• Title/Summary/Keyword: smart furniture design

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A Study on the Direction of Smart Furniture by Changes in Ubiquitous Technology-Based Residential Environment

  • Han, Jung-Yeob
    • Journal of the Korea Furniture Society
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    • v.19 no.4
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    • pp.283-293
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    • 2008
  • This study is intended to forecast changes in Ubiquitous technology-based residential environment since the digital revolution so as to suggest the direction of furniture design in the near future. Among Ubiquitous technologies, the intelligent digital technology applied to a residential environment is defined as "Smart Digital Technology." Ministry of Commerce, Industry and Energy named the residential environment where such technology is applied "Smart Home." Smart Home is strategically creating intelligent residential environment where interactivity is made between human, furniture and residential environment, based on home automation, home network and intelligent sensor technology. Smart furniture is based on strategic characteristics of smart home. Its convergence with IT equipments is being made. Largely, smart furniture has three characteristics as below: First, smart furniture provides users with information on home management, health management, education and fashion. not just functioning as storage space. Second, smart furniture that is a new lifestyle pattern will suggest a new aesthetic standard based on unsettled shapes and innovative structure. Finally, it gives convenience to users intelligently. Namely, smart furniture, "intelligent informative furniture", will be suggested as a new paradigm.

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A Study on Design Concepts of Emotional Amenity Furniture for Work Smart (워크스마트를 위한 감성적 '어메니티 퍼니쳐' 특성에 관한 연구)

  • Shin, Eungsun;Song, Eunchung;Na, Heajeong
    • Journal of the Korea Furniture Society
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    • v.24 no.4
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    • pp.309-317
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    • 2013
  • In the recent society of knowledge industry, a changed phenomenon of domestic corporate culture, Work Smart working in creative and various ways beyond time and space is emerged from Work Hard working just hard. Thus, many corporations are trying to configure the emotional space beside the work space to make effective and creative achievements in free work environment out of rigid organizational culture in the past. This space is called Amenity space which enables to implement physical and psychological healings simultaneously and this is not a place for rest like in the past industry society. This research suggests distinctive characteristics of other amenity furniture unlike general furniture by analyzing the variously suggested change of forms of amenity furniture for Work Smart and the changes of configuring key factors such as forms, structures and functions of amenity furniture.

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A Study on the Cabinet Design for Smart Work Space (스마트워크 공간을 위한 캐비넷 디자인 연구)

  • Song, Yoon Sup
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.305-313
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    • 2017
  • Recently, as changes in the office environment, office furniture are changing at a rapid pace. With the development of various smart devices specialized in work type, the concepts of office environment and office furniture are diversified. New furniture design is presented with the new concept of work format and changes to the space, an example of a compact single-person storage space is required.

A Study on Furniture Market of South Korea in New Normal - Focus on Economic Perspectives - (뉴 노멀시대 한국의 가구 시장 연구 - 경제적 관점을 중심으로 -)

  • Jung, Jaenah
    • Journal of the Korea Furniture Society
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    • v.29 no.1
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    • pp.8-17
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    • 2018
  • Economic crisis in 2008 has changed South Korean market including furniture related field. Owing to Subprime Mortgage Crisis, new economic order, in other words, New Normal was established. Low growth rate, low interest, high unemployment rate, high risks, regulation strengthening, and all that sort of negative things have became generalized. South Korean economy has developed drastically since the Korean War, however recent economic crisis and Internet and smart phone have leading roles in shaping new consumption market. In a way, furniture market has expanded despite economic recession. Total service for housing is suited to South Korean consumers and shortened Product Life Cycle induces consumers to buy more furniture. In addition, Internet and smart phone allow people to show off their private spaces to unspecified masses. As a result, consumer prefers inexpensive and expendable furniture. It is certain that furniture market makes quantitative growth, but qualitative sides are questionable. Even though the study is focused on the existent circumstances, It will help to find out the proper ways of future furniture market in South Korea.

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A Study on the Transition and Characteristics of Convergence Design Furniture (융합디자인 가구의 변천과 특성에 관한 연구)

  • Kim, Mi-Sook;Kang, Hwa-Seon
    • Journal of the Korea Convergence Society
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    • v.9 no.5
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    • pp.137-143
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    • 2018
  • The 4th industrial revolution will have brought smart furniture integrated with IT technology and provide a convenient and comfortable environment for our lives. Therefore, this study analyzed the design characteristics of fusion integrated furniture based on changes of the times. In 20th centuries, characteristic of fusion design was based on architectural structure, new material and function. In 21st centuries, smart home furniture and network system was developed based on IT technology. In addition, due to the increase of single-person households and various consumer purchasing patterns, combined functions for small spaces and multi-function furniture was also developed. In conclusion, the trends of convergence design furniture from 20 to 21st century showed that furniture industry has a significant potential for high-tech technology. This study may be a useful information in developing convergence design furniture industry.

Suggestion of smart Dressing Table design for one person household -Focusing on single women in their 20s (1인 가구를 위한 스마트 화장대 디자인 제안 - 20대 독신 여성을 중심으로)

  • Kim, Da-Yeon;Lee, Dong-Min
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.165-170
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    • 2018
  • The purpose of this study is to recognize the necessity of smart furniture for single - person households and to suggest final design. It is assumed that smart furniture that meets the demand can be released in the future. To this end, we intend to solve the needs of the smart technology of the subject through in-depth interviews and persona establishment through demand research. Currently, the number of single-person households is expected to increase steadily and become the most important form of household composition in the future. In the future, it will be analyzed based on the in-depth interview after the target selection for the target needs research. Then, after insights are gathered through in-depth interviews, we apply the applicable smart technology to create the expected scenarios and draw conclusions about how smart furniture will function in the future.

A Study on Smart Kitchen of the 4th Industrial Revolution - Focusing on IOT Kitchen Furniture and Kitchen Electric Appliances - (4차 산업혁명의 스마트 키친 연구 - IOT 주방가구와 주방가전의 개발사례를 중심으로 -)

  • Oh, Mihyun;Kim, Jong-seo
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.268-277
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    • 2017
  • This paper analyzed the modern trends and the present state of kitchen furniture and electric appliances depending on the advancement in IOT technology, in order to contribute to seeking a method of approaching consumers as an effective way for kitchen furniture and electric appliance companies to develop IOT products. Prior to analysis, the chronological transitions of Korean kitchen furniture and examined the effects of Korea's own emotions and characteristics on modern kitchen. For this study, the changes in Korean kitchen space were explored, based on previous studies, recent trend magazines, articles and professional books and the trends of modern kitchen furniture were observed. Also, the concept of IOT technology was considered and then the tendencies of modern IOT kitchen furniture and electric appliances were analyzed. The case study targeted the recent three-year trends of two types of domestic kitchen furniture and small-sized IOT kitchen electric appliances, which are sold, or have been introduced on foreign online stores and have been unveiled at CES Electric Appliances Exhibition. As a result of the study, it was found that many foreign countries, including the US have been developing various IOT kitchen electric appliances. The enterprise concept is to change kitchen with their IOT products, not changing future kitchen with IOT technology. This implies that approaches to product development may change. Moreover, it was recognized that for kitchen design, characteristics of product users need to be considered, according to Korean ideology.

Analysis of Furniture Design Cases Using 3D Printing Technique (3D 프린팅 기술을 활용한 가구디자인 사례 분석 연구)

  • Kang, Hyun-Dae
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.177-186
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    • 2015
  • This study aims to suggest the direction in which furniture design can contribute, keeping with the trend of small quantity batch production by analyzing cases of furniture design manufacturing. This study analyzed cases of furnitures and lights made by 3D printing with 3 classifications. They are 1st, classification by correlation between 3D printing method and materials, 2nd, classification by 8 formative characteristics of 3D printing furniture design, 3rd, comparison analysis of competitiveness between existing furniture design and 3D printing furniture design by practicality, usability and durability. The competitiveness 3D printing technique arouses in furniture design industry, which is investigated in this thesis, is as follows. 1st, small quantity batch production, which caters to personal taste, is made possible. 2nd, transmission and transportation via digital are became more convenient. 3rd, it brings about a breakthrough in furniture design manufacturing. 4th, there is room for development into the 'smart furniture design' industry through collaborative use of 3D printing and internet of things. 5th, an Eco-friendly method of furniture design is consistently facilitated.

A Study on Furniture Design for the Communication and Co-Working Space in the Office - From a Service Design Perspective - (오피스에서의 소통과 협업 공간을 위한 가구디자인 연구 - 서비스디자인적 관점에서 -)

  • Shin, Eungsun;Song, Eunchung;Park, Hyewon
    • Journal of the Korea Furniture Society
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    • v.27 no.2
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    • pp.154-163
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    • 2016
  • In today's knowledge economy, various schemes are being devised in order to attain knowledge and understanding in the most effective ways possible. In an office environment, spatial concepts that encourage 'smart working' is becoming more prevalent; therefore allocating of space according to the types of work being performed, ways to maximise the work efficiency, and furniture arrangement to accelerate liaison among the users are being carefully considered. Especially in a space where its members are encouraged to communicate and collaborate, the furniture within that space need to be attractive and practical for its users, as well as efficient and effective for the firm the service is being provided for. In this study, we aim to offer furniture design service that satisfies such demands of the present time. Thus, instead of merely following a standard design process in which one approaches a project from design planes to an outcome, various aspects of the working environment will be considered such as the relationship between the space and the users, their needs, and the features of work being performed within the space. After attentive research and analysis, the results will be put into production from the user's point of view in mind. This study is intended to propose furniture design that embodies the characteristics of integrated working environment that can facilitate efficient use of the limited working space, productivity among the users, and promoting valuable corporate culture.

Design Evaluation of Parent-child Interactive Game Furniture Based on AHP-TOPSIS Method (AHP-TOPSIS 방법에 기초한 부모-자식 인터랙티브 게임 가구의 설계 평가)

  • Wang, Jiaqi;Pan, Younghwan
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.235-248
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    • 2022
  • Through the research on the design evaluation index of parent-child interactive game furniture, it is convenient for designers to quantitatively analyze the design advantages and disadvantages of related products, which is of positive help to control and improve the design quality. Combined with AHP and TOPSIS, this study proposes the evaluation model of three design criteria and 26 design indexes. After expert scoring, calculation, and consistency test of each index, the weight value of each design index is obtained, and the index is classified according to the importance of each index. Finally, eight essential indicators, eleven secondary indicators, and seven general indicators are classified. A case study was conducted with TOPSIS, and the design samples of three parent-child climbing game furniture were analyzed. Finally, the three samples' relative proximity was 0.505, 0281, and 0.640, respectively. The research shows that the AHP-TOPSIS method can scientifically and effectively sort and screen the advantages and disadvantages of design schemes and provide a reference for the research and development of related products.