• Title/Summary/Keyword: software contents

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An Exploratory Study on the Usage Patterns of Software-based Design Tools in Designers' Ideation and Collaboration Activities

  • Kim, Dongwook;Kim, Sungbum
    • International Journal of Contents
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    • v.17 no.4
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    • pp.16-34
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    • 2021
  • The purpose of this study was to explore how designers use software-based design tools for ideation and collaboration (for two cases: with designers and with developers). We conducted logistic regression analysis and random forest analysis. Software-based design tools are more popular among product designers and affiliated with design organizations with 51 to 100 members. We identify the features that influence designers to use design tools for the ideation and collaboration, and how these usage patterns are interrelated. Interrelated usage pattern is a key consideration for location of the menu and convenience of use. The results imply that reinforcement of the design tool features per designer profile is required and that design management should be consistent with the field of design and the nature of the organization.

Strategy of the Short-term R & D Innovation for the Small and Medium IT Enterprise (IT 중소기업의 기술개발 상용화 전략)

  • Song Hag-Hyun;Kim Yoon-Ho
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.2 no.4
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    • pp.64-70
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    • 2003
  • Hardware, software, networking to Digital Contents. Most of the Small and medium IT Enterprise strategy shift of R & D system. In 2001, IT Small and medium size manufacture occupied 3.8% of Gross Domestic Product. IT industry R&D Program and Excellent Information Technology R&D Program support rate $54{\sim}60%$ of computer, software and contents for Information Technology R&D, when the Technology of R&D input to market need to development for about 3 years. Most of the Small and medium IT Enterprise strategy priority find out from computer, software and contents.

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Component Selection Decision Method Using ANP Technique in Change Management (변경관리에서 ANP기법을 이용한 컴포넌트 선택 결정 방법)

  • Kim, Kyoung-Hun;Song, Young-Jae
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.59-67
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    • 2012
  • Software change management is focused on the change of a entity like the change of contents of a system or a document. In change management, interactive relationship among requirements and complex decision making is needed to obtain optimized status. In this paper we design a management model of software change management in distributed environment which mange the change among components by time and situation. In addition, each components are defined and use ANP technique for best decision-making by using the subordinate relationship and feedback considering the mutual dependency referring the change of components in distributed environment. Thus, we analyze the dependency among each components and show 3 types of change relationship. Also through analysis of dependency, we verified the effectiveness of such approach.

The Relationship of the Software Performance Engineering and Software Development Tool and Method (소프트웨어 성능공학과 소프트웨어 개발도구 및 방법과의 관계)

  • 변진식
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.4
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    • pp.70-77
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    • 1998
  • The performance evaluation of system can be divided into software and hardware. Recently, many hardware evaluations have been developed as many fields, however, performance of software without any solution have been also developed. As a matter of cource, in a foreign country, software development tools and methodologies related to problems of performance engineering are suggested by paying much attentions on the software performance engineering. However in Korea, researches on those issues are wholly lacking. Therefore, in this paper, a software development methodology will be discussed and its contents will be compared as well.

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A Study on Availability of AtoM for Recording Korean Wave Culture Contents : A Case of K-Food Contents (한류문화콘텐츠의 기록화를 위한 AtoM 활용 방안에 관한 연구 K-Food 콘텐츠를 중심으로)

  • Shim, Gab-yong;Yoo, Hyeon-Gyeong;Moon, Sang-Hoon;Lee, Youn-Yong;Lee, Jeong-Hyeon;Kim, Yong
    • The Korean Journal of Archival Studies
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    • no.43
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    • pp.5-42
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    • 2015
  • Korean wave 3.0 is focused on 'K-Culture' which includes traditional culture, cultural art as well as existing culture contents as a keyword. It considers everything about Korean culture as materials of Korean wave culture contents. Since Korean wave culture contents reflect contemporary social aspect, it needs to preserve those contents as archives and records which have the important value of evidence. With this social environment, this study aims to implement RMS based on AtoM that manages various kinds of Korean wave culture contents through analysis of management situation of those materials. Recently, it is in progress individually to manage them through organizations dealing with korean cultures such as K-Pop, K-Food, K-Movie. However, it has problems in accumulating information and reproducing high quality contents because of lack of coordination among organizations. To solve the problems, this study proposed RMS based on open source software Access to Memory(AtoM) for managing and recording Korean wave culture contents. AtoM provides various functions for managing records and archives such as accumulation, classification, description and browsing. Furthermore AtoM is for free as open source software and easy to implement and use. Thus, this study implemented RMS based on AtoM to methodically manage korean wave culture contents by functional requirements of RMS. Also, this study considered contents relating K-Food as an object to collect, classify, and describe. To describe it, this study selected ISAD(G) standard.

A Study on Software Education Donation Model for the Social Care Class

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.239-246
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    • 2019
  • In this paper, we propose an effective software education donation model for the social care class. The types of software education for elementary, middle, and high school for the social care class are in the order of after school classes, club activities, creative experiences, and regular classes. In elementary school students, it is effective to precede visual programming education based on block coding and to conduct curriculum convergence with SW and HW at the beginning, and high school students are carrying out text programming education like Python. Software education for social care class The contribution activity model can be classified into five types such as geographically difficult area, multicultural family areas, orphanage, reformatory, and basic livelihood security recipient. In addition, the survey results show that the students' interest in software education and their satisfaction are all very high at 96%. Effective software education for the social care class In the donation model, the lecturers consist of responsible professors, lecturers, and assistant instructors. Software training for the social care class is effective on a year-by-year basis, so that students can feel authenticity and trust. Software education contents focus on visual programming and physical computing education in elementary or middle school, and text programming and physical computing education in high school. It is necessary to construct a software education donor matching system that helps efficient management of software education donations by efficiently matching schools (consumers: elementary, middle, high school) and software education donors(suppliers).

Design and Implementation of Interactive Authoring Tool for Mobile Augmented Reality Content (인터랙티브 모바일 증강현실 콘텐츠 저작도구 설계 및 구현)

  • Jeon, Ji-Young;Chun, JiYoon;Hong, Min;Yum, Hyo-Sub;Choi, Young-Hwan;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
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    • v.16 no.4
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    • pp.25-37
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    • 2015
  • This study has developed a mobile AR contents Builder (MARB) featuring the augmentation of virtual objects, e. g. 2D images, 3D models and videos on user-preferred markers in mobile environment and with connected interaction events. The developed MARB is capable of augmenting multiple virtual objects on markers preferred by users, and selectively supporting many marker-specific interaction events. The MARB is also developed as a mobile App for convenience of use in the mobile environment. This makes users to implement AR contents by a GUI-based authoring procedure on the mobile device. The developed MARB allows App developers and general users to author mobile contents easily and can be applied to various field by those who wish to use diverse mobile AR contents. Moreover, the MARB will provide solutions for the expansion of mobile AR market, by overcoming the difficulties of mobile AR content development.

Virtual Reality Sickness Assessment based on Difference between Head Movement Velocity and Virtual Camera Motion Velocity (사용자 머리 움직임 속도와 가상 카메라 움직임 속도 간 차이에 따른 VR 멀미 측정)

  • Kim, DongUn;Jung, Yong Ju
    • Journal of Korea Multimedia Society
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    • v.22 no.1
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    • pp.110-116
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    • 2019
  • Virtual reality (VR) sickness can have an influential effect on the viewing quality of VR 3D contents. Particularly, watching the 3D contents on a head-mounted display (HMD) could cause some severe level of visual discomfort. Despite the importance of assessing the VR sickness, most of the recent studies have focused on unveiling the reason of inducing VR sickness. In this paper, we subjectively measure the level of VR sickness induced in the viewing of omnidirectional 3D graphics contents in HMD environment. Apart from that, we propose an objective assessment model that estimates the level of induced VR sickness by calculating the difference between head movement velocity and global camera motion velocity.

Test Process Site Construction of X-Forms Base UI Software (X-Forms 기반 UI 소프트웨어의 테스트 프로세스 사이트 구축)

  • Lee, Seung-Hyuk;Han, Jung-Soo
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.591-594
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    • 2007
  • We construct the test process site about X-Internet and X-Forms base software. This software is developed with X-Forms base web UI tool. Basically, this software is operated on the Client. Even in operating process, this kind of software could be updated because of user's request, improvement in efficiency, reformation and addition in functions and so on. In order to test a updated software, V-Model will be extended and transformed test process will be proposed. This proposed test process is starting with test plan which defines test object and activities for attainment of process's goal. The following steps are recognizing testcase and data, analysis and design for constructing process environment, setting forth testcase in detail, realization of test methodology, and the arrangement of results. This paper will be helpful to build more efficient process site by managing and recording the test process.

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Maintainability Testing Evaluation Method for Service Oriented Architecture based Software (서비스지향구조 기반 소프트웨어의 유지보수성 시험 평가 방법)

  • Kim, Jin-Sik;Jeon, In-Oh
    • The Journal of the Korea Contents Association
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    • v.9 no.3
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    • pp.81-90
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    • 2009
  • Service oriented architecture software quality estimation is using Service oriented architecture techniques by method can improve objectivity and practical use degree through strategy technology development that accommodate international standard as technology that can motive quality sophistication and many software corporations embody business requirement and solution to associate. Also, setting an example business of government dimension is propeled and common use anger of Service oriented architecture base software according to technical development of related business circles is spreading. Therefore, proposed examination Metrik and measure quality and achieve research about method to decide the result according to suitable standard and present estimation example and present definitely estimation method to estimate Maintainability quality of Service oriented architecture base software in this research. Motive Maintainability quality sophistication of Service oriented architecture base software through this research and about Service oriented architecture base software quantitative / that can fulfill qualitative demand see.