• 제목/요약/키워드: skeleton data

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Dual-Stream Fusion and Graph Convolutional Network for Skeleton-Based Action Recognition

  • Hu, Zeyuan;Feng, Yiran;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제24권3호
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    • pp.423-430
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    • 2021
  • Aiming Graph convolutional networks (GCNs) have achieved outstanding performances on skeleton-based action recognition. However, several problems remain in existing GCN-based methods, and the problem of low recognition rate caused by single input data information has not been effectively solved. In this article, we propose a Dual-stream fusion method that combines video data and skeleton data. The two networks respectively identify skeleton data and video data and fuse the probabilities of the two outputs to achieve the effect of information fusion. Experiments on two large dataset, Kinetics and NTU-RGBC+D Human Action Dataset, illustrate that our proposed method achieves state-of-the-art. Compared with the traditional method, the recognition accuracy is improved better.

A Research on Efficient Skeleton Retargeting Method Suitable for MetaHuman

  • Shijie Sun;Ki-Hong Kim;David-Junesok Lee
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권1호
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    • pp.47-54
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    • 2024
  • With the rapid development of 3D animation, MetaHuman is widely used in film production, game development and VR production as a virtual human creation platform.In the animation production of virtual humans, motion capture is usually used.Since different motion capture solutions use different skeletons for motion recording, when the skeleton level of recorded animation data is different from that of MetaHuman, the animation data recorded by motion capture cannot be directly used on MetaHuman. This requires Reorient the skeletons of both.This study explores an efficient skeleton reorientation method that can maintain the accuracy of animation data by reducing the number of bone chains.In the experiment, three skeleton structures, Rokoko, Mixamo and Xsens were used for efficient redirection experiments, to compare and analyze the adaptability of different skeleton structures to the MetaHuman skeleton, and to explore which skeleton structure has the highest compatibility with the MetaHuman skeleton.This research provides an efficient skeleton reorientation idea for the production team of 3D animated video content, which can significantly reduce time costs and improve work efficiency.

ESTIMATING THE MOTION OF THE HUMAN JOINTS USING OPTICAL MOTION CAPTURE SYSTEM

  • Park, Jun-Young;Kyota, Fumihito;Saito, Suguru;Nakajima, Masayuki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.764-767
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    • 2009
  • Motion capture systems allow to measure the precise position of markers on the human body in real time. These captured motion data, the marker position data, have to be fitted by a human skeleton model to represent the motion of the human. Typical human skeleton models approximate the joints using a ball joint model. However, because this model cannot represent the human skeleton precisely, errors between the motion data and the movements of the simplified human skeleton model happen. We propose in this paper a method for measuring a translation component of wrist, and elbow joints on upper limb using optical motion capture system. Then we study the errors between the ball joint model and acquired motion data. In addition, we discuss the problem to estimate motion of human joint using optical motion capture system.

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Denoising 3D Skeleton Frames using Intersection Over Union

  • Chuluunsaikhan, Tserenpurev;Kim, Jeong-Hun;Choi, Jong-Hyeok;Nasridinov, Aziz
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2021년도 추계학술발표대회
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    • pp.474-475
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    • 2021
  • The accuracy of real-time video analysis system based on 3D skeleton data highly depends on the quality of data. This study proposes a methodology to distinguish noise in 3D skeleton frames using Intersection Over Union (IOU) method. IOU is metric that tells how similar two rectangles (i.e., boxes). Simply, the method decides a frame as noise or not by comparing the frame with a set of valid frames. Our proposed method distinguished noise in 3D skeleton frames with the accuracy of 99%. According to the result, our proposed method can be used to track noise in 3D skeleton frames.

인체 전신 레이저 스캔 데이터를 대상으로 한 인체 애니메이션 연구 (A Study for Animation Using 3D Laser Scanned Body Data)

  • 윤근호;조창석
    • 한국멀티미디어학회논문지
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    • 제15권10호
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    • pp.1257-1263
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    • 2012
  • 본 연구는 3D레이저 스캔 방식으로 계측된 인체 데이터를 대상으로 하여 인체의 여러 동작들에 대한 애니메이션 모듈 구현을 목표로 하였다. 이를 위하여 애니메이션 회전을 위한 기준점인 인체의 골격 기준점을 추출하고 추출된 기준점을 이용하여 골격을 잡고 각 골격에 따른 계층트리를 구성하였다. 구성된 계층트리의 골격에 해당되는 오브젝트 정점들을 골격과 연결하고 주어진 애니메이션 3차원 정점들에 행동 패턴을 적용하여 스캔데이터에 애니메이션을 구현하였다.

Motion classification using distributional features of 3D skeleton data

  • Woohyun Kim;Daeun Kim;Kyoung Shin Park;Sungim Lee
    • Communications for Statistical Applications and Methods
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    • 제30권6호
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    • pp.551-560
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    • 2023
  • Recently, there has been significant research into the recognition of human activities using three-dimensional sequential skeleton data captured by the Kinect depth sensor. Many of these studies employ deep learning models. This study introduces a novel feature selection method for this data and analyzes it using machine learning models. Due to the high-dimensional nature of the original Kinect data, effective feature extraction methods are required to address the classification challenge. In this research, we propose using the first four moments as predictors to represent the distribution of joint sequences and evaluate their effectiveness using two datasets: The exergame dataset, consisting of three activities, and the MSR daily activity dataset, composed of ten activities. The results show that the accuracy of our approach outperforms existing methods on average across different classifiers.

Human Action Recognition Using Deep Data: A Fine-Grained Study

  • Rao, D. Surendra;Potturu, Sudharsana Rao;Bhagyaraju, V
    • International Journal of Computer Science & Network Security
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    • 제22권6호
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    • pp.97-108
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    • 2022
  • The video-assisted human action recognition [1] field is one of the most active ones in computer vision research. Since the depth data [2] obtained by Kinect cameras has more benefits than traditional RGB data, research on human action detection has recently increased because of the Kinect camera. We conducted a systematic study of strategies for recognizing human activity based on deep data in this article. All methods are grouped into deep map tactics and skeleton tactics. A comparison of some of the more traditional strategies is also covered. We then examined the specifics of different depth behavior databases and provided a straightforward distinction between them. We address the advantages and disadvantages of depth and skeleton-based techniques in this discussion.

An analytical model for PVC-FRP confined reinforced concrete columns under low cyclic loading

  • Fang, Yuan;Yu, Feng;Chen, Anchun;Wang, Shilong;Xu, Guoshi
    • Structural Engineering and Mechanics
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    • 제77권2호
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    • pp.179-196
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    • 2021
  • Experimental investigations on the seismic behaviors of the PVC-FRP Confined Reinforced Concrete (PFCRC) columns under low cyclic loading are carried out and two variable parameters including CFRP strips spacing and axial compression ratio are considered. The PFCRC column finally fails by bending and is characterized by the crushing of concrete and yielding of the longitudinal reinforcement, and the column with a high axial compression ratio is also accompanied by the cracking of the PVC tube and the fracture of CFRP strips. The hysteretic curves and skeleton curves of the columns are obtained from the experimental data. With the increase of axial compression ratio, the stiffness degradation rate accelerates and the ductility decreases. With the decrease of CFRP strips spacing, the unloading sections of the skeleton curves become steep and the ductility reduces significantly. On the basis of fiber model method, a numerical analysis approach for predicting the skeleton curves of the PFCRC columns is developed. Additionally, a simplified skeleton curve including the elastic stage, strengthening stage and unloading stage is suggested depending on the geometric drawing method. Moreover, the loading and unloading rules of the PFCRC columns are revealed by analyzing the features of the skeleton curves. The quantitative expressions that are used to predict the unloading stiffness of the specimens in each stage are proposed. Eventually, an analytical model for the PFCRC columns under low cyclic loading is established and it agrees well with test data.

골격을 이용한 문자 인식을 위한 지역경계 연산 (Regional Boundary Operation for Character Recognition Using Skeleton)

  • 유석원
    • 문화기술의 융합
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    • 제4권4호
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    • pp.361-366
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    • 2018
  • 학습 데이터를 구성하는 각각의 문자들에 대해 서로 다른 글자체들을 픽셀 단위로 더해서 MASK를 만들고, 해당 MASK에 속하는 픽셀값들을 세 영역으로 나눈다. 실험 데이터를 골격 형태로 수정하고, 지역 경계 연산을 사용하여 수정된 실험 데이터의 배경 중에서 문자의 골격에 인접한 배경 영역을 구분하는 경계를 만든다. 수정된 실험 데이터와 MASK들 간의 불일치 정도를 계산해서 최소값을 가지는 MASK를 찾는다. 이 MASK가 해당 실험 데이터에 대해 최종적으로 인식된 학습 데이터 문자로 선택된다. 문자의 골격과 지역 경계 연산을 사용하는 인식법은 주어진 학습 데이터에 새로운 글자체를 추가해서 학습 데이터를 쉽게 확장할 수 있으며, 구현하기가 간단하면서도 높은 문자 인식률을 얻을 수 있다.

한국인의 두개안면골 성장변화에 관한 누년적 연구 (A Longitudinal Study on Craniofacial Skeleton Growth Change in Koreans with Normal Occlusion)

  • 박경덕;성재현;정동명;송재기
    • Journal of the Korean Data and Information Science Society
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    • 제7권1호
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    • pp.137-144
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    • 1996
  • 치과 교정학에서 두개안면골의 성장양상을 파악하는 것은 매우 중요한 부분이다. 본 연구에서는 한국인의 두개안면골의 성장양상에 영향을 가장 많이 주는 안면골 요인들을 조사하여 성장양상을 조기에 예측할 수 있는 방법을 제시하고, 각 요인들의 정상 기준치를 구함으로써, 치과 교정치료의 진단 및 치료계획의 수립, 치료진행과정의 평가, 치료결과의 분석 등에 유용한 정보를 제공하고자 한다.

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