is suggested as an effective approach for PLM education, and we made and operated a PBL-based education course with industry co-op program. The Co-op education in industry accompanied with the PBL course in university can improve practical problem solving capabilities of students, including modeling and management of P3R(Product, Process, resource and Plant) using commercial PLM software tools. By the result, we found this to be an effective strategy for helping students, professors and industries succeed in engineering education, especially PLM area.

Development of an Engineering Education Framework for Aerodynamic Shape Optimization

  • Kwon, Hyung-Il;Kim, Saji;Lee, Hakjin;Ryu, Minseok;Kim, Taehee;Choi, Seongim
    • International Journal of Aeronautical and Space Sciences
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    • v.14 no.4
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    • pp.297-309
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    • 2013
  • Design optimization is a mathematical process to find an optimal solution through the use of formal optimization algorithms. Design plays a vital role in the engineering field; therefore, using design tools in education and research is becoming more and more important. Recently, numerical design optimization in fluid mechanics, which uses computational fluid dynamics (CFD), has numerous applications in the engineering field, because of the rapid development of high-performance computing resources. However, it is difficult to find design optimization software and contents for educational purposes in aerospace engineering. In the present study, we have developed an aerodynamic design framework specifically for an airfoil, based on the EDucation-research Integration through Simulation On the Net (EDISON) portal. The airfoil design framework is composed of three subparts: a geometry kernel, CFD flow analysis, and an optimization algorithm. Through a seamless interface among the subparts, an iterative design process is conducted. In addition, the CFD flow analysis and the design framework are provided through a web-based portal system, while the computation is taken care of by a supercomputing facility. In addition to the software development, educational contents are developed for lectures associated with design optimization in aerospace and mechanical engineering education programs. The software and content developed in this study is expected to be used as a tool for e-learning material, for education and research in universities.

Computational Thinking Framework-based Analysis of Afterschool Scratch Team Project Experiences (컴퓨팅 사고 프레임워크 기반 방과후 스크래치 팀프로젝트 경험의 분석)

  • Choi, Hyungshin;Jeong, Inkee;So, Hyojeong
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.549-558
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    • 2014
  • This study aims to provide suggestions for software education in an afterschool program, deriving from the analysis of student experiences of working on Scratch team projects. This study reports on the implementation of the 12 week afterschool software education program in an elementary school, where students worked in pairs to learn Scratch programming from ideation to design and presentation. For an in-depth study of student-generated artifacts, we selected three groups' Scratch projects and conducted artifact-based interviews to unpack student experiences working on Scratch projects as a group. Adopting the computational thinking framework as an overarching analytical lens, we focused on examining student experiences from three dimensions of computational thinking (CT), namely, CT concepts, CT practices, and CT perspectives. The present study provides both theoretical and practical implications. Firstly, we demonstrate the feasibility of applying the CT framework for assessing student-generated artifacts in design-oriented software education. We also believe that this study provides important suggestions to future software education programs adopting CT as an overarching design and assessment framework.

Development of automatic flow control system for the practice of Ziegler-Nichols and Cohen-Coon control theory (Ziegler-Nichols와 Cohen-Coon 제어 이론의 실습을 위한 자동 유량제어 시스템의 구축)

  • Kang, Tae-Won;Lee, Ho-Gyun
    • Journal of Engineering Education Research
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    • v.20 no.4
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    • pp.61-66
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    • 2017
  • Automatic flow control system composed by hardware and software was designed and fabricated to be used as teaching tool of feedback control theory in university experimental class. This system includes hardwares like data acquisition board, flow measuring device, transmitters, and the pneumatic valve, and software like LabView program for the monitoring and control of flow rates. The system was designed as the student can see the control effect of not only set point but also disturbance changes. Also the LabView program was composed for the calculation of controller parameters of both Ziegler-Nichols and Cohen-Coon tuning. The students can apply both tuning constants and compare the control performances. This system will provide the easy way for the students to understand the function and specification of control hardwares, and to raise the programing ability of control software.

Design of Elementary, Middle and High School SW·AI-based Learning Platform in IoT Environment (사물인터넷 환경에서의 초·중·고 SW·AI기반 학습 플랫폼 설계)

  • Keun-Ho Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.117-123
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    • 2023
  • While applying new digital technologies, interest in software and artificial intelligence is quite high. In particular, many changes are being made for the development of software and artificial intelligence in the field of education. From 2025, software and artificial intelligence-related curricula will be applied to public education in elementary, middle and high schools. The Ministry of Education is also conducting various camps to experience software and artificial intelligence in various ways in elementary, middle and high schools before they are applied to public education. Several platforms for experience camps related to software and artificial intelligence are also being used. In this study, we intend to increase the educational efficiency of the learning method for software and artificial intelligence to be developed in the future by designing a model for software and artificial intelligence experiential learning platforms.